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Competition hardening: WS5 rooms into main - #13

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karanheart96 merged 5 commits into
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competition-hardening
Nov 11, 2026
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karanheart96 merged 5 commits into
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competition-hardening

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Brings WS5 (#12) from competition-hardening into main: wall choice as tested pure geometry (wall labels in any spelling, doors and windows avoided, paper screen never behind a nearer surface, late room data within 12 s), "Move stage here" in Settings, plane labels in diagnostics, and the emulator room regression (scripts/sim/rooms.mjs, 17/17).

Tests, build, playtest, live-family and rooms all passed on the branch (see #12).

🤖 Generated with Claude Code

Nexus Agent and others added 5 commits November 10, 2026 23:41
… data, close walls

- Walls are labelled wall / wall face (any spelling) or unlabelled; doors and
  windows on a wall keep the stage off them (sliding it at most 20 degrees aside).
- The paper screen stands in front of anything nearer than 2 m straight ahead
  (never nearer than 0.9 m).
- Room data arriving after the 4 s fallback still moves the stage onto the wall,
  within the first 12 s only.
- Re-placing on request waits 1.5 s so the player can turn toward the new spot.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
… by pinch, UI field of view

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…s for rooms and UI field of view

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
WS5: rooms nobody tested — doors/windows, late planes, Move stage here, room tests
@karanheart96
karanheart96 merged commit 3f4fe32 into main Nov 11, 2026
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