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Competition hardening: WS6 first five minutes into main - #15
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- The Quest menu, headset off or a hidden page pauses story, narration, sound and Live voice, from the visibility events themselves (a hidden session runs no frames). 'hidden' now pauses too (only 'visible-blurred' did); the caption says just 'Paused.'; the story's step is capped so returning does not skip ahead. - The first shape a session asks for shows the ghost hand after 2 s (then the hint setting applies; Off is respected). - A returning player's chapter card says 'Welcome back. Continuing from ...'. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
… entering XR Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…irst creature in diagnostics Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The stage is 'ready' in the 2D view before the session starts; reading the eye height then shifted the fake planes, so doors and windows fell below eye level and were ignored (a test bug: 4 cases failed depending on timing). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…utes WS6: first five minutes and pause/resume
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Brings WS6 (#14) from competition-hardening into main: pause/resume on Quest menu, headset off or hidden page (story, narration, sound, Live voice; no skipping on return), early ghost hand for the first shape, lamp swell when a creature wakes, welcome-back caption on resume, one-hand mode and forgiving shapes on the first screen, and the session-life / first-minutes simulations.
Tests, build, playtest, live-family, rooms and session-life all passed on the branch (see #14).
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