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12 changes: 6 additions & 6 deletions fighters/kirby/src/acmd/copy/mario.rs
Original file line number Diff line number Diff line change
Expand Up @@ -75,13 +75,13 @@ unsafe extern "C" fn game_mariospecialnfire(agent: &mut L2CAgentBase) {
KineticModule::change_kinetic(boma, *FIGHTER_KINETIC_TYPE_AIR_STOP);
}
sv_kinetic_energy!(set_speed, agent, FIGHTER_KINETIC_ENERGY_ID_STOP, -0.75 * PostureModule::lr(boma));
ATTACK(agent, 0, 0, Hash40::new("top"), 14.0, 50, 101, 0, 52, 3.0, 0.0, 5.5, 4.5, None, None, None, 1.1, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 10, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_PUNCH);
ATTACK(agent, 1, 0, Hash40::new("top"), 14.0, 50, 101, 0, 52, 5.0, 0.0, 6.5, 11.5, None, None, None, 1.1, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 10, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_PUNCH);
ATTACK(agent, 0, 0, Hash40::new("top"), 14.0, 50, 101, 0, 52, 3.0, 0.0, 5.5, 4.5, None, None, None, 1.1, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 10, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_BOMB, *ATTACK_REGION_PUNCH);
ATTACK(agent, 1, 0, Hash40::new("top"), 14.0, 50, 101, 0, 52, 5.0, 0.0, 6.5, 11.5, None, None, None, 1.1, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 10, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_BOMB, *ATTACK_REGION_PUNCH);
}
frame(lua_state, 16.0);
if is_excute(agent) {
ATTACK(agent, 0, 0, Hash40::new("top"), 9.0, 40, 100, 0, 50, 3.0, 0.0, 5.5, 4.5, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_PUNCH);
ATTACK(agent, 1, 0, Hash40::new("top"), 9.0, 40, 100, 0, 50, 5.0, 0.0, 6.5, 11.5, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_PUNCH);
ATTACK(agent, 0, 0, Hash40::new("top"), 9.0, 40, 100, 0, 50, 3.0, 0.0, 5.5, 4.5, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_BOMB, *ATTACK_REGION_PUNCH);
ATTACK(agent, 1, 0, Hash40::new("top"), 9.0, 40, 100, 0, 50, 5.0, 0.0, 6.5, 11.5, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_BOMB, *ATTACK_REGION_PUNCH);
}
frame(lua_state, 21.0);
if is_excute(agent) {
Expand Down Expand Up @@ -157,8 +157,8 @@ unsafe extern "C" fn sound_mariospecialnfire(agent: &mut L2CAgentBase) {
let boma = agent.boma();
frame(lua_state, 14.0);
if is_excute(agent) {
PLAY_SE(agent, Hash40::new("se_mario_special_n01"));
PLAY_SE(agent, Hash40::new("se_common_bomb_l"));
PLAY_SE(agent, Hash40::new("se_mario_smash_s01"));
PLAY_SE(agent, Hash40::new("se_common_fire_l"));
PLAY_SE(agent, Hash40::new("vc_kirby_attack02"));
}
}
Expand Down
12 changes: 6 additions & 6 deletions fighters/mario/src/acmd/aerials.rs
Original file line number Diff line number Diff line change
Expand Up @@ -11,8 +11,8 @@ unsafe extern "C" fn game_attackairn(agent: &mut L2CAgentBase) {
}
wait(lua_state, 3.0);
if is_excute(agent) {
ATTACK(agent, 0, 0, Hash40::new("kneer"), 9.0, 361, 100, 0, 20, 3.0, 0.8, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
ATTACK(agent, 1, 0, Hash40::new("kneel"), 9.0, 361, 100, 0, 20, 3.0, 0.9, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
ATTACK(agent, 0, 0, Hash40::new("kneer"), 8.0, 361, 110, 0, 20, 3.0, 0.8, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
ATTACK(agent, 1, 0, Hash40::new("kneel"), 8.0, 361, 110, 0, 20, 3.0, 0.9, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_KICK);
}
frame(lua_state, 31.0);
if is_excute(agent) {
Expand All @@ -33,7 +33,7 @@ unsafe extern "C" fn game_attackairf(agent: &mut L2CAgentBase) {
}
frame(lua_state, 17.0);
if is_excute(agent) {
ATTACK(agent, 0, 0, Hash40::new("shoulderr"), 15.0, 280, 35, 0, 30, 4.0, 0.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_PUNCH);
ATTACK(agent, 0, 0, Hash40::new("shoulderr"), 15.0, 280, 35, 0, 30, 4.0, 0.0, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_PUNCH);
ATTACK(agent, 1, 0, Hash40::new("armr"), 15.0, 280, 35, 0, 30, 4.0, 3.2, 0.0, 0.0, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_PUNCH);
AttackModule::set_optional_hit_sound(boma, 0, Hash40::new("se_common_punch_hit_l"));
AttackModule::set_optional_hit_sound(boma, 1, Hash40::new("se_common_punch_hit_l"));
Expand Down Expand Up @@ -175,9 +175,9 @@ unsafe extern "C" fn game_attackairlw(agent: &mut L2CAgentBase) {
}
frame(lua_state, 7.0);
if is_excute(agent) {
ATTACK(agent, 0, 0, Hash40::new("top"), 1.1, 80, 25, 0, 33, 3.5, 0.0, 1.5, 2.2, None, None, None, 0.75, 0.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_SPEED, true, 0, 0.0, 3, false, false, false, false, true, *COLLISION_SITUATION_MASK_A, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_rush"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_BODY);
ATTACK(agent, 1, 0, Hash40::new("top"), 1.1, 365, 25, 0, 33, 3.5, 0.0, 1.5, 2.2, None, None, None, 0.75, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, true, 0, 0.0, 3, false, false, false, false, true, *COLLISION_SITUATION_MASK_G, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_rush"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_BODY);
ATTACK(agent, 2, 0, Hash40::new("top"), 1.1, 365, 25, 0, 33, 4.5, 0.0, 6.0, 0.0, None, None, None, 0.75, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, true, 0, 0.0, 3, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_rush"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_BODY);
ATTACK(agent, 0, 0, Hash40::new("top"), 1.0, 80, 25, 0, 33, 3.5, 0.0, 1.5, 2.2, None, None, None, 0.75, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_SPEED, true, 0, 0.0, 3, false, false, false, false, true, *COLLISION_SITUATION_MASK_A, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_rush"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_BODY);
ATTACK(agent, 1, 0, Hash40::new("top"), 1.0, 365, 25, 0, 33, 3.5, 0.0, 1.5, 2.2, None, None, None, 0.75, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, true, 0, 0.0, 3, false, false, false, false, true, *COLLISION_SITUATION_MASK_G, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_rush"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_BODY);
ATTACK(agent, 2, 0, Hash40::new("top"), 1.0, 365, 25, 0, 33, 4.5, 0.0, 6.0, 0.0, None, None, None, 0.75, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, true, 0, 0.0, 3, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_rush"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_BODY);
}
frame(lua_state, 25.0);
if is_excute(agent) {
Expand Down
22 changes: 11 additions & 11 deletions fighters/mario/src/acmd/specials.rs
Original file line number Diff line number Diff line change
Expand Up @@ -86,13 +86,13 @@ unsafe extern "C" fn game_specialnfire(agent: &mut L2CAgentBase) {
KineticModule::change_kinetic(boma, *FIGHTER_KINETIC_TYPE_AIR_STOP);
}
sv_kinetic_energy!(set_speed, agent, FIGHTER_KINETIC_ENERGY_ID_STOP, -0.75 * PostureModule::lr(boma));
ATTACK(agent, 0, 0, Hash40::new("top"), 14.0, 50, 101, 0, 52, 3.0, 0.0, 6.5, 4.5, None, None, None, 1.1, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 10, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_PUNCH);
ATTACK(agent, 1, 0, Hash40::new("top"), 14.0, 50, 101, 0, 52, 5.0, 0.0, 7.5, 10.5, None, None, None, 1.1, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 10, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_PUNCH);
ATTACK(agent, 0, 0, Hash40::new("top"), 14.0, 50, 100, 0, 50, 3.0, 0.0, 6.5, 4.5, None, None, None, 1.1, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 10, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_BOMB, *ATTACK_REGION_PUNCH);
ATTACK(agent, 1, 0, Hash40::new("top"), 14.0, 50, 100, 0, 50, 5.0, 0.0, 7.5, 10.5, None, None, None, 1.1, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 10, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_BOMB, *ATTACK_REGION_PUNCH);
}
frame(lua_state, 16.0);
if is_excute(agent) {
ATTACK(agent, 0, 0, Hash40::new("top"), 9.0, 40, 100, 0, 50, 3.0, 0.0, 6.5, 4.5, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_PUNCH);
ATTACK(agent, 1, 0, Hash40::new("top"), 9.0, 40, 100, 0, 50, 5.0, 0.0, 7.5, 10.5, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_FIRE, *ATTACK_REGION_PUNCH);
ATTACK(agent, 0, 0, Hash40::new("top"), 9.0, 40, 100, 0, 50, 3.0, 0.0, 6.5, 4.5, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_BOMB, *ATTACK_REGION_PUNCH);
ATTACK(agent, 1, 0, Hash40::new("top"), 9.0, 40, 100, 0, 50, 5.0, 0.0, 7.5, 10.5, None, None, None, 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_fire"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_BOMB, *ATTACK_REGION_PUNCH);
}
frame(lua_state, 21.0);
if is_excute(agent) {
Expand Down Expand Up @@ -168,8 +168,8 @@ unsafe extern "C" fn sound_specialnfire(agent: &mut L2CAgentBase) {
let boma = agent.boma();
frame(lua_state, 14.0);
if is_excute(agent) {
PLAY_SE(agent, Hash40::new("se_mario_special_n01"));
PLAY_SE(agent, Hash40::new("se_common_bomb_l"));
PLAY_SE(agent, Hash40::new("se_mario_smash_s01"));
PLAY_SE(agent, Hash40::new("se_common_fire_l"));
PLAY_SE(agent, Hash40::new("vc_mario_attack07"));
}
}
Expand All @@ -192,7 +192,7 @@ unsafe extern "C" fn game_specials(agent: &mut L2CAgentBase) {
if is_excute(agent) {
notify_event_msc_cmd!(agent, Hash40::new_raw(0x2127e37c07), *GROUND_CLIFF_CHECK_KIND_ON_DROP);
}
frame(lua_state, 7.0);
frame(lua_state, 6.0);
if is_excute(agent) {
shield!(agent, *MA_MSC_CMD_REFLECTOR, *COLLISION_KIND_REFLECTOR, 0, hash40("top"), 6.0, 0.0, 9.0, 5.0, 0.0, 9.0, -5.0, 1.2, 0.8, 50, false, 0.8, *FIGHTER_REFLECTOR_GROUP_HOMERUNBAT);
}
Expand Down Expand Up @@ -411,10 +411,10 @@ unsafe extern "C" fn game_specialhi(agent: &mut L2CAgentBase) {
frame(lua_state, 17.0);
if is_excute(agent) {
let sound_attr = if (WorkModule::is_flag(boma, *FIGHTER_MARIO_STATUS_SPECIAL_HI_FLAG_CAPPY))
{ *COLLISION_SOUND_ATTR_MARIO_LOCAL_COIN_LAST } else { *COLLISION_SOUND_ATTR_MARIO_COIN_LAST };
{ *COLLISION_SOUND_ATTR_MARIO_LOCAL_COIN } else { *COLLISION_SOUND_ATTR_MARIO_COIN_LAST };
AttackModule::clear_all(boma);
ATTACK(agent, 0, 0, Hash40::new("shoulderl"), 3.0, 60, 140, 0, 50, 8.75, 0.0, 0.0, 0.0, None, None, None, 1.5, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, attr, *ATTACK_SOUND_LEVEL_L, sound_attr, *ATTACK_REGION_PUNCH);
ATTACK(agent, 1, 0, Hash40::new("hip"), 3.0, 60, 140, 0, 50, 4.0, 0.0, 0.0, 0.0, None, None, None, 1.5, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, attr, *ATTACK_SOUND_LEVEL_L, sound_attr, *ATTACK_REGION_PUNCH);
ATTACK(agent, 0, 0, Hash40::new("shoulderl"), 5.0, 60, 100, 0, 57, 8.75, 0.0, 0.0, 0.0, None, None, None, 1.5, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, attr, *ATTACK_SOUND_LEVEL_L, sound_attr, *ATTACK_REGION_PUNCH);
ATTACK(agent, 1, 0, Hash40::new("hip"), 5.0, 60, 100, 0, 57, 4.0, 0.0, 0.0, 0.0, None, None, None, 1.5, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_F, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, attr, *ATTACK_SOUND_LEVEL_L, sound_attr, *ATTACK_REGION_PUNCH);
}
wait(lua_state, 2.0);
if is_excute(agent) {
Expand Down Expand Up @@ -618,7 +618,7 @@ unsafe extern "C" fn game_groundpoundland(agent: &mut L2CAgentBase) {
frame(agent.lua_state_agent, 1.0);
FT_MOTION_RATE_RANGE(agent, 1.0, 25.0, 29.0);
if is_excute(agent) {
ATTACK(agent, 0, 0, Hash40::new("top"), 7.0, 70, 100, 0, 0, 3.8, 0.0, 2.8, -6.7, Some(0.0), Some(2.8), Some(6.7), 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 9, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_L, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_HIP);
ATTACK(agent, 0, 0, Hash40::new("top"), 7.0, 70, 100, 0, 0, 3.8, 0.0, 2.8, -6.7, Some(0.0), Some(2.8), Some(6.7), 1.0, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 9, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_normal"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_KICK, *ATTACK_REGION_HIP);
}
wait(agent.lua_state_agent, 2.0);
if is_excute(agent) {
Expand Down
4 changes: 2 additions & 2 deletions fighters/mario/src/acmd/throws.rs
Original file line number Diff line number Diff line change
Expand Up @@ -141,9 +141,9 @@ unsafe extern "C" fn game_throwlw(agent: &mut L2CAgentBase) {
frame(lua_state, 0.0);
FT_MOTION_RATE_RANGE(agent, 0.0, 18.0, 15.0);
frame(lua_state, 18.0);
FT_MOTION_RATE_RANGE(agent, 18.0, 19.0, 3.0);
FT_MOTION_RATE_RANGE(agent, 18.0, 19.0, 2.0);
if is_excute(agent) {
CHECK_FINISH_CAMERA(agent, 4.0, 0.0);
CHECK_FINISH_CAMERA(agent, 2.0, 0.0);
}
frame(lua_state, 19.0);
FT_MOTION_RATE(agent, 1.0);
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3 changes: 1 addition & 2 deletions fighters/mario/src/acmd/tilts.rs
Original file line number Diff line number Diff line change
Expand Up @@ -88,8 +88,7 @@ unsafe extern "C" fn effect_attacks3lw(agent: &mut L2CAgentBase) {
unsafe extern "C" fn game_attackhi3(agent: &mut L2CAgentBase) {
let lua_state = agent.lua_state_agent;
let boma = agent.boma();
frame(lua_state, 1.0);
FT_MOTION_RATE_RANGE(agent, 1.0, 4.0, 4.0);
FT_MOTION_RATE(agent, 1.2);
frame(lua_state, 4.0); //effectively frame 5
FT_MOTION_RATE(agent, 1.0);
if is_excute(agent) {
Expand Down
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