Gdre main loop #403
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Gdre main loop #403
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11 warnings
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Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/setup-dotnet@v4, actions/upload-artifact@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Compile godot export template (x86_64)
argument 1 value '18446744073709551615' exceeds maximum object size 9223372036854775807
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Compile godot export template (x86_64)
argument 1 value '18446744073709551615' exceeds maximum object size 9223372036854775807
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Compile godot export template (x86_64)
'__builtin_memset' writing 696 bytes into a region of size 0 overflows the destination
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Compile godot export template (x86_64)
'__builtin_memset' writing between 4 and 8589934592 bytes into a region of size 0 overflows the destination
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Compile godot export template (x86_64):
bytecode/bytecode_015d36d.cpp#L82
type 'Token' violates the C++ One Definition Rule
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Compile godot export template (x86_64)
type 'VkFormat' violates the C++ One Definition Rule
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Compile godot export template (x86_64)
type of 'operator<' does not match original declaration
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Compile godot export template (x86_64)
'icudt_godot78_dat' violates the C++ One Definition Rule
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Compile godot export template (x86_64)
type 'struct Element' violates the C++ One Definition Rule
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Compile godot export template (x86_64):
utility/pcfg_loader.cpp#L364
type 'struct _VCSort' violates the C++ One Definition Rule
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