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Food Fight 2016

2nd Year Student Major Assessment. LINK

Getting Started:

  • In Editor, (for now) you must start the game from the "L!_splash" scene to test the game loop.
  • When Preparing a build - Make sure all Game Manager in levels are turned off after testing. Only the "L!_splash" scene should have a Game Manager turned on.
  • This game is intended to be played with a joystick and other people. However please read the "Known Issues" section below for bugs.
  • Please read the "Programming Notes.txt" file for further reading.

Controls:

Movement Keyboard Movement Joystick Xbox
W/S Forward/ Back LS Movement
A/D Left/ Right A Jump
LMB Light Attack X Light Attack
RMB Heavy Attack Y Heavy Attack
B Block B Block
Space Jump Select/ Start Scoreboard/ Pause
Tab Scoreboard/ Pause

Coding Convention:

Variable Prefixes:

Variable type Variable name
Function names void GetPos()
int iHealth
float fSpeed
member variables m_fSpeed
enum E_PLAYER_STATE
vector 2, 3, 4's v3Position
matrices 2, 3, 4's m4WorldPos
arguments void SetPos(Vector3 a_v3Pos)
component Image c_playerImage
reference to a script PlayerController r_PlayerCon

Code Examples:

Getters and Setters will be inlined where possible.

Known Issues:

Tutorials:

About

2016 Year 2 Semester 2 game. Previously known as Food-Fight-2016-Prototype-Unity.

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