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ITS: GPU: fix perPrimaryVertexProcessing#15522

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f3sch merged 1 commit into
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f3sch-patch-2
Jun 17, 2026
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ITS: GPU: fix perPrimaryVertexProcessing#15522
f3sch merged 1 commit into
devfrom
f3sch-patch-2

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@f3sch

@f3sch f3sch commented Jun 13, 2026

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With using the GPU stack allocator, we cannot in the perPrimaryVertexProcessing-mode push to the stack in initialiseTimeFrame since it is only called once while computeLayerTracklets to findRoads is called once per vertex. In findRoads we tried to clear a tag from a previous iteration while the stack is empty leading to a fatal. This fixes that and avoid creating the tracklet LUT buffer on each pass.

With using the GPU stack allocator, we cannot in the perPrimaryVertexProcessing push to the stack in initialiseTimeFrame since it is only called once while computeLayerTracklets to findRoads is called once per vertex. In findRoads we tried to clear a tag from a previous iteration while the stack is empty leading to a fatal. This fixes that and avoid creating the tracklet LUT buffer on each pass.
@f3sch f3sch marked this pull request as ready for review June 13, 2026 11:36
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f3sch commented Jun 17, 2026

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@fprino please merge

@f3sch f3sch merged commit 94dffff into dev Jun 17, 2026
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@f3sch f3sch deleted the f3sch-patch-2 branch June 17, 2026 09:20
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