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Aggravated Wounding Additions - #1481

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DarkPack13:masterfrom
SELFHELL:AggWounds
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Aggravated Wounding Additions#1481
SELFHELL wants to merge 1 commit into
DarkPack13:masterfrom
SELFHELL:AggWounds

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@SELFHELL

@SELFHELL SELFHELL commented Aug 29, 2026

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About The Pull Request

Essentially, this PR just adds a check for the sharpness of any damage source that deals Burn/Aggravated damage, and if so deals the appropriate WOUND_SLASH or WOUND_PIERCE

Why It's Good For The Game

One of the biggest consistency problems for myself atleast, when playing Garou/Gangrels is that the large claws meant to be cutting people into pieces instead slightly singe them without any blood drawn. Changing the wounding type for these cases fixes this consistency problem and improves immersion.

Changelog

🆑
balance: Aggravated Damage now considers sharpness when dealing wounds (Werewolves now properly cut people)
/:cl:

@SELFHELL
SELFHELL requested a review from a team as a code owner August 29, 2026 18:38
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You currently have a negative Fix/Feature pull request delta of -12. Maintainers may close this PR at will. Fixing issues or improving the codebase will improve this score.

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