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RigManager.cs
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using System;
using System.Collections;
using System.IO;
using System.Linq;
using Il2CppPhoton.Pun;
using Il2CppRootMotion.FinalIK;
using Il2CppRUMBLE.Players;
using Il2CppRUMBLE.Players.Subsystems;
using Il2CppTMPro;
using MelonLoader;
using MelonLoader.Utils;
using Newtonsoft.Json;
using RumbleModdingAPI.RMAPI;
using UnityEngine;
using Object = UnityEngine.Object;
namespace CustomAvatars;
public class RigManager
{
private static Transform referenceSkeleton;
private static Material loadingMaterial;
public static GameObject loadingBarPrefab;
public static GameObject avatarIconPrefab;
private static GameObject RigParent;
private static MelonLogger.Instance logger => Melon<Main>.Logger;
public static void EnsureStaticObjects()
{
referenceSkeleton ??= GameObject.Instantiate(Resources
.FindObjectsOfTypeAll<PlayerController>()
.FirstOrDefault(p => !p.gameObject.scene.IsValid())
?.PlayerVisuals.transform.GetChild(1).gameObject).transform;
Object.DontDestroyOnLoad(referenceSkeleton.gameObject);
if (Main.instance.currentScene == "Gym")
{
loadingMaterial ??= new Material(
GameObjects.Gym.INTERACTABLES.PoseGhost.Ghost.StaticGhost.Visuals.Poseghostbody.GetGameObject().GetComponent<Renderer>().material
);
if (loadingBarPrefab == null)
{
loadingBarPrefab = new GameObject("[Custom Avatars] Loading Bar Prefab");
loadingBarPrefab.SetActive(false);
Object.DontDestroyOnLoad(loadingBarPrefab);
var bar = Object.Instantiate(
GameObjects.Gym.INTERACTABLES.ProgressTracker.ProgressPanel.StatusBar.GetGameObject(),
loadingBarPrefab.transform,
false
);
var text = Create.NewText("0%", 1f, Color.white, Vector3.zero, Quaternion.identity);
text.transform.SetParent(loadingBarPrefab.transform);
text.GetComponent<TextMeshPro>().enableWordWrapping = false;
text.name = "[Custom Avatars] Download Progress Text";
text.transform.localPosition = new Vector3(0, -0.1142f, 0);
text.transform.localRotation = Quaternion.Euler(0, 180, 0);
text.transform.localScale = Vector3.one * 0.7f;
bar.name = "[Custom Avatars] Download Progress Bar";
bar.transform.localPosition = new Vector3(0, -0.1831f, 0);
bar.transform.localRotation = Quaternion.Euler(0, 180, 0);
bar.transform.localScale = new Vector3(0.6f, 0.05f, 0.6f);
var mat = bar.GetComponent<MeshRenderer>().material;
mat.SetFloat("_RC_Target", 1f);
mat.SetFloat("_RC_Current", 0f);
}
}
loadingMaterial.hideFlags = HideFlags.DontUnloadUnusedAsset;
if (RigParent == null)
RigParent = new GameObject("[CustomAvatar] Rigs");
// if (avatarIconPrefab == null)
// {
// var bundle = AssetBundles.LoadAssetBundleFromStream(Main.instance, "Resources.avatarthingies");
// var tagIcon = bundle.LoadAsset<Sprite>("icon");
// avatarIconPrefab = new("[Custom Avatars] Tag");
//
// var renderer = avatarIconPrefab.AddComponent<SpriteRenderer>();
// renderer.sprite = tagIcon;
//
// GameObject.DontDestroyOnLoad(avatarIconPrefab);
// avatarIconPrefab.SetActive(false);
// }
}
// Thanks so much to Orangenal for finding this method of forcing T-Pose
public static void CopySkeleton(Transform target, Transform source)
{
target.localRotation = source.localRotation;
for (int i = 0; i < target.childCount; i++)
{
Transform targetChild = target.GetChild(i);
Transform sourceChild = source.Find(targetChild.name);
if (sourceChild != null)
CopySkeleton(targetChild, sourceChild);
}
}
public static void ToggleTPose(GameObject targetController, bool toggle)
{
var playerIK = targetController.GetComponentInChildren<PlayerIK>(true);
var vrik = targetController.GetComponentInChildren<VRIK>(true);
var animator = targetController.GetComponentInChildren<Animator>(true);
if (playerIK != null)
playerIK.enabled = !toggle;
if (vrik != null)
vrik.enabled = !toggle;
if (animator != null)
animator.enabled = !toggle;
if (toggle && animator != null)
{
var playerSkeleton = animator.transform.GetChild(1);
CopySkeleton(playerSkeleton, referenceSkeleton);
}
}
// ----------------------------------------------------------------
public static IEnumerator LoadAndApplyAvatarForPlayer(
Player player,
int avatarIdx = 0,
GameObject overrideController = null,
Action<bool> onDone = null,
Func<bool> waitUntil = null)
{
void Trace(string msg) {
if (Main.instance.DebugMode.Value) Main.instance.LoggerInstance.Msg($"[Avatar:{player.Data.GeneralData.PlayFabMasterId}] {msg}");
}
if (waitUntil != null)
yield return new WaitUntil(waitUntil);
Trace("Start load");
var controller = overrideController ?? player.Controller.gameObject;
// if already has rig loaded, unload.
var customRig = controller.GetComponent<CustomRig>();
if (customRig != null)
{
if (customRig.IsLoading)
{
logger.Warning("Avatar loading is already running for this instance.");
onDone?.Invoke(false);
yield break;
}
Object.Destroy(customRig);
}
// -----------------------------------------------------
if (player != Main.LocalPlayer)
{
while (player.Controller.GetComponent<PhotonView>().Owner == null)
yield return null;
}
if (!ShouldAttemptLoadForPlayer(player)) yield break;
AvatarLoadContext ctx = null;
yield return GetContextForAvatar(player, avatarIdx, c => ctx = c);
if (ctx == null)
{
onDone?.Invoke(false);
yield break;
}
Trace(ctx.IsLocal ? "Local avatar path found" : "Remote avatar exists");
// -----------------------------------------------------
// Has avatar, continue with loading / downloading if remote
customRig = controller.AddComponent<CustomRig>();
customRig.IsLoading = true;
customRig.path = ctx.AvatarPath; /* Null if remote */
if (PhotonNetwork.InRoom)
customRig.photonPlayer = player.Controller.GetComponent<PhotonView>().Owner;
var playerRenderer = controller.GetComponentInChildren<SkinnedMeshRenderer>();
customRig.OriginalMaterial = new Material(playerRenderer.material);
customRig.OriginalMesh = playerRenderer.sharedMesh;
customRig.OriginalBones = playerRenderer.bones;
customRig.OriginalRootBone = playerRenderer.rootBone;
customRig.OriginalMaterial.hideFlags = HideFlags.DontUnloadUnusedAsset;
customRig.OriginalMesh.hideFlags = HideFlags.DontUnloadUnusedAsset;
if (!ctx.IsLocal)
{
playerRenderer.material = loadingMaterial;
customRig.EnsureLoadingBar();
}
// -----------------------------------------------------
// Remote download
byte[] avatarData = null;
if (!ctx.IsLocal)
{
Trace("Downloading avatar");
customRig.loadingBar.SetActive(true);
yield return RemoteAvatarNetworking.GetAvatarAsset(
player.Data.GeneralData.PlayFabMasterId,
data => avatarData = data,
(progress) =>
{
Trace($"{progress * 100f:F}%");
customRig.UpdateLoadingProgress(progress);
},
() => customRig == null
);
customRig.loadingBar.SetActive(false);
Trace(avatarData != null ? "Download complete" : "Download failed");
// Download failed or (rarely) avatar deleted between check and download
if (avatarData == null)
{
playerRenderer.material = customRig.OriginalMaterial;
Object.Destroy(customRig);
onDone?.Invoke(false);
yield break;
}
}
// -----------------------------------------------------
GameObject avatarInstance = null;
AvatarDescriptorExport config = null;
yield return LoadAvatarInstanceAsync(ctx.AvatarPath, avatarData, (avatar, settings) => { avatarInstance = avatar; config = settings; });
Trace("Avatar instance created");
void Fail(string msg)
{
logger.Error(msg);
playerRenderer.material = customRig.OriginalMaterial;
ToggleTPose(player.Controller.gameObject, false);
if (customRig != null)
Object.Destroy(customRig);
if (avatarInstance != null)
Object.Destroy(avatarInstance);
onDone?.Invoke(false);
}
if (avatarInstance == null)
{
Fail($"Avatar could not be loaded from path: {ctx.AvatarPath} | Player: {player.Data.GeneralData.PublicUsername}");
yield break;
}
if (config == null)
{
Fail($"Avatar does not have valid config | Player: {player.Data.GeneralData.PublicUsername}");
yield break;
}
if (RigParent == null)
{
Fail("Rig parent could not be found.");
yield break;
}
avatarInstance.transform.SetParent(RigParent.transform);
avatarInstance.name = $"Avatar | {player.Data.GeneralData.PlayFabMasterId} | {player.Data.GeneralData.PublicUsername}";
customRig.Root = avatarInstance;
customRig.config = config;
playerRenderer.material = customRig.OriginalMaterial;
try
{
Trace("Applying avatar");
ApplyInstanceToPlayer(customRig);
customRig.IsLoading = false;
onDone?.Invoke(true);
}
catch (Exception e)
{
Fail($"Failed to apply avatar instance to player: {e.Message}");
}
}
// Helpers
public static string GetLocalAvatarPath(int idx = 0)
{
var files = Directory.GetFiles(
Path.Combine(MelonEnvironment.UserDataDirectory, "CustomAvatars"),
"*.rumbleavatar"
);
if (files.Length == 0)
return null;
idx = Mathf.Clamp(idx, 0, files.Length - 1);
return files[idx];
}
public static IEnumerator GetContextForAvatar(
Player player,
int avatarIdx = 0,
Action<AvatarLoadContext> done = null
)
{
var ctx = new AvatarLoadContext();
ctx.IsLocal = player == Main.LocalPlayer;
if (ctx.IsLocal)
{
ctx.AvatarPath = GetLocalAvatarPath(avatarIdx);
if (ctx.AvatarPath == null)
{
done?.Invoke(null);
yield break;
}
done?.Invoke(ctx);
yield break;
}
bool exists = false;
yield return RemoteAvatarNetworking.RemoteAvatarExists(
player.Data.GeneralData.PlayFabMasterId,
e => exists = e
);
if (!exists)
{
done?.Invoke(null);
yield break;
}
ctx.Exists = true;
done?.Invoke(ctx);
}
public static bool ShouldAttemptLoadForPlayer(Player player)
{
var m = Main.instance;
bool isInMatch = m.currentScene is "Map0" or "Map1";
if (player == Main.LocalPlayer)
{
if (!m.ToggleForSelf.Value)
return false;
if (isInMatch && !m.ToggleSelfInMatch.Value)
return false;
return true;
}
if (!m.ToggleForOthers.Value)
return false;
if (isInMatch && !m.ToggleOthersInMatch.Value)
return false;
if (PhotonNetwork.InRoom)
{
var photonPlayer = player.Controller.GetComponent<PhotonView>().Owner;
if (!photonPlayer.CustomProperties.TryGetValue("CA:visibility", out var visible))
return false;
return visible.Unbox<bool>();
}
return true;
}
// -----------------------------------------------------
public static IEnumerator LoadAvatarInstanceAsync(string path = null, byte[] data = null, Action<GameObject, AvatarDescriptorExport> callback = null)
{
AssetBundleCreateRequest request;
if (path != null)
{
if (!File.Exists(path))
{
logger.Error($"Avatar file not found: {path}");
yield break;
}
request = AssetBundle.LoadFromFileAsync(path);
} else if (data != null)
{
request = AssetBundle.LoadFromMemoryAsync(data);
}
else
{
logger.Error("LoadAvatarInstanceAsync: Must supply either a path or bundle data.");
yield break;
}
yield return request;
var bundle = request.assetBundle;
if (bundle == null)
{
logger.Error("Failed to load AssetBundle.");
yield break;
}
var prefab = bundle.LoadAllAssets<GameObject>().FirstOrDefault();
var json = bundle.LoadAsset<TextAsset>("Config");
AvatarDescriptorExport avatarDescriptor = null;
if (json != null)
avatarDescriptor = JsonConvert.DeserializeObject<AvatarDescriptorExport>(json.text);
var instance = Object.Instantiate(prefab);
callback?.Invoke(instance, avatarDescriptor);
bundle.Unload(false);
}
public static void ApplyInstanceToPlayer(CustomRig avatar)
{
var targetController = avatar.gameObject;
ToggleTPose(targetController, true);
avatar.IsLocal = targetController.GetComponent<PlayerController>()?.assignedPlayer == Main.LocalPlayer;
var playerRenderer = targetController.GetComponentInChildren<SkinnedMeshRenderer>(true);
avatar.MainRenderer = avatar.Root.GetComponentInChildren<SkinnedMeshRenderer>();
ApplyBones(targetController, avatar);
ApplyMesh(avatar, playerRenderer, avatar.config.swapOriginalMesh);
ApplyMaterials(avatar, playerRenderer, avatar.IsLocal);
if (avatar.config.swapOriginalMesh)
{
Object.Destroy(avatar.MainRenderer);
avatar.MainRenderer = playerRenderer;
}
// Default blendshapes
foreach (var b in avatar.config.defaultBlendshapes)
{
if (b.index < 0 || b.index >= avatar.MainRenderer.sharedMesh.blendShapeCount)
continue;
avatar.MainRenderer.SetBlendShapeWeight(b.index, b.weight);
}
avatar.blinkRoutine ??= MelonCoroutines.Start(avatar.BlinkRoutine());
ToggleTPose(targetController, false);
}
public static void ApplyBones(GameObject targetController, CustomRig avatar)
{
var playerAnimator = targetController.GetComponentInChildren<Animator>();
var avatarAnimator = avatar.Root.GetComponentInChildren<Animator>(true);
avatar.Root.transform.rotation = targetController.transform.rotation;
foreach (HumanBodyBones bone in Enum.GetValues(typeof(HumanBodyBones)))
{
if (bone == HumanBodyBones.LastBone) continue;
var playerBone = playerAnimator.GetBoneTransform(bone);
var avatarBone = avatarAnimator.GetBoneTransform(bone);
if (playerBone == null || avatarBone == null)
continue;
if (bone == HumanBodyBones.Hips) {
avatarBone.transform.position = playerBone.position;
avatarBone.transform.rotation = playerBone.rotation;
}
avatarBone.transform.localScale = Vector3.Scale(avatarBone.localScale, playerBone.localScale);
avatarBone.SetParent(playerBone, true);
avatarBone.gameObject.AddComponent<CustomRigBone>();
}
}
public static void ApplyMesh(
CustomRig avatar,
SkinnedMeshRenderer playerRenderer,
bool swap
)
{
if (!swap) return;
var rigRenderer = avatar.MainRenderer;
if (rigRenderer == null) return;
playerRenderer.sharedMesh = rigRenderer.sharedMesh;
playerRenderer.bones = rigRenderer.bones;
playerRenderer.rootBone = rigRenderer.rootBone;
}
public static void ApplyMaterials(
CustomRig avatar,
SkinnedMeshRenderer playerRenderer,
bool isLocal
)
{
var renderers = avatar.Root.GetComponentsInChildren<Renderer>(true);
var rigRenderer = avatar.MainRenderer;
int globalIndex = 0;
foreach (var r in renderers)
{
var sourceMats = r.materials;
var newMats = new Material[sourceMats.Length];
for (int i = 0; i < sourceMats.Length; i++, globalIndex++)
{
var original = sourceMats[i];
Material mat;
bool usePlayerShader = avatar.config.playerShaderSlots.Contains(globalIndex);
if (usePlayerShader)
{
var tex = original.GetTexture("_BaseMap") ?? original.GetTexture("_MainTex");
mat = new Material(playerRenderer.material);
if (tex != null)
mat.SetTexture("_ColorAtlas", tex);
}
else
{
mat = new Material(original);
}
if (mat.HasProperty("_IsLocal"))
mat.SetFloat("_IsLocal", isLocal ? 1f : 0f);
newMats[i] = mat;
}
if (!avatar.config.swapOriginalMesh)
{
r.materials = newMats;
}
else
{
if (r == rigRenderer)
playerRenderer.materials = newMats;
else
r.materials = newMats;
}
}
}
}
public class AvatarLoadContext
{
public bool IsLocal;
public string AvatarPath;
public byte[] RemoteData;
public bool Exists;
}