Releases: DaemonForge/DayZ-MapLink
Release list
0.4.1 Beta
Fixing potential server crash
0.4.0 (Beta)
Change Log
Added More Details to API Logging
Updating Steam Query Function (Also fixe steam query bug in Universal API)
Separating out defines and basic functions to a base PBO
Added a Manual Transfer Function for Modders to manually force a transfer via code
Adding a Public Save so you can check which server a player is on before you connect (and code for having player switch server durning loading screen must be hard coded into a custom PBO)
Switching Currency handling to Universal API's Currency API
0.3.5
Fixed Bug where when you logged out when restrained your character wouldn't die.
Change Log
Caching Name and GUID to Player Object
Saving Restrained Status
0.3.4
fix for a potential bug where picking random spawn point could return null causing the player to be redirected back to the server.
Also added in logging settings that allow you to control the settings for how much logging goes to the API or the file it goes from 0-3 with -1 disabling logging all logging also logs the lower values as well aka 2 will log 0, 1 and 2 and you can control both the API logging and the script logging
New Settings (Config should Auto Update)
LogLevel_File What logs to file should be kept to 0 at least.
LogLevel_API What logs to the API.
0 Errors only logged Errors are always printed to the Script Logs as well with a stack trace
1 Verbose logging Verbose is more like mild warns and small info like player spawning and such
2 Info all logged this will ensure most info is logged included all player actions and spawning
0.3.3 Beta Release
0.3.3
Add Extra Fail Safe for killing players when they transfer
Adding own logging file
switched some refs to autoptrs
0.3.2
0.3.2
Temp Fix - Dupe Bug
0.3.1
Fixing Bodies not Deleting
Massive Overhaul of logging
Making sure not to save player's with Identities
Fixing PlayerStats Loading
Adding IFDef
Fix NULL Pointer with SpawnPoints
0.3.0 Beta Release
-- Changes
Adjust Logging All for maplink specificly should be [MapLink] some was [UApi] before
Changed the Accuracy for using Hive_Terminals to 20 Meters from 50 Meters
Client config should refresh when reconnecting without closing the server as well as every ~20 minutes
Changed ways bodies are deleted to prevent a bug with 1.13 where server would freeze up and get massive logs
Now should save Client's 3rd Person State
-- Fixes
Fixed Stats not loading when transfering0.2.0 Beta Release
Adding Swans Island Ticket
First Working Version
Uses Experimental API Version 0.9.0