Don't use complex variants of standard blend modes #16
+0
−3
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Fixes an issue reported in the Funkin' Contributors discord, where pixel note splashes overdraw each other:
This happened because the note splashes use the SCREEN blend mode, which has both a standard and complex implementation. Because of this, they weren't marked as a KHR blend mode in
FunkinCamera, which ended up not breaking up the sprite batch, which caused the same issue as FunkinCrew/Funkin#6786.The easiest solution would be to just use the standard implementation of the blend mode, which is what's done here.