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Mesa station release - #925

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Mspaintwizard wants to merge 28 commits into
Floof-Station:masterfrom
Mspaintwizard:Mesa-release
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Mesa station release#925
Mspaintwizard wants to merge 28 commits into
Floof-Station:masterfrom
Mspaintwizard:Mesa-release

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@Mspaintwizard

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About the PR

This PR adds a new station, evacuation shuttle, and cargo shuttle! Mesa station is a medium to high population station (from about 30 crew to 80(?)) Set on a vast desert world. The station itself is more themed off of Deserts in the Western United states (Areas such as Moab utah, Mojave desert Nevada, and the entirety of Arizona).

Why / Balance

I grew tired of the stations usually available to medium/high population shifts, with most of the popular ones being direct copies of other existing stations with major sections remade.

Mesa is balanced around being wonky with its decisions on placement, going aesthetic over practicality; i plan on patching it if people dislike how far it goes into its aesthetic, but so far in the select groups vie shown it too, they have no quarrels with it.

Technical details

New station, Three new shuttles ((one of which will remain unused until Dunrab's patch to make salvage shuttles station dependent goes through)), new weather cycle for the station and new parallax. (The tile set the parallax uses is not new, its just the file relating towards the parallax is.)

Media

I do not possess a render for the station due to a error with the map renderer. I do not understand why it finds issue with this station as everything else is fine, and I am completely and utterly code illiterate. If anyone manages to fix this issue, PLEASE let me know so i can merge it with the main patch of the station.

In the meantime, here is a fully zoomed out picture of the station from a loaded instance.
image

Requirements

  • [~] I have tested all added content and changes.
    Station loads properly, all systems function for the most part, i cannot test certain aspects without magically getting 40 more people to join my client side server.
  • I have added media to this PR or it does not require an ingame showcase.

Licensing:

  • I confirm that I am the creator of the content in this PR, and allow licensing it under the following license(s), or that the original author has given me permission to do so:

Breaking changes

N/A

Changelog

  • Added Mesa station.
  • Added Locomotive Evacuation shuttle, and Hoodoo Cargo shuttle. These shuttles are exclusive to Mesa as of the time being.
  • Added the proper YML files to make such things exist and function.

@Dunrab Dunrab left a comment

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ill look at the map its self hopefully tomorrow but to start moving you in the right direction heres a few small things

Comment thread Resources/Prototypes/_Floof/Maps/Mesa.yml Outdated
Comment thread Resources/Prototypes/_Vulp/Weather/Cycles/Desert.yml Outdated
Comment thread Resources/Prototypes/_Floof/Maps/Mesa.yml Outdated
@CastitoWae

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Made manual fixes to run this on release, theres somewhat a significant amount of stuff to be double-checked and atleast a quality check to be done.

  • Lightning is... lacking, a lot. Everywhere. Not really sure how to fix it for it to keep its "natural" touch.
  • Theres weird or missing accesses in some places
  • Gravity is missing outside "station"
  • Wiring overall is questionable
  • Theres HV missing (medbay gets no power, even with power up)
  • Epi gets a free glimmer drain but no prober
  • Chaplain gets a free lethals shotgun? (slugs, but still)
  • TEG does not work unless fully repurposed to a classic HIGH temp diff TEG (moving EVERYTHING)
  • Vault design is weird and command gets a free 61K spessos
  • Psychologist office does not have atmos somehow, i fucking died
    (Other stuff to be listed, i gave up and stopped listing, theres more.)

Performance wise, the "AC" system, passive vents with coolers, MIGHT or MIGHT NOT affect performance due to atmos calculations, i was already getting local server stutters roundstart for some reason which has never happened to me even in debug.

Some other stuff, N14 flora, specifically the cactus, have weird hit/collision boxes, so you can get stuck in many locations or clip into something that you CANT really see.

Thi shi aint ready for live server, gang </3

With some fixes, sure, but right now, hell naw

this needs to be capitalized

Signed-off-by: Dunrab <72047814+Dunrab@users.noreply.github.com>
Comment thread Resources/Prototypes/_Vulp/Weather/Cycles/Desert.yml
@Dunrab Dunrab added the DO NOT MERGE Mrrow mrrp label Aug 11, 2026
@Dunrab

Dunrab commented Aug 11, 2026

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Going to give do not merge till i have time to look over the map to give feedback and check on some of the above claims like the chaplain shotgun...

@Mspaintwizard

Mspaintwizard commented Aug 11, 2026

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Their is a day/night cycle ((or is SUPPOSED to be)) that actually illuminates ALOT of the areas rather well during the day!

Ill double check door accesses tomorrow

Not too sure how to fix the gravity thing, thought i did?

Also not sure about the medbay wiring? when i tested the map before i made the PR medbay was working fine? ill see about fixing it tomorrow

Honestly, completely forgot about a prober. ill add one in soon

Chapalane has a paper that is unable to be edited by any means that states 'if they are holding the shotgun outside chapple premise on any alert that isn't red, they are legally to be executed immediately'. With that stated, i am fine with removing the lethals.

TEG does work? did you even use the freezer? In my own tests, while it wasn't able to get to a state to maintain the station on its own, it still would make a good chunk of power with minimal effort

The vault is actually a bit more reasonable than one would expect; those brick walls i spammed everywhere? i did some testing when i was making the vault, and their a bit stronger than the reinforced walls, plus the unique turret design which can be used strategically by both parties.
I can probably tone down the amount of cash in the vault, i forgot how much spesos i gave lol

Psych office is a mistake on my part! i fucking FORGOT TO FIX THE GRIDS ATMOS, a common first mistake of mine

Hmm, if the AC systems around are a BIG problem for lag, i can probably change them/remove them outright. they were a cool idea when i was first making the bridge area.

@Mspaintwizard

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Fixed atmos in psych, lowered speso count in vault from the worth stealing 60k to 10001, i accidentally deleted a HV cable earlier when placing psych, so thats been fixed, and the faith/Halflife/Machete reference no longer has slugs, just a single box of beanbags.
Couldn't find the doors with weird accesses, not too sure they exist.

next patch will be for gravity and the day/night cycle apparently being broken

fix the casing

Signed-off-by: Dunrab <72047814+Dunrab@users.noreply.github.com>
@Dunrab

Dunrab commented Aug 12, 2026

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We will need to fix the fixtures of the cactus you placed around the map since they are uh very broken currently and youll just be walking and hit an invisible wall due to them

@Dunrab Dunrab mentioned this pull request Aug 12, 2026
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@Mspaintwizard

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Fixed daylight cycle, Fixed lighting stuff, fixed plants, and it SHOULD use the proper shuttles. Thankyou all so much for your help; gonna push the station to be re-reviewed!

image

@Mspaintwizard
Mspaintwizard requested a review from Dunrab August 15, 2026 03:14
@Mspaintwizard

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Ok! mesa is ready for re-review i hope!

@Mspaintwizard

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Something is still wrong with the shuttles, because they just, dont appear; and i got no idea on what i could do to fix it.

@Mspaintwizard

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I mean like; its somewhat fine overall, the station still functions; i just need someones help later.

@Katarn1933

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Pardon silly question, but is this 'high temp' outside? Like flipside of Glacier. Where Glacier outside is ~ -60C (and colder). What are planned temp diff between 'normal' and 'it's getting hotter' temperature? If that is planned. Overall. Love the concept and map looks great, based on screenshots :)

@Mspaintwizard

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The planets average temperature is 40C (104F); which is about as hot as it gets in the main areas I'm taking inspiration for for its design (Mojave desert NV and Moab UT), There is a weather event that raises the temperature to 50C (122F), as well as another that lowers it to 20C (68F)

@Mnemotechnician

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image

@Mspaintwizard

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Honestly; think im gonna remove hotter for the time being

@Mspaintwizard

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Anyways; pressures were fixed with weathers, hotter still exists, but for how long? who's to say

@Mnemotechnician

Mnemotechnician commented Aug 27, 2026

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Still failing btw. Gonna fix it for you.

Signed-off-by: Mnemotechnican <69920617+Mnemotechnician@users.noreply.github.com>
@Mnemotechnician

Mnemotechnician commented Aug 27, 2026

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It's fixed. @Dunrab you might want to take a look.

@Dunrab

Dunrab commented Aug 27, 2026

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It's fixed. @Dunrab you might want to take a look.

Will try to take a look on my lunch break today, if i can't will get to it tommorow

@Mspaintwizard

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thakyou! I've been very busy as of late and I have not been able to work on this as much as I would like to.

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5 participants