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Main.hs
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104 lines (83 loc) · 2.97 KB
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-- | Original code at https://cdsmith.wordpress.com/2012/02/14/juggling-in-haskell-and-gloss/
module Main where
import Graphics.Gloss
import Graphics.Gloss.Data.ViewPort
-- * Types
type Hand = Float
type Time = Float
type Pattern = [Int]
type Ball = (Float,Float,Int)
type Balls = [Ball]
type Model = (Hand, Time, Balls, Pattern)
-- * Pictures
-- ** main drawings
-- | draw model (juggler and balls)
draw :: Model -> Picture
draw (_, _, balls, _) = pictures
[ juggler
, pictures $ zipWith color colors [ ball b | b <- balls ]
-- , pictures $ zipWith3 ball' [1..] colors balls
-- , ballCount balls
]
-- | ball with color and number
ball' :: Int -> Color -> Ball -> Picture
ball' i c (bhand, btime, height)
= translate (50*x) (50*y)
$ pictures
[ color c $ circle 10
, translate (-4) (-5) . scale 0.1 0.1 . text $ show i
]
where
t = 1 - 2 * (btime / fromIntegral height)
x = if even height then bhand else bhand * t
y = if height < 3 then 0 else fromIntegral (height - 1) * (1 - t**2)
-- | picture of a given ball
ball :: Ball -> Picture
ball (bhand, btime, height) = translate (50*x) (50*y) (circleSolid 10)
where t = 1 - 2 * (btime / fromIntegral height)
x = if even height then bhand else bhand * t
y = if height < 3 then 0 else fromIntegral (height - 1) * (1 - t**2)
-- | stick figure of a juggler
juggler :: Picture
juggler = pictures [
line [(-50, 0), (0, 25), (50, 0)],
line [(-30, -100), (0, -50), (30, -100)],
line [( 0, 25), (0, -50)],
translate 0 50 (circle 25)
]
-- ** debuging
-- | number of balls (for debugging)
ballCount :: Balls -> Picture
ballCount bs = translate 100 100
. scale 0.5 0.5
. text $ "ball count: " ++ (show $ length bs)
-- ** misc
-- | infinite list of built-in color palate from
-- <https://hackage.haskell.org/package/gloss/docs/Graphics-Gloss-Data-Color.html#g:3 gloss>
colors :: [Color]
colors = cycle [red, green, blue, yellow, cyan, magenta, rose
, violet, azure, aquamarine, chartreuse, orange]
-- * Simulation
-- | juggling pattern
thePattern :: [Int]
thePattern = [5,2,5,1,2]
-- | initial state
initial :: Model
initial = (-1, 0.0, [], cycle thePattern)
-- | simulation step
step :: Time -> Model -> Model
step dt (hand, time, balls, pattern) = (newhand, newtime, newballs, newpattern)
where (throw, newtime) = properFraction (time + dt)
newhand = if throw == 1 then -hand else hand
thrown = if throw == 1 then [ (hand, newtime, head pattern) ]
else []
newpattern = if throw == 1 then tail pattern else pattern
newballs = [ (bhand, btime + dt, height)
| (bhand, btime, height) <- balls,
btime + dt < fromIntegral height ]
++ thrown
-- ** misc
iter :: ViewPort -> Time -> Model -> Model
iter _ f m = step f m
main :: IO ()
main = simulate FullScreen white 30 initial draw iter