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AppCraft-LLC edited this page Feb 8, 2018
·
1 revision
When a creature killed several enemies, it can gain level up ang upgrade its health and energy max values. New level changes creature's look. New level refills health and energy to max values.
Bear level 1:
Bear level 2:
Bear level 3:
Global constants:
* // Contains max lives for each creature's level
creatureMaxLives = [100.0, 150.0, 250.0]
* // Contains max energy for each creature's level
creatureMaxEnergy = [100.0, 150.0, 250.0]
* // Contains bullets capacity for each creature's level
creatureMaxBullets = [3, 4, 5]