Adds a heads-up compass bar to the StarRupture game HUD showing nearby entities and points of interest in the direction you are facing.
Target: Game client only
Each category can be toggled and distance-limited independently:
| Category | Description |
|---|---|
| Players | Other players in the session |
| Base Cores | Player base cores |
| Map Markers | Antennas, abandoned bases, caves, obelisks |
| Foundables | Dead bodies and drones |
| Enemies | Hostile entities |
| Custom Pins | Player-placed map pins |
Config is stored in Plugins\config\Compass.ini and is generated on first launch.
| Setting | Description |
|---|---|
Enabled |
0 or 1 — enables the plugin |
| Position, width, scale | Controls the compass bar placement and size |
| Line colour | HEX colour for the compass bar line |
| Per-category render distance | Distance in Unreal Units (0 = unlimited) |
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Download the latest release ZIP from the Releases page:
Compass_Plugin-Client-*.zip
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Extract into your game's
Binaries\Win64\folder. The ZIP contains aPlugins\folder — it will sit alongside your existingdwmapi.dll. -
After the first launch, edit
Plugins\config\Compass.iniand setEnabled=1.
Requires StarRupture-ModLoader to be installed first.
| Problem | Solution |
|---|---|
| Compass not visible | Confirm Enabled=1 is set in Plugins\config\Compass.ini. |
| Plugin not loading | Check modloader.log in Binaries\Win64\ for errors. |
Requires Visual Studio 2022 and the StarRupture-Plugin-SDK.
Clone the repo, open Compass_Plugin.sln, and build the Client Release|x64 configuration. The output DLL will be placed in build\Client Release\Plugins\.
Use at your own risk. The authors are not responsible for any damage caused by using this software.