Update from upstream repo kwsch/PKHeX#1
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pc went to sleep, hover preview was missing (minimized?) this workaround works, maybe I can deduplicate the dllimport in PokePreview, or make this more abstract for future hover card previews like encounters?
Closes #2058 so many spots needing updating: - ability verifier (legality check) - encounter template=>pk5 (generating) - editor load abilities (show the ability in list) - editor save ability (acknowledge ability index)
Co-authored-by: 9B1td0 <157295620+9B1td0@users.noreply.github.com> Co-authored-by: Lusamine <30205550+Lusamine@users.noreply.github.com>
Reflow inventory editor, gridlines and too-wide sprite column, row select Make troubleshooting menu items visible for all builds, add localization Show filename in label for savefile force loader
* Update MessageStrings_de.txt * Update MessageStrings_ko.txt * Update MessageStrings_es-419.txt * Update MessageStrings_es.txt * Update lang_de.txt * Update lang_en.txt * Update lang_es-419.txt * Update lang_es.txt * Update lang_fr.txt * Update lang_it.txt * Update lang_ja.txt * Update lang_ko.txt * Update lang_zh-Hans.txt * Update lang_zh-Hant.txt * Update lang_es.txt * Update lang_es-419.txt * Update lang_fr.txt * Update lang_it.txt * Update lang_es-419.txt * Update lang_es.txt * Update lang_de.txt
didnt bother checking disassembly; this handles basculin if we just use the RefreshAbility API.
Show item sprites for TM/HM in inventory editor, just be more general on the Lumped image method Rework Trainer ID, now updates tooltip as you change TID. Components are separate controls. Re-flow Chatter editor GUI Add Experience bar to pkm editor for more visual editing of the EXP. Matches scroll behavior of EXP/Level textboxes. Exp bar can be hidden via settings.
bulbapedia's Contest Stat nature amp table for neutral natures is wrong lol https://bulbapedia.bulbagarden.net/wiki/Contest_condition#Natures
Closes #4821 not sure this is a perfect solution (traded from gen1=>nicknamed complainers, or iterator prefer-matching gen1 when having !?)
Some edge case staryu reported by bustah2975, thanks dawg kwsch/PKHeX.EncounterSlotDumper@9d25578
0x018 -> 0x108: 0x18 is the MarkingValue offset (an actively-used field), so listing it among the "unused" ExtraBytes exposed it in the byte editor and let edits there clobber the low marking byte (markings 0-3). 0x108 is the byte actually intended in the 0x100-0x10F run. 0xE9 -> 0xEB: the "0xDE-0xEB unused" range listed 0xE9 twice and omitted 0xEB.
MathF.FusedMultiplyAdd(percent, 0.40000004f, 0.8f); vs (percent * 0.40000004f) + 0.8f; Turns out shiny-Enamorus uses a hardcoded value like Meltan! sneak in a ball applicator restriction for Shedinja, for DPPt ones to disallow Sport being suggested as OK.
Flag EVs in PLA if no EXP gained (similar to Gen1) Make exp bar background different from the tab background Add more "was touched" checks for PLA remove empty xmldoc declarations
now supports click+drag, includes tooltip to show remaining exp, % progress, and can hold control to only tooltip current EXP rather than cursor position.
BD/SP => HOME sanitizes -1=>0 and 0=>658. HOME is therefore "clean" so the other side-data do not need to know about BD/SP goofiness.
Handles 658 for mainline-legitimate values (none?), better to be correct. Adds in a link traded egg checks for unhatched static eggs in Gen6 (previously unchecked)
SelectionLength => Select (avoid winapi fetch of SelectionStart), no functional change Rename DisallowSearch => IsSearchAllowed (check a positive, not a negative) Fix some stale xmldoc refs Remove some unused usings Small preference tweaks (aka resharper yelling at me)
ha ha ha ha ha ha (ha) Closes #4827
ty anubis, santacrab, and Bowarcky for testing & data aggregation Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com> Co-Authored-By: santacrab2 <79347566+santacrab2@users.noreply.github.com> Co-Authored-By: Bowarcky <54773567+bowarcky@users.noreply.github.com>
Closes #4493 Future pull requests may be added with other font files to add game-specific font files (such as Gen1/2 having JPN/KOR/INT in the pixelated style like SciresM/Rhydon) For now, the Control provides via EntityContext. If we need to provide different granularity, maybe another enum would be OK. Possibly add that as a property to IStringConverter.
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Hello!
The remote
kwsch/PKHeXhas some new changes that aren't in this fork.So, here they are, ready to be merged! 🎉
If this pull request can be merged without conflict, you can publish your software
with these new changes. Otherwise, if you have merge conflicts, this
is the place to fix them.
Have fun! 👋
From,
🏊 Your Neighborly Backstroke Bot
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