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Eclipse Redirect

A low-profile 26.20 Redirect written in Rust.

It hooks FCurlHttpRequest::ProcessRequest in the client and in the EOS SDK, rewrites the host of matching requests to your backend, and leaves the path and query untouched. No dependencies beyond windows-sys, ~100 KB output.

Build from source

Requirements

  • Rust (stable). On Windows rustup defaults to x86_64-pc-windows-msvc, which is the target you want.
  • MSVC linker — install Visual Studio Build Tools with the Desktop development with C++ workload.

Build

.\build.ps1

That produces:

out\release\Eclipse Redirect.dll

Configuration

Everything lives in src/opts.rs. Change it, rebuild, done.

Option Default What it does
BACKEND http://127.0.0.1:3551 Your backend URL.
URL_SET All What gets redirected — see below.
CONSOLE true Debug console window. Turn off for release/production builds.
LOG_REQUESTS true Log every URL and rewrite to the console and %TEMP%\eclipse_redirect.log.
B_HAS_PUSH_WIDGET false Fixes the game server closing seconds after it starts listening. Breaks closing the client — never ship it in a launcher build.

URL_SET modes:

Mode Behaviour
Default Epic's domains. The normal private server setup.
Hybrid Only profile, version and content paths; everything else goes to Epic.
Dev Only profile and content paths; everything else goes to Epic.
All Every request.

Advanced

Leave these alone unless you know why you're changing them.

Option Default What it does
B_USE_ARG_PARAMS false Read the backend from the command line (-backend=http://IP:PORT). While on, CONSOLE is ignored and the console only opens with -bConsole=true.
B_MANUAL_MAPPING false Run init inline instead of on a new thread, for EAC with a manual mapper.
PROCESS_REQUEST_VTABLE_RVA 0x0A793690 ProcessRequest vtable slot, which skips the startup scan of .text. This is the 26.20 value; the function prologue is verified before it's trusted, so any other build falls back to scanning on its own. Set to 0 to always scan.
SET_URL_INDEX 0 SetURL vtable index. 0 detects it at runtime, which finds 10 on 26.20.

Usage

Inject the DLL into FortniteClient-Win64-Shipping.exe with any normal LoadLibrary injector (Reboot Launcher works tho). With CONSOLE on you should see the debug logs and enjoy. :))

Credits

Structure layout and url_set modes are from: Starfall by Ploosh.

License

MIT

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A low-profile 26.20 Redirect written in Rust.

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