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Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,7 @@ public ACClientConfig(final ForgeConfigSpec.Builder builder) {
biomeAmbientLightColoring = builder.comment("true if some biomes, such as toxic caves, apply a color to ambient light. May conflict with shaders.").translation("biome_ambient_light_coloring").define("biome_ambient_light_coloring", true);
biomeSkyOverrides = builder.comment("true if some biomes, such as primordial caves, have an always well-lit sky when in them. May conflict with shaders.").translation("biome_sky_overrides").define("biome_sky_overrides", true);
biomeSkyFogOverrides = builder.comment("true if some biomes, such as toxic caves, have an thicker fog to them. May conflict with shaders.").translation("biome_sky_fog_overrides").define("biome_sky_fog_overrides", true);
biomeWaterFogOverrides = builder.comment("true if some biomes, such as abyssal chasm, have an thicker water fog to them. May conflict with shaders.").translation("biome_water_fog_overrides").define("biome_sky_fog_overrides", true);
biomeWaterFogOverrides = builder.comment("true if some biomes, such as abyssal chasm, have an thicker water fog to them. May conflict with shaders.").translation("biome_water_fog_overrides").define("biome_water_fog_overrides", true);
ambersolShines = builder.comment("true if ambersol block renders with rays of light emerging from it.").translation("ambersol_shines").define("ambersol_shines", true);
radiationGlowEffect = builder.comment("true if irradiated effect makes mobs glow. May conflict with shaders.").translation("radiation_glow_effect").define("radiation_glow_effect", true);
subterranodonIndicatorX = builder.comment("determines how far to the left the subterranodon flight indicator renders on the screen when mounted. Negative numbers will render it on the right. ").translation("subterranodon_indicator_x").defineInRange("subterranodon_indicator_x", 22, -12000, 12000);
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