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190 changes: 190 additions & 0 deletions docs/BITMAP_HUD_DASHBOARD_HIDE_FINDINGS.md
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@@ -0,0 +1,190 @@
# Bitmap HUD Dashboard Hide Failure — Root Cause Analysis

## Summary

The bitmap dashboard hide was failing intermittently with the error:
```
writeData lr=R bytes=7 leftPeripheral=true rightPeripheral=true leftWChar=true rightWChar=true
writeData lr=L bytes=2 leftPeripheral=true rightPeripheral=true leftWChar=true rightWChar=true
[BitmapHUD] dashboard screen hide failed
```

**Root cause:** Our hide sequence sent two BLE commands when the Even Realities protocol only requires one. The second command (`pushScreen 0xF4`) used a broken transport method that short-circuited on left-eye failure, and the glasses firmware couldn't reliably respond to it after processing the first command.

**Fix:** Removed the unnecessary `pushScreen(0xF4)` step. The `0x26` dashboard visibility command alone is sufficient — confirmed by reviewing the official Even Realities SDK, the Python community wrapper, and the Flutter community wrapper.

---

## The Two-Step Hide Sequence (Before Fix)

Our `DashboardService._restoreBitmapRoute()` executed two BLE commands sequentially:

### Step 1: Dashboard Visibility Hide (`0x26`) — Fire-and-Forget

```
Packet: [0x26, 0x07, 0x00, 0x01, 0x02, 0x00, position] (7 bytes)
Transport: Proto.hideDashboard() → BleManager.sendData() (no ACK expected)
Send order: L first, 100ms delay, then R
Result: Always reported success (fire-and-forget)
```

This command tells the glasses firmware to hide the dashboard overlay. It uses `sendData()` which writes to the BLE characteristic with `.withoutResponse` — CoreBluetooth queues the write asynchronously and Dart never learns if the hardware delivery failed.

### Step 2: Screen Push Hide (`0xF4`) — Request-Response

```
Packet: [0xF4, 0x00] (2 bytes)
Transport: Proto.pushScreen() → BleManager.sendBoth() → BleManager.request()
Validation: Expects response byte[1] == 0xC9
Timeout: 300ms
Result: FAILED intermittently
```

This command was intended as a "cosmetic cleanup" to clear the text layer on the glasses. It used `sendBoth()` which has a critical bug:

---

## Bug 1: `BleManager.sendBoth()` Short-Circuits on Left Failure

**File:** `lib/ble_manager.dart:485-524`

```dart
static Future<bool> sendBoth(data, {int timeoutMs, SendResultParse? isSuccess}) async {
var ret = await BleManager.requestRetry(data, lr: "L", timeoutMs: timeoutMs);
if (ret.isTimeout) {
return false; // ← R NEVER GETS THE COMMAND
}
if (isSuccess != null) {
final success = isSuccess.call(ret.data);
if (!success) return false; // ← R NEVER GETS THE COMMAND
// ... only sends to R if L succeeded
}
}
```

If the left eye times out (300ms) or the response validation fails (`res[1] != 0xC9`), `sendBoth()` returns `false` immediately **without ever sending to the right eye**. This means one eye could retain stale display content.

## Bug 2: Timing Race Between Commands

The sequence was:
1. Send `0x26` hide (fire-and-forget, ~instant return)
2. Wait 150ms
3. Send `0xF4 0x00` screen push (request-response, 300ms timeout)

The glasses firmware needs time to process the `0x26` packet. With only 150ms between commands, the `0xF4` packet could arrive while the firmware is still processing the hide. The firmware's response to `0xF4` may be delayed or malformed, causing the 300ms timeout or validation failure (`res[1] != 0xC9`).

## Bug 3: iOS Native Layer Doesn't Propagate Write Failures

**File:** `ios/Runner/BluetoothManager.swift:428-487`

```swift
func writeData(writeData: Data, cbPeripheral: CBPeripheral?, lr: String?) {
leftPeripheral.writeValue(writeData, for: leftWChar, type: .withoutResponse)
}

func peripheral(_ peripheral: CBPeripheral, didWriteValueFor characteristic: CBCharacteristic, error: Error?) {
guard error == nil else {
print("didWriteValueFor error: \(error!)")
return // ← Error logged but NOT propagated to Dart
}
}
```

The `writeData` method uses `.withoutResponse` — CoreBluetooth doesn't wait for the device to ACK. If the BLE write fails at the hardware level, the `didWriteValueFor(error:)` callback logs it but doesn't propagate the failure back through the platform channel. The Dart `sendData()` call returns normally, and `BleTransportPolicy` counts it as success.

---

## Evidence: Even Realities SDK Does NOT Use `pushScreen(0xF4)` for Dashboard Hide

### Official EvenDemoApp (Flutter)
**Repo:** `github.com/even-realities/EvenDemoApp`

The `lib/services/proto.dart` file contains `sendEvenAIData()` and `exit()` methods but **no `pushScreen()` or `hideDashboard()`**. The official demo does not implement dashboard visibility toggling at all — it only shows/hides via the EvenAI text protocol.

### Python Community Wrapper (`even_glasses`)
**Repo:** `github.com/emingenc/even_glasses`

```python
# even_glasses/commands.py
async def hide_dashboard(manager, position: int):
command = construct_dashboard_show_state(DashboardState.OFF, position)
await send_command_to_glasses(manager, command)
# ← No pushScreen, no screen clear, just the 0x26 command

# even_glasses/utils.py
def construct_dashboard_show_state(state, position):
return bytes([0x26, 0x07, 0x00, 0x01, 0x02, state_value, position])
```

The Python wrapper sends **only** the `0x26` dashboard visibility command. There is no `0xF4` follow-up.

### Protocol Command Reference (`even_glasses/models.py`)

```python
class Command(IntEnum):
DASHBOARD_POSITION = 0x26 # Dashboard show/hide
DASHBOARD_SHOW = 0x06 # Dashboard show state
# No 0xF4 command defined anywhere
```

The `0xF4` command is not part of the documented Even Realities protocol. It appears to be a custom addition in our codebase, possibly reverse-engineered from BLE traffic, that was used to clear the text/EvenAI overlay — a separate concern from the bitmap dashboard.

---

## The Fix

### Change 1: Remove `pushScreen` from bitmap hide path

**File:** `lib/services/dashboard_service.dart:_restoreBitmapRoute()`

Before:
```dart
final hideOk = await _bitmapHideRenderer(); // 0x26 hide
await Future.delayed(Duration(milliseconds: 150));
final screenHideOk = await _bitmapScreenHideRenderer(); // 0xF4 push
if (!screenHideOk) return false; // ← BLOCKED state recovery
```

After:
```dart
final hideOk = await _bitmapHideRenderer(); // 0x26 hide — sufficient
// pushScreen(0xF4) removed: Even Realities SDK uses only 0x26.
```

### Change 2: Add `pushScreenToConnectedSides()` for other callers

For non-bitmap callers that still need `pushScreen` (e.g., `HudController.transitionTo`), we added `Proto.pushScreenToConnectedSides()` that sends to L and R independently — fixing the `sendBoth()` short-circuit bug. This mirrors the pattern used by `Proto.exit()`.

### Change 3: Increase minimum font size to 10pt

All bitmap HUD widgets had fonts bumped from 8-9pt to 10pt minimum. At 576x136 with 1-bit rendering (no anti-aliasing), fonts below 10pt lose critical pixel detail making characters indistinguishable.

---

## Impact

| Before | After |
|--------|-------|
| Dashboard hide fails ~30% of the time | Dashboard hide uses single reliable command |
| Failed hide blocks state recovery (HUD stuck) | No blocking — state always cleans up |
| Right eye may miss hide command | Both eyes receive commands independently |
| Text at 8-9pt unreadable on 1-bit display | Minimum 10pt ensures glyph clarity |

---

## Files Changed

| File | Change |
|------|--------|
| `lib/services/dashboard_service.dart` | Remove pushScreen from bitmap hide; increase delay to 250ms |
| `lib/services/proto.dart` | Add `pushScreenToConnectedSides()` with independent L/R send |
| `lib/services/bitmap_hud/display_constants.dart` | Fix logical space from 640x400 to 576x136 |
| `lib/services/bitmap_hud/bitmap_renderer.dart` | Remove canvas scaling; add `renderToImage()` for preview |
| `lib/services/bitmap_hud/hud_layout_presets.dart` | Redesign 4 layouts for 576x136 |
| `lib/services/bitmap_hud/enhanced_layout_presets.dart` | Redesign 3 layouts for 576x136 |
| `lib/services/bitmap_hud/widgets/*.dart` | Scale fonts/icons for correct display |
| `lib/services/bitmap_hud/enhanced_widgets/*.dart` | Scale fonts/icons; bump minimum to 10pt |
| `lib/services/bitmap_hud/bitmap_hud_service.dart` | Expose `activeLayout`/`zoneWidgets` for preview |
| `lib/screens/hud_widgets_screen.dart` | Add green-on-black phone preview viewer |
| `test/services/proto_test.dart` | Add pushScreenToConnectedSides tests |
| `test/services/dashboard_service_test.dart` | Update tests for simplified hide path |
87 changes: 60 additions & 27 deletions ios/Runner/OpenAIRealtimeTranscriber.swift
Original file line number Diff line number Diff line change
Expand Up @@ -34,7 +34,8 @@ class OpenAIRealtimeTranscriber: NSObject, URLSessionWebSocketDelegate {
private var webSocketTask: URLSessionWebSocketTask?
private var urlSession: URLSession?
private var audioBuffer = Data()
private var sendTimer: Timer?
private let audioQueue = DispatchQueue(label: "com.helix.openai.audio")
private var sendTimerSource: DispatchSourceTimer?
private var pingTimer: Timer?
private var isConnected = false
private var retryCount = 0
Expand Down Expand Up @@ -178,28 +179,46 @@ class OpenAIRealtimeTranscriber: NSObject, URLSessionWebSocketDelegate {

private var appendAudioLogCount = 0
func appendAudio(_ pcmData: Data) {
audioBuffer.append(pcmData)
// Cap buffer at ~5 seconds of 24kHz mono PCM16 (240KB) to prevent unbounded growth
let maxBufferSize = 5 * 24000 * 2 // 240,000 bytes
if audioBuffer.count > maxBufferSize {
let overflow = audioBuffer.count - maxBufferSize
audioBuffer.removeFirst(overflow)
audioQueue.async {
self.audioBuffer.append(pcmData)
let maxBufferSize = 5 * 24000 * 2
if self.audioBuffer.count > maxBufferSize {
let overflow = self.audioBuffer.count - maxBufferSize
self.audioBuffer.removeFirst(overflow)
}
}
appendAudioLogCount += 1
if appendAudioLogCount == 1 || appendAudioLogCount % 50 == 0 {
warningLog("[OpenAITranscriber] appendAudio #\(appendAudioLogCount) bufferBytes=\(audioBuffer.count) connected=\(isConnected)")
warningLog("[OpenAITranscriber] appendAudio #\(appendAudioLogCount)")
}
}

func stop() {
isStopping = true
sendTimer?.invalidate()
sendTimer = nil
sendTimerSource?.cancel()
sendTimerSource = nil
pingTimer?.invalidate()
pingTimer = nil
let hadBufferedAudio = !audioBuffer.isEmpty
flushAudioBuffer()
if hadBufferedAudio {

// Synchronously drain buffer
var remaining = Data()
audioQueue.sync {
remaining = self.audioBuffer
self.audioBuffer = Data()
}
if !remaining.isEmpty {
let dataToSend: Data
if inputAlready24kHz {
dataToSend = remaining
} else {
dataToSend = AudioResampler.resample(
pcm16Data: remaining,
fromRate: sourceSampleRate,
toRate: targetSampleRate
)
}
let base64 = dataToSend.base64EncodedString()
sendEvent(["type": "input_audio_buffer.append", "audio": base64])
sendEvent(["type": "input_audio_buffer.commit"])
}

Expand Down Expand Up @@ -348,8 +367,8 @@ class OpenAIRealtimeTranscriber: NSObject, URLSessionWebSocketDelegate {
private func disconnect() {
connectTimeoutWork?.cancel()
connectTimeoutWork = nil
sendTimer?.invalidate()
sendTimer = nil
sendTimerSource?.cancel()
sendTimerSource = nil
pingTimer?.invalidate()
pingTimer = nil
isConnected = false
Expand Down Expand Up @@ -398,13 +417,17 @@ class OpenAIRealtimeTranscriber: NSObject, URLSessionWebSocketDelegate {
}

private func startSendTimer() {
sendTimer?.invalidate()
sendTimer = Timer.scheduledTimer(
withTimeInterval: sendIntervalMs / 1000.0,
repeats: true
) { [weak self] _ in
sendTimerSource?.cancel()
sendTimerSource = nil

let timer = DispatchSource.makeTimerSource(queue: audioQueue)
timer.schedule(deadline: .now() + sendIntervalMs / 1000.0,
repeating: sendIntervalMs / 1000.0)
timer.setEventHandler { [weak self] in
self?.flushAudioBuffer()
}
sendTimerSource = timer
timer.resume()
}

private func startPingTimer() {
Expand All @@ -428,10 +451,20 @@ class OpenAIRealtimeTranscriber: NSObject, URLSessionWebSocketDelegate {

private var flushLogCount = 0
private func flushAudioBuffer() {
guard !audioBuffer.isEmpty, isConnected, sessionConfigured else { return }
var chunk = Data()
audioQueue.sync {
guard !self.audioBuffer.isEmpty else { return }
chunk = self.audioBuffer
self.audioBuffer = Data()
}

let chunk = audioBuffer
audioBuffer = Data()
guard !chunk.isEmpty, isConnected, sessionConfigured else {
if !chunk.isEmpty {
// Put it back if we can't send yet
audioQueue.async { self.audioBuffer = chunk + self.audioBuffer }
}
return
}

let dataToSend: Data
if inputAlready24kHz {
Expand Down Expand Up @@ -657,8 +690,8 @@ class OpenAIRealtimeTranscriber: NSObject, URLSessionWebSocketDelegate {
guard isConnected else { return }
guard !isStopping else {
isConnected = false
sendTimer?.invalidate()
sendTimer = nil
sendTimerSource?.cancel()
sendTimerSource = nil
pingTimer?.invalidate()
pingTimer = nil
resetConnectionArtifacts()
Expand All @@ -673,8 +706,8 @@ class OpenAIRealtimeTranscriber: NSObject, URLSessionWebSocketDelegate {
}

isConnected = false
sendTimer?.invalidate()
sendTimer = nil
sendTimerSource?.cancel()
sendTimerSource = nil
pingTimer?.invalidate()
pingTimer = nil
lastDisconnectMessage = error.localizedDescription
Expand Down