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[Auto] [Update] Document the "F" focus-on-selection shortcut in the 2D scene editor - #963

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[Auto] [Update] Document the "F" focus-on-selection shortcut in the 2D scene editor#963
github-actions[bot] wants to merge 1 commit into
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This PR was automatically generated by the Update docs from GDevelop commits workflow.

An AI coding agent analysed recent commits in 4ian/GDevelop
and updated the documentation to reflect user-facing changes.

GDevelop commits covered

0b26e6145 Fix crash in Sprite editor (#8977)
e09b29c61 Navmesh characters speed is now used for physics collision (#8978)
db2c2f5bb Add a preview of color parameters in the events sheet (#8976)
51ff0f1e7 Revert "Preview of the colors in the eventsheets" (#8975)
024a78371 Fix navmesh characters not moving when they have the 3D physics behavior as kinematics (#8973)
2e922b60c Fix rapidjson build failure with GCC 15 (GenericStringRef assignment) (#8974)
ab650fd68 Fix extension action and condition folders (#8958)
ce26d8ce4 Fix navmesh characters were able to walk on top of obstacles (#8969)
395045dd2 Fix missing tiles with id "0" in external tile maps (#8964)
b89ea3e3a Fix global groups with missing scene objects always wrongly displayed in red in the event sheet (#8970)
d533b31c5 Fix the multiplication and subtraction operators for properties (#8971)
1a0661d10 Bump newIDE version
006b10310 Include the executed source in the result when the run could not execute (#8962)
c4717d422 Include the stored gameplay-test source (tests[*].source) in simplified project data (#8960)
2e9f9dae6 Fix formatting (#8957)
0c1801f8e Fix typo
42931eac7 Fix a too long property name for "Simplified 3D model" (#8956)
56c11e436 Bump newIDE version
8e9354d14 [Auto PR] Update translations (#8952)
9e25cb095 Fix pathfinding icon size (#8953)
2ae27faee Enable navmesh on the web-app and update wording
68cc6f432 Gameplay tests: wait through game-driven scene changes instead of throwing (#8950)
bc506489e Improve labels (#8951)
361f6b3a8 Add experimental "navmesh-based" pathfinding behavior for 2D and 3D (#8943)
9b331ac4b Gameplay tests: exclude loading time from the test timeout, report it as loadingMs (#8947)
3ed0b92ff Gameplay tests: label the control probe's scene restarts with their own cause (#8946)
6956cb5c3 [Auto PR] Update translations (#8912)
1f3f360c0 Enable gameplay tests in production (#8945)
1d142405e Enhance CLI argument parsing to support negation for boolean flags, allowing --no-<flag> syntax for known boolean options. (#8929)
fcbf78827 Add the focus on selection with "F" shortcut on the 2D view (#8941)
d1b3797c2 Gameplay tests: fix the inverted camera-measured pitch (#8940)
8cdd1c6f0 Gameplay tests: fix the camera-measured yaw, expose the aim tolerance (#8939)
2ba33068e Gameplay tests: bound the rendering duty cycle, not just the interval (#8937)
4cc37b43a Various improvements for gameplay tests (#8936)
ba74a65a7 Wait for the game to be fully booted before running a gameplay test
d0fa555e7 Write the full gameplay test results to a JSON file
44ba8a04c Add experimental gameplay tests (#8926)
accc32ee4 Add preview of color parameters in the event sheets (#8927)

The AI agent summary is:

Documentation summary:

I added a concise "Focus on the selection" subsection to the Scene Editor page, documenting the new F shortcut that centers the 2D view on the selected instance(s) without changing zoom (commit #8941). The other user-facing changes in this batch — the navmesh pathfinding behavior and the gameplay-tests CLI — were already documented by earlier commits, and the remaining commits are bug fixes or self-explanatory UI tweaks that don't need doc changes.

Please review the changes carefully before merging.

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gdevelop-wiki Ready Ready Preview Aug 19, 2026 8:18am

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