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[AC - 1.21.1] - Minor Bugfixes#1717

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Jusey1 wants to merge 7 commits intoAlexModGuy:1.21.1from
Jusey1:1.21.1
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[AC - 1.21.1] - Minor Bugfixes#1717
Jusey1 wants to merge 7 commits intoAlexModGuy:1.21.1from
Jusey1:1.21.1

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@Jusey1 Jusey1 commented Mar 22, 2026

Ahoy! This is simply just me offering a tiny bit of help to bugfix a few things. Mostly that the Items with Attack Attributes properly using the vanilla ids for damage & speed (this allows those items to have a proper display in-game UI where it shows the proper green numbers for damage/speed instead of odd blue numbers).

I also added the missing tag for the raygun damage type so that it doesn't apply knockback and the missing tag for brainiacs to make them undead.

Note: I added notes in every item in relation I've edited to explain that there is a new option to replace attributes on an item via Item.Properties where it is .attributes(). I didn't apply this change myself as I wasn't sure if Alex prefers the override method that is currently being used or would want to swap to the newer method.

Jusey1 added 7 commits March 21, 2026 21:57
All items with Attack Damage & Attack Speed attributes been updated to use the correct base id, so that they are displayed properly in-game.
Added two missing tags to make Brainiacs be considered Undead again, and to make Raygun damage not apply knockback.
Radiation Damage no longer applies knockback now.
Added the base two tags (tagging all enchantments) so that they can now appear in-game in the Enchantment Table.
This is the main tag to allow the enchantments appear when enchanting their respective items.
This is the base enchantment tag which automatically applies a lot of other tags to the enchantments, making them appear everywhere (such as on random enchanted book loot) when by default, the enchantments should only be available via using the Enchanting Table.
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