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Description
Is your feature request related to a problem? Please describe.
The problem with the current workflow of "looting" is that it is too clunky atm. When using /locate, you will only get the closest match, when you may want multiple or one further away. This is a significant issue, as if you are already at a location and want to go to another area, you will have to move out in a random direction until you are far enough away. Plus, this match is given in coordinates, which will then either need to be memorized by the user or copy pasted elsewhere.
Describe the solution you'd like
Make the /locate command allow you to enter a "looting" mode. In this mode, it will try to find all matches within a certain radius of the player, and will then automatically create waypoints for the locations. A player can then go to one of the locations, mark it as "completed", and continue searching. As the player moves around, it will continue finding new locations. Completed waypoints are stored in a list somewhere so that they can be ignored between multiple sessions.
Describe alternatives you've considered
An alternative solution could be allowing for the command to generate a list of matches that can then be exported into another waypoint mod. However, this is convoluted and unnecessary, especially as the mod already has waypoint functionality built-in.
Additional context
see issue #90