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Update template to .NET 10 and fix icon_path bug#13

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aln730 wants to merge 1 commit intoComputerScienceHouse:mainfrom
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Update template to .NET 10 and fix icon_path bug#13
aln730 wants to merge 1 commit intoComputerScienceHouse:mainfrom
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@aln730
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@aln730 aln730 commented Dec 25, 2025

Updates the template from .NET 6.0 --> .NET 10.0 and fixes a bug in the Windows PowerShell publishing script where the icon_path was incorrectly copied from the banner_path.

Tested on: local build --> built and ran successfully

@DeadPixelPro
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Monogame currently recommends 9.0. Shouldn't we be using that?

@aln730
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aln730 commented Jan 30, 2026

bet

@DeadPixelPro DeadPixelPro self-requested a review January 30, 2026 16:37
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Monogame recommends .NET 9.0 over 10.0.

@aln730
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aln730 commented Feb 4, 2026

hi, could give me a source for that? i don't any issue with 10.0

@DeadPixelPro
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hi, could give me a source for that? i don't any issue with 10.0

https://docs.monogame.net/articles/getting_started/1_setting_up_your_os_for_development_macos.html?tabs=android

@matthewlefler
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matthewlefler commented Feb 5, 2026

dotnet 9 support will be dropped by Microsoft on November 10, 2026 see: https://dotnet.microsoft.com/en-us/platform/support/policy/dotnet-core.

seemingly dotnet 10 is also supported for monogame 3.8.4.1 at least.
I'm pretty sure that monogame would also have to be updated to support higher dotnet versions, currently this template is on monogame version 3.8.1.303, newest is 3.8.4. though i cannot find anything to support this idea

they'll probably end up using dotnet 10 as it is the newest LTS version of dotnet, though they didn't make it the main target b/c it released in november of 2025

@DeadPixelPro
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Wow then, okay. Not sure why Monogame still reccomends 9.0 then.

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3 participants