Hello love your work,
im trying to use my old tiles and they had a lot of mirrorable tiles and ive tried to use them that way with tilemap3d but noticed that they have flipped normals and so the graphics only and the shading is all messed up on the flipped version.
Could there be a way to flip only uvs? Also there could be a way to flip in other axes too, like for example those are mainly y axis symmetric but some of them are x axis too.
Edit : Also ive noticed that there is no obvious way to change shading ? Like one of the ways to mitigate it would be to turn off the shadows but i cant seem to find the way to do that.
It seems that the box shape is making the normals behave that way.
Another weird thing happens with textures on box shape with texture repeat: they rotate 90' on the sides and thats less than perfect with x repeating textures like bricks.

Hello love your work,
im trying to use my old tiles and they had a lot of mirrorable tiles and ive tried to use them that way with tilemap3d but noticed that they have flipped normals and so the graphics only and the shading is all messed up on the flipped version.
Could there be a way to flip only uvs? Also there could be a way to flip in other axes too, like for example those are mainly y axis symmetric but some of them are x axis too.
Edit : Also ive noticed that there is no obvious way to change shading ? Like one of the ways to mitigate it would be to turn off the shadows but i cant seem to find the way to do that.
It seems that the box shape is making the normals behave that way.
Another weird thing happens with textures on box shape with texture repeat: they rotate 90' on the sides and thats less than perfect with x repeating textures like bricks.