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CRICRICode/README.md

Hi there, I'm Giuseppe Cricrì

🎮 I'm a Game Development student based in Verona, Italy.

I'm currently focusing on Technical Design, working on gameplay systems, game mechanics, UI, and their technical implementation using C++, Unreal Engine, DirectX 11, and real-time graphics tools.

👨‍💻 About me

  • 🎓 Game Development student with a focus on Technical Design
  • 🕹️ Interested in gameplay systems, game mechanics design, UI, and feature implementation
  • ⚙️ Currently improving my skills in C++, Unreal Engine, DirectX 11, HLSL, Git, and software architecture for games
  • 🧪 Building small but complete projects that combine design thinking, readable code, and playable results

🌐 Portfolio

🔗 Website: giuseppecricri.com

📫 Contact

You can find my work here on GitHub.

I'm interested in game development, technical programming, technical design, and collaborative projects related to interactive media.

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  1. tinyverse tinyverse Public

    A gravity-based 3D platformer developed in Unreal Engine 5, featuring spherical worlds, dynamic gravity, enemy AI and designer-friendly gameplay systems.

    C++ 1

  2. GreenLab GreenLab Public

    PAR CITY is a 3D minigolf game developed with Unity 6, featuring two city-themed courses, touch and mouse controls, Solo mode, an AI opponent, and private multiplayer via Photon PUN, all with FMOD …

    C# 1

  3. pinball-unreal pinball-unreal Public

    Unreal Engine pinball project developed for the Tools Programming exam, with physics-based gameplay, Git LFS, git-flow branching model, and Unreal Git plugin integrated as a submodule.

  4. Physics_Bowling Physics_Bowling Public

    Physics-based PC bowling game built in C++ with Unreal Engine 5.7.4 and Chaos Physics, featuring mouse-driven throws, spin, hook and frame management.

    C++

  5. Furcanzo/HexGrid Furcanzo/HexGrid Public archive

    A time-based resource management puzzle built with C++20 and Raylib, featuring hex-grid strategy and adjacency-based optimization.

    C++ 1

  6. arkanoid_directx11 arkanoid_directx11 Public

    A simplified Arkanoid-style game developed in C++ with DirectX 11. The project features paddle movement, a round ball, destructible colored bricks, collision handling, game over logic, level reset,…

    C++