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@slipher slipher commented Jan 4, 2026

In the unit tests for GL shader uniform packing, avoid using real uniform classes (e.g. u_DeformMagnitude) and define uniform classes just for the test. This way tests don't get in the way when changing shaders.

In the unit tests for GL shader uniform packing, avoid using real
uniform classes (e.g. u_DeformMagnitude) and define uniform classes just
for the test. This way tests don't get in the way when changing shaders.
@slipher slipher mentioned this pull request Jan 4, 2026
@slipher slipher merged commit eb4e1cf into DaemonEngine:master Jan 6, 2026
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@slipher slipher deleted the uniform-pack-test branch January 6, 2026 00:51
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2 participants