Flutter developer focused on building practical, offline-first applications and lightweight game experiences.
I enjoy creating software that:
- works reliably without internet dependency
- stays maintainable as it grows
- feels fast and clean to use
- actually gets shipped instead of living forever in Figma prison
Currently exploring:
- Flame Engine game development
- scalable backend integrations
- Flutter architecture patterns
- Supabase & Firebase ecosystems
- Flutter
- Dart
- Flame Engine
- Provider
- Hive
- SQLite
- Firebase
- Supabase
- Git
- GitHub
- Neovim
- Linux
Offline-first productivity and progress tracking app built with Flutter.
- Streak tracking with calendar visualization
- Built-in Pomodoro timer
- Offline-first architecture
- Clean and minimal UI
- Published on Google Play
๐ Google Play:
https://play.google.com/store/apps/details?id=com.spudbyte.progresspal
Privacy-focused journaling application designed for complete offline usage.
- Fully offline data storage
- Backup & restore support
- Privacy-first design
- Simple and distraction-free experience
Minimalist arcade survival game built with Flutter + Flame.
- Single persistent ricocheting bullet mechanic
- Increasing difficulty over time
- Lightweight arcade gameplay
- Custom game systems built using Flame Engine
๐ Google Play:
https://play.google.com/store/apps/details?id=com.spudbyte.one_bullet
- Advanced Flutter architecture
- Game development with Flame
- Offline-first software design
- Real-world backend integration
- Building polished and complete products
Build practical software.
Keep apps lightweight.
Respect user privacy.
Prefer maintainable systems over trendy complexity.
Ship projects instead of endlessly redesigning them.A surprising amount of modern software could improve by simply asking: โDoes this really need to be online 24/7?โ Apparently the answer is usually โyesโ because investors enjoy suffering.
๐ง Email:
ali.the.ahmed18@gmail.com
๐ผ LinkedIn:
https://www.linkedin.com/in/ali-the-ahmed/

