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Releases: FaiThiX/rustplusplus

v1.25.0

16 Mar 16:12

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What's Changed

  • feat: add whitelist support and configurable in-game command access mode by @FaiThiX in #16
  • Validate and normalize tracker player input (Steam/BattleMetrics IDs + URLs) by @FaiThiX in #17
  • Update rustlabs by @FaiThiX in #19
  • feat: migrate static data to SQLite and persist runtime timers/events across restarts by @FaiThiX in #18
  • Remove staticFiles as they are no longer needed by @FaiThiX in #21
  • Feat/minor random fixes by @FaiThiX in #22
  • translated everything using codex by @FaiThiX in #23

Full Changelog: v1.24.3...v1.25.0

v1.24.3 (Rust Shipshape Update, March 2026)

10 Mar 14:30
5933039

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IF YOU MISSING THE DEEP SEA SETTINGS IN THE #SETTINGS CHANNEL YOU NEED TO DO /reset settings IN YOUR DISCORD SERVER

What's Changed

New Contributors

Full Changelog: v1.24.2...v1.24.3

v1.24.2

13 Feb 09:33

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IF YOU MISSING THE DEEP SEA SETTINGS IN THE #SETTINGS CHANNEL YOU NEED TO DO /reset settings IN YOUR DISCORD SERVER

Release Notes (Feb 13, 2026)

Deep Sea Command Improvements

  • Refactored getCommandDeepSea() in src/structures/RustPlus.js to be more compact and easier to follow.
  • Removed unnecessary strings array flow and simplified Deep Sea presence checks.
  • Fixed timer logic by correctly ordering wasOnMap / isOnMap usage before time calculations.
  • Kept response behavior consistent for:
    • active Deep Sea status
    • not active status
    • time since last Deep Sea + respawn estimate

Chat Message Update

  • Added a location-free Deep Sea announcement:
    • Deep Sea detected on the map!

v1.24.1

12 Feb 21:29
db0c51d

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YOU NEED TO DO /reset settings IN YOUR DISCORD SERVER TO GET THE LATEST DEEP SEA SETTINGS OPTIONS

fixed missing keys in instance file if the server already exist

v1.24.0

12 Feb 21:15

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YOU NEED TO DO /reset settings IN YOUR DISCORD SERVER TO GET THE LATEST DEEP SEA SETTINGS OPTIONS

Release: Deep Sea Support & Event Tracking Improvements

This release expands support for the latest Rust naval content by completing Deep Sea integration and tightening event tracking behavior.

Added

  • Deep Sea detection notifications.
  • Deep Sea command support (Discord + in-game).
  • Deep Sea status/info output in event info flows.
  • Missing localization strings for Deep Sea flows.

Changed

  • Improved Deep Sea map-state handling and status timing output.
  • Added/updated keyword routing for Deep Sea command recognition.

Fixed

  • Event history consistency for Deep Sea and Traveling Vendor event categories.

Maintenance

  • Package version updated.

v1.23.3

04 Feb 16:19

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Improved map grid accuracy
Reworked grid calculations to use a dynamic grid size based on the actual map size instead of a fixed diameter.
This removes map size correction hacks and fixes inaccurate grid positions (e.g. A0 / drifting grids), resulting in precise and consistent map coordinates.

Full Changelog: v1.23.2...v1.23.3

v1.23.2

27 Jan 19:30
5a8b8a2

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Full Changelog: v1.23.1...v1.23.2

v1.23.1

23 Nov 19:43

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Full Changelog: v1.22.0...v1.23.1

What's Changed

  • Market rework by @FaiThiX in #1
  • Feature/Fix: Implement Atomic Write Pattern for Instance File Integrity by @FaiThiX in #2

New Contributors

Full Changelog: v1.23.0...v1.23.1