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2017Knight2017
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Vuldu
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Subtle fixes to the readme
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#60:
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Add benchmarks section into the readme
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#59:
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Fix sound system typo
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#58:
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hotfix
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#57:
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Replaced world.query_one with world.query in action_system
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#56:
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Fix the bug from previous commit completely
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#55:
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Attempt to fix bug that prevented get_walls_vertices to choose the ri…
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#54:
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Fix bug that spawned the player client on the location of a voodoo doll
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#53:
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Add gif to the Readme
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#52:
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Buttons are now pressable
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#51:
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v0.2.0
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Buttons are now pressable
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#50:
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Implement buttons further
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#49:
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Prepare button mechanic
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#48:
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Replace all FxHashMaps with Vecs in the engine crate
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#47:
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Add blocklists system
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#46:
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Get rid of queries in p_check_pos by changing blocklists' structure t…
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#45:
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Organize switch textures upload to the GPU
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#44:
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Get rid of immutable references of copyable components
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#43:
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Add ActionContext, MoveContext, and LookContext to reduce the argumen…
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#42:
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fmt
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#41:
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Rewrite get_sector_by_pos in an iterative approach
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#40:
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Get rid of all unsafes in the renderer crate. Also movable sectors prep
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#39:
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Add basic graphics system for the engine to communicate with the rend…
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#38:
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Replace magical texture Ids with SKY_WALL, SKY_CEIL, and UNTEXED_WALL…
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#37:
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Reduce the compiled fragment shaders size by 20%
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#36:
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