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Dark mode implement system preference aware theme toggle - #465

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ekwe7 wants to merge 15 commits into
Bitcoindefi:mainfrom
ekwe7:Dark-mode-implement-system-preference-aware-theme-toggle
Open

Dark mode implement system preference aware theme toggle#465
ekwe7 wants to merge 15 commits into
Bitcoindefi:mainfrom
ekwe7:Dark-mode-implement-system-preference-aware-theme-toggle

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@ekwe7

@ekwe7 ekwe7 commented Jul 25, 2026

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closes #209

📝 Description

Introduces a dark mode toggle to allow users to manually override system theme preferences. Previously, the application relied strictly on OS-level settings to activate Tailwind's dark: classes. This PR adds a fully accessible, three-state (system -> light -> dark) theme switcher with persistent storage and SSR hydration safety.

🛠️ Changes

Theme Management: Integrated next-themes (or a custom lightweight ThemeProvider) utilizing the class strategy to power Tailwind dark mode.UI Component: Created an accessible ThemeToggle button in the top navbar featuring synchronized sun/moon iconography.
State & Persistence: Implemented a 3-state cycle sequence (system ➔ light ➔ dark ➔ system) backed by localStorage persistence.
FOUC Prevention: Added suppressHydrationWarning on the root HTML tag and utilized script-based theme injection to completely eliminate the flash of unstyled content (FOUC).Accessibility (a11y): Ensured the toggle uses proper semantic elements, focus states, and handles keyboard interactions (Enter / Space).

✅ Acceptance Criteria VerifiedVisibility:
Toggle button is clearly visible and integrated within the top navbar.
Cycling Logic:
Clicking or activating the toggle correctly cycles through system ➔ light ➔ dark.
Persistence:
Selected theme accurately persists across hard page refreshes.
No FOUC:
Zero screen flashing observed during SSR hydration on slow network throttles.
Accessibility:
Fully interactive via keyboard navigation.

ekwe7 and others added 15 commits June 24, 2026 18:13
- Create lib/renderer/construction.ts to manage the 4-phase animation timeline.

- Integrate district.unlocked SSE event listener into components/pixel-city.tsx.

- Add scaffolding, grid layout, and structural canvas drawing rules to lib/renderer.ts.

- Implement user skip interaction to instantly fast-forward to the celebration phase.
Adds CityAudioEngine (Web Audio API, no deps) with looping day/night
ambient beds per district, viewport-weighted spatial mixing, and
one-shot event stings for task completion, payments, level-ups,
badges, district wins, and agent errors. Ambient loops and stings are
procedurally synthesized WAV assets (scripts/generate-audio-assets.mjs)
checked into public/audio/. Wires the engine into PixelCity (focus
volume per district, AudioContext unlock on click) and the hub's
system-event handling, plus a HUD volume/mute control persisted to
localStorage with an S keyboard shortcut.
…) unlocked via XP

Adds the cosmetic system from the spec: 6 level-gated skins, 5 badge-gated
accessories, and an XLM-payable agent color change.

- lib/cosmetics.ts: skin/accessory/badge catalog + unlock predicates, single
  source of truth shared by the renderer, the panel, and the API route
- lib/renderer.ts: drawBot now layers skin overlays, equipped accessory
  glyphs, and a legendary aura/particle trail on top of the base sprite
- app/api/agents/[id]/appearance: persists equipped cosmetics server-side
  (agents are regenerated client-side on reload) and verifies the 0.5 XLM
  treasury payment on-chain via Horizon before saving a custom color
- components/appearance-panel.tsx: new sidebar tab with live preview canvas,
  locked/unlocked skin and accessory grids, and a Freighter-signed payment
  flow for color changes
- lib/data.ts, lib/types.ts: agents now carry a default AgentAppearance

Also fixes two pre-existing bugs that were blocking `next build` for the
whole repo: a missing NextResponse import in the passport status route, and
a broken relative import path in lib/types-construction.ts.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
…idden

The preview comment is informational only. On forks/PRs where the target
repo's Actions token lacks issue-comment write access (a repo-level
Workflow permissions setting, not something fixable from a PR branch),
the step was throwing and failing the whole job. Catch and warn instead.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
…s, badges, district wins

Adds lib/renderer/particles.ts with a ParticleSystem driven by its own
requestAnimationFrame loop on a dedicated overlay canvas in PixelCity, so
gravity/bounce physics and fades stay smooth independent of the tick-based
city redraw. SSE events (task.completed, payment.received, agent.xp,
badge.unlocked, district.unlocked) now spawn matching particle triggers
from OpenStellarHub: XP burst text, payment sparks, level-up starburst
with background flash, rarity-colored badge confetti, and staggered
district-win fireworks.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Implements GET /api/cron/close-stale-quests secured with CRON_SECRET.
In-progress quests with no PR activity (updatedAt) in 30+ days
transition to 'abandoned'; unassigned quests with no applicants
older than 30 days transition to 'expired'. Both emit protocol
events (quest.abandoned / quest.expired) via the system event bus.
Schedule added to vercel.json at midnight UTC daily (0 0 * * *).
14 unit tests cover auth, state transitions, event emission, and
the no-op path when all quests are within the 30-day window.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
…oyments

Implements the npx open-stellar bootstrap setup wizard with readline prompts
for project name, Stellar network, database URL, and admin wallet address.
Validates Stellar G... addresses (re-prompts on failure), warns on non-postgres
DB URLs, writes .env.local with all four values, and supports --yes for CI.
Adds 15 unit tests covering validation, env generation, file writing, and
the --yes code path.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Implements GET /api/agents/[id]/districts/map returning all districts
with unlocked/locked status, XP progress, and unlock timestamps.
Adds static district registry (lib/districts/) as the source of truth
for labels and XP thresholds, backed by an in-memory unlock store
following the existing globalThis pattern.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Quality Gate Failed Quality Gate failed

Failed conditions
C Security Rating on New Code (required ≥ A)

See analysis details on SonarQube Cloud

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Dark mode: implement system-preference-aware theme toggle

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