New Engine Feature: Add op412#122
Open
4Luke4 wants to merge 1 commit into
Open
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
This pull request introduces a new opcode (
op412) called ScreenEffectsList, which enables advanced Lua scripting hooks for filtering and managing batches of screen effects on sprites.New Opcode and Lua Scripting Hooks:
op412, allowing registration of a global Lua function (up to 8 uppercase characters) to filter and mutate batches of effects before they are resolved on a sprite. The Lua function can remove or mutate effect objects, and engine-side hooks are provided for effect application, removal, and pre-addition logic.Notes:
@Bubb13
op403, it cannot block the driving opcodes (177,182,183,283).177/182/183/283; you can still of course inspect the chain of.EFFfiles by usingEEex_Resource_Demand().op403, i.e.op403should see the survivors fromop412...Example usage:
Requires: Bubb13/InfinityLoader#7.