404—GEN leverages decentralized AI to transform your words into detailed 3D models, bringing your ideas to life in just a few seconds
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3D Gaussian Splatting is a technique used for efficient representation and rendering of three-dimensional objects by leveraging Gaussian distributions. This technique renders high fidelity objects using lots of tiny translucent ellipsoids or "splats." Each splat carries information about its color, size, position, and opacity.
- With this package, users can:
- Enter text prompts to generate 3D Gaussian Splat assets
- Display 3D Gaussian Splat assets inside Unity
- Perform basic transformations on 3D Gaussian Splats
Unity 2022.3+
- From Unity Hub, create a new 3D project (any pipeline)
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Go to Window > Package Manager
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Click the + button in the top-left corner
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Select Add package from git URL...
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Enter this GitHub repository's URL:
https://github.com/404-Repo/404-gen-unity-plugin.git
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Go to Edit > Project Settings... and go to the Player section
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Make sure that the correct rendering backend is selected
- D3D12 on Windows
- Metal on Mac
- Vulkan on Linux
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Check the Allow 'unsafe' Code box
For projects using the Built-In Render Pipeline, installation is complete. For others, please see the Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP) sections below.
Unity offers three main rendering pipelines:
- Built-In Render Pipeline (Standard)
- Universal Render Pipeline (URP)
- High Definition Render Pipeline (HDRP)
The main difference lies in their target applications: the Built-In pipeline is the legacy and general-purpose option, URP balances quality and performance across platforms, and HDRP maximizes visual quality for high-end systems.
Unity's default URP project template has three quality levels: Balanced, High Fidelity, and Performant. These can be seen in Edit > Project Settings under the Quality section.
As rendering Gaussian Splats differs from rendering 3D models represented with meshes and textures, a Renderer Feature must be added to the URP Renderer Asset for each quality level.
- From the Project folder, go to Assets > Settings
- Select the asset labeled
URP-Balanced-Renderer
- In the Inspector, under Renderer Features, click Add Renderer Feature
- Select Gaussian Splat URP Feature
- Repeat this process for the assets labeled
URP-HighFidelity-RendererandURP-Performant-Renderer
Note
Unity 6 projects require enabling Compatibility Mode (Render Graph Disabled) in URP graphics settings to use custom implementation of Scriptable Render Pass without using the render graph API.
The setting is in Project Settings > Graphics > Pipeline Specific Settings > URP > Render Graph.
HDRP uses volumes, allowing the scene to be partitioned into areas with their own specific lighting and effects. A Custom Pass Volume can be injected into the render loop, either globally or within a certain area.
- Go to Game Object > Create Empty to add a new Game Object to the scene and name it
GaussianSplatEffect. - In the Inspector, use the Add Component button to add a Custom Pass Volume either by searching for its name or by following the path:
Scripts > UnityEngine.Rendering.HighDefinition > Custom Pass Volume
- Set the Mode to Global unless you only intend to use Gaussian Splats in a certain area of the scene, defined by colliders.
- Set the Injection Point to either Before Transparencies or After Post Process (recommended).
- Go to Window > 404-GEN 3D Generator to open the generation window
- Type your prompt and click Generate. Each generation should take 1 to 2 minutes
The 404-GEN 3D Generator window tracks the progress of generating the models for prompts. Once the prompt has been enqueued, it waits on the backend to complete the generation.
Generation process changes states from
Started to
Completed or
Failed.
Use available action icons to:
cancel active prompt entry
or
show or hide created Gaussian splat model
select generated model in Scene view and Inspector window
resend failed or canceled prompt
LOGS show log messages in a tooltip
delete prompt entry
open Project settings for this package
A prompt is a short text phrase that 404—GEN interprets to create a 3D Gaussian Splat. In this section, we’ll explore how to craft clear and effective prompts, along with tips to refine your input for the best results.
- Describe a single element or object, rather than an entire scene. A good rule of thumb is something you can look in toward, rather than out toward, regardless of size. "Sky" wouldn't work, but "planet" would.
- Try to be specific about colors, styles, and elements
- Be open-minded and flexible: you may need to re-phrase or add/remove parts of the prompt. Like any skill, prompting can take time to perfect
For questions or help troubleshooting, visit the Help Forum in our Discord Server






