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@whatevertogo whatevertogo commented Feb 12, 2026

Description

Fixes issue where Pydantic validation was rejecting JSON string inputs for list-type parameters in manage_gameobject and manage_texture tools. Previously, when AI assistants or clients passed JSON strings like ["Rigidbody", "BoxCollider"], Pydantic would fail validation before the parameter reached the tool function.

Type of Change

  • Bug fix (non-breaking change that fixes an issue)

Changes Made

Python Server Changes

  1. Parameter Type Annotations

    • manage_gameobject.components_to_add: list[str]list[str] | str
    • manage_gameobject.components_to_remove: list[str]list[str] | str
    • manage_texture.palette: list[list[int | float]]list[list[int | float]] | str
  2. New Utility Function

    • Added normalize_string_list() in utils.py to robustly handle list parameters
    • Supports multiple input formats:
      • None → returns None
      • list/tuple → validates and returns list
      • JSON string → parses and validates
      • Plain string → treats as single-element list
  3. Improved Error Handling

    • Enhanced _normalize_palette() with better JSON string handling
    • Detailed error messages for invalid inputs
    • Removed redundant @field_validator decorators (they don't work in non-Pydantic classes)

C# Changes

  • No changes needed (previous JSON parsing logic removed as Python now handles it)

Testing/Screenshots/Recordings

Comprehensive test suite created and executed with 100% pass rate:

Pydantic Type Validation

  • ✅ JSON string inputs accepted as str type
  • ✅ Native list inputs preserved as list type
  • ✅ None values handled correctly

normalize_string_list() Function

  • ✅ JSON string ["Rigidbody", "BoxCollider"]['Rigidbody', 'BoxCollider']
  • ✅ Native list → direct return
  • ✅ Plain string → ['SingleComponent']
  • ✅ None → None
  • ✅ Invalid values → descriptive error messages

_normalize_palette() Function

  • ✅ JSON string with int colors → correctly parsed
  • ✅ JSON string with float colors → converted to int format
  • ✅ Native list → direct return
  • ✅ None → None

Test script results: All 15 test cases passed

Documentation Updates

  • I have added/modified tools or resources
  • I have updated all documentation files using:
    • The LLM prompt at tools/UPDATE_DOCS_PROMPT.md
    • Manual updates following guide at tools/UPDATE_DOCS.md

Note: The parameter descriptions in the type annotations already mention JSON string support, so no doc updates required for this fix.

Related Issues

Resolves issue where JSON string parameters were rejected by Pydantic validation.

Additional Notes

This change maintains full backward compatibility:

  • Native Python lists continue to work as before
  • JSON strings are now supported for better AI assistant compatibility
  • Error messages are clear and helpful for debugging

The fix uses the same pattern as existing parameters like position, rotation, and scale which already accept JSON strings via list[float] | dict[str, float] | str type annotations.

Summary by Sourcery

Allow manage_gameobject and manage_texture tools to accept JSON string inputs for list-style parameters and normalize them consistently.

Bug Fixes:

  • Fix rejection of JSON string inputs for components_to_add and components_to_remove in manage_gameobject by supporting both list and string parameter types and normalizing them.
  • Fix rejection and inconsistent handling of JSON string inputs for the palette parameter in manage_texture by supporting string input and normalizing parsed colors.

Enhancements:

  • Introduce a normalize_string_list utility to standardize handling of list-like string parameters across tools and provide clearer validation errors.
  • Improve _normalize_palette to better distinguish valid JSON arrays from invalid strings and return more descriptive error messages.

Summary by CodeRabbit

  • New Features
    • Game object operations now accept component names as either a single string or a list for greater flexibility.
    • Texture management now accepts color palettes as either JSON strings or native lists.
    • Improved validation and clearer error messages when component lists or palette inputs are malformed.

… manage_texture

Fixes the issue where Pydantic validation was rejecting JSON strings for
list-type parameters. The following parameters now accept both JSON strings
and native Python lists:
- manage_gameobject.components_to_add
- manage_gameobject.components_to_remove
- manage_texture.palette

Changes:
- Update parameter type annotations from list[str] to list[str] | str
- Add normalize_string_list() utility function for robust parsing
- Improve _normalize_palette() with better JSON string handling
- Remove unused imports (Union, List)

The normalize functions handle various input formats:
- None -> None
- list/tuple of values -> validated list
- JSON string -> parsed and validated
- Invalid values -> descriptive error message

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Copilot AI review requested due to automatic review settings February 12, 2026 04:17
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sourcery-ai bot commented Feb 12, 2026

Reviewer's Guide

Allows JSON string inputs for list-type parameters in manage_gameobject and manage_texture by broadening type annotations and centralizing normalization/parsing logic, with improved validation and error reporting for string-list and palette parameters.

File-Level Changes

Change Details Files
Introduce a reusable normalizer for list-of-strings parameters that can accept lists, JSON strings, or plain strings.
  • Added normalize_string_list(value, param_name) utility to handle None, list/tuple of strings, JSON string arrays, and plain strings as single-element lists.
  • Implemented validation that all elements are strings and returns descriptive error messages for mixed-type or structurally invalid inputs.
  • Special-cased obviously bad string values (e.g., '[object Object]', 'undefined', 'null', empty string) to fail fast with clear guidance on expected JSON array format.
Server/src/services/tools/utils.py
Update manage_gameobject to accept and normalize JSON string inputs for components_to_add and components_to_remove.
  • Broadened type annotations for components_to_add and components_to_remove from list[str] to list[str]
str so Pydantic accepts JSON string inputs.
  • Applied normalize_string_list() to components_to_add and components_to_remove at the start of manage_gameobject, returning early with an error response if normalization fails.
  • Ensured normalized lists are used downstream while preserving backward compatibility with native list inputs and None.
  • Improve palette handling in manage_texture so palette accepts JSON strings and has stricter, clearer validation.
    • Relaxed palette type annotation from list[list[int
    float]] to list[list[int

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    Getting Help

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    coderabbitai bot commented Feb 12, 2026

    📝 Walkthrough

    Walkthrough

    Adds runtime normalization for string-or-list inputs: introduces normalize_string_list and updates manage_gameobject and manage_texture to accept and normalize string or list forms for component and palette parameters, with explicit error handling before main processing.

    Changes

    Cohort / File(s) Summary
    Input Normalization Utility
    Server/src/services/tools/utils.py
    New normalize_string_list(value, param_name="list") added: accepts None, list/tuple, JSON string, or plain string; validates elements and returns `(list[str]
    Component Parameter Expansion
    Server/src/services/tools/manage_gameobject.py
    components_to_add and components_to_remove annotations broadened to `list[str]
    Palette Parameter Expansion
    Server/src/services/tools/manage_texture.py
    palette accepts `list[list[int

    Estimated code review effort

    🎯 3 (Moderate) | ⏱️ ~20 minutes

    Possibly related PRs

    Suggested reviewers

    • msanatan

    Poem

    🐰 I hop through code where inputs bend,

    Strings and lists now meet, not end.
    normalize_string_list hums a tune,
    JSON or plain — both found in June.
    A tidy hop, a safer blend. 🥕

    🚥 Pre-merge checks | ✅ 2 | ❌ 1
    ❌ Failed checks (1 warning)
    Check name Status Explanation Resolution
    Docstring Coverage ⚠️ Warning Docstring coverage is 66.67% which is insufficient. The required threshold is 80.00%. Write docstrings for the functions missing them to satisfy the coverage threshold.
    ✅ Passed checks (2 passed)
    Check name Status Explanation
    Title check ✅ Passed The title accurately describes the main purpose of the PR: expanding list parameter types in two tool functions to accept JSON strings alongside native lists.
    Description check ✅ Passed The PR description is comprehensive and well-structured, covering all required template sections including description, type of change, changes made, testing results, and documentation notes.

    ✏️ Tip: You can configure your own custom pre-merge checks in the settings.

    ✨ Finishing touches
    • 📝 Generate docstrings
    🧪 Generate unit tests (beta)
    • Create PR with unit tests
    • Post copyable unit tests in a comment

    No actionable comments were generated in the recent review. 🎉


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    @sourcery-ai sourcery-ai bot left a comment

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    Hey - I've found 1 issue, and left some high level feedback:

    • In _normalize_palette, the early isinstance(value, list) return now bypasses the subsequent per-color validation/normalization (including float-to-int handling), so list inputs will no longer be normalized as before; consider removing the early return or routing list inputs through _normalize_color_int to preserve the original behavior.
    • _normalize_palette now treats string inputs differently from list inputs (strings are fully normalized via _normalize_color_int, while lists are returned as-is), which can lead to inconsistent palette formats depending on how the same logical value is passed; it may be safer to ensure both code paths go through the same normalization logic.
    Prompt for AI Agents
    Please address the comments from this code review:
    
    ## Overall Comments
    - In `_normalize_palette`, the early `isinstance(value, list)` return now bypasses the subsequent per-color validation/normalization (including float-to-int handling), so list inputs will no longer be normalized as before; consider removing the early return or routing list inputs through `_normalize_color_int` to preserve the original behavior.
    - `_normalize_palette` now treats string inputs differently from list inputs (strings are fully normalized via `_normalize_color_int`, while lists are returned as-is), which can lead to inconsistent palette formats depending on how the same logical value is passed; it may be safer to ensure both code paths go through the same normalization logic.
    
    ## Individual Comments
    
    ### Comment 1
    <location> `Server/src/services/tools/manage_texture.py:52-54` </location>
    <code_context>
             return None, None
    
    -    # Try parsing as string first
    +    # Already a list - validate structure and return
    +    if isinstance(value, list):
    +        return value, None
    +
    +    # Try parsing as string (immediate parsing for string input)
    </code_context>
    
    <issue_to_address>
    **issue (bug_risk):** List palettes now bypass `_normalize_color_int`, so unvalidated/unnormalized palettes can slip through.
    
    Previously, list inputs flowed into the `normalized = []` block where each entry was passed through `_normalize_color_int`, enforcing structure and range. With the new `if isinstance(value, list): return value, None` early return, list palettes bypass that normalization and validation.
    
    This can create inconsistent behavior between list palettes and JSON string palettes, and allow invalid color entries.
    
    I’d suggest either removing this early return so lists go through the existing normalization, or refactoring so `_normalize_color_int` is applied in a shared path for both direct lists and parsed lists.
    </issue_to_address>

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    💡 Codex Review

    Here are some automated review suggestions for this pull request.

    Reviewed commit: 174c634269

    ℹ️ About Codex in GitHub

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    Codex can also answer questions or update the PR. Try commenting "@codex address that feedback".

    Comment on lines 52 to 54
    # Already a list - validate structure and return
    if isinstance(value, list):
    return value, None

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    P1 Badge Preserve palette validation for native list inputs

    This new early return bypasses the existing _normalize_color_int loop for any palette already passed as a Python list, so the most common non-string input path is no longer validated or converted to 0-255 ints. As a result, inputs like [[1.0, 0.0, 0.0, 1.0]] now flow through unchanged and are sent to Unity, where TextureOps.ParseColor32 converts components with ToObject<int>() (MCPForUnity/Editor/Helpers/TextureOps.cs), truncating normalized float colors and producing incorrect output instead of the prior conversion behavior.

    Useful? React with 👍 / 👎.

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    Actionable comments posted: 1

    Caution

    Some comments are outside the diff and can’t be posted inline due to platform limitations.

    ⚠️ Outside diff range comments (1)
    Server/src/services/tools/manage_texture.py (1)

    77-87: ⚠️ Potential issue | 🟠 Major

    Dead code: this block is unreachable.

    After the early returns for None (line 49), list (line 52), and str (line 57), execution can only reach here for non-list/non-str/non-None types. The if not isinstance(value, list) at line 77 will always be True, so lines 80–87 (the for loop over value) are never executed.

    Once the list-handling fix above is applied, this entire block (lines 77–87) should be removed.

    🤖 Fix all issues with AI agents
    In `@Server/src/services/tools/manage_texture.py`:
    - Around line 52-54: When `value` is a native list it currently returns
    immediately and skips per-color normalization; change the branch that handles
    isinstance(value, list) to mirror the JSON path: iterate over each element in
    the list, call _normalize_color_int on each color entry (handling both 3- and
    4-component colors), collect the normalized colors, validate shapes/types and
    return the normalized list with None for error; then remove the now-dead legacy
    validation block (the old list-validation logic around lines 77–87) since it's
    redundant.
    
    🧹 Nitpick comments (1)
    Server/src/services/tools/manage_texture.py (1)

    13-13: normalize_string_list is imported but unused in this file.

    The palette normalization uses _normalize_palette, not normalize_string_list. Consider removing the unused import.

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    Pull request overview

    This PR aims to make the Python MCP server tools more tolerant of MCP/LLM clients that send list-typed parameters as JSON strings, specifically for manage_gameobject component lists and manage_texture palettes.

    Changes:

    • Added normalize_string_list() utility to accept/parse list-like inputs provided as JSON strings (or plain strings).
    • Updated manage_gameobject to accept components_to_add/components_to_remove as list[str] | str and normalize them before sending to Unity.
    • Updated manage_texture to accept palette as list[list[int|float]] | str and enhanced _normalize_palette() JSON-string handling.

    Reviewed changes

    Copilot reviewed 3 out of 3 changed files in this pull request and generated 5 comments.

    File Description
    Server/src/services/tools/utils.py Adds normalize_string_list() helper for list-of-strings parameters that may arrive as JSON strings.
    Server/src/services/tools/manage_gameobject.py Expands component list parameter types and normalizes them via normalize_string_list().
    Server/src/services/tools/manage_texture.py Expands palette type to accept JSON strings and adjusts palette normalization logic.

    💡 Add Copilot custom instructions for smarter, more guided reviews. Learn how to get started.

    Comment on lines 52 to 55
    # Already a list - validate structure and return
    if isinstance(value, list):
    return value, None

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    Copilot AI Feb 12, 2026

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    _normalize_palette() now returns early for any list input without validating/normalizing entries to 0–255 int RGBA. This bypasses the normalization loop below and can send floats/invalid shapes through to Unity, regressing the documented behavior. Remove the early return and run the same per-color normalization/validation for list inputs as for parsed JSON strings.

    Suggested change
    # Already a list - validate structure and return
    if isinstance(value, list):
    return value, None

    Copilot uses AI. Check for mistakes.
    from services.registry import mcp_for_unity_tool
    from services.tools import get_unity_instance_from_context
    from services.tools.utils import parse_json_payload, coerce_bool, coerce_int, normalize_color
    from services.tools.utils import parse_json_payload, coerce_bool, coerce_int, normalize_color, normalize_string_list
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    Copilot AI Feb 12, 2026

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    normalize_string_list is imported but never used in this module. Please remove the unused import to avoid dead code and keep imports accurate.

    Suggested change
    from services.tools.utils import parse_json_payload, coerce_bool, coerce_int, normalize_color, normalize_string_list
    from services.tools.utils import parse_json_payload, coerce_bool, coerce_int, normalize_color

    Copilot uses AI. Check for mistakes.
    Comment on lines +427 to 428
    palette: Annotated[list[list[int | float]] | str,
    "Color palette as [[r,g,b,a], ...]. Accepts both 0-255 range or 0.0-1.0 normalized range"] | None = None,
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    Copilot AI Feb 12, 2026

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    The palette parameter now accepts JSON strings (and _normalize_palette behavior was adjusted), but the existing integration test suite for manage_texture doesn’t cover palette inputs. Add tests for palette as a JSON string and as a native list (including float 0.0–1.0 values) to ensure it normalizes to int RGBA and returns helpful errors for invalid shapes.

    Copilot uses AI. Check for mistakes.
    Comment on lines +152 to +159
    # --- Normalize components_to_add and components_to_remove ---
    components_to_add, add_error = normalize_string_list(components_to_add, "components_to_add")
    if add_error:
    return {"success": False, "message": add_error}

    components_to_remove, remove_error = normalize_string_list(components_to_remove, "components_to_remove")
    if remove_error:
    return {"success": False, "message": remove_error}
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    Copilot AI Feb 12, 2026

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    components_to_add/components_to_remove now accept JSON strings and are normalized at runtime, but there are existing integration tests for manage_gameobject JSON parsing that don’t cover these parameters. Add tests that pass these fields as JSON strings (e.g. '["Rigidbody"]') and as plain strings, and assert the sent params contain a proper list of strings or a clear validation error.

    Copilot uses AI. Check for mistakes.
    Comment on lines 217 to 222
    Normalize a string list parameter that might be a JSON string.

    Handles various input formats from MCP clients/LLMs:
    - None -> (None, None)
    - list/tuple of strings -> (list, None)
    - JSON string '["a", "b", "c"]' -> parsed and normalized
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    Copilot AI Feb 12, 2026

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    normalize_string_list() also treats a non-JSON plain string as a single-element list (see the parsed == value branch), but the docstring/input-format list doesn’t mention that behavior. Update the docstring to reflect the accepted plain-string format so callers know what to expect.

    Suggested change
    Normalize a string list parameter that might be a JSON string.
    Handles various input formats from MCP clients/LLMs:
    - None -> (None, None)
    - list/tuple of strings -> (list, None)
    - JSON string '["a", "b", "c"]' -> parsed and normalized
    Normalize a string list parameter that might be a JSON string or plain string.
    Handles various input formats from MCP clients/LLMs:
    - None -> (None, None)
    - list/tuple of strings -> (list, None)
    - JSON string '["a", "b", "c"]' -> parsed and normalized
    - Plain non-JSON string "foo" -> treated as ["foo"]

    Copilot uses AI. Check for mistakes.
    whatevertogo and others added 2 commits February 12, 2026 12:54
    … input
    
    Fixes bug where malformed JSON arrays like '["BoxCollider",]' were silently
    treated as single-element list strings instead of returning validation errors.
    
    - Add check for JSON array syntax before parsing
    - Return error when input looks like JSON but fails to parse
    - Plain non-JSON strings still treated as single-element lists
    
    Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
    @dsarno dsarno merged commit f933afe into CoplayDev:beta Feb 12, 2026
    2 checks passed
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    dsarno commented Feb 13, 2026

    Thanks @whatevertogo, merged to beta! Solid fix for the JSON string edge cases.

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