Releases: Earthfiredrake/SWL-Cartographer
SWL-Cartographer v0.2.0-beta
- Stability improved, not perfect yet, but better
- Tweak to greyscale filter in attempt at making collected and uncollected Black Signal lore more visually distinct
- Keyboard shortcut DV has had name changed: "efdCartographerEnableKBShortcut"
- Bug fix for zone transition buttons not working when they should
- Faction Conflict lore has been added, along with some more minor data corrections and additions
SWL-Cartographer v0.1.8-beta
Data update for Anniversary event
Minor lib tweaks
No stability improvements, but I have half a plan that may improve things on that front
SWL-Cartographer v0.1.7-beta
- First public beta release
- Adds New Dawn maps
- Also fixes a bunch of backend bugs
SWL-Cartographer v0.1.6-alpha
- Modules.xml & LoginPrefs.xml have changed, please clear .bxml caches when upgrading
- Interface improvements
- WIndow can be resized
- Prototype minimap mode (if made narrow enough to cause sidebar to vanish)
- Zoom behaviour improved
- Keyboard shortcut hack (hold ctrl when opening default map)
- Default topbar integration (for clean installs, or when I finally get a settings menu)
- WIndow can be resized
- Map overlay updates
- Almost every champion or lore that can be found on the provided maps is now included
- If somebody's doing Mummies #12, poke me
- A bunch of transition markers have been added (they've mostly got '!' marks, indicating that they lack map data to click through to)
- Assorted corrections, clarifications and other improvements
- Almost every champion or lore that can be found on the provided maps is now included
- A whole mess of back-end changes
- Most noticably, initial loading is now a bit slow but map loading is faster and far more stable
For a more expansive list, consult the README
- Most noticably, initial loading is now a bit slow but map loading is faster and far more stable
Update: There is an issue in the packaged mod where Lore/Champ notations were not being properly updated. The replacement .swf (internally v0.1.6-alpha2) should solve a major cause of this, and includes extra checks for other possible causes. If you see any "Cartographer - Error!" messages in system chat, let me know. (It has not been included in the archive, which will still be needed for the supporting files if you're downloading fresh)
TSW-Cartographer v0.1.4-alpha
- Krampusnacht event waypoint pack (Lore and partial set of Krampus Spawns)
- The event waypoints successfully auto-disabled themselves after the event ended, but will be back next year (or in future versions if I add a way to force enable them)
- Paths now have tooltips
- Circles told to shape up
For most recent waypoints (data update #2, Dec 20) also download EvKrampusnacht.xml and replace the existing file (will require a /reloadui if in-game).
If you want the spawn point data for the default map, grab KrampusStdWP.zip. (unzip to %localappdata%/Funcom/SWL/[account]/Waypoints; this will overwrite any existing waypoints on those maps... backups are recommended)
TSW-Cartographer v0.1.3-alpha
- Tooltips now show some additional details
- Area notations for random lore drop areas
- Path notations for champion patrol routes
- Waypoint file updates and expansion
- Is it starting to get too cluttered? I'm considering some tweaks, but let me know what you think
- Known issue with ModFolder v1 related to /reloadui and character swapping; As temporary workaround, "/setoption VTIO_IsLoaded false" prior to /reloadui
TSW-Cartographer v0.1.1-alpha
- Outer KD map update (because obviously Tokyo needed to load even more waypoints)
- Also includes zoom and pan features, to make it slightly easier to see all those lore waypoints stacked up in Tokyo
TSW-Cartographer v0.1.0-alpha
Protoyping phase complete, considered to achieve minimum features.
Features:
- Most Champion and Lore markers with fixed locations, and automatic completion tracking
- Selective layer display (click on layer names in the sidebar, lore and champion layers may be initially hidden)
- Map view of current zone will follow the player if they change zones, if a map is available for the new zone (clicking on transition waypoints will let you view other regions without zoning)
Bug Fixes:
- Waypoint tooltips now render above all other waypoints
Known Issues:
- Anima Well and Vendor waypoints are incomplete
TSW-Cartographer v0.0.6-alpha
Features:
- Lore display now automatically updates, and moves known lore behind unclaimed icons
- All fixed position (ie: non-drop) lore in mod provided maps has been added to waypoint files
- Some may be inaccessible (triggers not yet released, or placed behind geometry)
- Some other areas also have lore waypoints defined, just require map config to be rendered
- Slight data schema change ("Notes" tag renamed "Note")
Framework fixes:
- Icon overlay bug fixed
- Config reset added (/setoption efdCartographerResetConfig true) WARNING: Under current plans, this will delete all custom waypoints once they are implemented
TSW-Cartographer v0.0.5-alpha
Stress test version, stability seems decent but I'm trying to overload it with waypoints
Lore added (Most of KD, Agartha and KM)
Newly claimed lore fades to grey on viewed map change or window reopen (no longer requires /reloadui)