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2 changes: 1 addition & 1 deletion Assets/Scripts/Terrain/TerrainNature.cs
Original file line number Diff line number Diff line change
Expand Up @@ -105,7 +105,7 @@ public virtual void LayoutNature(DaggerfallTerrain dfTerrain, DaggerfallBillboar
Vector2 tilePos = Vector2.zero;
int tDim = MapsFile.WorldMapTileDim;
int hDim = DaggerfallUnity.Instance.TerrainSampler.HeightmapDimension;
float scale = terrainData.heightmapScale.x * (float)hDim / (float)tDim;
float scale = terrainData.heightmapScale.x * (float)(hDim - 1) / (float)tDim;
float maxTerrainHeight = DaggerfallUnity.Instance.TerrainSampler.MaxTerrainHeight;
float beachLine = DaggerfallUnity.Instance.TerrainSampler.BeachElevation;

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2 changes: 1 addition & 1 deletion Assets/Scripts/Terrain/TerrainSampler.cs
Original file line number Diff line number Diff line change
Expand Up @@ -29,7 +29,7 @@ public interface ITerrainSampler
int Version { get; }

// Terrain heightmap dimension (+1 extra point for end vertex)
// Example settings are 129, 257, 513, 1023, etc.
// Example settings are 129, 257, 513, 1025, etc.
// Do not set to a value less than MapsFile.WorldMapTileDim
int HeightmapDimension { get; set; }

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