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use -force-opengl start unity

original raymarching blog | r | / d = rd / 1.0 should be rn / d = (rd /(rd).z) * d then | r | = (rd /(rd).z) * d Use this https://www.shadertoy.com/view/ld3Gz2 snail shader inside untiy just want to give original project a try creating stuning image.

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An experiment in distance field raymarching that interacts with standard mesh-based objects. Made in Unity.

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