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docs: add FAQ/troubleshooting page
CodeQL
#57:
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docs: dogfood drift-lint against a real Rust game, veloren/veloren
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chore(csharp): keep Drift.Analyzers.csproj version at 0.1.1
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chore: bump all crates/packages to 0.1.2
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docs: add full walkthroughs for Rust, C#/Unity, and Godot
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chore: bump all crates/packages to 0.1.1, document NuGet PackageId di…
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#52:
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fix(godot): stop same-named functions across files from colliding
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fix(float_outside_fixed_step): catch compound-assignment across all t…
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docs(godot): dogfood against a second real project, Pixelorama
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ci: build and attach release binaries for Unreal/Godot bindings
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ci: address 19 CodeQL code-scanning alerts on workflow files
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fix(csharp): rename NuGet package to GameDeterminism.Analyzers
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debug: raw curl push to capture nuget.org's actual response body
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#45:
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debug: verbose nuget push output to diagnose 409
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fix(csharp): bump Drift.Analyzers to 0.1.1, nuget.org rejected 0.1.0
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docs: add full Unreal walkthrough page to docs site
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ci: add NuGet trusted-publishing workflow for Drift.Analyzers
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chore: bump all crates/packages to 0.1.0 for first release
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#40:
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docs: add mdBook docs site under docs-site/
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feat(unreal): parallelize worker-subprocess sweep
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#38:
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build(deps): Bump toml in /bindings/unreal/drift-unreal-lint (#6)
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#37:
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build(deps): Bump toml from 0.8.23 to 1.1.6+spec-1.1.0 in /bindings/unreal/drift-unreal-lint
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dependabot/cargo/bindings/unreal/drift-unreal-lint/toml-1.1.6spec-1.1.0
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docs: sync README/PR-template/SECURITY, update minimal-rust example
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#35:
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feat(godot): add unordered_parallelism and float_outside_fixed_step
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#34:
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build(deps): Bump toml from 0.8.23 to 1.1.6+spec-1.1.0 in /bindings/unreal/drift-unreal-lint
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#33:
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dependabot/cargo/bindings/unreal/drift-unreal-lint/toml-1.1.6spec-1.1.0
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