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- #164 · renovate opened
on Jul 30, 2026
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- Status: Open.#292 In FactoryGameFan/factorio-blueprint-editor;
Migrate to 2.1 sprites and logic when it becomes the stable branch.
enhancementNew feature or requestNew feature or requestStatus: Open.- Status: Open.#278 In FactoryGameFan/factorio-blueprint-editor;
The gist source hits GitHub's 60/hour limit and reports it as a corrupt blueprint
bugSomething isn't workingSomething isn't workingStatus: Open.#274 In FactoryGameFan/factorio-blueprint-editor;run_worker_first: true bills every static asset request as a Worker invocation
questionFurther information is requestedFurther information is requestedStatus: Open.#270 In FactoryGameFan/factorio-blueprint-editor;- Status: Open.#252 In FactoryGameFan/factorio-blueprint-editor;
- Status: Open.#251 In FactoryGameFan/factorio-blueprint-editor;
[FEAT] look at requests to original author
enhancementNew feature or requestNew feature or requestStatus: Open.#247 In FactoryGameFan/factorio-blueprint-editor;Extract a shared Factorio oracle CLI
enhancementNew feature or requestNew feature or requestmeasurementNeeds evidence from the real game, real hardware, or a captured fixtureNeeds evidence from the real game, real hardware, or a captured fixtureStatus: Open.#235 In FactoryGameFan/factorio-blueprint-editor;Cover the display panel editor's remaining surface: alt-mode checkbox, icon picker, connected branch
enhancementNew feature or requestNew feature or requesttest coverageA spec is missing for code nothing currently reachesA spec is missing for code nothing currently reachesStatus: Open.#234 In FactoryGameFan/factorio-blueprint-editor;- Status: Open.#232 In FactoryGameFan/factorio-blueprint-editor;
F.CreateIcon throws on planet icon names, taking down whatever called it
bugSomething isn't workingSomething isn't workingStatus: Open.#231 In FactoryGameFan/factorio-blueprint-editor;