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mkosif
commented
Apr 17, 2026
- Polish the wearable game UI with a cleaner HUD, larger board, improved spacing, and better source piece visibility.
- Improve drag-and-drop responsiveness by reducing highlight, animation, timer, and haptic overhead.
- Fix Game Over score and best score display issues.
- Rebalance visual styling, including shape colors and gameplay presentation.
Fix score persistence, reactive bindings, RNG bounds, and logger handling while adding shared game logic for test coverage.
Migrate project metadata to HarmonyOS SDK 6.0.0 and refresh the README tech stack accordingly.
Fix score persistence, timer cleanup, splash animation cleanup, source area sizing, and logger formatting. Also reset the navigation stack when starting a new game from Game Over.
Add more block shapes and colors, improve drag feedback and haptics, and add in-game reset/game-over overlay behavior. Remove unused float/color resources.
Simplify the HUD, enlarge the board, improve source piece visibility and spacing, rebalance shape colors, and fix Game Over score/best score display.
Improve board spacing, source piece presentation, drag lift behavior, and Game Over score handling, and add the missing Hypium dev dependency for tests.
Optimize drag highlight updates, reduce animation/timer churn, and lower haptic cost for smoother gameplay on wearable devices.
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