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bug点需要修 #2

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@pnck
  1. roll点流程是先随机再乘以rp加成率,但乘过之后未对结果重新归一化到100以内
  2. 阈值计算,未对30min以上请求做处理,默认阈值是0,请求不可能完成而对手必赢,要多少就会被封多少,这不太科学

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