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12 changes: 10 additions & 2 deletions AuraDesigner/Engine.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1138,8 +1138,16 @@ function Engine:ForceRefreshAllFrames()
end

local function TryUpdate(frame)
if frame and frame:IsVisible() and DF:IsAuraDesignerEnabled(frame) then
Engine:UpdateFrame(frame)
if not frame then return end
if DF:IsAuraDesignerEnabled(frame) then
if frame:IsVisible() then
Engine:UpdateFrame(frame)
end
else
-- AD is OFF for this frame's mode (toggled off, or a profile swap to
-- an AD-off profile) — tear down any leftover indicators so they
-- don't freeze on screen (timers stopped) until the next /reload.
Engine:ClearFrame(frame)
end
end

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1,403 changes: 930 additions & 473 deletions AuraDesigner/Indicators.lua

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850 changes: 743 additions & 107 deletions AuraDesigner/Options.lua

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24 changes: 24 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,29 @@
# DandersFrames Changelog

## [Unreleased]

### New Features

* (Frames) **Unified border system** — every border (frame, buff/debuff icons, aura bars, defensive icons, missing-buff, resource bar, pet frames, targeted spells) now runs through one engine with consistent **Style / Colour / Alpha / Gradient** controls. (by Krathe)
* (Borders) Added optional **border animations** — 10 effects (pulse, wipe, ripple, segment reveal, sides/corners-only, proc glow, dash, and more), available wherever a border is drawn. (by Krathe)

### Improvements

* (Performance) The expiring-border ticker now **throttles and staggers per entry** to cut overhead when many borders are expiring at once. (by Krathe)
* (Defaults) Tuned some new-profile defaults — buff icon sizing/spacing, stack-count offsets, Stack/Duration outline shadow, and a flush expiring-border inset. (by Krathe)
* (Reduced Max Health) The reduced-max-health bar's default colour is now a **translucent grey (50% @ ~80% alpha)** instead of opaque black, so it reads clearly on a dark health bar; profiles still on the old solid black are migrated automatically (a customised colour is left alone). (by Krathe)
* (Boss Debuffs) **Border Scale** can now go negative to hide the icon border, with a wider range, a step of 1, and an explanatory tip. (by Krathe)

### Bug Fixes

* (Range) The frame border (and other element borders) now reliably **fade out of range**, preserved across border re-renders. (by Krathe)
* (Defensive Icon) The defensive cooldown icon and its border now render **above auras** and stay co-planar with the icon. (by Krathe)
* (Role Icons) **Show Tank / Healer / DPS** toggles now apply live without a `/reload`, and are properly decoupled from the Hide-in-Combat gate. (by Krathe)
* (Aura Designer) Indicators are torn down when the Aura Designer is disabled, and re-applied on **profile swap**. (by Krathe)
* (Targeted Spells) The targeted list no longer appears in **test mode** when the feature is disabled. (by Krathe)
* (Aura Designer) The replace-mode health-bar highlight no longer **flickers** on phased or out-of-range units. (by Krathe)
* (Aura Designer) The replace-mode health-bar highlight no longer **bleeds over the frame border** when a unit is out of range. (by Krathe)

## [4.3.12]

### New Features
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