Adjust md5s for updated sample rate in AudioKit#30
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emurray2 wants to merge 12 commits intoAudioKit:mainfrom
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Adjust md5s for updated sample rate in AudioKit#30emurray2 wants to merge 12 commits intoAudioKit:mainfrom
emurray2 wants to merge 12 commits intoAudioKit:mainfrom
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This should make CI tests pass. If so, need to update the md5 for new sample rate
Sample rate of 48000Hz changes the delay of the flanger slightly changing the sound, but the effect functions the same
Calculate endpoint using Settings.sampleRate and update md5
Made duration a bit longer so audio doesn't get cutoff with faster sample rate and updated md5
Validated the sample rate being passed into the synth core matched Settings.sampleRate. The audio matches as well, but using audio.audition() uses a default sample rate of 44_100 when the player format isn't specified. This causes the sound to be lower or higher pitched depending on the sample rate. Thus, I used manual engine rendering instead of audition and it sounded the same. Will add a commit to AudioKit later to improve the audition functionality so it matches Settings.sampleRate.
Validated audio sounds the same as described in the previous commit
Validated audio with same procedure as described in previous commits
Validated audio with same procedure as described in previous commits
Validated audio with the same procedure as described in previous commits
Validated audio with the same procedure as described in previous commits
Now the sample rate is configured and the tests use md5 for both intel and M chips--these should work consistently. Keep an eye on them though.
Move these to effects tests
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AudioKit/AudioKit@de25aa2 Changed the sample rate to match the iOS 18 48kHz value. This changes the md5's for these tests since the nodes use AudioKit to render.
These commits update the md5's for each test and introduce necessary changes to keep the sample rate consistent throughout the tests.