Skip to content

Darkpack Pull 9/1/26 - #161

Open
FalloutFalcon wants to merge 261 commits into
ApocryphaXIII:masterfrom
FalloutFalcon:apoc-pull-9-1-26
Open

Darkpack Pull 9/1/26#161
FalloutFalcon wants to merge 261 commits into
ApocryphaXIII:masterfrom
FalloutFalcon:apoc-pull-9-1-26

Conversation

@FalloutFalcon

Copy link
Copy Markdown
Member

No description provided.

tgstation-ci Bot and others added 30 commits August 16, 2026 06:30
…une system. (#97247)

## About The Pull Request

Good viruses go down to stage 1 when you starve but don't go away unless
you take spaceacillin. Also, satiety was removed from disease recovery
calculations altogether.

Required reading: [The Ecology of Game Systems and
Virology](https://hackmd.io/@Higgin/HJljdBuNp)

## Why It's Good For The Game

The logic behind behind good viruses going away if you didn't maintain
them was that doing so would move the interaction of virologist to host
from "commensalic" _(one player benefiting another player without
getting anything in return)_ to "mutualistic" _(two players benefit each
other)_.
<img width="927" height="192" alt="Screenshot 2026-07-28 182755"
src="https://github.com/user-attachments/assets/60e4629a-8be5-4c19-8904-61b977bb8a59"
/>
In my opinion, that change not only failed to accomplish its goal, but
also severely nerfed positive virology as an _unintended side effect_.
When a host maintains their positive virus by eating food and avoiding
junk food, the virologist doesn't benefit at all. Eating isn't a
multiplayer interaction to begin with, and while I do think virology
should require some effort on the part of the host to counter the fact
that it's so easy to get a positive virus half the time you don't even
need to do anything, fully curing and subsequently _granting full
immunity to_ a positive virus is not the reasonable outcome of eating
some junk food or just not paying attention to your hunger for a while.
Having the virus temporarily stop healing is a much softer outcome that
doesn't put a constant (albeit lenient) time pressure on the host to
fill their stomach.

Secondly, satiety is a very obscure mechanic that simply has no place in
deciding if players live or die (unless you're rolling random heart
attacks, because nobody cares about dying to a random heart attack).
Expecting players to be well fed with high satiety at any specific time
(because you can't reasonably predict when a virus outbreak will happen)
is only possible with a competent chef, which means all you've done is
added a second point of failure to the
"waiting-on-the-other-side-of-a-table-for-someone-else-to-finish-their-minigame-before-I-die"
problem. Also I don't think most players understand how junk food works
or how it affects viruses, so it just widens the knowledge check of self
curing. This isn't really a problem in actual rounds because most rounds
have food in the kitchen and caramel doesn't count as junk food, but
it's still worth removing.

## Changelog
:cl:
balance: viruses with a positive severity can't be lost by starving
balance: satiety has no effect on natural disease recovery
/:cl:

---------

Co-authored-by: Fghj240 <fakeemail@notrealemail.com>
## About The Pull Request

With how CI is split up now all but two tests don't actually produce
screenshots to upload, meaning they emit a warning that we don't care
about

## Why It's Good For The Game

Silence

## Changelog

N/A
…x (#97515)

## About The Pull Request

Puts a guide explaining how carnivorous blood works in the carnivorous
blood kit

## Why It's Good For The Game

<img width="149" height="34" alt="image"
src="https://github.com/user-attachments/assets/b2855d5d-c09b-45c2-a8c8-f27b06032d9b"
/>

## Changelog
:cl:

qol: Put a guide explaining Carnivorous Blood in the Carnivorous Blood
kit

/:cl:
## About The Pull Request


<img width="468" height="176" alt="image"
src="https://github.com/user-attachments/assets/f64852f5-d283-4265-ac9e-bd70509a4ed2"
/>

Players can select between Short, Average (Normal), and Tall - the three
heights indicated in green
Other heights are included for reference:

- Settlers are still given Shortest height (second height from the left)
- Spacers are still given the choice between Taller and Tallest heights
(second and first from the right)
- Dwarfism is also included for reference (first height from the left)

Settlers and Spacers don't have access to the preference (they are
locked Shortest or Taller/Tallest)

## Why It's Good For The Game

It's a very small detail but I find it adds a lot to the way you see
other characters - For instance people will regularly call out Spacers
are "freakin' huge" and annoy Settlers over being "tiny as heck".
Quirks are a fun way of handing out height changes but there's always
been a demand for people to have access to alternate heights without the
drastic gameplay changes of quirks (and also to less of an extent).

## Changelog

:cl: Melbert
add: Adds height preference, allowing you to pick between "Short",
"Average", or "Tall". This doesn't override the height of Settlers or
Spacers.
fix: Fixes height resetting to average from dna swapping shenanigans
like transformation sting.
/:cl:
## About The Pull Request
Fixes #97221 

As per the linked issue, Pride's Mirror currently causes those standing
on lattices to suffer a normal chasm. This (as indicated by putting a
`stack_trace()` before [line 193 of
'code/datums/components/chasm.dm'](https://github.com/tgstation/tgstation/blob/870d29dd56c356bdbfb9353c2009ad5312cd02a3/code/datums/components/chasm.dm#L193))
is caused by `ChangeTurf()` leading to a call of `RemoveLattice()`
before the new chasm can have its target set to space.

To fix this, I have made the space chasms their own type (so that they
_always_ lead to space) and added a check for the possibility of
`ChangeTurf()` dropping someone.
## Why It's Good For The Game
<details><summary>This fixes a bug. Also:</summary>

<img width="200" height="180" alt="Falling_Down_to_Space"
src="https://github.com/user-attachments/assets/c5a4eaf5-f9cc-446e-a35f-15ccced81b51"
/>

</details>

## Changelog
:cl:
fix: The Pride ruin will no longer cause those standing on latticed
chasms to fall down normal chasms.
/:cl:
## About The Pull Request
Fixed up the code in tgstation/tgstation#97266
Fixes mop interaction with sink. Lets right clicking sink drain the
mop/beakers/glasses

I don't know if there are certain reagent containers that shouldn't be
pourable aside from lidded beakers, but we can pretend you delidded and
relidded the beaker I guess.
## Why It's Good For The Game
Pretty sure even ss14 has this feature
## Changelog
:cl:
qol: Right clicking sink with beaker in hand drains it
fix: Fixes mop interaction with sink
/:cl:
…4.9.0 (#97481)

Bumps
[JamesIves/github-pages-deploy-action](https://github.com/jamesives/github-pages-deploy-action)
from 4.8.0 to 4.9.0.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/jamesives/github-pages-deploy-action/releases">JamesIves/github-pages-deploy-action's
releases</a>.</em></p>
<blockquote>
<h2>v4.9.0</h2>
<!-- raw HTML omitted -->
<h2>What's Changed</h2>
<h3>Bug Fixes 🐝</h3>
<ul>
<li>fix: use <code>-</code> instead of <code>/</code> in temporary
deployment branch name by <a
href="https://github.com/JamesIves"><code>@​JamesIves</code></a> with <a
href="https://github.com/Copilot"><code>@​Copilot</code></a> in <a
href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1962">JamesIves/github-pages-deploy-action#1962</a></li>
</ul>
<h3>Build 🔧</h3>
<ul>
<li>build(deps): bump actions/download-artifact from 7.0.0 to 8.0.1 by
<a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1961">JamesIves/github-pages-deploy-action#1961</a></li>
<li>build(deps-dev): bump jest-circus from 30.2.0 to 30.3.0 in the jest
group by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1959">JamesIves/github-pages-deploy-action#1959</a></li>
<li>build(deps): bump webfactory/ssh-agent from 0.9.1 to 0.10.0 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1960">JamesIves/github-pages-deploy-action#1960</a></li>
<li>build(deps): bump actions/setup-node from 6.1.0 to 6.3.0 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1958">JamesIves/github-pages-deploy-action#1958</a></li>
<li>build(deps): bump actions/upload-artifact from 6.0.0 to 7.0.0 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1956">JamesIves/github-pages-deploy-action#1956</a></li>
<li>build(deps): bump lodash from 4.17.21 to 4.17.23 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1948">JamesIves/github-pages-deploy-action#1948</a></li>
<li>build(deps): bump actions/checkout from 6.0.1 to 6.0.2 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1949">JamesIves/github-pages-deploy-action#1949</a></li>
<li>build(deps): bump flatted from 3.3.1 to 3.4.2 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1964">JamesIves/github-pages-deploy-action#1964</a></li>
<li>build(deps): bump codecov/codecov-action from 5.5.2 to 6.0.0 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1965">JamesIves/github-pages-deploy-action#1965</a></li>
<li>build(deps): bump typescript-eslint from 8.52.0 to 8.53.0 in the
typescript group by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1945">JamesIves/github-pages-deploy-action#1945</a></li>
<li>build(deps): bump js-yaml from 3.13.1 to 3.14.2 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1968">JamesIves/github-pages-deploy-action#1968</a></li>
<li>build(deps): bump lodash from 4.17.23 to 4.18.1 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1966">JamesIves/github-pages-deploy-action#1966</a></li>
<li>build(deps): bump actions/checkout from 6.0.2 to 7.0.0 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1992">JamesIves/github-pages-deploy-action#1992</a></li>
<li>build(deps): bump undici from 6.24.1 to 6.27.0 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1994">JamesIves/github-pages-deploy-action#1994</a></li>
<li>build(deps): bump <code>@​babel/core</code> from 7.24.4 to 7.29.7 by
<a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1991">JamesIves/github-pages-deploy-action#1991</a></li>
<li>build(deps): bump codecov/codecov-action from 6.0.0 to 7.0.0 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1988">JamesIves/github-pages-deploy-action#1988</a></li>
<li>build(deps): bump js-yaml from 3.14.2 to 3.15.0 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1995">JamesIves/github-pages-deploy-action#1995</a></li>
<li>build(deps): bump actions/upload-artifact from 7.0.0 to 7.0.1 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1977">JamesIves/github-pages-deploy-action#1977</a></li>
</ul>
<h3>Other Changes</h3>
<ul>
<li>chore: merge all open Dependabot dependency updates by <a
href="https://github.com/JamesIves"><code>@​JamesIves</code></a> with <a
href="https://github.com/Copilot"><code>@​Copilot</code></a> in <a
href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1967">JamesIves/github-pages-deploy-action#1967</a></li>
<li>Update GitHub SSH known host keys by <a
href="https://github.com/safeengineauto"><code>@​safeengineauto</code></a>
in <a
href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1982">JamesIves/github-pages-deploy-action#1982</a></li>
</ul>
<h2>New Contributors</h2>
<ul>
<li><a
href="https://github.com/safeengineauto"><code>@​safeengineauto</code></a>
made their first contribution in <a
href="https://redirect.github.com/JamesIves/github-pages-deploy-action/pull/1982">JamesIves/github-pages-deploy-action#1982</a></li>
</ul>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/JamesIves/github-pages-deploy-action/compare/v4...v4.9.0">https://github.com/JamesIves/github-pages-deploy-action/compare/v4...v4.9.0</a></p>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="https://github.com/JamesIves/github-pages-deploy-action/commit/fa24774553152dd7873cd16ebd8d959b010c5445"><code>fa24774</code></a>
Merge remote-tracking branch 'origin/dev' into releases/v4</li>
<li><a
href="https://github.com/JamesIves/github-pages-deploy-action/commit/1e0489f3ae06b3cdc87560e94a6919980e6e952d"><code>1e0489f</code></a>
fix: use a dedicated RELEASE_PAT for release creation</li>
<li><a
href="https://github.com/JamesIves/github-pages-deploy-action/commit/737d5af3bdfe3aa9461e23c4a9da5c38e6ee9179"><code>737d5af</code></a>
ci: run sponsors README update twice a week instead of daily</li>
<li><a
href="https://github.com/JamesIves/github-pages-deploy-action/commit/5d78d7bd32996c06b684aa4263d40ef61626c17f"><code>5d78d7b</code></a>
ci: run integration tests weekly instead of daily</li>
<li><a
href="https://github.com/JamesIves/github-pages-deploy-action/commit/36c7ef92c563ceb973ca525551a16b9a5cc7eef6"><code>36c7ef9</code></a>
Deploy Production Code for Commit
b09969f18cbaf8fd7f336068c0c4d9abfdcbf68a 🚀</li>
<li><a
href="https://github.com/JamesIves/github-pages-deploy-action/commit/74a589d30ee852a436ed588a4e1f1c49587c811e"><code>74a589d</code></a>
Merge remote-tracking branch 'origin/dev' into releases/v4</li>
<li><a
href="https://github.com/JamesIves/github-pages-deploy-action/commit/b09969f18cbaf8fd7f336068c0c4d9abfdcbf68a"><code>b09969f</code></a>
style: fix prettier formatting in LFS changes</li>
<li><a
href="https://github.com/JamesIves/github-pages-deploy-action/commit/87729a624d294d3c6e33d24b852aa41cbf82bf7d"><code>87729a6</code></a>
feat: add Git LFS support for deployment branch</li>
<li><a
href="https://github.com/JamesIves/github-pages-deploy-action/commit/cc13712d96402287a984ed2a236ff0d7eff306a9"><code>cc13712</code></a>
fix: add missing checkout step to
integration-rebase-conflicts-cleanup</li>
<li><a
href="https://github.com/JamesIves/github-pages-deploy-action/commit/d86668926acfefdd1153c6b97d98d3efabaca595"><code>d866689</code></a>
Merge branch 'dev' of <a
href="https://github.com/JamesIves/github-pages-deploy-action">https://github.com/JamesIves/github-pages-deploy-action</a>...</li>
<li>Additional commits viewable in <a
href="https://github.com/jamesives/github-pages-deploy-action/compare/v4.8.0...v4.9.0">compare
view</a></li>
</ul>
</details>
<br />


[![Dependabot compatibility
score](https://dependabot-badges.githubapp.com/badges/compatibility_score?dependency-name=JamesIves/github-pages-deploy-action&package-manager=github_actions&previous-version=4.8.0&new-version=4.9.0)](https://docs.github.com/en/github/managing-security-vulnerabilities/about-dependabot-security-updates#about-compatibility-scores)

Dependabot will resolve any conflicts with this PR as long as you don't
alter it yourself. You can also trigger a rebase manually by commenting
`@dependabot rebase`.

[//]: # (dependabot-automerge-start)
[//]: # (dependabot-automerge-end)

---

<details>
<summary>Dependabot commands and options</summary>
<br />

You can trigger Dependabot actions by commenting on this PR:
- `@dependabot rebase` will rebase this PR
- `@dependabot recreate` will recreate this PR, overwriting any edits
that have been made to it
- `@dependabot show <dependency name> ignore conditions` will show all
of the ignore conditions of the specified dependency
- `@dependabot ignore this major version` will close this PR and stop
Dependabot creating any more for this major version (unless you reopen
the PR or upgrade to it yourself)
- `@dependabot ignore this minor version` will close this PR and stop
Dependabot creating any more for this minor version (unless you reopen
the PR or upgrade to it yourself)
- `@dependabot ignore this dependency` will close this PR and stop
Dependabot creating any more for this dependency (unless you reopen the
PR or upgrade to it yourself)


</details>

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
## About The Pull Request
adds a chance for an apple to have a worm inside (dependant on tray's
pest level) (skyrockets to 80% if grown on wormy soil)
## Why It's Good For The Game
~~worms like apples~~
a way to get worms without lavaland or cargo (also a funny interaction)
## Changelog
:cl:
add: Sometimes there is a worm inside an apple.
/:cl:

---------

Co-authored-by: MelokGleb <99420088+MelokGleb@users.noreply.github.com>
Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com>
Co-authored-by: Jacquerel <hnevard@gmail.com>
## About The Pull Request

Bloodworm's stat panel entry lists the HP of the worm, how much growth
they have, and how much blood they have consumed

Maturity has been moved to the action button pretty 1:1 to
tgstation/tgstation#97456 - However this already
had feedback if you tried to use the button anyways so this is just a
compliment to that

<img width="737" height="631" alt="image"
src="https://github.com/user-attachments/assets/aa2f6f9e-ba8d-4514-bfea-69c588fb91bc"
/>


The rest has been moved to a status alert that Bloodworms have listing
information when you hover over it. I considered putting it in their
antag panel but from discussion, antag panel was something we wished to
avoid to not obfuscate the information.

<img width="211" height="189" alt="image"
src="https://github.com/user-attachments/assets/e04da68b-21c3-4fc5-ba81-d818bed2efea"
/>


## Why It's Good For The Game

Primarily for https://hackmd.io/443_dE5lRWeEAp9bjGcKYw?view
We're 3 mobs away from being done with stat panel entries and although
I've never played blood worm before, I think this is a fine alternative.

## Changelog

:cl:
qol: Deleted Bloodworm's stat panel entry and instead moved it to their
action button & a new screen alert.
/:cl:
…nds (#97498)

## About The Pull Request

The code was explicitly throwing away `min_antag_cap` and
`max_antag_cap` for midrounds , but some rulesets (Mass Traitors and
Mass Changelings) use them. ~~I'm not sure why they were thrown away at
all and someone smarter than me should probably chime in on why this is
the case before this is merged.~~

Also the config tags for Mass Traitors and Mass Changelings were typoed,
that's already been fixed on the real config.

## Changelog
:cl: PapaMichael
fix: The server should obey the config's `min_antag_cap` and
`max_antag_cap` for midround rulesets now.
/:cl:
## About The Pull Request

Tin, this was a flaky CI failure that came up frequently ish. Sleeping
proc stuff.

It now uses a self-deleting timer that should not longer hang a ref once
the turret has been deleted.

## Why It's Good For The Game

Bugfix

## Changelog

Not player-facing
Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com>
tgstation-ci Bot and others added 20 commits August 31, 2026 03:37
## About The Pull Request

bugfixing this ritual... again...

basically every clan would show up as clanless. we were previously
receiving the name, "Nosferatu" from the blood, i changed it to ID and
for some reason it was still ending up in blood_data["clan"] as
"Nosferatu" (when the id is "nosferatu") so i just lowetext'd it.

## Why It's Good For The Game

bugfix

## Changelog

:cl:
fix: bloodwalk can now correctly identify clans
/:cl:
## About The Pull Request

Adds crafting recipe for the molotov

## Why It's Good For The Game

This was not in the game

## Changelog

:cl:
add: adds molotov crafting recipe
/:cl:
## About The Pull Request

basically the touch attack item wasn't being qdeleted - the component
was, this is becuase in the case of applying the venom to a weapon, only
the component needs to be qdeleted, but in the case of the touch attack
item, both must be deleted

fixes DarkPack13#578 

## Why It's Good For The Game

bugfix

## Changelog

:cl:

fix: Scorpion's Touch's touch attack item is now deleted after the
poison is applied, instead of remaining in the caster's hand forever
without any power

/:cl:
## About The Pull Request

thanks ATP Engineer and Karl

## Why It's Good For The Game

resprite

## Changelog


:cl: chazzyjazzy, ATP Engineer, Karl

image: adds resprited Magister Robes, Tremere Robes, and Apprentice
Robes to be more faithful to VTM Redemption. Adds capeless variants for
those who like the 'capeless' style.

/:cl:
## About The Pull Request

Replace the hardstuns from fear of the void with soft stuns
## Why It's Good For The Game

The people hate hardstuns
## Changelog
:cl:
balance: fear of the void below no longer hardstuns
/:cl:
## About The Pull Request
Pulls the latest TGStation commits to keep us up-to-date
Please dont squash this one!!!

Highlights Include:
Tgui verb panel fixes
A fix that makes DarkPack13#1351
better
Fix Fancy Weather prefrences not being respected (#97555)
Anchored items cant be stolen with trashbags.

## Why It's Good For The Game
MODERN CODE

## Changelog
:cl: Beautiful TG coders
code: TG Pull. Thank you TG.
/:cl:
## About The Pull Request
A port and rework of primarly

The-Final-Nights/The-Final-Nights-Rebase#105
The-Final-Nights/The-Final-Nights-Rebase#118
The-Final-Nights/The-Final-Nights-Rebase#145

The-Final-Nights/The-Final-Nights-Rebase@214997c

The-Final-Nights/The-Final-Nights-Rebase@dc7ef10

The-Final-Nights/The-Final-Nights-Rebase@baf591f
The-Final-Nights/The-Final-Nights-Rebase#233

The-Final-Nights/The-Final-Nights-Rebase@585ee91

Tested for a while with
ApocryphaXIII#111

## Why It's Good For The Game
Much better handling for whitelist code which allows us to do much more
with it.

## Changelog
:cl:
add: Adds much more verbose whitelist (not for entry) code
code: Cleans up alot of exp time lock numbers.
/:cl:

---------

Co-authored-by: buffyuwu <buffyvrc@gmail.com>
Co-authored-by: XeonMations <62395746+XeonMations@users.noreply.github.com>
Co-authored-by: Biplume <LucifersCoils@proton.me>
Co-authored-by: buffyuwu <42501819+buffyuwu@users.noreply.github.com>
Co-authored-by: chazzyjazzy <33268885+chazzyjazzy@users.noreply.github.com>
@FalloutFalcon FalloutFalcon added the Upstream Merge Copy and paste Darkpack code. If it compiles, it ships! label Sep 2, 2026
@FalloutFalcon
FalloutFalcon requested review from a team as code owners September 2, 2026 02:53
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

Projects

None yet

Development

Successfully merging this pull request may close these issues.