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Vector.h
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373 lines (325 loc) · 6.39 KB
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#ifndef MY_VECTOR_H
#define MY_VECTOR_H
#include <cstdlib>
using std::rand;
#define DEFAULT_CAPACITY 20
enum sort_method{
BUBBLE, INSERT, QUICK, MERGE
};
template <typename T> class Vector{
protected:
int _size; //当前元素个数
int _capacity; //最大容量
T* _elem; //存放向量元素
void expand(); //扩容为原来的2倍
void decrease(); //收缩容量为二分之一
void copyFrom(T a[], int lo, int hi); //把a数组[lo,hi)部分复制到_elem
void bubbleSort(); //冒泡排序
int partition(int lo, int hi); //快速排序的划分
void quicksort(int lo, int hi); //快速排序
void merge(int lo, int mid, int hi);
void mergesort(int lo, int hi);
void swap(T &a, T &b){T tmp = a; a = b; b = tmp;}
public:
Vector(int c = DEFAULT_CAPACITY)
{
_size = 0;
_capacity = c;
_elem = new T[c];
}
Vector(Vector &s)
{
copyFrom(s._elem, 0, s._size);
}
~Vector() { if (_elem) delete[] _elem; }
template <typename VST> void travser(VST &visit); //遍历
int size() {return _size;} //返回当前元素总数
int capacity() {return _capacity;}
bool empty() {return !_size;}
T get(int r); //返回秩为r的元素
T & operator[](int n) { return _elem[n]; }
T last() { return _elem[_size-1]; }
bool put(int r, T e); //将位置r处元素替换为e
bool insert(int r, T e); //在位置r处插入e 后面的后移
bool push_back(T e) { return insert(_size, e); }
T remove(int r); //删除秩为r的元素,并返回
bool disordered(); //是否非降序排列(true乱序 false有序)
void sort(enum sort_method method = QUICK); //按照非降排序
int find(T e); //查找e 返回下标
int search(T e); //有序查找 返回不大于e的最大元素的位置
int findInRange(T e, int lo, int hi); //查找e 返回下标
int searchInRange(T e, int lo, int hi); //有序查找 返回不大于e的最大元素的位置
int deduplicate(); //无序向量去重
int uniquify(); //有序向量去重
};
//把a[]的[lo, hi)复制到类中
template <typename T>
void Vector<T>::copyFrom(T a[], int lo, int hi)
{
_capacity = 2 * (lo - hi);
_elem = new T[_capacity];
_size = 0;
while (lo < hi)
{
_elem[_size++] = a[lo++];
}
}
template <typename T>
template <typename VST>
void Vector<T>::travser(VST &visit)
{
for (int i = 0; i < _size; ++i)
visit(_elem[i]);
}
template <typename T>
bool Vector<T>::insert(int r, T e)
{
if (r > _size || r < 0)
return false;
if (_size == _capacity)
expand();
int i = _size++;
while (i > r)
{
_elem[i] = _elem[i-1];
--i;
}
_elem[i] = e;
return true;
}
//返回秩为r的元素
template <typename T>
T Vector<T>::get(int r)
{
if (r >= 0 && r < _size)
return _elem[r];
else
return 0;
}
//将位置r处元素替换为e
template <typename T>
bool Vector<T>::put(int r, T e)
{
if (r < 0 || r >= _size)
return false;
_elem[r] = e;
return true;
}
//删除秩为r的元素,并返回
template <typename T>
T Vector<T>::remove(int r)
{
if (r < 0 || r >= _size)
return 0;
T tmp = _elem[r];
int i;
for (i = r; i < _size-1; ++i)
{
_elem[i] = _elem[i+1];
}
--_size;
return tmp;
}
//是否非降序排列(true乱序 false有序)
template <typename T>
bool Vector<T>::disordered()
{
for (int i = 0; i < _size-1; ++i)
{
if (_elem[i+1] < _elem[i])
return true;
}
return false;
}
//冒泡排序
template <typename T>
void Vector<T>::bubbleSort()
{
int i, j, temp;
for (i = _size-1; i > 0; --i)
{
int flag = 0;
for (j = 0; j < i; ++j)
{
if (_elem[j+1] < _elem[j])
{
temp = _elem[j];
_elem[j] = _elem[j+1];
_elem[j+1] = temp;
flag = 1;
}
}
if (flag == 0)
return;
}
}
//按照非降排序
template <typename T>
void Vector<T>::sort(enum sort_method method)
{
switch (method)
{
case BUBBLE:
bubbleSort();
break;
case INSERT:
break;
case QUICK:
quicksort(0, _size);
break;
case MERGE:
mergesort(0, _size);
break;
default:
break;
}
}
//无序时查找
template <typename T>
int Vector<T>::findInRange(T e, int lo, int hi)
{
for (int i = lo; i < hi; ++i)
{
if (_elem[i] == e)
return i;
}
return -1;
}
//有序查找 返回不大于e的最大元素的位置
template <typename T>
int Vector<T>::searchInRange(T e, int lo, int hi)
{
while (lo < hi)
{
int mid = lo + (hi - lo) / 2;
if (e < _elem[mid])
{
hi = mid;
}
else
{
lo = mid + 1;
}
}
return lo-1;
}
template <typename T>
int Vector<T>::search(T e)
{
return searchInRange(e, 0, _size);
}
template <typename T>
int Vector<T>::find(T e)
{
return findInRange(e, 0, _size);
}
//无序向量去重 返回重复个数
template <typename T>
int Vector<T>::deduplicate()
{
int oldsize = _size;
for (int i = 0; i < _size; ++i)
{
if (findInRange(_elem[i], 0, i) >= 0)
remove(i);
}
return oldsize - _size;
}
//有序向量去重
template <typename T>
int Vector<T>::uniquify()
{
int oldsize = _size;
int i = _size - 2;
while (i >= 0)
{
if (_elem[i] == _elem[i+1])
remove(i+1);
--i;
}
return oldsize - _size;
}
//快速排序的划分
template <typename T>
int Vector<T>::partition(int lo, int hi)
{
int r = rand() % (hi - lo + 1) + lo;
int x = _elem[r];
_elem[r] = _elem[lo];
while (lo < hi)
{
while (hi > lo && !(_elem[hi] < x))
--hi;
_elem[lo] = _elem[hi];
while (lo < hi && !(x < _elem[lo]))
++lo;
_elem[hi] = _elem[lo];
}
_elem[lo] = x;
return lo;
}
//快速排序
template <typename T>
void Vector<T>::quicksort(int lo, int hi)
{
if (hi - lo < 2) return;
int mid = partition(lo, hi - 1);
quicksort(lo, mid);
quicksort(mid+1, hi);
}
template <typename T>
void Vector<T>::merge(int lo, int mid, int hi)
{
T * L = new int[mid-lo];
int i;
int lenL = mid - lo;
for (i = lo; i < mid; ++i)
L[i-lo] = _elem[i];
i = 0;
int j = mid;
int k = lo;
while (i < lenL && j < hi)
{
if (!(_elem[j] < L[i]))
_elem[k++] = L[i++];
else
_elem[k++] = _elem[j++];
}
while (i < lenL)
_elem[k++] = L[i++];
delete[] L;
}
template <typename T>
void Vector<T>::mergesort(int lo, int hi)
{
if (hi - lo < 2) return;
int mid = lo + (hi - lo) / 2;
mergesort(lo, mid);
mergesort(mid, hi);
merge(lo, mid, hi);
}
template <typename T>
void Vector<T>::expand()
{
_capacity *= 2;
T *old = _elem;
_elem = new T[_capacity];
for (int i = 0; i < _size; ++i)
{
_elem[i] = old[i];
}
delete[] old;
}
template <typename T>
void Vector<T>::decrease()
{
_capacity /= 2;
T *old = _elem;
_elem = new T[_capacity];
for (int i = 0; i < _size; ++i)
{
_elem[i] = old[i];
}
delete[] old;
}
#endif