feat: add WithGuild to pin the default guild - #13
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Guild-scoped ops fell back to Guilds().Sole, which errors as soon as the bot is in more than one server — command registration then fails outright with no way to say which server was meant. WithGuild pins it without a network call.
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Guilds().Soleerrors as soon as the bot is in more than one server, and every guild-scoped op that takes""goes through it — so a bot invited to a second guild loses slash-command registration with no way to say which server was meant.WithGuild(id)pins the default guild on the client. It short-circuitsresolveGuildbefore the sole-guild lookup, so it costs no network call and does not touch the memoizedSolepath. An explicit per-call guild id still wins.Tests: configured guild beats a two-server
List(which still fails without it), andWithGuildthreads throughNew.