Aggravated Wounding Additions - #1481
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You currently have a negative Fix/Feature pull request delta of -12. Maintainers may close this PR at will. Fixing issues or improving the codebase will improve this score. |
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About The Pull Request
Essentially, this PR just adds a check for the sharpness of any damage source that deals Burn/Aggravated damage, and if so deals the appropriate WOUND_SLASH or WOUND_PIERCE
Why It's Good For The Game
One of the biggest consistency problems for myself atleast, when playing Garou/Gangrels is that the large claws meant to be cutting people into pieces instead slightly singe them without any blood drawn. Changing the wounding type for these cases fixes this consistency problem and improves immersion.
Changelog
🆑
balance: Aggravated Damage now considers sharpness when dealing wounds (Werewolves now properly cut people)
/:cl: