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Upgrade Godot 4.7 and restore persisted HUD settings - #7

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2002yy wants to merge 6 commits into
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codex/godot-47-20261021
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2002yy wants to merge 6 commits into
mainfrom
codex/godot-47-20261021

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@2002yy

@2002yy 2002yy commented Oct 20, 2026 •

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Upgrades the project and native test workflow to Godot 4.7.1 and connects persisted settings to the real Main/HUD flow. Performance and event-log preferences apply at startup and on user changes; refreshing the settings panel does not emit fake changes. Editing performance or low-effects preserves an event log manually collapsed through the HUD. Event history is preserved.

Base: main (7c0a426). Current head: 1f8d19b. The original settings fix #8 is included and the collapse review finding is fixed and resolved. Existing main runtime/document moves are preserved. Gameplay, save schema and event effects are unchanged.

Validation: all 12 native Godot runners pass in isolated user directories without SCRIPT ERROR/ERROR. SettingsAndResult has 40 passing assertions; the collapse regression fails on the old implementation. Current-head PR CI 39554106580 completed successfully. CI uses the official 4.7.1 Linux asset, isolated per-runner profiles and explicit script-error rejection before accepting PASS. Android export/signing and long-duration performance qualification remain outside this change.

@2002yy 2002yy changed the title chore: target Godot 4.7 with explicit migration blockers Upgrade Godot 4.7 and restore persisted HUD settings Oct 20, 2026
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2002yy marked this pull request as ready for review October 20, 2026 17:23
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📝 Code Review ✅ Completed 2026-10-20T17:25:48.958533Z ecd582d Draft marked ready
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💡 Codex Review

Here are some automated review suggestions for this pull request.

Reviewed commit: ecd582d112

ℹ️ About Codex in GitHub

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