diff --git a/.changeset/dull-trams-follow.md b/.changeset/dull-trams-follow.md new file mode 100644 index 0000000000000..eacb88108a0f7 --- /dev/null +++ b/.changeset/dull-trams-follow.md @@ -0,0 +1,5 @@ +--- +'@rocket.chat/meteor': patch +--- + +Security Hotfix (https://docs.rocket.chat/docs/security-fixes-and-updates) diff --git a/.changeset/eight-areas-see.md b/.changeset/eight-areas-see.md new file mode 100644 index 0000000000000..d349b9765616f --- /dev/null +++ b/.changeset/eight-areas-see.md @@ -0,0 +1,6 @@ +--- +'@rocket.chat/core-services': patch +'@rocket.chat/meteor': patch +--- + +Fixes an issue where updating an app in quick succession could crash the server. diff --git a/.changeset/itchy-years-learn.md b/.changeset/itchy-years-learn.md new file mode 100644 index 0000000000000..8f12de526f174 --- /dev/null +++ b/.changeset/itchy-years-learn.md @@ -0,0 +1,6 @@ +--- +'@rocket.chat/apps': patch +'@rocket.chat/meteor': patch +--- + +Fixes an issue where an app's bot user presence was incorrectly shown as Offline after updating it. diff --git a/.changeset/libretranslate-autotranslate-provider.md b/.changeset/libretranslate-autotranslate-provider.md new file mode 100644 index 0000000000000..63eeeb9d2877f --- /dev/null +++ b/.changeset/libretranslate-autotranslate-provider.md @@ -0,0 +1,6 @@ +--- +'@rocket.chat/meteor': minor +'@rocket.chat/i18n': patch +--- + +Added LibreTranslate as a message auto-translation provider, alongside Google, DeepL and Microsoft. LibreTranslate can be self-hosted, enabling fully on-premise / offline message auto-translation. Configure the instance URL (and optional API key) under **Admin → Settings → Message → Auto-Translate → LibreTranslate** and select it as the Service Provider. diff --git a/.changeset/upset-rats-work.md b/.changeset/upset-rats-work.md new file mode 100644 index 0000000000000..d84f7439c76be --- /dev/null +++ b/.changeset/upset-rats-work.md @@ -0,0 +1,7 @@ +--- +"@rocket.chat/meteor": minor +"@rocket.chat/i18n": minor +"@rocket.chat/ui-voip": minor +--- + +Introduces popout functionality for voice calls diff --git a/.yarn/patches/@react-aria-overlays-npm-3.25.0-2628866e6e.patch b/.yarn/patches/@react-aria-overlays-npm-3.25.0-2628866e6e.patch index e6b13c5de83ea..50cec88736f0c 100644 --- a/.yarn/patches/@react-aria-overlays-npm-3.25.0-2628866e6e.patch +++ b/.yarn/patches/@react-aria-overlays-npm-3.25.0-2628866e6e.patch @@ -1,5 +1,458 @@ +diff --git a/dist/calculatePosition.main.js b/dist/calculatePosition.main.js +index a7b270bb7e0eb62a0153965bf15d847ad20aa5aa..242e220482ede7cc771de25f41c1e27703d74376 100644 +--- a/dist/calculatePosition.main.js ++++ b/dist/calculatePosition.main.js +@@ -42,28 +42,37 @@ const $5935ba4d7da2c103$var$TOTAL_SIZE = { + height: 'totalHeight' + }; + const $5935ba4d7da2c103$var$PARSED_PLACEMENT_CACHE = {}; +-let $5935ba4d7da2c103$var$visualViewport = typeof document !== 'undefined' ? window.visualViewport : null; ++let $5935ba4d7da2c103$var$getWindow = (targetNode)=>{ ++ return (targetNode === null || targetNode === void 0 ? void 0 : targetNode.ownerDocument.defaultView) || window; ++}; ++let $5935ba4d7da2c103$var$getVisualViewport = (actualWindow)=>{ ++ return actualWindow.visualViewport || null; ++}; ++function $5935ba4d7da2c103$var$getDocumentElement(node) { ++ return node.ownerDocument.documentElement || document.documentElement; ++} + function $5935ba4d7da2c103$var$getContainerDimensions(containerNode) { ++ const visualViewport = $5935ba4d7da2c103$var$getVisualViewport($5935ba4d7da2c103$var$getWindow(containerNode)); + let width = 0, height = 0, totalWidth = 0, totalHeight = 0, top = 0, left = 0; + let scroll = {}; + var _visualViewport_scale; +- let isPinchZoomedIn = ((_visualViewport_scale = $5935ba4d7da2c103$var$visualViewport === null || $5935ba4d7da2c103$var$visualViewport === void 0 ? void 0 : $5935ba4d7da2c103$var$visualViewport.scale) !== null && _visualViewport_scale !== void 0 ? _visualViewport_scale : 1) > 1; ++ let isPinchZoomedIn = ((_visualViewport_scale = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.scale) !== null && _visualViewport_scale !== void 0 ? _visualViewport_scale : 1) > 1; + if (containerNode.tagName === 'BODY') { +- let documentElement = document.documentElement; ++ let documentElement = $5935ba4d7da2c103$var$getDocumentElement(containerNode); + totalWidth = documentElement.clientWidth; + totalHeight = documentElement.clientHeight; + var _visualViewport_width; +- width = (_visualViewport_width = $5935ba4d7da2c103$var$visualViewport === null || $5935ba4d7da2c103$var$visualViewport === void 0 ? void 0 : $5935ba4d7da2c103$var$visualViewport.width) !== null && _visualViewport_width !== void 0 ? _visualViewport_width : totalWidth; ++ width = (_visualViewport_width = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.width) !== null && _visualViewport_width !== void 0 ? _visualViewport_width : totalWidth; + var _visualViewport_height; +- height = (_visualViewport_height = $5935ba4d7da2c103$var$visualViewport === null || $5935ba4d7da2c103$var$visualViewport === void 0 ? void 0 : $5935ba4d7da2c103$var$visualViewport.height) !== null && _visualViewport_height !== void 0 ? _visualViewport_height : totalHeight; ++ height = (_visualViewport_height = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.height) !== null && _visualViewport_height !== void 0 ? _visualViewport_height : totalHeight; + scroll.top = documentElement.scrollTop || containerNode.scrollTop; + scroll.left = documentElement.scrollLeft || containerNode.scrollLeft; + // The goal of the below is to get a top/left value that represents the top/left of the visual viewport with + // respect to the layout viewport origin. This combined with the scrollTop/scrollLeft will allow us to calculate + // coordinates/values with respect to the visual viewport or with respect to the layout viewport. +- if ($5935ba4d7da2c103$var$visualViewport) { +- top = $5935ba4d7da2c103$var$visualViewport.offsetTop; +- left = $5935ba4d7da2c103$var$visualViewport.offsetLeft; ++ if (visualViewport) { ++ top = visualViewport.offsetTop; ++ left = visualViewport.offsetLeft; + } + } else { + ({ width: width, height: height, top: top, left: left } = $5935ba4d7da2c103$var$getOffset(containerNode)); +@@ -80,9 +89,9 @@ function $5935ba4d7da2c103$var$getContainerDimensions(containerNode) { + scroll.top = 0; + scroll.left = 0; + var _visualViewport_pageTop; +- top = (_visualViewport_pageTop = $5935ba4d7da2c103$var$visualViewport === null || $5935ba4d7da2c103$var$visualViewport === void 0 ? void 0 : $5935ba4d7da2c103$var$visualViewport.pageTop) !== null && _visualViewport_pageTop !== void 0 ? _visualViewport_pageTop : 0; ++ top = (_visualViewport_pageTop = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.pageTop) !== null && _visualViewport_pageTop !== void 0 ? _visualViewport_pageTop : 0; + var _visualViewport_pageLeft; +- left = (_visualViewport_pageLeft = $5935ba4d7da2c103$var$visualViewport === null || $5935ba4d7da2c103$var$visualViewport === void 0 ? void 0 : $5935ba4d7da2c103$var$visualViewport.pageLeft) !== null && _visualViewport_pageLeft !== void 0 ? _visualViewport_pageLeft : 0; ++ left = (_visualViewport_pageLeft = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.pageLeft) !== null && _visualViewport_pageLeft !== void 0 ? _visualViewport_pageLeft : 0; + } + return { + width: width, +@@ -128,7 +137,8 @@ containerDimensions, padding, containerOffsetWithBoundary) { + else return 0; + } + function $5935ba4d7da2c103$var$getMargins(node) { +- let style = window.getComputedStyle(node); ++ const actualWindow = $5935ba4d7da2c103$var$getWindow(node); ++ let style = actualWindow.getComputedStyle(node); + return { + top: parseInt(style.marginTop, 10) || 0, + bottom: parseInt(style.marginBottom, 10) || 0, +@@ -275,13 +285,14 @@ function $5935ba4d7da2c103$export$6839422d1f33cee9(placementInput, childOffset, + } + function $5935ba4d7da2c103$export$b3ceb0cbf1056d98(opts) { + let { placement: placement, targetNode: targetNode, overlayNode: overlayNode, scrollNode: scrollNode, padding: padding, shouldFlip: shouldFlip, boundaryElement: boundaryElement, offset: offset, crossOffset: crossOffset, maxHeight: maxHeight, arrowSize: arrowSize = 0, arrowBoundaryOffset: arrowBoundaryOffset = 0 } = opts; ++ const actualWindow = $5935ba4d7da2c103$var$getWindow(targetNode); + let container = overlayNode instanceof HTMLElement ? $5935ba4d7da2c103$var$getContainingBlock(overlayNode) : document.documentElement; + let isViewportContainer = container === document.documentElement; +- const containerPositionStyle = window.getComputedStyle(container).position; ++ const containerPositionStyle = actualWindow.getComputedStyle(container).position; + let isContainerPositioned = !!containerPositionStyle && containerPositionStyle !== 'static'; + let childOffset = isViewportContainer ? $5935ba4d7da2c103$var$getOffset(targetNode) : $5935ba4d7da2c103$var$getPosition(targetNode, container); + if (!isViewportContainer) { +- let { marginTop: marginTop, marginLeft: marginLeft } = window.getComputedStyle(targetNode); ++ let { marginTop: marginTop, marginLeft: marginLeft } = actualWindow.getComputedStyle(targetNode); + childOffset.top += parseInt(marginTop, 10) || 0; + childOffset.left += parseInt(marginLeft, 10) || 0; + } +@@ -306,7 +317,7 @@ function $5935ba4d7da2c103$export$b3ceb0cbf1056d98(opts) { + } + function $5935ba4d7da2c103$var$getOffset(node) { + let { top: top, left: left, width: width, height: height } = node.getBoundingClientRect(); +- let { scrollTop: scrollTop, scrollLeft: scrollLeft, clientTop: clientTop, clientLeft: clientLeft } = document.documentElement; ++ let { scrollTop: scrollTop, scrollLeft: scrollLeft, clientTop: clientTop, clientLeft: clientLeft } = $5935ba4d7da2c103$var$getDocumentElement(node); + return { + top: top + scrollTop - clientTop, + left: left + scrollLeft - clientLeft, +@@ -315,7 +326,8 @@ function $5935ba4d7da2c103$var$getOffset(node) { + }; + } + function $5935ba4d7da2c103$var$getPosition(node, parent) { +- let style = window.getComputedStyle(node); ++ const actualWindow = $5935ba4d7da2c103$var$getWindow(node); ++ let style = actualWindow.getComputedStyle(node); + let offset; + if (style.position === 'fixed') { + let { top: top, left: left, width: width, height: height } = node.getBoundingClientRect(); +@@ -328,7 +340,7 @@ function $5935ba4d7da2c103$var$getPosition(node, parent) { + } else { + offset = $5935ba4d7da2c103$var$getOffset(node); + let parentOffset = $5935ba4d7da2c103$var$getOffset(parent); +- let parentStyle = window.getComputedStyle(parent); ++ let parentStyle = actualWindow.getComputedStyle(parent); + parentOffset.top += (parseInt(parentStyle.borderTopWidth, 10) || 0) - parent.scrollTop; + parentOffset.left += (parseInt(parentStyle.borderLeftWidth, 10) || 0) - parent.scrollLeft; + offset.top -= parentOffset.top; +@@ -345,10 +357,11 @@ function $5935ba4d7da2c103$var$getContainingBlock(node) { + // The offsetParent of an element in most cases equals the containing block. + // https://w3c.github.io/csswg-drafts/cssom-view/#dom-htmlelement-offsetparent + let offsetParent = node.offsetParent; ++ const actualWindow = $5935ba4d7da2c103$var$getWindow(node); + // The offsetParent algorithm terminates at the document body, + // even if the body is not a containing block. Double check that + // and use the documentElement if so. +- if (offsetParent && offsetParent === document.body && window.getComputedStyle(offsetParent).position === 'static' && !$5935ba4d7da2c103$var$isContainingBlock(offsetParent)) offsetParent = document.documentElement; ++ if (offsetParent && offsetParent === (node.ownerDocument || document).body && actualWindow.getComputedStyle(offsetParent).position === 'static' && !$5935ba4d7da2c103$var$isContainingBlock(offsetParent)) offsetParent = $5935ba4d7da2c103$var$getDocumentElement(node); + // TODO(later): handle table elements? + // The offsetParent can be null if the element has position: fixed, or a few other cases. + // We have to walk up the tree manually in this case because fixed positioned elements +@@ -358,11 +371,12 @@ function $5935ba4d7da2c103$var$getContainingBlock(node) { + while(offsetParent && !$5935ba4d7da2c103$var$isContainingBlock(offsetParent))offsetParent = offsetParent.parentElement; + } + // Fall back to the viewport. +- return offsetParent || document.documentElement; ++ return offsetParent || $5935ba4d7da2c103$var$getDocumentElement(node); + } + // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block + function $5935ba4d7da2c103$var$isContainingBlock(node) { +- let style = window.getComputedStyle(node); ++ const actualWindow = $5935ba4d7da2c103$var$getWindow(node); ++ let style = actualWindow.getComputedStyle(node); + return style.transform !== 'none' || /transform|perspective/.test(style.willChange) || style.filter !== 'none' || style.contain === 'paint' || 'backdropFilter' in style && style.backdropFilter !== 'none' || 'WebkitBackdropFilter' in style && style.WebkitBackdropFilter !== 'none'; + } + +diff --git a/dist/calculatePosition.main.js.map b/dist/calculatePosition.main.js.map +index ad521e103b06701d6efc5361fbaee754f9d0b3b2..860c2cbce8ce457f15813d176f17d10c945775bc 100644 +--- a/dist/calculatePosition.main.js.map ++++ b/dist/calculatePosition.main.js.map +@@ -1 +1 @@ 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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {Axis, Placement, PlacementAxis, SizeAxis} from '@react-types/overlays';\nimport {clamp, isWebKit} from '@react-aria/utils';\n\ninterface Position {\n top?: number,\n left?: number,\n bottom?: number,\n right?: number\n}\n\ninterface Dimensions {\n width: number,\n height: number,\n totalWidth: number,\n totalHeight: number,\n top: number,\n left: number,\n scroll: Position\n}\n\ninterface ParsedPlacement {\n placement: PlacementAxis,\n crossPlacement: PlacementAxis,\n axis: Axis,\n crossAxis: Axis,\n size: SizeAxis,\n crossSize: SizeAxis\n}\n\ninterface Offset {\n top: number,\n left: number,\n width: number,\n height: number\n}\n\ninterface PositionOpts {\n arrowSize: number,\n placement: Placement,\n targetNode: Element,\n overlayNode: Element,\n scrollNode: Element,\n padding: number,\n shouldFlip: boolean,\n boundaryElement: Element,\n offset: number,\n crossOffset: number,\n maxHeight?: number,\n arrowBoundaryOffset?: number\n}\n\ntype HeightGrowthDirection = 'top' | 'bottom';\n\nexport interface PositionResult {\n position: Position,\n arrowOffsetLeft?: number,\n arrowOffsetTop?: number,\n maxHeight: number,\n placement: PlacementAxis\n}\n\nconst AXIS = {\n top: 'top',\n bottom: 'top',\n left: 'left',\n right: 'left'\n};\n\nconst FLIPPED_DIRECTION = {\n top: 'bottom',\n bottom: 'top',\n left: 'right',\n right: 'left'\n};\n\nconst CROSS_AXIS = {\n top: 'left',\n left: 'top'\n};\n\nconst AXIS_SIZE = {\n top: 'height',\n left: 'width'\n};\n\nconst TOTAL_SIZE = {\n width: 'totalWidth',\n height: 'totalHeight'\n};\n\nconst PARSED_PLACEMENT_CACHE = {};\n\nlet visualViewport = typeof document !== 'undefined' ? window.visualViewport : null;\n\nfunction getContainerDimensions(containerNode: Element): Dimensions {\n let width = 0, height = 0, totalWidth = 0, totalHeight = 0, top = 0, left = 0;\n let scroll: Position = {};\n let isPinchZoomedIn = (visualViewport?.scale ?? 1) > 1;\n\n if (containerNode.tagName === 'BODY') {\n let documentElement = document.documentElement;\n totalWidth = documentElement.clientWidth;\n totalHeight = documentElement.clientHeight;\n width = visualViewport?.width ?? totalWidth;\n height = visualViewport?.height ?? totalHeight;\n scroll.top = documentElement.scrollTop || containerNode.scrollTop;\n scroll.left = documentElement.scrollLeft || containerNode.scrollLeft;\n\n // The goal of the below is to get a top/left value that represents the top/left of the visual viewport with\n // respect to the layout viewport origin. This combined with the scrollTop/scrollLeft will allow us to calculate\n // coordinates/values with respect to the visual viewport or with respect to the layout viewport.\n if (visualViewport) {\n top = visualViewport.offsetTop;\n left = visualViewport.offsetLeft;\n }\n } else {\n ({width, height, top, left} = getOffset(containerNode));\n scroll.top = containerNode.scrollTop;\n scroll.left = containerNode.scrollLeft;\n totalWidth = width;\n totalHeight = height;\n }\n\n if (isWebKit() && (containerNode.tagName === 'BODY' || containerNode.tagName === 'HTML') && isPinchZoomedIn) {\n // Safari will report a non-zero scrollTop/Left for the non-scrolling body/HTML element when pinch zoomed in unlike other browsers.\n // Set to zero for parity calculations so we get consistent positioning of overlays across all browsers.\n // Also switch to visualViewport.pageTop/pageLeft so that we still accomodate for scroll positioning for body/HTML elements that are actually scrollable\n // before pinch zoom happens\n scroll.top = 0;\n scroll.left = 0;\n top = visualViewport?.pageTop ?? 0;\n left = visualViewport?.pageLeft ?? 0;\n }\n\n return {width, height, totalWidth, totalHeight, scroll, top, left};\n}\n\nfunction getScroll(node: Element): Offset {\n return {\n top: node.scrollTop,\n left: node.scrollLeft,\n width: node.scrollWidth,\n height: node.scrollHeight\n };\n}\n\n// Determines the amount of space required when moving the overlay to ensure it remains in the boundary\nfunction getDelta(\n axis: Axis,\n offset: number,\n size: number,\n // The dimensions of the boundary element that the popover is\n // positioned within (most of the time this is the ).\n boundaryDimensions: Dimensions,\n // The dimensions of the containing block element that the popover is\n // positioned relative to (e.g. parent with position: relative).\n // Usually this is the same as the boundary element, but if the popover\n // is portaled somewhere other than the body and has an ancestor with\n // position: relative/absolute, it will be different.\n containerDimensions: Dimensions,\n padding: number,\n containerOffsetWithBoundary: Offset\n) {\n let containerScroll = containerDimensions.scroll[axis] ?? 0;\n // The height/width of the boundary. Matches the axis along which we are adjusting the overlay position\n let boundarySize = boundaryDimensions[AXIS_SIZE[axis]];\n // Calculate the edges of the boundary (accomodating for the boundary padding) and the edges of the overlay.\n // Note that these values are with respect to the visual viewport (aka 0,0 is the top left of the viewport)\n let boundaryStartEdge = boundaryDimensions.scroll[AXIS[axis]] + padding;\n let boundaryEndEdge = boundarySize + boundaryDimensions.scroll[AXIS[axis]] - padding;\n let startEdgeOffset = offset - containerScroll + containerOffsetWithBoundary[axis] - boundaryDimensions[AXIS[axis]];\n let endEdgeOffset = offset - containerScroll + size + containerOffsetWithBoundary[axis] - boundaryDimensions[AXIS[axis]];\n\n // If any of the overlay edges falls outside of the boundary, shift the overlay the required amount to align one of the overlay's\n // edges with the closest boundary edge.\n if (startEdgeOffset < boundaryStartEdge) {\n return boundaryStartEdge - startEdgeOffset;\n } else if (endEdgeOffset > boundaryEndEdge) {\n return Math.max(boundaryEndEdge - endEdgeOffset, boundaryStartEdge - startEdgeOffset);\n } else {\n return 0;\n }\n}\n\nfunction getMargins(node: Element): Position {\n let style = window.getComputedStyle(node);\n return {\n top: parseInt(style.marginTop, 10) || 0,\n bottom: parseInt(style.marginBottom, 10) || 0,\n left: parseInt(style.marginLeft, 10) || 0,\n right: parseInt(style.marginRight, 10) || 0\n };\n}\n\nfunction parsePlacement(input: Placement): ParsedPlacement {\n if (PARSED_PLACEMENT_CACHE[input]) {\n return PARSED_PLACEMENT_CACHE[input];\n }\n\n let [placement, crossPlacement] = input.split(' ');\n let axis: Axis = AXIS[placement] || 'right';\n let crossAxis: Axis = CROSS_AXIS[axis];\n\n if (!AXIS[crossPlacement]) {\n crossPlacement = 'center';\n }\n\n let size = AXIS_SIZE[axis];\n let crossSize = AXIS_SIZE[crossAxis];\n PARSED_PLACEMENT_CACHE[input] = {placement, crossPlacement, axis, crossAxis, size, crossSize};\n return PARSED_PLACEMENT_CACHE[input];\n}\n\nfunction computePosition(\n childOffset: Offset,\n boundaryDimensions: Dimensions,\n overlaySize: Offset,\n placementInfo: ParsedPlacement,\n offset: number,\n crossOffset: number,\n containerOffsetWithBoundary: Offset,\n isContainerPositioned: boolean,\n arrowSize: number,\n arrowBoundaryOffset: number\n) {\n let {placement, crossPlacement, axis, crossAxis, size, crossSize} = placementInfo;\n let position: Position = {};\n\n // button position\n position[crossAxis] = childOffset[crossAxis] ?? 0;\n if (crossPlacement === 'center') {\n // + (button size / 2) - (overlay size / 2)\n // at this point the overlay center should match the button center\n position[crossAxis]! += ((childOffset[crossSize] ?? 0) - (overlaySize[crossSize] ?? 0)) / 2;\n } else if (crossPlacement !== crossAxis) {\n // + (button size) - (overlay size)\n // at this point the overlay bottom should match the button bottom\n position[crossAxis]! += (childOffset[crossSize] ?? 0) - (overlaySize[crossSize] ?? 0);\n }/* else {\n the overlay top should match the button top\n } */\n\n position[crossAxis]! += crossOffset;\n\n // overlay top overlapping arrow with button bottom\n const minPosition = childOffset[crossAxis] - overlaySize[crossSize] + arrowSize + arrowBoundaryOffset;\n // overlay bottom overlapping arrow with button top\n const maxPosition = childOffset[crossAxis] + childOffset[crossSize] - arrowSize - arrowBoundaryOffset;\n position[crossAxis] = clamp(position[crossAxis]!, minPosition, maxPosition);\n\n // Floor these so the position isn't placed on a partial pixel, only whole pixels. Shouldn't matter if it was floored or ceiled, so chose one.\n if (placement === axis) {\n // If the container is positioned (non-static), then we use the container's actual\n // height, as `bottom` will be relative to this height. But if the container is static,\n // then it can only be the `document.body`, and `bottom` will be relative to _its_\n // container, which should be as large as boundaryDimensions.\n const containerHeight = (isContainerPositioned ? containerOffsetWithBoundary[size] : boundaryDimensions[TOTAL_SIZE[size]]);\n position[FLIPPED_DIRECTION[axis]] = Math.floor(containerHeight - childOffset[axis] + offset);\n } else {\n position[axis] = Math.floor(childOffset[axis] + childOffset[size] + offset);\n }\n return position;\n}\n\nfunction getMaxHeight(\n position: Position,\n boundaryDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n isContainerPositioned: boolean,\n margins: Position,\n padding: number,\n overlayHeight: number,\n heightGrowthDirection: HeightGrowthDirection\n) {\n const containerHeight = (isContainerPositioned ? containerOffsetWithBoundary.height : boundaryDimensions[TOTAL_SIZE.height]);\n // For cases where position is set via \"bottom\" instead of \"top\", we need to calculate the true overlay top with respect to the boundary. Reverse calculate this with the same method\n // used in computePosition.\n let overlayTop = position.top != null ? containerOffsetWithBoundary.top + position.top : containerOffsetWithBoundary.top + (containerHeight - (position.bottom ?? 0) - overlayHeight);\n let maxHeight = heightGrowthDirection !== 'top' ?\n // We want the distance between the top of the overlay to the bottom of the boundary\n Math.max(0,\n (boundaryDimensions.height + boundaryDimensions.top + (boundaryDimensions.scroll.top ?? 0)) // this is the bottom of the boundary\n - overlayTop // this is the top of the overlay\n - ((margins.top ?? 0) + (margins.bottom ?? 0) + padding) // save additional space for margin and padding\n )\n // We want the distance between the bottom of the overlay to the top of the boundary\n : Math.max(0,\n (overlayTop + overlayHeight) // this is the bottom of the overlay\n - (boundaryDimensions.top + (boundaryDimensions.scroll.top ?? 0)) // this is the top of the boundary\n - ((margins.top ?? 0) + (margins.bottom ?? 0) + padding) // save additional space for margin and padding\n );\n return Math.min(boundaryDimensions.height - (padding * 2), maxHeight);\n}\n\nfunction getAvailableSpace(\n boundaryDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n childOffset: Offset,\n margins: Position,\n padding: number,\n placementInfo: ParsedPlacement\n) {\n let {placement, axis, size} = placementInfo;\n if (placement === axis) {\n return Math.max(0, childOffset[axis] - boundaryDimensions[axis] - (boundaryDimensions.scroll[axis] ?? 0) + containerOffsetWithBoundary[axis] - (margins[axis] ?? 0) - margins[FLIPPED_DIRECTION[axis]] - padding);\n }\n\n return Math.max(0, boundaryDimensions[size] + boundaryDimensions[axis] + boundaryDimensions.scroll[axis] - containerOffsetWithBoundary[axis] - childOffset[axis] - childOffset[size] - (margins[axis] ?? 0) - margins[FLIPPED_DIRECTION[axis]] - padding);\n}\n\nexport function calculatePositionInternal(\n placementInput: Placement,\n childOffset: Offset,\n overlaySize: Offset,\n scrollSize: Offset,\n margins: Position,\n padding: number,\n flip: boolean,\n boundaryDimensions: Dimensions,\n containerDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n offset: number,\n crossOffset: number,\n isContainerPositioned: boolean,\n userSetMaxHeight: number | undefined,\n arrowSize: number,\n arrowBoundaryOffset: number\n): PositionResult {\n let placementInfo = parsePlacement(placementInput);\n let {size, crossAxis, crossSize, placement, crossPlacement} = placementInfo;\n let position = computePosition(childOffset, boundaryDimensions, overlaySize, placementInfo, offset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);\n let normalizedOffset = offset;\n let space = getAvailableSpace(\n boundaryDimensions,\n containerOffsetWithBoundary,\n childOffset,\n margins,\n padding + offset,\n placementInfo\n );\n\n // Check if the scroll size of the overlay is greater than the available space to determine if we need to flip\n if (flip && scrollSize[size] > space) {\n let flippedPlacementInfo = parsePlacement(`${FLIPPED_DIRECTION[placement]} ${crossPlacement}` as Placement);\n let flippedPosition = computePosition(childOffset, boundaryDimensions, overlaySize, flippedPlacementInfo, offset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);\n let flippedSpace = getAvailableSpace(\n boundaryDimensions,\n containerOffsetWithBoundary,\n childOffset,\n margins,\n padding + offset,\n flippedPlacementInfo\n );\n\n // If the available space for the flipped position is greater than the original available space, flip.\n if (flippedSpace > space) {\n placementInfo = flippedPlacementInfo;\n position = flippedPosition;\n normalizedOffset = offset;\n }\n }\n\n // Determine the direction the height of the overlay can grow so that we can choose how to calculate the max height\n let heightGrowthDirection: HeightGrowthDirection = 'bottom';\n if (placementInfo.axis === 'top') {\n if (placementInfo.placement === 'top') {\n heightGrowthDirection = 'top';\n } else if (placementInfo.placement === 'bottom') {\n heightGrowthDirection = 'bottom';\n }\n } else if (placementInfo.crossAxis === 'top') {\n if (placementInfo.crossPlacement === 'top') {\n heightGrowthDirection = 'bottom';\n } else if (placementInfo.crossPlacement === 'bottom') {\n heightGrowthDirection = 'top';\n }\n }\n\n let delta = getDelta(crossAxis, position[crossAxis]!, overlaySize[crossSize], boundaryDimensions, containerDimensions, padding, containerOffsetWithBoundary);\n position[crossAxis]! += delta;\n\n let maxHeight = getMaxHeight(\n position,\n boundaryDimensions,\n containerOffsetWithBoundary,\n isContainerPositioned,\n margins,\n padding,\n overlaySize.height,\n heightGrowthDirection\n );\n\n if (userSetMaxHeight && userSetMaxHeight < maxHeight) {\n maxHeight = userSetMaxHeight;\n }\n\n overlaySize.height = Math.min(overlaySize.height, maxHeight);\n\n position = computePosition(childOffset, boundaryDimensions, overlaySize, placementInfo, normalizedOffset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);\n delta = getDelta(crossAxis, position[crossAxis]!, overlaySize[crossSize], boundaryDimensions, containerDimensions, padding, containerOffsetWithBoundary);\n position[crossAxis]! += delta;\n\n let arrowPosition: Position = {};\n\n // All values are transformed so that 0 is at the top/left of the overlay depending on the orientation\n // Prefer the arrow being in the center of the trigger/overlay anchor element\n // childOffset[crossAxis] + .5 * childOffset[crossSize] = absolute position with respect to the trigger's coordinate system that would place the arrow in the center of the trigger\n // position[crossAxis] - margins[AXIS[crossAxis]] = value use to transform the position to a value with respect to the overlay's coordinate system. A child element's (aka arrow) position absolute's \"0\"\n // is positioned after the margin of its parent (aka overlay) so we need to subtract it to get the proper coordinate transform\n let preferredArrowPosition = childOffset[crossAxis] + .5 * childOffset[crossSize] - position[crossAxis]! - margins[AXIS[crossAxis]];\n\n // Min/Max position limits for the arrow with respect to the overlay\n const arrowMinPosition = arrowSize / 2 + arrowBoundaryOffset;\n // overlaySize[crossSize] - margins = true size of the overlay\n const overlayMargin = AXIS[crossAxis] === 'left' ? (margins.left ?? 0) + (margins.right ?? 0) : (margins.top ?? 0) + (margins.bottom ?? 0);\n const arrowMaxPosition = overlaySize[crossSize] - overlayMargin - (arrowSize / 2) - arrowBoundaryOffset;\n\n // Min/Max position limits for the arrow with respect to the trigger/overlay anchor element\n // Same margin accomodation done here as well as for the preferredArrowPosition\n const arrowOverlappingChildMinEdge = childOffset[crossAxis] + (arrowSize / 2) - (position[crossAxis] + margins[AXIS[crossAxis]]);\n const arrowOverlappingChildMaxEdge = childOffset[crossAxis] + childOffset[crossSize] - (arrowSize / 2) - (position[crossAxis] + margins[AXIS[crossAxis]]);\n\n // Clamp the arrow positioning so that it always is within the bounds of the anchor and the overlay\n const arrowPositionOverlappingChild = clamp(preferredArrowPosition, arrowOverlappingChildMinEdge, arrowOverlappingChildMaxEdge);\n arrowPosition[crossAxis] = clamp(arrowPositionOverlappingChild, arrowMinPosition, arrowMaxPosition);\n\n return {\n position,\n maxHeight: maxHeight,\n arrowOffsetLeft: arrowPosition.left,\n arrowOffsetTop: arrowPosition.top,\n placement: placementInfo.placement\n };\n}\n\n/**\n * Determines where to place the overlay with regards to the target and the position of an optional indicator.\n */\nexport function calculatePosition(opts: PositionOpts): PositionResult {\n let {\n placement,\n targetNode,\n overlayNode,\n scrollNode,\n padding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n maxHeight,\n arrowSize = 0,\n arrowBoundaryOffset = 0\n } = opts;\n\n let container = overlayNode instanceof HTMLElement ? getContainingBlock(overlayNode) : document.documentElement;\n let isViewportContainer = container === document.documentElement;\n const containerPositionStyle = window.getComputedStyle(container).position;\n let isContainerPositioned = !!containerPositionStyle && containerPositionStyle !== 'static';\n let childOffset: Offset = isViewportContainer ? getOffset(targetNode) : getPosition(targetNode, container);\n\n if (!isViewportContainer) {\n let {marginTop, marginLeft} = window.getComputedStyle(targetNode);\n childOffset.top += parseInt(marginTop, 10) || 0;\n childOffset.left += parseInt(marginLeft, 10) || 0;\n }\n\n let overlaySize: Offset = getOffset(overlayNode);\n let margins = getMargins(overlayNode);\n overlaySize.width += (margins.left ?? 0) + (margins.right ?? 0);\n overlaySize.height += (margins.top ?? 0) + (margins.bottom ?? 0);\n\n let scrollSize = getScroll(scrollNode);\n let boundaryDimensions = getContainerDimensions(boundaryElement);\n let containerDimensions = getContainerDimensions(container);\n // If the container is the HTML element wrapping the body element, the retrieved scrollTop/scrollLeft will be equal to the\n // body element's scroll. Set the container's scroll values to 0 since the overlay's edge position value in getDelta don't then need to be further offset\n // by the container scroll since they are essentially the same containing element and thus in the same coordinate system\n let containerOffsetWithBoundary: Offset = boundaryElement.tagName === 'BODY' ? getOffset(container) : getPosition(container, boundaryElement);\n if (container.tagName === 'HTML' && boundaryElement.tagName === 'BODY') {\n containerDimensions.scroll.top = 0;\n containerDimensions.scroll.left = 0;\n }\n\n return calculatePositionInternal(\n placement,\n childOffset,\n overlaySize,\n scrollSize,\n margins,\n padding,\n shouldFlip,\n boundaryDimensions,\n containerDimensions,\n containerOffsetWithBoundary,\n offset,\n crossOffset,\n isContainerPositioned,\n maxHeight,\n arrowSize,\n arrowBoundaryOffset\n );\n}\n\nfunction getOffset(node: Element): Offset {\n let {top, left, width, height} = node.getBoundingClientRect();\n let {scrollTop, scrollLeft, clientTop, clientLeft} = document.documentElement;\n return {\n top: top + scrollTop - clientTop,\n left: left + scrollLeft - clientLeft,\n width,\n height\n };\n}\n\nfunction getPosition(node: Element, parent: Element): Offset {\n let style = window.getComputedStyle(node);\n let offset: Offset;\n if (style.position === 'fixed') {\n let {top, left, width, height} = node.getBoundingClientRect();\n offset = {top, left, width, height};\n } else {\n offset = getOffset(node);\n let parentOffset = getOffset(parent);\n let parentStyle = window.getComputedStyle(parent);\n parentOffset.top += (parseInt(parentStyle.borderTopWidth, 10) || 0) - parent.scrollTop;\n parentOffset.left += (parseInt(parentStyle.borderLeftWidth, 10) || 0) - parent.scrollLeft;\n offset.top -= parentOffset.top;\n offset.left -= parentOffset.left;\n }\n\n offset.top -= parseInt(style.marginTop, 10) || 0;\n offset.left -= parseInt(style.marginLeft, 10) || 0;\n return offset;\n}\n\n// Returns the containing block of an element, which is the element that\n// this element will be positioned relative to.\n// https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block\nfunction getContainingBlock(node: HTMLElement): Element {\n // The offsetParent of an element in most cases equals the containing block.\n // https://w3c.github.io/csswg-drafts/cssom-view/#dom-htmlelement-offsetparent\n let offsetParent = node.offsetParent;\n\n // The offsetParent algorithm terminates at the document body,\n // even if the body is not a containing block. Double check that\n // and use the documentElement if so.\n if (\n offsetParent &&\n offsetParent === document.body &&\n window.getComputedStyle(offsetParent).position === 'static' &&\n !isContainingBlock(offsetParent)\n ) {\n offsetParent = document.documentElement;\n }\n\n // TODO(later): handle table elements?\n\n // The offsetParent can be null if the element has position: fixed, or a few other cases.\n // We have to walk up the tree manually in this case because fixed positioned elements\n // are still positioned relative to their containing block, which is not always the viewport.\n if (offsetParent == null) {\n offsetParent = node.parentElement;\n while (offsetParent && !isContainingBlock(offsetParent)) {\n offsetParent = offsetParent.parentElement;\n }\n }\n\n // Fall back to the viewport.\n return offsetParent || document.documentElement;\n}\n\n// https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\nfunction isContainingBlock(node: Element): boolean {\n let style = window.getComputedStyle(node);\n return (\n style.transform !== 'none' ||\n /transform|perspective/.test(style.willChange) ||\n style.filter !== 'none' ||\n style.contain === 'paint' ||\n ('backdropFilter' in style && style.backdropFilter !== 'none') ||\n ('WebkitBackdropFilter' in style && style.WebkitBackdropFilter !== 'none')\n );\n}\n"],"names":[],"version":3,"file":"calculatePosition.main.js.map"} +\ No newline at end of file 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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {Axis, Placement, PlacementAxis, SizeAxis} from '@react-types/overlays';\nimport {clamp, isWebKit} from '@react-aria/utils';\n\ninterface Position {\n top?: number,\n left?: number,\n bottom?: number,\n right?: number\n}\n\ninterface Dimensions {\n width: number,\n height: number,\n totalWidth: number,\n totalHeight: number,\n top: number,\n left: number,\n scroll: Position\n}\n\ninterface ParsedPlacement {\n placement: PlacementAxis,\n crossPlacement: PlacementAxis,\n axis: Axis,\n crossAxis: Axis,\n size: SizeAxis,\n crossSize: SizeAxis\n}\n\ninterface Offset {\n top: number,\n left: number,\n width: number,\n height: number\n}\n\ninterface PositionOpts {\n arrowSize: number,\n placement: Placement,\n targetNode: Element,\n overlayNode: Element,\n scrollNode: Element,\n padding: number,\n shouldFlip: boolean,\n boundaryElement: Element,\n offset: number,\n crossOffset: number,\n maxHeight?: number,\n arrowBoundaryOffset?: number\n}\n\ntype HeightGrowthDirection = 'top' | 'bottom';\n\nexport interface PositionResult {\n position: Position,\n arrowOffsetLeft?: number,\n arrowOffsetTop?: number,\n maxHeight: number,\n placement: PlacementAxis\n}\n\nconst AXIS = {\n top: 'top',\n bottom: 'top',\n left: 'left',\n right: 'left'\n};\n\nconst FLIPPED_DIRECTION = {\n top: 'bottom',\n bottom: 'top',\n left: 'right',\n right: 'left'\n};\n\nconst CROSS_AXIS = {\n top: 'left',\n left: 'top'\n};\n\nconst AXIS_SIZE = {\n top: 'height',\n left: 'width'\n};\n\nconst TOTAL_SIZE = {\n width: 'totalWidth',\n height: 'totalHeight'\n};\n\nconst PARSED_PLACEMENT_CACHE = {};\n\nlet getWindow = (targetNode?: Element | null): Window => {\n return targetNode?.ownerDocument.defaultView || window;\n};\n\nlet getVisualViewport = (actualWindow: Window): VisualViewport | null => {\n return actualWindow.visualViewport || null;\n};\n\n\nfunction getDocumentElement(node: Element): Element {\n return node.ownerDocument.documentElement || document.documentElement;\n}\n\nfunction getContainerDimensions(containerNode: Element): Dimensions {\n const visualViewport = getVisualViewport(getWindow(containerNode));\n\n let width = 0, height = 0, totalWidth = 0, totalHeight = 0, top = 0, left = 0;\n let scroll: Position = {};\n let isPinchZoomedIn = (visualViewport?.scale ?? 1) > 1;\n\n\n if (containerNode.tagName === 'BODY') {\n let documentElement = getDocumentElement(containerNode);\n totalWidth = documentElement.clientWidth;\n totalHeight = documentElement.clientHeight;\n width = visualViewport?.width ?? totalWidth;\n height = visualViewport?.height ?? totalHeight;\n scroll.top = documentElement.scrollTop || containerNode.scrollTop;\n scroll.left = documentElement.scrollLeft || containerNode.scrollLeft;\n\n // The goal of the below is to get a top/left value that represents the top/left of the visual viewport with\n // respect to the layout viewport origin. This combined with the scrollTop/scrollLeft will allow us to calculate\n // coordinates/values with respect to the visual viewport or with respect to the layout viewport.\n if (visualViewport) {\n top = visualViewport.offsetTop;\n left = visualViewport.offsetLeft;\n }\n } else {\n ({width, height, top, left} = getOffset(containerNode));\n scroll.top = containerNode.scrollTop;\n scroll.left = containerNode.scrollLeft;\n totalWidth = width;\n totalHeight = height;\n }\n\n if (isWebKit() && (containerNode.tagName === 'BODY' || containerNode.tagName === 'HTML') && isPinchZoomedIn) {\n // Safari will report a non-zero scrollTop/Left for the non-scrolling body/HTML element when pinch zoomed in unlike other browsers.\n // Set to zero for parity calculations so we get consistent positioning of overlays across all browsers.\n // Also switch to visualViewport.pageTop/pageLeft so that we still accomodate for scroll positioning for body/HTML elements that are actually scrollable\n // before pinch zoom happens\n scroll.top = 0;\n scroll.left = 0;\n top = visualViewport?.pageTop ?? 0;\n left = visualViewport?.pageLeft ?? 0;\n }\n\n return {width, height, totalWidth, totalHeight, scroll, top, left};\n}\n\nfunction getScroll(node: Element): Offset {\n return {\n top: node.scrollTop,\n left: node.scrollLeft,\n width: node.scrollWidth,\n height: node.scrollHeight\n };\n}\n\n// Determines the amount of space required when moving the overlay to ensure it remains in the boundary\nfunction getDelta(\n axis: Axis,\n offset: number,\n size: number,\n // The dimensions of the boundary element that the popover is\n // positioned within (most of the time this is the ).\n boundaryDimensions: Dimensions,\n // The dimensions of the containing block element that the popover is\n // positioned relative to (e.g. parent with position: relative).\n // Usually this is the same as the boundary element, but if the popover\n // is portaled somewhere other than the body and has an ancestor with\n // position: relative/absolute, it will be different.\n containerDimensions: Dimensions,\n padding: number,\n containerOffsetWithBoundary: Offset\n) {\n let containerScroll = containerDimensions.scroll[axis] ?? 0;\n // The height/width of the boundary. Matches the axis along which we are adjusting the overlay position\n let boundarySize = boundaryDimensions[AXIS_SIZE[axis]];\n // Calculate the edges of the boundary (accomodating for the boundary padding) and the edges of the overlay.\n // Note that these values are with respect to the visual viewport (aka 0,0 is the top left of the viewport)\n let boundaryStartEdge = boundaryDimensions.scroll[AXIS[axis]] + padding;\n let boundaryEndEdge = boundarySize + boundaryDimensions.scroll[AXIS[axis]] - padding;\n let startEdgeOffset = offset - containerScroll + containerOffsetWithBoundary[axis] - boundaryDimensions[AXIS[axis]];\n let endEdgeOffset = offset - containerScroll + size + containerOffsetWithBoundary[axis] - boundaryDimensions[AXIS[axis]];\n\n // If any of the overlay edges falls outside of the boundary, shift the overlay the required amount to align one of the overlay's\n // edges with the closest boundary edge.\n if (startEdgeOffset < boundaryStartEdge) {\n return boundaryStartEdge - startEdgeOffset;\n } else if (endEdgeOffset > boundaryEndEdge) {\n return Math.max(boundaryEndEdge - endEdgeOffset, boundaryStartEdge - startEdgeOffset);\n } else {\n return 0;\n }\n}\n\nfunction getMargins(node: Element): Position {\n const actualWindow = getWindow(node);\n let style = actualWindow.getComputedStyle(node);\n return {\n top: parseInt(style.marginTop, 10) || 0,\n bottom: parseInt(style.marginBottom, 10) || 0,\n left: parseInt(style.marginLeft, 10) || 0,\n right: parseInt(style.marginRight, 10) || 0\n };\n}\n\nfunction parsePlacement(input: Placement): ParsedPlacement {\n if (PARSED_PLACEMENT_CACHE[input]) {\n return PARSED_PLACEMENT_CACHE[input];\n }\n\n let [placement, crossPlacement] = input.split(' ');\n let axis: Axis = AXIS[placement] || 'right';\n let crossAxis: Axis = CROSS_AXIS[axis];\n\n if (!AXIS[crossPlacement]) {\n crossPlacement = 'center';\n }\n\n let size = AXIS_SIZE[axis];\n let crossSize = AXIS_SIZE[crossAxis];\n PARSED_PLACEMENT_CACHE[input] = {placement, crossPlacement, axis, crossAxis, size, crossSize};\n return PARSED_PLACEMENT_CACHE[input];\n}\n\nfunction computePosition(\n childOffset: Offset,\n boundaryDimensions: Dimensions,\n overlaySize: Offset,\n placementInfo: ParsedPlacement,\n offset: number,\n crossOffset: number,\n containerOffsetWithBoundary: Offset,\n isContainerPositioned: boolean,\n arrowSize: number,\n arrowBoundaryOffset: number\n) {\n let {placement, crossPlacement, axis, crossAxis, size, crossSize} = placementInfo;\n let position: Position = {};\n\n // button position\n position[crossAxis] = childOffset[crossAxis] ?? 0;\n if (crossPlacement === 'center') {\n // + (button size / 2) - (overlay size / 2)\n // at this point the overlay center should match the button center\n position[crossAxis]! += ((childOffset[crossSize] ?? 0) - (overlaySize[crossSize] ?? 0)) / 2;\n } else if (crossPlacement !== crossAxis) {\n // + (button size) - (overlay size)\n // at this point the overlay bottom should match the button bottom\n position[crossAxis]! += (childOffset[crossSize] ?? 0) - (overlaySize[crossSize] ?? 0);\n }/* else {\n the overlay top should match the button top\n } */\n\n position[crossAxis]! += crossOffset;\n\n // overlay top overlapping arrow with button bottom\n const minPosition = childOffset[crossAxis] - overlaySize[crossSize] + arrowSize + arrowBoundaryOffset;\n // overlay bottom overlapping arrow with button top\n const maxPosition = childOffset[crossAxis] + childOffset[crossSize] - arrowSize - arrowBoundaryOffset;\n position[crossAxis] = clamp(position[crossAxis]!, minPosition, maxPosition);\n\n // Floor these so the position isn't placed on a partial pixel, only whole pixels. Shouldn't matter if it was floored or ceiled, so chose one.\n if (placement === axis) {\n // If the container is positioned (non-static), then we use the container's actual\n // height, as `bottom` will be relative to this height. But if the container is static,\n // then it can only be the `document.body`, and `bottom` will be relative to _its_\n // container, which should be as large as boundaryDimensions.\n const containerHeight = (isContainerPositioned ? containerOffsetWithBoundary[size] : boundaryDimensions[TOTAL_SIZE[size]]);\n position[FLIPPED_DIRECTION[axis]] = Math.floor(containerHeight - childOffset[axis] + offset);\n } else {\n position[axis] = Math.floor(childOffset[axis] + childOffset[size] + offset);\n }\n return position;\n}\n\nfunction getMaxHeight(\n position: Position,\n boundaryDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n isContainerPositioned: boolean,\n margins: Position,\n padding: number,\n overlayHeight: number,\n heightGrowthDirection: HeightGrowthDirection\n) {\n const containerHeight = (isContainerPositioned ? containerOffsetWithBoundary.height : boundaryDimensions[TOTAL_SIZE.height]);\n // For cases where position is set via \"bottom\" instead of \"top\", we need to calculate the true overlay top with respect to the boundary. Reverse calculate this with the same method\n // used in computePosition.\n let overlayTop = position.top != null ? containerOffsetWithBoundary.top + position.top : containerOffsetWithBoundary.top + (containerHeight - (position.bottom ?? 0) - overlayHeight);\n let maxHeight = heightGrowthDirection !== 'top' ?\n // We want the distance between the top of the overlay to the bottom of the boundary\n Math.max(0,\n (boundaryDimensions.height + boundaryDimensions.top + (boundaryDimensions.scroll.top ?? 0)) // this is the bottom of the boundary\n - overlayTop // this is the top of the overlay\n - ((margins.top ?? 0) + (margins.bottom ?? 0) + padding) // save additional space for margin and padding\n )\n // We want the distance between the bottom of the overlay to the top of the boundary\n : Math.max(0,\n (overlayTop + overlayHeight) // this is the bottom of the overlay\n - (boundaryDimensions.top + (boundaryDimensions.scroll.top ?? 0)) // this is the top of the boundary\n - ((margins.top ?? 0) + (margins.bottom ?? 0) + padding) // save additional space for margin and padding\n );\n return Math.min(boundaryDimensions.height - (padding * 2), maxHeight);\n}\n\nfunction getAvailableSpace(\n boundaryDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n childOffset: Offset,\n margins: Position,\n padding: number,\n placementInfo: ParsedPlacement\n) {\n let {placement, axis, size} = placementInfo;\n if (placement === axis) {\n return Math.max(0, childOffset[axis] - boundaryDimensions[axis] - (boundaryDimensions.scroll[axis] ?? 0) + containerOffsetWithBoundary[axis] - (margins[axis] ?? 0) - margins[FLIPPED_DIRECTION[axis]] - padding);\n }\n\n return Math.max(0, boundaryDimensions[size] + boundaryDimensions[axis] + boundaryDimensions.scroll[axis] - containerOffsetWithBoundary[axis] - childOffset[axis] - childOffset[size] - (margins[axis] ?? 0) - margins[FLIPPED_DIRECTION[axis]] - padding);\n}\n\nexport function calculatePositionInternal(\n placementInput: Placement,\n childOffset: Offset,\n overlaySize: Offset,\n scrollSize: Offset,\n margins: Position,\n padding: number,\n flip: boolean,\n boundaryDimensions: Dimensions,\n containerDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n offset: number,\n crossOffset: number,\n isContainerPositioned: boolean,\n userSetMaxHeight: number | undefined,\n arrowSize: number,\n arrowBoundaryOffset: number\n): PositionResult {\n let placementInfo = parsePlacement(placementInput);\n let {size, crossAxis, crossSize, placement, crossPlacement} = placementInfo;\n let position = computePosition(childOffset, boundaryDimensions, overlaySize, placementInfo, offset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);\n let normalizedOffset = offset;\n let space = getAvailableSpace(\n boundaryDimensions,\n containerOffsetWithBoundary,\n childOffset,\n margins,\n padding + offset,\n placementInfo\n );\n\n // Check if the scroll size of the overlay is greater than the available space to determine if we need to flip\n if (flip && scrollSize[size] > space) {\n let flippedPlacementInfo = parsePlacement(`${FLIPPED_DIRECTION[placement]} ${crossPlacement}` as Placement);\n let flippedPosition = computePosition(childOffset, boundaryDimensions, overlaySize, flippedPlacementInfo, offset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);\n let flippedSpace = getAvailableSpace(\n boundaryDimensions,\n containerOffsetWithBoundary,\n childOffset,\n margins,\n padding + offset,\n flippedPlacementInfo\n );\n\n // If the available space for the flipped position is greater than the original available space, flip.\n if (flippedSpace > space) {\n placementInfo = flippedPlacementInfo;\n position = flippedPosition;\n normalizedOffset = offset;\n }\n }\n\n // Determine the direction the height of the overlay can grow so that we can choose how to calculate the max height\n let heightGrowthDirection: HeightGrowthDirection = 'bottom';\n if (placementInfo.axis === 'top') {\n if (placementInfo.placement === 'top') {\n heightGrowthDirection = 'top';\n } else if (placementInfo.placement === 'bottom') {\n heightGrowthDirection = 'bottom';\n }\n } else if (placementInfo.crossAxis === 'top') {\n if (placementInfo.crossPlacement === 'top') {\n heightGrowthDirection = 'bottom';\n } else if (placementInfo.crossPlacement === 'bottom') {\n heightGrowthDirection = 'top';\n }\n }\n\n let delta = getDelta(crossAxis, position[crossAxis]!, overlaySize[crossSize], boundaryDimensions, containerDimensions, padding, containerOffsetWithBoundary);\n position[crossAxis]! += delta;\n\n let maxHeight = getMaxHeight(\n position,\n boundaryDimensions,\n containerOffsetWithBoundary,\n isContainerPositioned,\n margins,\n padding,\n overlaySize.height,\n heightGrowthDirection\n );\n\n if (userSetMaxHeight && userSetMaxHeight < maxHeight) {\n maxHeight = userSetMaxHeight;\n }\n\n overlaySize.height = Math.min(overlaySize.height, maxHeight);\n\n position = computePosition(childOffset, boundaryDimensions, overlaySize, placementInfo, normalizedOffset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);\n delta = getDelta(crossAxis, position[crossAxis]!, overlaySize[crossSize], boundaryDimensions, containerDimensions, padding, containerOffsetWithBoundary);\n position[crossAxis]! += delta;\n\n let arrowPosition: Position = {};\n\n // All values are transformed so that 0 is at the top/left of the overlay depending on the orientation\n // Prefer the arrow being in the center of the trigger/overlay anchor element\n // childOffset[crossAxis] + .5 * childOffset[crossSize] = absolute position with respect to the trigger's coordinate system that would place the arrow in the center of the trigger\n // position[crossAxis] - margins[AXIS[crossAxis]] = value use to transform the position to a value with respect to the overlay's coordinate system. A child element's (aka arrow) position absolute's \"0\"\n // is positioned after the margin of its parent (aka overlay) so we need to subtract it to get the proper coordinate transform\n let preferredArrowPosition = childOffset[crossAxis] + .5 * childOffset[crossSize] - position[crossAxis]! - margins[AXIS[crossAxis]];\n\n // Min/Max position limits for the arrow with respect to the overlay\n const arrowMinPosition = arrowSize / 2 + arrowBoundaryOffset;\n // overlaySize[crossSize] - margins = true size of the overlay\n const overlayMargin = AXIS[crossAxis] === 'left' ? (margins.left ?? 0) + (margins.right ?? 0) : (margins.top ?? 0) + (margins.bottom ?? 0);\n const arrowMaxPosition = overlaySize[crossSize] - overlayMargin - (arrowSize / 2) - arrowBoundaryOffset;\n\n // Min/Max position limits for the arrow with respect to the trigger/overlay anchor element\n // Same margin accomodation done here as well as for the preferredArrowPosition\n const arrowOverlappingChildMinEdge = childOffset[crossAxis] + (arrowSize / 2) - (position[crossAxis] + margins[AXIS[crossAxis]]);\n const arrowOverlappingChildMaxEdge = childOffset[crossAxis] + childOffset[crossSize] - (arrowSize / 2) - (position[crossAxis] + margins[AXIS[crossAxis]]);\n\n // Clamp the arrow positioning so that it always is within the bounds of the anchor and the overlay\n const arrowPositionOverlappingChild = clamp(preferredArrowPosition, arrowOverlappingChildMinEdge, arrowOverlappingChildMaxEdge);\n arrowPosition[crossAxis] = clamp(arrowPositionOverlappingChild, arrowMinPosition, arrowMaxPosition);\n\n return {\n position,\n maxHeight: maxHeight,\n arrowOffsetLeft: arrowPosition.left,\n arrowOffsetTop: arrowPosition.top,\n placement: placementInfo.placement\n };\n}\n\n/**\n * Determines where to place the overlay with regards to the target and the position of an optional indicator.\n */\nexport function calculatePosition(opts: PositionOpts): PositionResult {\n let {\n placement,\n targetNode,\n overlayNode,\n scrollNode,\n padding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n maxHeight,\n arrowSize = 0,\n arrowBoundaryOffset = 0\n } = opts;\n const actualWindow = getWindow(targetNode);\n\n let container = overlayNode instanceof HTMLElement ? getContainingBlock(overlayNode) : document.documentElement;\n let isViewportContainer = container === document.documentElement;\n const containerPositionStyle = actualWindow.getComputedStyle(container).position;\n let isContainerPositioned = !!containerPositionStyle && containerPositionStyle !== 'static';\n let childOffset: Offset = isViewportContainer ? getOffset(targetNode) : getPosition(targetNode, container);\n\n if (!isViewportContainer) {\n let {marginTop, marginLeft} = actualWindow.getComputedStyle(targetNode);\n childOffset.top += parseInt(marginTop, 10) || 0;\n childOffset.left += parseInt(marginLeft, 10) || 0;\n }\n\n let overlaySize: Offset = getOffset(overlayNode);\n let margins = getMargins(overlayNode);\n overlaySize.width += (margins.left ?? 0) + (margins.right ?? 0);\n overlaySize.height += (margins.top ?? 0) + (margins.bottom ?? 0);\n\n let scrollSize = getScroll(scrollNode);\n let boundaryDimensions = getContainerDimensions(boundaryElement);\n let containerDimensions = getContainerDimensions(container);\n // If the container is the HTML element wrapping the body element, the retrieved scrollTop/scrollLeft will be equal to the\n // body element's scroll. Set the container's scroll values to 0 since the overlay's edge position value in getDelta don't then need to be further offset\n // by the container scroll since they are essentially the same containing element and thus in the same coordinate system\n let containerOffsetWithBoundary: Offset = boundaryElement.tagName === 'BODY' ? getOffset(container) : getPosition(container, boundaryElement);\n if (container.tagName === 'HTML' && boundaryElement.tagName === 'BODY') {\n containerDimensions.scroll.top = 0;\n containerDimensions.scroll.left = 0;\n }\n\n return calculatePositionInternal(\n placement,\n childOffset,\n overlaySize,\n scrollSize,\n margins,\n padding,\n shouldFlip,\n boundaryDimensions,\n containerDimensions,\n containerOffsetWithBoundary,\n offset,\n crossOffset,\n isContainerPositioned,\n maxHeight,\n arrowSize,\n arrowBoundaryOffset\n );\n}\n\nfunction getOffset(node: Element): Offset {\n let {top, left, width, height} = node.getBoundingClientRect();\n let {scrollTop, scrollLeft, clientTop, clientLeft} = getDocumentElement(node);\n return {\n top: top + scrollTop - clientTop,\n left: left + scrollLeft - clientLeft,\n width,\n height\n };\n}\n\nfunction getPosition(node: Element, parent: Element): Offset {\n const actualWindow = getWindow(node);\n\n let style = actualWindow.getComputedStyle(node);\n let offset: Offset;\n if (style.position === 'fixed') {\n let {top, left, width, height} = node.getBoundingClientRect();\n offset = {top, left, width, height};\n } else {\n offset = getOffset(node);\n let parentOffset = getOffset(parent);\n let parentStyle = actualWindow.getComputedStyle(parent);\n parentOffset.top += (parseInt(parentStyle.borderTopWidth, 10) || 0) - parent.scrollTop;\n parentOffset.left += (parseInt(parentStyle.borderLeftWidth, 10) || 0) - parent.scrollLeft;\n offset.top -= parentOffset.top;\n offset.left -= parentOffset.left;\n }\n\n offset.top -= parseInt(style.marginTop, 10) || 0;\n offset.left -= parseInt(style.marginLeft, 10) || 0;\n return offset;\n}\n\n// Returns the containing block of an element, which is the element that\n// this element will be positioned relative to.\n// https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block\nfunction getContainingBlock(node: HTMLElement): Element {\n // The offsetParent of an element in most cases equals the containing block.\n // https://w3c.github.io/csswg-drafts/cssom-view/#dom-htmlelement-offsetparent\n let offsetParent = node.offsetParent;\n const actualWindow = getWindow(node);\n\n // The offsetParent algorithm terminates at the document body,\n // even if the body is not a containing block. Double check that\n // and use the documentElement if so.\n if (\n offsetParent &&\n offsetParent === (node.ownerDocument || document).body &&\n actualWindow.getComputedStyle(offsetParent).position === 'static' &&\n !isContainingBlock(offsetParent)\n ) {\n offsetParent = getDocumentElement(node);\n }\n\n // TODO(later): handle table elements?\n\n // The offsetParent can be null if the element has position: fixed, or a few other cases.\n // We have to walk up the tree manually in this case because fixed positioned elements\n // are still positioned relative to their containing block, which is not always the viewport.\n if (offsetParent == null) {\n offsetParent = node.parentElement;\n while (offsetParent && !isContainingBlock(offsetParent)) {\n offsetParent = offsetParent.parentElement;\n }\n }\n\n // Fall back to the viewport.\n return offsetParent || getDocumentElement(node);\n}\n\n// https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\nfunction isContainingBlock(node: Element): boolean {\n const actualWindow = getWindow(node);\n let style = actualWindow.getComputedStyle(node);\n return (\n style.transform !== 'none' ||\n /transform|perspective/.test(style.willChange) ||\n style.filter !== 'none' ||\n style.contain === 'paint' ||\n ('backdropFilter' in style && style.backdropFilter !== 'none') ||\n ('WebkitBackdropFilter' in style && style.WebkitBackdropFilter !== 'none')\n );\n}\n"],"names":[],"version":3,"file":"calculatePosition.main.js.map"} +\ No newline at end of file +diff --git a/dist/calculatePosition.mjs b/dist/calculatePosition.mjs +index 2b4d227e0547ad0acf92152255b8052a4b30ad3d..bc0435df4048872a693c0a97942aa3ce8fb563d8 100644 +--- a/dist/calculatePosition.mjs ++++ b/dist/calculatePosition.mjs +@@ -36,28 +36,37 @@ const $edcf132a9284368a$var$TOTAL_SIZE = { + height: 'totalHeight' + }; + const $edcf132a9284368a$var$PARSED_PLACEMENT_CACHE = {}; +-let $edcf132a9284368a$var$visualViewport = typeof document !== 'undefined' ? window.visualViewport : null; ++let $edcf132a9284368a$var$getWindow = (targetNode)=>{ ++ return (targetNode === null || targetNode === void 0 ? void 0 : targetNode.ownerDocument.defaultView) || window; ++}; ++let $edcf132a9284368a$var$getVisualViewport = (actualWindow)=>{ ++ return actualWindow.visualViewport || null; ++}; ++function $edcf132a9284368a$var$getDocumentElement(node) { ++ return node.ownerDocument.documentElement || document.documentElement; ++} + function $edcf132a9284368a$var$getContainerDimensions(containerNode) { ++ const visualViewport = $edcf132a9284368a$var$getVisualViewport($edcf132a9284368a$var$getWindow(containerNode)); + let width = 0, height = 0, totalWidth = 0, totalHeight = 0, top = 0, left = 0; + let scroll = {}; + var _visualViewport_scale; +- let isPinchZoomedIn = ((_visualViewport_scale = $edcf132a9284368a$var$visualViewport === null || $edcf132a9284368a$var$visualViewport === void 0 ? void 0 : $edcf132a9284368a$var$visualViewport.scale) !== null && _visualViewport_scale !== void 0 ? _visualViewport_scale : 1) > 1; ++ let isPinchZoomedIn = ((_visualViewport_scale = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.scale) !== null && _visualViewport_scale !== void 0 ? _visualViewport_scale : 1) > 1; + if (containerNode.tagName === 'BODY') { +- let documentElement = document.documentElement; ++ let documentElement = $edcf132a9284368a$var$getDocumentElement(containerNode); + totalWidth = documentElement.clientWidth; + totalHeight = documentElement.clientHeight; + var _visualViewport_width; +- width = (_visualViewport_width = $edcf132a9284368a$var$visualViewport === null || $edcf132a9284368a$var$visualViewport === void 0 ? void 0 : $edcf132a9284368a$var$visualViewport.width) !== null && _visualViewport_width !== void 0 ? _visualViewport_width : totalWidth; ++ width = (_visualViewport_width = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.width) !== null && _visualViewport_width !== void 0 ? _visualViewport_width : totalWidth; + var _visualViewport_height; +- height = (_visualViewport_height = $edcf132a9284368a$var$visualViewport === null || $edcf132a9284368a$var$visualViewport === void 0 ? void 0 : $edcf132a9284368a$var$visualViewport.height) !== null && _visualViewport_height !== void 0 ? _visualViewport_height : totalHeight; ++ height = (_visualViewport_height = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.height) !== null && _visualViewport_height !== void 0 ? _visualViewport_height : totalHeight; + scroll.top = documentElement.scrollTop || containerNode.scrollTop; + scroll.left = documentElement.scrollLeft || containerNode.scrollLeft; + // The goal of the below is to get a top/left value that represents the top/left of the visual viewport with + // respect to the layout viewport origin. This combined with the scrollTop/scrollLeft will allow us to calculate + // coordinates/values with respect to the visual viewport or with respect to the layout viewport. +- if ($edcf132a9284368a$var$visualViewport) { +- top = $edcf132a9284368a$var$visualViewport.offsetTop; +- left = $edcf132a9284368a$var$visualViewport.offsetLeft; ++ if (visualViewport) { ++ top = visualViewport.offsetTop; ++ left = visualViewport.offsetLeft; + } + } else { + ({ width: width, height: height, top: top, left: left } = $edcf132a9284368a$var$getOffset(containerNode)); +@@ -74,9 +83,9 @@ function $edcf132a9284368a$var$getContainerDimensions(containerNode) { + scroll.top = 0; + scroll.left = 0; + var _visualViewport_pageTop; +- top = (_visualViewport_pageTop = $edcf132a9284368a$var$visualViewport === null || $edcf132a9284368a$var$visualViewport === void 0 ? void 0 : $edcf132a9284368a$var$visualViewport.pageTop) !== null && _visualViewport_pageTop !== void 0 ? _visualViewport_pageTop : 0; ++ top = (_visualViewport_pageTop = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.pageTop) !== null && _visualViewport_pageTop !== void 0 ? _visualViewport_pageTop : 0; + var _visualViewport_pageLeft; +- left = (_visualViewport_pageLeft = $edcf132a9284368a$var$visualViewport === null || $edcf132a9284368a$var$visualViewport === void 0 ? void 0 : $edcf132a9284368a$var$visualViewport.pageLeft) !== null && _visualViewport_pageLeft !== void 0 ? _visualViewport_pageLeft : 0; ++ left = (_visualViewport_pageLeft = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.pageLeft) !== null && _visualViewport_pageLeft !== void 0 ? _visualViewport_pageLeft : 0; + } + return { + width: width, +@@ -122,7 +131,8 @@ containerDimensions, padding, containerOffsetWithBoundary) { + else return 0; + } + function $edcf132a9284368a$var$getMargins(node) { +- let style = window.getComputedStyle(node); ++ const actualWindow = $edcf132a9284368a$var$getWindow(node); ++ let style = actualWindow.getComputedStyle(node); + return { + top: parseInt(style.marginTop, 10) || 0, + bottom: parseInt(style.marginBottom, 10) || 0, +@@ -269,13 +279,14 @@ function $edcf132a9284368a$export$6839422d1f33cee9(placementInput, childOffset, + } + function $edcf132a9284368a$export$b3ceb0cbf1056d98(opts) { + let { placement: placement, targetNode: targetNode, overlayNode: overlayNode, scrollNode: scrollNode, padding: padding, shouldFlip: shouldFlip, boundaryElement: boundaryElement, offset: offset, crossOffset: crossOffset, maxHeight: maxHeight, arrowSize: arrowSize = 0, arrowBoundaryOffset: arrowBoundaryOffset = 0 } = opts; ++ const actualWindow = $edcf132a9284368a$var$getWindow(targetNode); + let container = overlayNode instanceof HTMLElement ? $edcf132a9284368a$var$getContainingBlock(overlayNode) : document.documentElement; + let isViewportContainer = container === document.documentElement; +- const containerPositionStyle = window.getComputedStyle(container).position; ++ const containerPositionStyle = actualWindow.getComputedStyle(container).position; + let isContainerPositioned = !!containerPositionStyle && containerPositionStyle !== 'static'; + let childOffset = isViewportContainer ? $edcf132a9284368a$var$getOffset(targetNode) : $edcf132a9284368a$var$getPosition(targetNode, container); + if (!isViewportContainer) { +- let { marginTop: marginTop, marginLeft: marginLeft } = window.getComputedStyle(targetNode); ++ let { marginTop: marginTop, marginLeft: marginLeft } = actualWindow.getComputedStyle(targetNode); + childOffset.top += parseInt(marginTop, 10) || 0; + childOffset.left += parseInt(marginLeft, 10) || 0; + } +@@ -300,7 +311,7 @@ function $edcf132a9284368a$export$b3ceb0cbf1056d98(opts) { + } + function $edcf132a9284368a$var$getOffset(node) { + let { top: top, left: left, width: width, height: height } = node.getBoundingClientRect(); +- let { scrollTop: scrollTop, scrollLeft: scrollLeft, clientTop: clientTop, clientLeft: clientLeft } = document.documentElement; ++ let { scrollTop: scrollTop, scrollLeft: scrollLeft, clientTop: clientTop, clientLeft: clientLeft } = $edcf132a9284368a$var$getDocumentElement(node); + return { + top: top + scrollTop - clientTop, + left: left + scrollLeft - clientLeft, +@@ -309,7 +320,8 @@ function $edcf132a9284368a$var$getOffset(node) { + }; + } + function $edcf132a9284368a$var$getPosition(node, parent) { +- let style = window.getComputedStyle(node); ++ const actualWindow = $edcf132a9284368a$var$getWindow(node); ++ let style = actualWindow.getComputedStyle(node); + let offset; + if (style.position === 'fixed') { + let { top: top, left: left, width: width, height: height } = node.getBoundingClientRect(); +@@ -322,7 +334,7 @@ function $edcf132a9284368a$var$getPosition(node, parent) { + } else { + offset = $edcf132a9284368a$var$getOffset(node); + let parentOffset = $edcf132a9284368a$var$getOffset(parent); +- let parentStyle = window.getComputedStyle(parent); ++ let parentStyle = actualWindow.getComputedStyle(parent); + parentOffset.top += (parseInt(parentStyle.borderTopWidth, 10) || 0) - parent.scrollTop; + parentOffset.left += (parseInt(parentStyle.borderLeftWidth, 10) || 0) - parent.scrollLeft; + offset.top -= parentOffset.top; +@@ -339,10 +351,11 @@ function $edcf132a9284368a$var$getContainingBlock(node) { + // The offsetParent of an element in most cases equals the containing block. + // https://w3c.github.io/csswg-drafts/cssom-view/#dom-htmlelement-offsetparent + let offsetParent = node.offsetParent; ++ const actualWindow = $edcf132a9284368a$var$getWindow(node); + // The offsetParent algorithm terminates at the document body, + // even if the body is not a containing block. Double check that + // and use the documentElement if so. +- if (offsetParent && offsetParent === document.body && window.getComputedStyle(offsetParent).position === 'static' && !$edcf132a9284368a$var$isContainingBlock(offsetParent)) offsetParent = document.documentElement; ++ if (offsetParent && offsetParent === (node.ownerDocument || document).body && actualWindow.getComputedStyle(offsetParent).position === 'static' && !$edcf132a9284368a$var$isContainingBlock(offsetParent)) offsetParent = $edcf132a9284368a$var$getDocumentElement(node); + // TODO(later): handle table elements? + // The offsetParent can be null if the element has position: fixed, or a few other cases. + // We have to walk up the tree manually in this case because fixed positioned elements +@@ -352,11 +365,12 @@ function $edcf132a9284368a$var$getContainingBlock(node) { + while(offsetParent && !$edcf132a9284368a$var$isContainingBlock(offsetParent))offsetParent = offsetParent.parentElement; + } + // Fall back to the viewport. +- return offsetParent || document.documentElement; ++ return offsetParent || $edcf132a9284368a$var$getDocumentElement(node); + } + // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block + function $edcf132a9284368a$var$isContainingBlock(node) { +- let style = window.getComputedStyle(node); ++ const actualWindow = $edcf132a9284368a$var$getWindow(node); ++ let style = actualWindow.getComputedStyle(node); + return style.transform !== 'none' || /transform|perspective/.test(style.willChange) || style.filter !== 'none' || style.contain === 'paint' || 'backdropFilter' in style && style.backdropFilter !== 'none' || 'WebkitBackdropFilter' in style && style.WebkitBackdropFilter !== 'none'; + } + +diff --git a/dist/calculatePosition.module.js b/dist/calculatePosition.module.js +index 2b4d227e0547ad0acf92152255b8052a4b30ad3d..bc0435df4048872a693c0a97942aa3ce8fb563d8 100644 +--- a/dist/calculatePosition.module.js ++++ b/dist/calculatePosition.module.js +@@ -36,28 +36,37 @@ const $edcf132a9284368a$var$TOTAL_SIZE = { + height: 'totalHeight' + }; + const $edcf132a9284368a$var$PARSED_PLACEMENT_CACHE = {}; +-let $edcf132a9284368a$var$visualViewport = typeof document !== 'undefined' ? window.visualViewport : null; ++let $edcf132a9284368a$var$getWindow = (targetNode)=>{ ++ return (targetNode === null || targetNode === void 0 ? void 0 : targetNode.ownerDocument.defaultView) || window; ++}; ++let $edcf132a9284368a$var$getVisualViewport = (actualWindow)=>{ ++ return actualWindow.visualViewport || null; ++}; ++function $edcf132a9284368a$var$getDocumentElement(node) { ++ return node.ownerDocument.documentElement || document.documentElement; ++} + function $edcf132a9284368a$var$getContainerDimensions(containerNode) { ++ const visualViewport = $edcf132a9284368a$var$getVisualViewport($edcf132a9284368a$var$getWindow(containerNode)); + let width = 0, height = 0, totalWidth = 0, totalHeight = 0, top = 0, left = 0; + let scroll = {}; + var _visualViewport_scale; +- let isPinchZoomedIn = ((_visualViewport_scale = $edcf132a9284368a$var$visualViewport === null || $edcf132a9284368a$var$visualViewport === void 0 ? void 0 : $edcf132a9284368a$var$visualViewport.scale) !== null && _visualViewport_scale !== void 0 ? _visualViewport_scale : 1) > 1; ++ let isPinchZoomedIn = ((_visualViewport_scale = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.scale) !== null && _visualViewport_scale !== void 0 ? _visualViewport_scale : 1) > 1; + if (containerNode.tagName === 'BODY') { +- let documentElement = document.documentElement; ++ let documentElement = $edcf132a9284368a$var$getDocumentElement(containerNode); + totalWidth = documentElement.clientWidth; + totalHeight = documentElement.clientHeight; + var _visualViewport_width; +- width = (_visualViewport_width = $edcf132a9284368a$var$visualViewport === null || $edcf132a9284368a$var$visualViewport === void 0 ? void 0 : $edcf132a9284368a$var$visualViewport.width) !== null && _visualViewport_width !== void 0 ? _visualViewport_width : totalWidth; ++ width = (_visualViewport_width = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.width) !== null && _visualViewport_width !== void 0 ? _visualViewport_width : totalWidth; + var _visualViewport_height; +- height = (_visualViewport_height = $edcf132a9284368a$var$visualViewport === null || $edcf132a9284368a$var$visualViewport === void 0 ? void 0 : $edcf132a9284368a$var$visualViewport.height) !== null && _visualViewport_height !== void 0 ? _visualViewport_height : totalHeight; ++ height = (_visualViewport_height = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.height) !== null && _visualViewport_height !== void 0 ? _visualViewport_height : totalHeight; + scroll.top = documentElement.scrollTop || containerNode.scrollTop; + scroll.left = documentElement.scrollLeft || containerNode.scrollLeft; + // The goal of the below is to get a top/left value that represents the top/left of the visual viewport with + // respect to the layout viewport origin. This combined with the scrollTop/scrollLeft will allow us to calculate + // coordinates/values with respect to the visual viewport or with respect to the layout viewport. +- if ($edcf132a9284368a$var$visualViewport) { +- top = $edcf132a9284368a$var$visualViewport.offsetTop; +- left = $edcf132a9284368a$var$visualViewport.offsetLeft; ++ if (visualViewport) { ++ top = visualViewport.offsetTop; ++ left = visualViewport.offsetLeft; + } + } else { + ({ width: width, height: height, top: top, left: left } = $edcf132a9284368a$var$getOffset(containerNode)); +@@ -74,9 +83,9 @@ function $edcf132a9284368a$var$getContainerDimensions(containerNode) { + scroll.top = 0; + scroll.left = 0; + var _visualViewport_pageTop; +- top = (_visualViewport_pageTop = $edcf132a9284368a$var$visualViewport === null || $edcf132a9284368a$var$visualViewport === void 0 ? void 0 : $edcf132a9284368a$var$visualViewport.pageTop) !== null && _visualViewport_pageTop !== void 0 ? _visualViewport_pageTop : 0; ++ top = (_visualViewport_pageTop = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.pageTop) !== null && _visualViewport_pageTop !== void 0 ? _visualViewport_pageTop : 0; + var _visualViewport_pageLeft; +- left = (_visualViewport_pageLeft = $edcf132a9284368a$var$visualViewport === null || $edcf132a9284368a$var$visualViewport === void 0 ? void 0 : $edcf132a9284368a$var$visualViewport.pageLeft) !== null && _visualViewport_pageLeft !== void 0 ? _visualViewport_pageLeft : 0; ++ left = (_visualViewport_pageLeft = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.pageLeft) !== null && _visualViewport_pageLeft !== void 0 ? _visualViewport_pageLeft : 0; + } + return { + width: width, +@@ -122,7 +131,8 @@ containerDimensions, padding, containerOffsetWithBoundary) { + else return 0; + } + function $edcf132a9284368a$var$getMargins(node) { +- let style = window.getComputedStyle(node); ++ const actualWindow = $edcf132a9284368a$var$getWindow(node); ++ let style = actualWindow.getComputedStyle(node); + return { + top: parseInt(style.marginTop, 10) || 0, + bottom: parseInt(style.marginBottom, 10) || 0, +@@ -269,13 +279,14 @@ function $edcf132a9284368a$export$6839422d1f33cee9(placementInput, childOffset, + } + function $edcf132a9284368a$export$b3ceb0cbf1056d98(opts) { + let { placement: placement, targetNode: targetNode, overlayNode: overlayNode, scrollNode: scrollNode, padding: padding, shouldFlip: shouldFlip, boundaryElement: boundaryElement, offset: offset, crossOffset: crossOffset, maxHeight: maxHeight, arrowSize: arrowSize = 0, arrowBoundaryOffset: arrowBoundaryOffset = 0 } = opts; ++ const actualWindow = $edcf132a9284368a$var$getWindow(targetNode); + let container = overlayNode instanceof HTMLElement ? $edcf132a9284368a$var$getContainingBlock(overlayNode) : document.documentElement; + let isViewportContainer = container === document.documentElement; +- const containerPositionStyle = window.getComputedStyle(container).position; ++ const containerPositionStyle = actualWindow.getComputedStyle(container).position; + let isContainerPositioned = !!containerPositionStyle && containerPositionStyle !== 'static'; + let childOffset = isViewportContainer ? $edcf132a9284368a$var$getOffset(targetNode) : $edcf132a9284368a$var$getPosition(targetNode, container); + if (!isViewportContainer) { +- let { marginTop: marginTop, marginLeft: marginLeft } = window.getComputedStyle(targetNode); ++ let { marginTop: marginTop, marginLeft: marginLeft } = actualWindow.getComputedStyle(targetNode); + childOffset.top += parseInt(marginTop, 10) || 0; + childOffset.left += parseInt(marginLeft, 10) || 0; + } +@@ -300,7 +311,7 @@ function $edcf132a9284368a$export$b3ceb0cbf1056d98(opts) { + } + function $edcf132a9284368a$var$getOffset(node) { + let { top: top, left: left, width: width, height: height } = node.getBoundingClientRect(); +- let { scrollTop: scrollTop, scrollLeft: scrollLeft, clientTop: clientTop, clientLeft: clientLeft } = document.documentElement; ++ let { scrollTop: scrollTop, scrollLeft: scrollLeft, clientTop: clientTop, clientLeft: clientLeft } = $edcf132a9284368a$var$getDocumentElement(node); + return { + top: top + scrollTop - clientTop, + left: left + scrollLeft - clientLeft, +@@ -309,7 +320,8 @@ function $edcf132a9284368a$var$getOffset(node) { + }; + } + function $edcf132a9284368a$var$getPosition(node, parent) { +- let style = window.getComputedStyle(node); ++ const actualWindow = $edcf132a9284368a$var$getWindow(node); ++ let style = actualWindow.getComputedStyle(node); + let offset; + if (style.position === 'fixed') { + let { top: top, left: left, width: width, height: height } = node.getBoundingClientRect(); +@@ -322,7 +334,7 @@ function $edcf132a9284368a$var$getPosition(node, parent) { + } else { + offset = $edcf132a9284368a$var$getOffset(node); + let parentOffset = $edcf132a9284368a$var$getOffset(parent); +- let parentStyle = window.getComputedStyle(parent); ++ let parentStyle = actualWindow.getComputedStyle(parent); + parentOffset.top += (parseInt(parentStyle.borderTopWidth, 10) || 0) - parent.scrollTop; + parentOffset.left += (parseInt(parentStyle.borderLeftWidth, 10) || 0) - parent.scrollLeft; + offset.top -= parentOffset.top; +@@ -339,10 +351,11 @@ function $edcf132a9284368a$var$getContainingBlock(node) { + // The offsetParent of an element in most cases equals the containing block. + // https://w3c.github.io/csswg-drafts/cssom-view/#dom-htmlelement-offsetparent + let offsetParent = node.offsetParent; ++ const actualWindow = $edcf132a9284368a$var$getWindow(node); + // The offsetParent algorithm terminates at the document body, + // even if the body is not a containing block. Double check that + // and use the documentElement if so. +- if (offsetParent && offsetParent === document.body && window.getComputedStyle(offsetParent).position === 'static' && !$edcf132a9284368a$var$isContainingBlock(offsetParent)) offsetParent = document.documentElement; ++ if (offsetParent && offsetParent === (node.ownerDocument || document).body && actualWindow.getComputedStyle(offsetParent).position === 'static' && !$edcf132a9284368a$var$isContainingBlock(offsetParent)) offsetParent = $edcf132a9284368a$var$getDocumentElement(node); + // TODO(later): handle table elements? + // The offsetParent can be null if the element has position: fixed, or a few other cases. + // We have to walk up the tree manually in this case because fixed positioned elements +@@ -352,11 +365,12 @@ function $edcf132a9284368a$var$getContainingBlock(node) { + while(offsetParent && !$edcf132a9284368a$var$isContainingBlock(offsetParent))offsetParent = offsetParent.parentElement; + } + // Fall back to the viewport. +- return offsetParent || document.documentElement; ++ return offsetParent || $edcf132a9284368a$var$getDocumentElement(node); + } + // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block + function $edcf132a9284368a$var$isContainingBlock(node) { +- let style = window.getComputedStyle(node); ++ const actualWindow = $edcf132a9284368a$var$getWindow(node); ++ let style = actualWindow.getComputedStyle(node); + return style.transform !== 'none' || /transform|perspective/.test(style.willChange) || style.filter !== 'none' || style.contain === 'paint' || 'backdropFilter' in style && style.backdropFilter !== 'none' || 'WebkitBackdropFilter' in style && style.WebkitBackdropFilter !== 'none'; + } + +diff --git a/dist/calculatePosition.module.js.map b/dist/calculatePosition.module.js.map +index fa03ef022522d4b420f64631f9343e5bd5f510fd..baa979d9a5732a5a1678d9ea9fcd6b74951c6cc2 100644 +--- a/dist/calculatePosition.module.js.map ++++ b/dist/calculatePosition.module.js.map +@@ -1 +1 @@ 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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {Axis, Placement, PlacementAxis, SizeAxis} from '@react-types/overlays';\nimport {clamp, isWebKit} from '@react-aria/utils';\n\ninterface Position {\n top?: number,\n left?: number,\n bottom?: number,\n right?: number\n}\n\ninterface Dimensions {\n width: number,\n height: number,\n totalWidth: number,\n totalHeight: number,\n top: number,\n left: number,\n scroll: Position\n}\n\ninterface ParsedPlacement {\n placement: PlacementAxis,\n crossPlacement: PlacementAxis,\n axis: Axis,\n crossAxis: Axis,\n size: SizeAxis,\n crossSize: SizeAxis\n}\n\ninterface Offset {\n top: number,\n left: number,\n width: number,\n height: number\n}\n\ninterface PositionOpts {\n arrowSize: number,\n placement: Placement,\n targetNode: Element,\n overlayNode: Element,\n scrollNode: Element,\n padding: number,\n shouldFlip: boolean,\n boundaryElement: Element,\n offset: number,\n crossOffset: number,\n maxHeight?: number,\n arrowBoundaryOffset?: number\n}\n\ntype HeightGrowthDirection = 'top' | 'bottom';\n\nexport interface PositionResult {\n position: Position,\n arrowOffsetLeft?: number,\n arrowOffsetTop?: number,\n maxHeight: number,\n placement: PlacementAxis\n}\n\nconst AXIS = {\n top: 'top',\n bottom: 'top',\n left: 'left',\n right: 'left'\n};\n\nconst FLIPPED_DIRECTION = {\n top: 'bottom',\n bottom: 'top',\n left: 'right',\n right: 'left'\n};\n\nconst CROSS_AXIS = {\n top: 'left',\n left: 'top'\n};\n\nconst AXIS_SIZE = {\n top: 'height',\n left: 'width'\n};\n\nconst TOTAL_SIZE = {\n width: 'totalWidth',\n height: 'totalHeight'\n};\n\nconst PARSED_PLACEMENT_CACHE = {};\n\nlet visualViewport = typeof document !== 'undefined' ? window.visualViewport : null;\n\nfunction getContainerDimensions(containerNode: Element): Dimensions {\n let width = 0, height = 0, totalWidth = 0, totalHeight = 0, top = 0, left = 0;\n let scroll: Position = {};\n let isPinchZoomedIn = (visualViewport?.scale ?? 1) > 1;\n\n if (containerNode.tagName === 'BODY') {\n let documentElement = document.documentElement;\n totalWidth = documentElement.clientWidth;\n totalHeight = documentElement.clientHeight;\n width = visualViewport?.width ?? totalWidth;\n height = visualViewport?.height ?? totalHeight;\n scroll.top = documentElement.scrollTop || containerNode.scrollTop;\n scroll.left = documentElement.scrollLeft || containerNode.scrollLeft;\n\n // The goal of the below is to get a top/left value that represents the top/left of the visual viewport with\n // respect to the layout viewport origin. This combined with the scrollTop/scrollLeft will allow us to calculate\n // coordinates/values with respect to the visual viewport or with respect to the layout viewport.\n if (visualViewport) {\n top = visualViewport.offsetTop;\n left = visualViewport.offsetLeft;\n }\n } else {\n ({width, height, top, left} = getOffset(containerNode));\n scroll.top = containerNode.scrollTop;\n scroll.left = containerNode.scrollLeft;\n totalWidth = width;\n totalHeight = height;\n }\n\n if (isWebKit() && (containerNode.tagName === 'BODY' || containerNode.tagName === 'HTML') && isPinchZoomedIn) {\n // Safari will report a non-zero scrollTop/Left for the non-scrolling body/HTML element when pinch zoomed in unlike other browsers.\n // Set to zero for parity calculations so we get consistent positioning of overlays across all browsers.\n // Also switch to visualViewport.pageTop/pageLeft so that we still accomodate for scroll positioning for body/HTML elements that are actually scrollable\n // before pinch zoom happens\n scroll.top = 0;\n scroll.left = 0;\n top = visualViewport?.pageTop ?? 0;\n left = visualViewport?.pageLeft ?? 0;\n }\n\n return {width, height, totalWidth, totalHeight, scroll, top, left};\n}\n\nfunction getScroll(node: Element): Offset {\n return {\n top: node.scrollTop,\n left: node.scrollLeft,\n width: node.scrollWidth,\n height: node.scrollHeight\n };\n}\n\n// Determines the amount of space required when moving the overlay to ensure it remains in the boundary\nfunction getDelta(\n axis: Axis,\n offset: number,\n size: number,\n // The dimensions of the boundary element that the popover is\n // positioned within (most of the time this is the ).\n boundaryDimensions: Dimensions,\n // The dimensions of the containing block element that the popover is\n // positioned relative to (e.g. parent with position: relative).\n // Usually this is the same as the boundary element, but if the popover\n // is portaled somewhere other than the body and has an ancestor with\n // position: relative/absolute, it will be different.\n containerDimensions: Dimensions,\n padding: number,\n containerOffsetWithBoundary: Offset\n) {\n let containerScroll = containerDimensions.scroll[axis] ?? 0;\n // The height/width of the boundary. Matches the axis along which we are adjusting the overlay position\n let boundarySize = boundaryDimensions[AXIS_SIZE[axis]];\n // Calculate the edges of the boundary (accomodating for the boundary padding) and the edges of the overlay.\n // Note that these values are with respect to the visual viewport (aka 0,0 is the top left of the viewport)\n let boundaryStartEdge = boundaryDimensions.scroll[AXIS[axis]] + padding;\n let boundaryEndEdge = boundarySize + boundaryDimensions.scroll[AXIS[axis]] - padding;\n let startEdgeOffset = offset - containerScroll + containerOffsetWithBoundary[axis] - boundaryDimensions[AXIS[axis]];\n let endEdgeOffset = offset - containerScroll + size + containerOffsetWithBoundary[axis] - boundaryDimensions[AXIS[axis]];\n\n // If any of the overlay edges falls outside of the boundary, shift the overlay the required amount to align one of the overlay's\n // edges with the closest boundary edge.\n if (startEdgeOffset < boundaryStartEdge) {\n return boundaryStartEdge - startEdgeOffset;\n } else if (endEdgeOffset > boundaryEndEdge) {\n return Math.max(boundaryEndEdge - endEdgeOffset, boundaryStartEdge - startEdgeOffset);\n } else {\n return 0;\n }\n}\n\nfunction getMargins(node: Element): Position {\n let style = window.getComputedStyle(node);\n return {\n top: parseInt(style.marginTop, 10) || 0,\n bottom: parseInt(style.marginBottom, 10) || 0,\n left: parseInt(style.marginLeft, 10) || 0,\n right: parseInt(style.marginRight, 10) || 0\n };\n}\n\nfunction parsePlacement(input: Placement): ParsedPlacement {\n if (PARSED_PLACEMENT_CACHE[input]) {\n return PARSED_PLACEMENT_CACHE[input];\n }\n\n let [placement, crossPlacement] = input.split(' ');\n let axis: Axis = AXIS[placement] || 'right';\n let crossAxis: Axis = CROSS_AXIS[axis];\n\n if (!AXIS[crossPlacement]) {\n crossPlacement = 'center';\n }\n\n let size = AXIS_SIZE[axis];\n let crossSize = AXIS_SIZE[crossAxis];\n PARSED_PLACEMENT_CACHE[input] = {placement, crossPlacement, axis, crossAxis, size, crossSize};\n return PARSED_PLACEMENT_CACHE[input];\n}\n\nfunction computePosition(\n childOffset: Offset,\n boundaryDimensions: Dimensions,\n overlaySize: Offset,\n placementInfo: ParsedPlacement,\n offset: number,\n crossOffset: number,\n containerOffsetWithBoundary: Offset,\n isContainerPositioned: boolean,\n arrowSize: number,\n arrowBoundaryOffset: number\n) {\n let {placement, crossPlacement, axis, crossAxis, size, crossSize} = placementInfo;\n let position: Position = {};\n\n // button position\n position[crossAxis] = childOffset[crossAxis] ?? 0;\n if (crossPlacement === 'center') {\n // + (button size / 2) - (overlay size / 2)\n // at this point the overlay center should match the button center\n position[crossAxis]! += ((childOffset[crossSize] ?? 0) - (overlaySize[crossSize] ?? 0)) / 2;\n } else if (crossPlacement !== crossAxis) {\n // + (button size) - (overlay size)\n // at this point the overlay bottom should match the button bottom\n position[crossAxis]! += (childOffset[crossSize] ?? 0) - (overlaySize[crossSize] ?? 0);\n }/* else {\n the overlay top should match the button top\n } */\n\n position[crossAxis]! += crossOffset;\n\n // overlay top overlapping arrow with button bottom\n const minPosition = childOffset[crossAxis] - overlaySize[crossSize] + arrowSize + arrowBoundaryOffset;\n // overlay bottom overlapping arrow with button top\n const maxPosition = childOffset[crossAxis] + childOffset[crossSize] - arrowSize - arrowBoundaryOffset;\n position[crossAxis] = clamp(position[crossAxis]!, minPosition, maxPosition);\n\n // Floor these so the position isn't placed on a partial pixel, only whole pixels. Shouldn't matter if it was floored or ceiled, so chose one.\n if (placement === axis) {\n // If the container is positioned (non-static), then we use the container's actual\n // height, as `bottom` will be relative to this height. But if the container is static,\n // then it can only be the `document.body`, and `bottom` will be relative to _its_\n // container, which should be as large as boundaryDimensions.\n const containerHeight = (isContainerPositioned ? containerOffsetWithBoundary[size] : boundaryDimensions[TOTAL_SIZE[size]]);\n position[FLIPPED_DIRECTION[axis]] = Math.floor(containerHeight - childOffset[axis] + offset);\n } else {\n position[axis] = Math.floor(childOffset[axis] + childOffset[size] + offset);\n }\n return position;\n}\n\nfunction getMaxHeight(\n position: Position,\n boundaryDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n isContainerPositioned: boolean,\n margins: Position,\n padding: number,\n overlayHeight: number,\n heightGrowthDirection: HeightGrowthDirection\n) {\n const containerHeight = (isContainerPositioned ? containerOffsetWithBoundary.height : boundaryDimensions[TOTAL_SIZE.height]);\n // For cases where position is set via \"bottom\" instead of \"top\", we need to calculate the true overlay top with respect to the boundary. Reverse calculate this with the same method\n // used in computePosition.\n let overlayTop = position.top != null ? containerOffsetWithBoundary.top + position.top : containerOffsetWithBoundary.top + (containerHeight - (position.bottom ?? 0) - overlayHeight);\n let maxHeight = heightGrowthDirection !== 'top' ?\n // We want the distance between the top of the overlay to the bottom of the boundary\n Math.max(0,\n (boundaryDimensions.height + boundaryDimensions.top + (boundaryDimensions.scroll.top ?? 0)) // this is the bottom of the boundary\n - overlayTop // this is the top of the overlay\n - ((margins.top ?? 0) + (margins.bottom ?? 0) + padding) // save additional space for margin and padding\n )\n // We want the distance between the bottom of the overlay to the top of the boundary\n : Math.max(0,\n (overlayTop + overlayHeight) // this is the bottom of the overlay\n - (boundaryDimensions.top + (boundaryDimensions.scroll.top ?? 0)) // this is the top of the boundary\n - ((margins.top ?? 0) + (margins.bottom ?? 0) + padding) // save additional space for margin and padding\n );\n return Math.min(boundaryDimensions.height - (padding * 2), maxHeight);\n}\n\nfunction getAvailableSpace(\n boundaryDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n childOffset: Offset,\n margins: Position,\n padding: number,\n placementInfo: ParsedPlacement\n) {\n let {placement, axis, size} = placementInfo;\n if (placement === axis) {\n return Math.max(0, childOffset[axis] - boundaryDimensions[axis] - (boundaryDimensions.scroll[axis] ?? 0) + containerOffsetWithBoundary[axis] - (margins[axis] ?? 0) - margins[FLIPPED_DIRECTION[axis]] - padding);\n }\n\n return Math.max(0, boundaryDimensions[size] + boundaryDimensions[axis] + boundaryDimensions.scroll[axis] - containerOffsetWithBoundary[axis] - childOffset[axis] - childOffset[size] - (margins[axis] ?? 0) - margins[FLIPPED_DIRECTION[axis]] - padding);\n}\n\nexport function calculatePositionInternal(\n placementInput: Placement,\n childOffset: Offset,\n overlaySize: Offset,\n scrollSize: Offset,\n margins: Position,\n padding: number,\n flip: boolean,\n boundaryDimensions: Dimensions,\n containerDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n offset: number,\n crossOffset: number,\n isContainerPositioned: boolean,\n userSetMaxHeight: number | undefined,\n arrowSize: number,\n arrowBoundaryOffset: number\n): PositionResult {\n let placementInfo = parsePlacement(placementInput);\n let {size, crossAxis, crossSize, placement, crossPlacement} = placementInfo;\n let position = computePosition(childOffset, boundaryDimensions, overlaySize, placementInfo, offset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);\n let normalizedOffset = offset;\n let space = getAvailableSpace(\n boundaryDimensions,\n containerOffsetWithBoundary,\n childOffset,\n margins,\n padding + offset,\n placementInfo\n );\n\n // Check if the scroll size of the overlay is greater than the available space to determine if we need to flip\n if (flip && scrollSize[size] > space) {\n let flippedPlacementInfo = parsePlacement(`${FLIPPED_DIRECTION[placement]} ${crossPlacement}` as Placement);\n let flippedPosition = computePosition(childOffset, boundaryDimensions, overlaySize, flippedPlacementInfo, offset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);\n let flippedSpace = getAvailableSpace(\n boundaryDimensions,\n containerOffsetWithBoundary,\n childOffset,\n margins,\n padding + offset,\n flippedPlacementInfo\n );\n\n // If the available space for the flipped position is greater than the original available space, flip.\n if (flippedSpace > space) {\n placementInfo = flippedPlacementInfo;\n position = flippedPosition;\n normalizedOffset = offset;\n }\n }\n\n // Determine the direction the height of the overlay can grow so that we can choose how to calculate the max height\n let heightGrowthDirection: HeightGrowthDirection = 'bottom';\n if (placementInfo.axis === 'top') {\n if (placementInfo.placement === 'top') {\n heightGrowthDirection = 'top';\n } else if (placementInfo.placement === 'bottom') {\n heightGrowthDirection = 'bottom';\n }\n } else if (placementInfo.crossAxis === 'top') {\n if (placementInfo.crossPlacement === 'top') {\n heightGrowthDirection = 'bottom';\n } else if (placementInfo.crossPlacement === 'bottom') {\n heightGrowthDirection = 'top';\n }\n }\n\n let delta = getDelta(crossAxis, position[crossAxis]!, overlaySize[crossSize], boundaryDimensions, containerDimensions, padding, containerOffsetWithBoundary);\n position[crossAxis]! += delta;\n\n let maxHeight = getMaxHeight(\n position,\n boundaryDimensions,\n containerOffsetWithBoundary,\n isContainerPositioned,\n margins,\n padding,\n overlaySize.height,\n heightGrowthDirection\n );\n\n if (userSetMaxHeight && userSetMaxHeight < maxHeight) {\n maxHeight = userSetMaxHeight;\n }\n\n overlaySize.height = Math.min(overlaySize.height, maxHeight);\n\n position = computePosition(childOffset, boundaryDimensions, overlaySize, placementInfo, normalizedOffset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);\n delta = getDelta(crossAxis, position[crossAxis]!, overlaySize[crossSize], boundaryDimensions, containerDimensions, padding, containerOffsetWithBoundary);\n position[crossAxis]! += delta;\n\n let arrowPosition: Position = {};\n\n // All values are transformed so that 0 is at the top/left of the overlay depending on the orientation\n // Prefer the arrow being in the center of the trigger/overlay anchor element\n // childOffset[crossAxis] + .5 * childOffset[crossSize] = absolute position with respect to the trigger's coordinate system that would place the arrow in the center of the trigger\n // position[crossAxis] - margins[AXIS[crossAxis]] = value use to transform the position to a value with respect to the overlay's coordinate system. A child element's (aka arrow) position absolute's \"0\"\n // is positioned after the margin of its parent (aka overlay) so we need to subtract it to get the proper coordinate transform\n let preferredArrowPosition = childOffset[crossAxis] + .5 * childOffset[crossSize] - position[crossAxis]! - margins[AXIS[crossAxis]];\n\n // Min/Max position limits for the arrow with respect to the overlay\n const arrowMinPosition = arrowSize / 2 + arrowBoundaryOffset;\n // overlaySize[crossSize] - margins = true size of the overlay\n const overlayMargin = AXIS[crossAxis] === 'left' ? (margins.left ?? 0) + (margins.right ?? 0) : (margins.top ?? 0) + (margins.bottom ?? 0);\n const arrowMaxPosition = overlaySize[crossSize] - overlayMargin - (arrowSize / 2) - arrowBoundaryOffset;\n\n // Min/Max position limits for the arrow with respect to the trigger/overlay anchor element\n // Same margin accomodation done here as well as for the preferredArrowPosition\n const arrowOverlappingChildMinEdge = childOffset[crossAxis] + (arrowSize / 2) - (position[crossAxis] + margins[AXIS[crossAxis]]);\n const arrowOverlappingChildMaxEdge = childOffset[crossAxis] + childOffset[crossSize] - (arrowSize / 2) - (position[crossAxis] + margins[AXIS[crossAxis]]);\n\n // Clamp the arrow positioning so that it always is within the bounds of the anchor and the overlay\n const arrowPositionOverlappingChild = clamp(preferredArrowPosition, arrowOverlappingChildMinEdge, arrowOverlappingChildMaxEdge);\n arrowPosition[crossAxis] = clamp(arrowPositionOverlappingChild, arrowMinPosition, arrowMaxPosition);\n\n return {\n position,\n maxHeight: maxHeight,\n arrowOffsetLeft: arrowPosition.left,\n arrowOffsetTop: arrowPosition.top,\n placement: placementInfo.placement\n };\n}\n\n/**\n * Determines where to place the overlay with regards to the target and the position of an optional indicator.\n */\nexport function calculatePosition(opts: PositionOpts): PositionResult {\n let {\n placement,\n targetNode,\n overlayNode,\n scrollNode,\n padding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n maxHeight,\n arrowSize = 0,\n arrowBoundaryOffset = 0\n } = opts;\n\n let container = overlayNode instanceof HTMLElement ? getContainingBlock(overlayNode) : document.documentElement;\n let isViewportContainer = container === document.documentElement;\n const containerPositionStyle = window.getComputedStyle(container).position;\n let isContainerPositioned = !!containerPositionStyle && containerPositionStyle !== 'static';\n let childOffset: Offset = isViewportContainer ? getOffset(targetNode) : getPosition(targetNode, container);\n\n if (!isViewportContainer) {\n let {marginTop, marginLeft} = window.getComputedStyle(targetNode);\n childOffset.top += parseInt(marginTop, 10) || 0;\n childOffset.left += parseInt(marginLeft, 10) || 0;\n }\n\n let overlaySize: Offset = getOffset(overlayNode);\n let margins = getMargins(overlayNode);\n overlaySize.width += (margins.left ?? 0) + (margins.right ?? 0);\n overlaySize.height += (margins.top ?? 0) + (margins.bottom ?? 0);\n\n let scrollSize = getScroll(scrollNode);\n let boundaryDimensions = getContainerDimensions(boundaryElement);\n let containerDimensions = getContainerDimensions(container);\n // If the container is the HTML element wrapping the body element, the retrieved scrollTop/scrollLeft will be equal to the\n // body element's scroll. Set the container's scroll values to 0 since the overlay's edge position value in getDelta don't then need to be further offset\n // by the container scroll since they are essentially the same containing element and thus in the same coordinate system\n let containerOffsetWithBoundary: Offset = boundaryElement.tagName === 'BODY' ? getOffset(container) : getPosition(container, boundaryElement);\n if (container.tagName === 'HTML' && boundaryElement.tagName === 'BODY') {\n containerDimensions.scroll.top = 0;\n containerDimensions.scroll.left = 0;\n }\n\n return calculatePositionInternal(\n placement,\n childOffset,\n overlaySize,\n scrollSize,\n margins,\n padding,\n shouldFlip,\n boundaryDimensions,\n containerDimensions,\n containerOffsetWithBoundary,\n offset,\n crossOffset,\n isContainerPositioned,\n maxHeight,\n arrowSize,\n arrowBoundaryOffset\n );\n}\n\nfunction getOffset(node: Element): Offset {\n let {top, left, width, height} = node.getBoundingClientRect();\n let {scrollTop, scrollLeft, clientTop, clientLeft} = document.documentElement;\n return {\n top: top + scrollTop - clientTop,\n left: left + scrollLeft - clientLeft,\n width,\n height\n };\n}\n\nfunction getPosition(node: Element, parent: Element): Offset {\n let style = window.getComputedStyle(node);\n let offset: Offset;\n if (style.position === 'fixed') {\n let {top, left, width, height} = node.getBoundingClientRect();\n offset = {top, left, width, height};\n } else {\n offset = getOffset(node);\n let parentOffset = getOffset(parent);\n let parentStyle = window.getComputedStyle(parent);\n parentOffset.top += (parseInt(parentStyle.borderTopWidth, 10) || 0) - parent.scrollTop;\n parentOffset.left += (parseInt(parentStyle.borderLeftWidth, 10) || 0) - parent.scrollLeft;\n offset.top -= parentOffset.top;\n offset.left -= parentOffset.left;\n }\n\n offset.top -= parseInt(style.marginTop, 10) || 0;\n offset.left -= parseInt(style.marginLeft, 10) || 0;\n return offset;\n}\n\n// Returns the containing block of an element, which is the element that\n// this element will be positioned relative to.\n// https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block\nfunction getContainingBlock(node: HTMLElement): Element {\n // The offsetParent of an element in most cases equals the containing block.\n // https://w3c.github.io/csswg-drafts/cssom-view/#dom-htmlelement-offsetparent\n let offsetParent = node.offsetParent;\n\n // The offsetParent algorithm terminates at the document body,\n // even if the body is not a containing block. Double check that\n // and use the documentElement if so.\n if (\n offsetParent &&\n offsetParent === document.body &&\n window.getComputedStyle(offsetParent).position === 'static' &&\n !isContainingBlock(offsetParent)\n ) {\n offsetParent = document.documentElement;\n }\n\n // TODO(later): handle table elements?\n\n // The offsetParent can be null if the element has position: fixed, or a few other cases.\n // We have to walk up the tree manually in this case because fixed positioned elements\n // are still positioned relative to their containing block, which is not always the viewport.\n if (offsetParent == null) {\n offsetParent = node.parentElement;\n while (offsetParent && !isContainingBlock(offsetParent)) {\n offsetParent = offsetParent.parentElement;\n }\n }\n\n // Fall back to the viewport.\n return offsetParent || document.documentElement;\n}\n\n// https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\nfunction isContainingBlock(node: Element): boolean {\n let style = window.getComputedStyle(node);\n return (\n style.transform !== 'none' ||\n /transform|perspective/.test(style.willChange) ||\n style.filter !== 'none' ||\n style.contain === 'paint' ||\n ('backdropFilter' in style && style.backdropFilter !== 'none') ||\n ('WebkitBackdropFilter' in style && style.WebkitBackdropFilter !== 'none')\n );\n}\n"],"names":[],"version":3,"file":"calculatePosition.module.js.map"} +\ No newline at end of file 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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {Axis, Placement, PlacementAxis, SizeAxis} from '@react-types/overlays';\nimport {clamp, isWebKit} from '@react-aria/utils';\n\ninterface Position {\n top?: number,\n left?: number,\n bottom?: number,\n right?: number\n}\n\ninterface Dimensions {\n width: number,\n height: number,\n totalWidth: number,\n totalHeight: number,\n top: number,\n left: number,\n scroll: Position\n}\n\ninterface ParsedPlacement {\n placement: PlacementAxis,\n crossPlacement: PlacementAxis,\n axis: Axis,\n crossAxis: Axis,\n size: SizeAxis,\n crossSize: SizeAxis\n}\n\ninterface Offset {\n top: number,\n left: number,\n width: number,\n height: number\n}\n\ninterface PositionOpts {\n arrowSize: number,\n placement: Placement,\n targetNode: Element,\n overlayNode: Element,\n scrollNode: Element,\n padding: number,\n shouldFlip: boolean,\n boundaryElement: Element,\n offset: number,\n crossOffset: number,\n maxHeight?: number,\n arrowBoundaryOffset?: number\n}\n\ntype HeightGrowthDirection = 'top' | 'bottom';\n\nexport interface PositionResult {\n position: Position,\n arrowOffsetLeft?: number,\n arrowOffsetTop?: number,\n maxHeight: number,\n placement: PlacementAxis\n}\n\nconst AXIS = {\n top: 'top',\n bottom: 'top',\n left: 'left',\n right: 'left'\n};\n\nconst FLIPPED_DIRECTION = {\n top: 'bottom',\n bottom: 'top',\n left: 'right',\n right: 'left'\n};\n\nconst CROSS_AXIS = {\n top: 'left',\n left: 'top'\n};\n\nconst AXIS_SIZE = {\n top: 'height',\n left: 'width'\n};\n\nconst TOTAL_SIZE = {\n width: 'totalWidth',\n height: 'totalHeight'\n};\n\nconst PARSED_PLACEMENT_CACHE = {};\n\nlet getWindow = (targetNode?: Element | null): Window => {\n return targetNode?.ownerDocument.defaultView || window;\n};\n\nlet getVisualViewport = (actualWindow: Window): VisualViewport | null => {\n return actualWindow.visualViewport || null;\n};\n\n\nfunction getDocumentElement(node: Element): Element {\n return node.ownerDocument.documentElement || document.documentElement;\n}\n\nfunction getContainerDimensions(containerNode: Element): Dimensions {\n const visualViewport = getVisualViewport(getWindow(containerNode));\n\n let width = 0, height = 0, totalWidth = 0, totalHeight = 0, top = 0, left = 0;\n let scroll: Position = {};\n let isPinchZoomedIn = (visualViewport?.scale ?? 1) > 1;\n\n\n if (containerNode.tagName === 'BODY') {\n let documentElement = getDocumentElement(containerNode);\n totalWidth = documentElement.clientWidth;\n totalHeight = documentElement.clientHeight;\n width = visualViewport?.width ?? totalWidth;\n height = visualViewport?.height ?? totalHeight;\n scroll.top = documentElement.scrollTop || containerNode.scrollTop;\n scroll.left = documentElement.scrollLeft || containerNode.scrollLeft;\n\n // The goal of the below is to get a top/left value that represents the top/left of the visual viewport with\n // respect to the layout viewport origin. This combined with the scrollTop/scrollLeft will allow us to calculate\n // coordinates/values with respect to the visual viewport or with respect to the layout viewport.\n if (visualViewport) {\n top = visualViewport.offsetTop;\n left = visualViewport.offsetLeft;\n }\n } else {\n ({width, height, top, left} = getOffset(containerNode));\n scroll.top = containerNode.scrollTop;\n scroll.left = containerNode.scrollLeft;\n totalWidth = width;\n totalHeight = height;\n }\n\n if (isWebKit() && (containerNode.tagName === 'BODY' || containerNode.tagName === 'HTML') && isPinchZoomedIn) {\n // Safari will report a non-zero scrollTop/Left for the non-scrolling body/HTML element when pinch zoomed in unlike other browsers.\n // Set to zero for parity calculations so we get consistent positioning of overlays across all browsers.\n // Also switch to visualViewport.pageTop/pageLeft so that we still accomodate for scroll positioning for body/HTML elements that are actually scrollable\n // before pinch zoom happens\n scroll.top = 0;\n scroll.left = 0;\n top = visualViewport?.pageTop ?? 0;\n left = visualViewport?.pageLeft ?? 0;\n }\n\n return {width, height, totalWidth, totalHeight, scroll, top, left};\n}\n\nfunction getScroll(node: Element): Offset {\n return {\n top: node.scrollTop,\n left: node.scrollLeft,\n width: node.scrollWidth,\n height: node.scrollHeight\n };\n}\n\n// Determines the amount of space required when moving the overlay to ensure it remains in the boundary\nfunction getDelta(\n axis: Axis,\n offset: number,\n size: number,\n // The dimensions of the boundary element that the popover is\n // positioned within (most of the time this is the ).\n boundaryDimensions: Dimensions,\n // The dimensions of the containing block element that the popover is\n // positioned relative to (e.g. parent with position: relative).\n // Usually this is the same as the boundary element, but if the popover\n // is portaled somewhere other than the body and has an ancestor with\n // position: relative/absolute, it will be different.\n containerDimensions: Dimensions,\n padding: number,\n containerOffsetWithBoundary: Offset\n) {\n let containerScroll = containerDimensions.scroll[axis] ?? 0;\n // The height/width of the boundary. Matches the axis along which we are adjusting the overlay position\n let boundarySize = boundaryDimensions[AXIS_SIZE[axis]];\n // Calculate the edges of the boundary (accomodating for the boundary padding) and the edges of the overlay.\n // Note that these values are with respect to the visual viewport (aka 0,0 is the top left of the viewport)\n let boundaryStartEdge = boundaryDimensions.scroll[AXIS[axis]] + padding;\n let boundaryEndEdge = boundarySize + boundaryDimensions.scroll[AXIS[axis]] - padding;\n let startEdgeOffset = offset - containerScroll + containerOffsetWithBoundary[axis] - boundaryDimensions[AXIS[axis]];\n let endEdgeOffset = offset - containerScroll + size + containerOffsetWithBoundary[axis] - boundaryDimensions[AXIS[axis]];\n\n // If any of the overlay edges falls outside of the boundary, shift the overlay the required amount to align one of the overlay's\n // edges with the closest boundary edge.\n if (startEdgeOffset < boundaryStartEdge) {\n return boundaryStartEdge - startEdgeOffset;\n } else if (endEdgeOffset > boundaryEndEdge) {\n return Math.max(boundaryEndEdge - endEdgeOffset, boundaryStartEdge - startEdgeOffset);\n } else {\n return 0;\n }\n}\n\nfunction getMargins(node: Element): Position {\n const actualWindow = getWindow(node);\n let style = actualWindow.getComputedStyle(node);\n return {\n top: parseInt(style.marginTop, 10) || 0,\n bottom: parseInt(style.marginBottom, 10) || 0,\n left: parseInt(style.marginLeft, 10) || 0,\n right: parseInt(style.marginRight, 10) || 0\n };\n}\n\nfunction parsePlacement(input: Placement): ParsedPlacement {\n if (PARSED_PLACEMENT_CACHE[input]) {\n return PARSED_PLACEMENT_CACHE[input];\n }\n\n let [placement, crossPlacement] = input.split(' ');\n let axis: Axis = AXIS[placement] || 'right';\n let crossAxis: Axis = CROSS_AXIS[axis];\n\n if (!AXIS[crossPlacement]) {\n crossPlacement = 'center';\n }\n\n let size = AXIS_SIZE[axis];\n let crossSize = AXIS_SIZE[crossAxis];\n PARSED_PLACEMENT_CACHE[input] = {placement, crossPlacement, axis, crossAxis, size, crossSize};\n return PARSED_PLACEMENT_CACHE[input];\n}\n\nfunction computePosition(\n childOffset: Offset,\n boundaryDimensions: Dimensions,\n overlaySize: Offset,\n placementInfo: ParsedPlacement,\n offset: number,\n crossOffset: number,\n containerOffsetWithBoundary: Offset,\n isContainerPositioned: boolean,\n arrowSize: number,\n arrowBoundaryOffset: number\n) {\n let {placement, crossPlacement, axis, crossAxis, size, crossSize} = placementInfo;\n let position: Position = {};\n\n // button position\n position[crossAxis] = childOffset[crossAxis] ?? 0;\n if (crossPlacement === 'center') {\n // + (button size / 2) - (overlay size / 2)\n // at this point the overlay center should match the button center\n position[crossAxis]! += ((childOffset[crossSize] ?? 0) - (overlaySize[crossSize] ?? 0)) / 2;\n } else if (crossPlacement !== crossAxis) {\n // + (button size) - (overlay size)\n // at this point the overlay bottom should match the button bottom\n position[crossAxis]! += (childOffset[crossSize] ?? 0) - (overlaySize[crossSize] ?? 0);\n }/* else {\n the overlay top should match the button top\n } */\n\n position[crossAxis]! += crossOffset;\n\n // overlay top overlapping arrow with button bottom\n const minPosition = childOffset[crossAxis] - overlaySize[crossSize] + arrowSize + arrowBoundaryOffset;\n // overlay bottom overlapping arrow with button top\n const maxPosition = childOffset[crossAxis] + childOffset[crossSize] - arrowSize - arrowBoundaryOffset;\n position[crossAxis] = clamp(position[crossAxis]!, minPosition, maxPosition);\n\n // Floor these so the position isn't placed on a partial pixel, only whole pixels. Shouldn't matter if it was floored or ceiled, so chose one.\n if (placement === axis) {\n // If the container is positioned (non-static), then we use the container's actual\n // height, as `bottom` will be relative to this height. But if the container is static,\n // then it can only be the `document.body`, and `bottom` will be relative to _its_\n // container, which should be as large as boundaryDimensions.\n const containerHeight = (isContainerPositioned ? containerOffsetWithBoundary[size] : boundaryDimensions[TOTAL_SIZE[size]]);\n position[FLIPPED_DIRECTION[axis]] = Math.floor(containerHeight - childOffset[axis] + offset);\n } else {\n position[axis] = Math.floor(childOffset[axis] + childOffset[size] + offset);\n }\n return position;\n}\n\nfunction getMaxHeight(\n position: Position,\n boundaryDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n isContainerPositioned: boolean,\n margins: Position,\n padding: number,\n overlayHeight: number,\n heightGrowthDirection: HeightGrowthDirection\n) {\n const containerHeight = (isContainerPositioned ? containerOffsetWithBoundary.height : boundaryDimensions[TOTAL_SIZE.height]);\n // For cases where position is set via \"bottom\" instead of \"top\", we need to calculate the true overlay top with respect to the boundary. Reverse calculate this with the same method\n // used in computePosition.\n let overlayTop = position.top != null ? containerOffsetWithBoundary.top + position.top : containerOffsetWithBoundary.top + (containerHeight - (position.bottom ?? 0) - overlayHeight);\n let maxHeight = heightGrowthDirection !== 'top' ?\n // We want the distance between the top of the overlay to the bottom of the boundary\n Math.max(0,\n (boundaryDimensions.height + boundaryDimensions.top + (boundaryDimensions.scroll.top ?? 0)) // this is the bottom of the boundary\n - overlayTop // this is the top of the overlay\n - ((margins.top ?? 0) + (margins.bottom ?? 0) + padding) // save additional space for margin and padding\n )\n // We want the distance between the bottom of the overlay to the top of the boundary\n : Math.max(0,\n (overlayTop + overlayHeight) // this is the bottom of the overlay\n - (boundaryDimensions.top + (boundaryDimensions.scroll.top ?? 0)) // this is the top of the boundary\n - ((margins.top ?? 0) + (margins.bottom ?? 0) + padding) // save additional space for margin and padding\n );\n return Math.min(boundaryDimensions.height - (padding * 2), maxHeight);\n}\n\nfunction getAvailableSpace(\n boundaryDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n childOffset: Offset,\n margins: Position,\n padding: number,\n placementInfo: ParsedPlacement\n) {\n let {placement, axis, size} = placementInfo;\n if (placement === axis) {\n return Math.max(0, childOffset[axis] - boundaryDimensions[axis] - (boundaryDimensions.scroll[axis] ?? 0) + containerOffsetWithBoundary[axis] - (margins[axis] ?? 0) - margins[FLIPPED_DIRECTION[axis]] - padding);\n }\n\n return Math.max(0, boundaryDimensions[size] + boundaryDimensions[axis] + boundaryDimensions.scroll[axis] - containerOffsetWithBoundary[axis] - childOffset[axis] - childOffset[size] - (margins[axis] ?? 0) - margins[FLIPPED_DIRECTION[axis]] - padding);\n}\n\nexport function calculatePositionInternal(\n placementInput: Placement,\n childOffset: Offset,\n overlaySize: Offset,\n scrollSize: Offset,\n margins: Position,\n padding: number,\n flip: boolean,\n boundaryDimensions: Dimensions,\n containerDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n offset: number,\n crossOffset: number,\n isContainerPositioned: boolean,\n userSetMaxHeight: number | undefined,\n arrowSize: number,\n arrowBoundaryOffset: number\n): PositionResult {\n let placementInfo = parsePlacement(placementInput);\n let {size, crossAxis, crossSize, placement, crossPlacement} = placementInfo;\n let position = computePosition(childOffset, boundaryDimensions, overlaySize, placementInfo, offset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);\n let normalizedOffset = offset;\n let space = getAvailableSpace(\n boundaryDimensions,\n containerOffsetWithBoundary,\n childOffset,\n margins,\n padding + offset,\n placementInfo\n );\n\n // Check if the scroll size of the overlay is greater than the available space to determine if we need to flip\n if (flip && scrollSize[size] > space) {\n let flippedPlacementInfo = parsePlacement(`${FLIPPED_DIRECTION[placement]} ${crossPlacement}` as Placement);\n let flippedPosition = computePosition(childOffset, boundaryDimensions, overlaySize, flippedPlacementInfo, offset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);\n let flippedSpace = getAvailableSpace(\n boundaryDimensions,\n containerOffsetWithBoundary,\n childOffset,\n margins,\n padding + offset,\n flippedPlacementInfo\n );\n\n // If the available space for the flipped position is greater than the original available space, flip.\n if (flippedSpace > space) {\n placementInfo = flippedPlacementInfo;\n position = flippedPosition;\n normalizedOffset = offset;\n }\n }\n\n // Determine the direction the height of the overlay can grow so that we can choose how to calculate the max height\n let heightGrowthDirection: HeightGrowthDirection = 'bottom';\n if (placementInfo.axis === 'top') {\n if (placementInfo.placement === 'top') {\n heightGrowthDirection = 'top';\n } else if (placementInfo.placement === 'bottom') {\n heightGrowthDirection = 'bottom';\n }\n } else if (placementInfo.crossAxis === 'top') {\n if (placementInfo.crossPlacement === 'top') {\n heightGrowthDirection = 'bottom';\n } else if (placementInfo.crossPlacement === 'bottom') {\n heightGrowthDirection = 'top';\n }\n }\n\n let delta = getDelta(crossAxis, position[crossAxis]!, overlaySize[crossSize], boundaryDimensions, containerDimensions, padding, containerOffsetWithBoundary);\n position[crossAxis]! += delta;\n\n let maxHeight = getMaxHeight(\n position,\n boundaryDimensions,\n containerOffsetWithBoundary,\n isContainerPositioned,\n margins,\n padding,\n overlaySize.height,\n heightGrowthDirection\n );\n\n if (userSetMaxHeight && userSetMaxHeight < maxHeight) {\n maxHeight = userSetMaxHeight;\n }\n\n overlaySize.height = Math.min(overlaySize.height, maxHeight);\n\n position = computePosition(childOffset, boundaryDimensions, overlaySize, placementInfo, normalizedOffset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);\n delta = getDelta(crossAxis, position[crossAxis]!, overlaySize[crossSize], boundaryDimensions, containerDimensions, padding, containerOffsetWithBoundary);\n position[crossAxis]! += delta;\n\n let arrowPosition: Position = {};\n\n // All values are transformed so that 0 is at the top/left of the overlay depending on the orientation\n // Prefer the arrow being in the center of the trigger/overlay anchor element\n // childOffset[crossAxis] + .5 * childOffset[crossSize] = absolute position with respect to the trigger's coordinate system that would place the arrow in the center of the trigger\n // position[crossAxis] - margins[AXIS[crossAxis]] = value use to transform the position to a value with respect to the overlay's coordinate system. A child element's (aka arrow) position absolute's \"0\"\n // is positioned after the margin of its parent (aka overlay) so we need to subtract it to get the proper coordinate transform\n let preferredArrowPosition = childOffset[crossAxis] + .5 * childOffset[crossSize] - position[crossAxis]! - margins[AXIS[crossAxis]];\n\n // Min/Max position limits for the arrow with respect to the overlay\n const arrowMinPosition = arrowSize / 2 + arrowBoundaryOffset;\n // overlaySize[crossSize] - margins = true size of the overlay\n const overlayMargin = AXIS[crossAxis] === 'left' ? (margins.left ?? 0) + (margins.right ?? 0) : (margins.top ?? 0) + (margins.bottom ?? 0);\n const arrowMaxPosition = overlaySize[crossSize] - overlayMargin - (arrowSize / 2) - arrowBoundaryOffset;\n\n // Min/Max position limits for the arrow with respect to the trigger/overlay anchor element\n // Same margin accomodation done here as well as for the preferredArrowPosition\n const arrowOverlappingChildMinEdge = childOffset[crossAxis] + (arrowSize / 2) - (position[crossAxis] + margins[AXIS[crossAxis]]);\n const arrowOverlappingChildMaxEdge = childOffset[crossAxis] + childOffset[crossSize] - (arrowSize / 2) - (position[crossAxis] + margins[AXIS[crossAxis]]);\n\n // Clamp the arrow positioning so that it always is within the bounds of the anchor and the overlay\n const arrowPositionOverlappingChild = clamp(preferredArrowPosition, arrowOverlappingChildMinEdge, arrowOverlappingChildMaxEdge);\n arrowPosition[crossAxis] = clamp(arrowPositionOverlappingChild, arrowMinPosition, arrowMaxPosition);\n\n return {\n position,\n maxHeight: maxHeight,\n arrowOffsetLeft: arrowPosition.left,\n arrowOffsetTop: arrowPosition.top,\n placement: placementInfo.placement\n };\n}\n\n/**\n * Determines where to place the overlay with regards to the target and the position of an optional indicator.\n */\nexport function calculatePosition(opts: PositionOpts): PositionResult {\n let {\n placement,\n targetNode,\n overlayNode,\n scrollNode,\n padding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n maxHeight,\n arrowSize = 0,\n arrowBoundaryOffset = 0\n } = opts;\n const actualWindow = getWindow(targetNode);\n\n let container = overlayNode instanceof HTMLElement ? getContainingBlock(overlayNode) : document.documentElement;\n let isViewportContainer = container === document.documentElement;\n const containerPositionStyle = actualWindow.getComputedStyle(container).position;\n let isContainerPositioned = !!containerPositionStyle && containerPositionStyle !== 'static';\n let childOffset: Offset = isViewportContainer ? getOffset(targetNode) : getPosition(targetNode, container);\n\n if (!isViewportContainer) {\n let {marginTop, marginLeft} = actualWindow.getComputedStyle(targetNode);\n childOffset.top += parseInt(marginTop, 10) || 0;\n childOffset.left += parseInt(marginLeft, 10) || 0;\n }\n\n let overlaySize: Offset = getOffset(overlayNode);\n let margins = getMargins(overlayNode);\n overlaySize.width += (margins.left ?? 0) + (margins.right ?? 0);\n overlaySize.height += (margins.top ?? 0) + (margins.bottom ?? 0);\n\n let scrollSize = getScroll(scrollNode);\n let boundaryDimensions = getContainerDimensions(boundaryElement);\n let containerDimensions = getContainerDimensions(container);\n // If the container is the HTML element wrapping the body element, the retrieved scrollTop/scrollLeft will be equal to the\n // body element's scroll. Set the container's scroll values to 0 since the overlay's edge position value in getDelta don't then need to be further offset\n // by the container scroll since they are essentially the same containing element and thus in the same coordinate system\n let containerOffsetWithBoundary: Offset = boundaryElement.tagName === 'BODY' ? getOffset(container) : getPosition(container, boundaryElement);\n if (container.tagName === 'HTML' && boundaryElement.tagName === 'BODY') {\n containerDimensions.scroll.top = 0;\n containerDimensions.scroll.left = 0;\n }\n\n return calculatePositionInternal(\n placement,\n childOffset,\n overlaySize,\n scrollSize,\n margins,\n padding,\n shouldFlip,\n boundaryDimensions,\n containerDimensions,\n containerOffsetWithBoundary,\n offset,\n crossOffset,\n isContainerPositioned,\n maxHeight,\n arrowSize,\n arrowBoundaryOffset\n );\n}\n\nfunction getOffset(node: Element): Offset {\n let {top, left, width, height} = node.getBoundingClientRect();\n let {scrollTop, scrollLeft, clientTop, clientLeft} = getDocumentElement(node);\n return {\n top: top + scrollTop - clientTop,\n left: left + scrollLeft - clientLeft,\n width,\n height\n };\n}\n\nfunction getPosition(node: Element, parent: Element): Offset {\n const actualWindow = getWindow(node);\n\n let style = actualWindow.getComputedStyle(node);\n let offset: Offset;\n if (style.position === 'fixed') {\n let {top, left, width, height} = node.getBoundingClientRect();\n offset = {top, left, width, height};\n } else {\n offset = getOffset(node);\n let parentOffset = getOffset(parent);\n let parentStyle = actualWindow.getComputedStyle(parent);\n parentOffset.top += (parseInt(parentStyle.borderTopWidth, 10) || 0) - parent.scrollTop;\n parentOffset.left += (parseInt(parentStyle.borderLeftWidth, 10) || 0) - parent.scrollLeft;\n offset.top -= parentOffset.top;\n offset.left -= parentOffset.left;\n }\n\n offset.top -= parseInt(style.marginTop, 10) || 0;\n offset.left -= parseInt(style.marginLeft, 10) || 0;\n return offset;\n}\n\n// Returns the containing block of an element, which is the element that\n// this element will be positioned relative to.\n// https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block\nfunction getContainingBlock(node: HTMLElement): Element {\n // The offsetParent of an element in most cases equals the containing block.\n // https://w3c.github.io/csswg-drafts/cssom-view/#dom-htmlelement-offsetparent\n let offsetParent = node.offsetParent;\n const actualWindow = getWindow(node);\n\n // The offsetParent algorithm terminates at the document body,\n // even if the body is not a containing block. Double check that\n // and use the documentElement if so.\n if (\n offsetParent &&\n offsetParent === (node.ownerDocument || document).body &&\n actualWindow.getComputedStyle(offsetParent).position === 'static' &&\n !isContainingBlock(offsetParent)\n ) {\n offsetParent = getDocumentElement(node);\n }\n\n // TODO(later): handle table elements?\n\n // The offsetParent can be null if the element has position: fixed, or a few other cases.\n // We have to walk up the tree manually in this case because fixed positioned elements\n // are still positioned relative to their containing block, which is not always the viewport.\n if (offsetParent == null) {\n offsetParent = node.parentElement;\n while (offsetParent && !isContainingBlock(offsetParent)) {\n offsetParent = offsetParent.parentElement;\n }\n }\n\n // Fall back to the viewport.\n return offsetParent || getDocumentElement(node);\n}\n\n// https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\nfunction isContainingBlock(node: Element): boolean {\n const actualWindow = getWindow(node);\n let style = actualWindow.getComputedStyle(node);\n return (\n style.transform !== 'none' ||\n /transform|perspective/.test(style.willChange) ||\n style.filter !== 'none' ||\n style.contain === 'paint' ||\n ('backdropFilter' in style && style.backdropFilter !== 'none') ||\n ('WebkitBackdropFilter' in style && style.WebkitBackdropFilter !== 'none')\n );\n}\n"],"names":[],"version":3,"file":"calculatePosition.module.js.map"} +\ No newline at end of file diff --git a/dist/useOverlayPosition.main.js b/dist/useOverlayPosition.main.js -index e87062a9b2838ef2e70b22daed6034a34532e804..bc5aeb1749eb2822583932a9daa75ef85b7a4d93 100644 +index e87062a9b2838ef2e70b22daed6034a34532e804..be61fefe0644bf05f10cf1d0df85b1153680e4db 100644 --- a/dist/useOverlayPosition.main.js +++ b/dist/useOverlayPosition.main.js @@ -25,12 +25,22 @@ $parcel$export(module.exports, "useOverlayPosition", () => $cd94b4896dd97759$exp @@ -26,7 +479,7 @@ index e87062a9b2838ef2e70b22daed6034a34532e804..bc5aeb1749eb2822583932a9daa75ef8 shouldUpdatePosition, placement, overlayRef.current, -@@ -50,15 +60,15 @@ function $cd94b4896dd97759$export$d39e1813b3bdd0e1(props) { +@@ -50,23 +60,23 @@ function $cd94b4896dd97759$export$d39e1813b3bdd0e1(props) { // Note, the position freezing breaks if body sizes itself dynamicly with the visual viewport but that might // just be a non-realistic use case // Upon opening a overlay, record the current visual viewport scale so we can freeze the overlay styles @@ -45,6 +498,17 @@ index e87062a9b2838ef2e70b22daed6034a34532e804..bc5aeb1749eb2822583932a9daa75ef8 // Determine a scroll anchor based on the focused element. // This stores the offset of the anchor element from the scroll container // so it can be restored after repositioning. This way if the overlay height + // changes, the focused element appears to stay in the same position. + let anchor = null; +- if (scrollRef.current && scrollRef.current.contains(document.activeElement)) { +- var _document_activeElement; +- let anchorRect = (_document_activeElement = document.activeElement) === null || _document_activeElement === void 0 ? void 0 : _document_activeElement.getBoundingClientRect(); ++ if (scrollRef.current && scrollRef.current.contains(actualWindow.document.activeElement)) { ++ var _actualWindow_document_activeElement; ++ let anchorRect = (_actualWindow_document_activeElement = actualWindow.document.activeElement) === null || _actualWindow_document_activeElement === void 0 ? void 0 : _actualWindow_document_activeElement.getBoundingClientRect(); + let scrollRect = scrollRef.current.getBoundingClientRect(); + var _anchorRect_top; + // Anchor from the top if the offset is in the top half of the scrollable element, @@ -85,11 +95,10 @@ function $cd94b4896dd97759$export$d39e1813b3bdd0e1(props) { // RAC collections populating after a second render and properly set a correct max height + positioning when it populates. let overlay = overlayRef.current; @@ -59,6 +523,17 @@ index e87062a9b2838ef2e70b22daed6034a34532e804..bc5aeb1749eb2822583932a9daa75ef8 } let position = (0, $5935ba4d7da2c103$exports.calculatePosition)({ placement: $cd94b4896dd97759$var$translateRTL(placement, direction), +@@ -115,8 +124,8 @@ function $cd94b4896dd97759$export$d39e1813b3bdd0e1(props) { + Object.keys(position.position).forEach((key)=>overlay.style[key] = position.position[key] + 'px'); + overlay.style.maxHeight = position.maxHeight != null ? position.maxHeight + 'px' : ''; + // Restore scroll position relative to anchor element. +- if (anchor && document.activeElement && scrollRef.current) { +- let anchorRect = document.activeElement.getBoundingClientRect(); ++ if (anchor && actualWindow.document.activeElement && scrollRef.current) { ++ let anchorRect = actualWindow.document.activeElement.getBoundingClientRect(); + let scrollRect = scrollRef.current.getBoundingClientRect(); + let newOffset = anchorRect[anchor.type] - scrollRect[anchor.type]; + scrollRef.current.scrollTop += newOffset - anchor.offset; @@ -129,7 +138,7 @@ function $cd94b4896dd97759$export$d39e1813b3bdd0e1(props) { // eslint-disable-next-line react-hooks/exhaustive-deps (0, $6TXnl$reactariautils.useLayoutEffect)(updatePosition, deps); @@ -110,16 +585,16 @@ index e87062a9b2838ef2e70b22daed6034a34532e804..bc5aeb1749eb2822583932a9daa75ef8 } function $cd94b4896dd97759$var$translateRTL(position, direction) { diff --git a/dist/useOverlayPosition.main.js.map b/dist/useOverlayPosition.main.js.map -index 05aa0e8aaf07ec8b4946a29a6276ac77519813c0..a2caed5c64bd2f1dfd4f3654c8c8f71927be50eb 100644 +index 05aa0e8aaf07ec8b4946a29a6276ac77519813c0..f7954c5d3a07ea0e0e3a65ab3642dc58af0a8eb7 100644 --- a/dist/useOverlayPosition.main.js.map +++ b/dist/useOverlayPosition.main.js.map @@ -1 +1 @@ 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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {calculatePosition, PositionResult} from './calculatePosition';\nimport {DOMAttributes, RefObject} from '@react-types/shared';\nimport {Placement, PlacementAxis, PositionProps} from '@react-types/overlays';\nimport {useCallback, useEffect, useRef, useState} from 'react';\nimport {useCloseOnScroll} from './useCloseOnScroll';\nimport {useLayoutEffect, useResizeObserver} from '@react-aria/utils';\nimport {useLocale} from '@react-aria/i18n';\n\nexport interface AriaPositionProps extends PositionProps {\n /**\n * Cross size of the overlay arrow in pixels.\n * @default 0\n */\n arrowSize?: number,\n /**\n * Element that that serves as the positioning boundary.\n * @default document.body\n */\n boundaryElement?: Element,\n /**\n * The ref for the element which the overlay positions itself with respect to.\n */\n targetRef: RefObject,\n /**\n * The ref for the overlay element.\n */\n overlayRef: RefObject,\n /**\n * A ref for the scrollable region within the overlay.\n * @default overlayRef\n */\n scrollRef?: RefObject,\n /**\n * Whether the overlay should update its position automatically.\n * @default true\n */\n shouldUpdatePosition?: boolean,\n /** Handler that is called when the overlay should close. */\n onClose?: (() => void) | null,\n /**\n * The maxHeight specified for the overlay element.\n * By default, it will take all space up to the current viewport height.\n */\n maxHeight?: number,\n /**\n * The minimum distance the arrow's edge should be from the edge of the overlay element.\n * @default 0\n */\n arrowBoundaryOffset?: number\n}\n\nexport interface PositionAria {\n /** Props for the overlay container element. */\n overlayProps: DOMAttributes,\n /** Props for the overlay tip arrow if any. */\n arrowProps: DOMAttributes,\n /** Placement of the overlay with respect to the overlay trigger. */\n placement: PlacementAxis | null,\n /** Updates the position of the overlay. */\n updatePosition(): void\n}\n\ninterface ScrollAnchor {\n type: 'top' | 'bottom',\n offset: number\n}\n\nlet visualViewport = typeof document !== 'undefined' ? window.visualViewport : null;\n\n/**\n * Handles positioning overlays like popovers and menus relative to a trigger\n * element, and updating the position when the window resizes.\n */\nexport function useOverlayPosition(props: AriaPositionProps): PositionAria {\n let {direction} = useLocale();\n let {\n arrowSize = 0,\n targetRef,\n overlayRef,\n scrollRef = overlayRef,\n placement = 'bottom' as Placement,\n containerPadding = 12,\n shouldFlip = true,\n boundaryElement = typeof document !== 'undefined' ? document.body : null,\n offset = 0,\n crossOffset = 0,\n shouldUpdatePosition = true,\n isOpen = true,\n onClose,\n maxHeight,\n arrowBoundaryOffset = 0\n } = props;\n let [position, setPosition] = useState(null);\n\n let deps = [\n shouldUpdatePosition,\n placement,\n overlayRef.current,\n targetRef.current,\n scrollRef.current,\n containerPadding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n isOpen,\n direction,\n maxHeight,\n arrowBoundaryOffset,\n arrowSize\n ];\n\n // Note, the position freezing breaks if body sizes itself dynamicly with the visual viewport but that might\n // just be a non-realistic use case\n // Upon opening a overlay, record the current visual viewport scale so we can freeze the overlay styles\n let lastScale = useRef(visualViewport?.scale);\n useEffect(() => {\n if (isOpen) {\n lastScale.current = visualViewport?.scale;\n }\n }, [isOpen]);\n\n let updatePosition = useCallback(() => {\n if (shouldUpdatePosition === false || !isOpen || !overlayRef.current || !targetRef.current || !boundaryElement) {\n return;\n }\n\n if (visualViewport?.scale !== lastScale.current) {\n return;\n }\n\n // Determine a scroll anchor based on the focused element.\n // This stores the offset of the anchor element from the scroll container\n // so it can be restored after repositioning. This way if the overlay height\n // changes, the focused element appears to stay in the same position.\n let anchor: ScrollAnchor | null = null;\n if (scrollRef.current && scrollRef.current.contains(document.activeElement)) {\n let anchorRect = document.activeElement?.getBoundingClientRect();\n let scrollRect = scrollRef.current.getBoundingClientRect();\n // Anchor from the top if the offset is in the top half of the scrollable element,\n // otherwise anchor from the bottom.\n anchor = {\n type: 'top',\n offset: (anchorRect?.top ?? 0) - scrollRect.top\n };\n if (anchor.offset > scrollRect.height / 2) {\n anchor.type = 'bottom';\n anchor.offset = (anchorRect?.bottom ?? 0) - scrollRect.bottom;\n }\n }\n\n // Always reset the overlay's previous max height if not defined by the user so that we can compensate for\n // RAC collections populating after a second render and properly set a correct max height + positioning when it populates.\n let overlay = (overlayRef.current as HTMLElement);\n if (!maxHeight && overlayRef.current) {\n overlay.style.top = '0px';\n overlay.style.bottom = '';\n overlay.style.maxHeight = (window.visualViewport?.height ?? window.innerHeight) + 'px';\n }\n\n let position = calculatePosition({\n placement: translateRTL(placement, direction),\n overlayNode: overlayRef.current,\n targetNode: targetRef.current,\n scrollNode: scrollRef.current || overlayRef.current,\n padding: containerPadding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n maxHeight,\n arrowSize,\n arrowBoundaryOffset\n });\n\n if (!position.position) {\n return;\n }\n\n // Modify overlay styles directly so positioning happens immediately without the need of a second render\n // This is so we don't have to delay autoFocus scrolling or delay applying preventScroll for popovers\n overlay.style.top = '';\n overlay.style.bottom = '';\n overlay.style.left = '';\n overlay.style.right = '';\n\n Object.keys(position.position).forEach(key => overlay.style[key] = (position.position!)[key] + 'px');\n overlay.style.maxHeight = position.maxHeight != null ? position.maxHeight + 'px' : '';\n\n // Restore scroll position relative to anchor element.\n if (anchor && document.activeElement && scrollRef.current) {\n let anchorRect = document.activeElement.getBoundingClientRect();\n let scrollRect = scrollRef.current.getBoundingClientRect();\n let newOffset = anchorRect[anchor.type] - scrollRect[anchor.type];\n scrollRef.current.scrollTop += newOffset - anchor.offset;\n }\n\n // Trigger a set state for a second render anyway for arrow positioning\n setPosition(position);\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, deps);\n\n // Update position when anything changes\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useLayoutEffect(updatePosition, deps);\n\n // Update position on window resize\n useResize(updatePosition);\n\n // Update position when the overlay changes size (might need to flip).\n useResizeObserver({\n ref: overlayRef,\n onResize: updatePosition\n });\n\n // Update position when the target changes size (might need to flip).\n useResizeObserver({\n ref: targetRef,\n onResize: updatePosition\n });\n\n // Reposition the overlay and do not close on scroll while the visual viewport is resizing.\n // This will ensure that overlays adjust their positioning when the iOS virtual keyboard appears.\n let isResizing = useRef(false);\n useLayoutEffect(() => {\n let timeout: ReturnType;\n let onResize = () => {\n isResizing.current = true;\n clearTimeout(timeout);\n\n timeout = setTimeout(() => {\n isResizing.current = false;\n }, 500);\n\n updatePosition();\n };\n\n // Only reposition the overlay if a scroll event happens immediately as a result of resize (aka the virtual keyboard has appears)\n // We don't want to reposition the overlay if the user has pinch zoomed in and is scrolling the viewport around.\n let onScroll = () => {\n if (isResizing.current) {\n onResize();\n }\n };\n\n visualViewport?.addEventListener('resize', onResize);\n visualViewport?.addEventListener('scroll', onScroll);\n return () => {\n visualViewport?.removeEventListener('resize', onResize);\n visualViewport?.removeEventListener('scroll', onScroll);\n };\n }, [updatePosition]);\n\n let close = useCallback(() => {\n if (!isResizing.current) {\n onClose?.();\n }\n }, [onClose, isResizing]);\n\n // When scrolling a parent scrollable region of the trigger (other than the body),\n // we hide the popover. Otherwise, its position would be incorrect.\n useCloseOnScroll({\n triggerRef: targetRef,\n isOpen,\n onClose: onClose && close\n });\n\n return {\n overlayProps: {\n style: {\n position: 'absolute',\n zIndex: 100000, // should match the z-index in ModalTrigger\n ...position?.position,\n maxHeight: position?.maxHeight ?? '100vh'\n }\n },\n placement: position?.placement ?? null,\n arrowProps: {\n 'aria-hidden': 'true',\n role: 'presentation',\n style: {\n left: position?.arrowOffsetLeft,\n top: position?.arrowOffsetTop\n }\n },\n updatePosition\n };\n}\n\nfunction useResize(onResize) {\n useLayoutEffect(() => {\n window.addEventListener('resize', onResize, false);\n return () => {\n window.removeEventListener('resize', onResize, false);\n };\n }, [onResize]);\n}\n\nfunction translateRTL(position, direction) {\n if (direction === 'rtl') {\n return position.replace('start', 'right').replace('end', 'left');\n }\n return position.replace('start', 'left').replace('end', 'right');\n}\n"],"names":[],"version":3,"file":"useOverlayPosition.main.js.map"} \ No newline at end of file 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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {calculatePosition, PositionResult} from './calculatePosition';\nimport {DOMAttributes, RefObject} from '@react-types/shared';\nimport {Placement, PlacementAxis, PositionProps} from '@react-types/overlays';\nimport {useCallback, useEffect, useRef, useState} from 'react';\nimport {useCloseOnScroll} from './useCloseOnScroll';\nimport {useLayoutEffect, useResizeObserver} from '@react-aria/utils';\nimport {useLocale} from '@react-aria/i18n';\n\nexport interface AriaPositionProps extends PositionProps {\n /**\n * Cross size of the overlay arrow in pixels.\n * @default 0\n */\n arrowSize?: number,\n /**\n * Element that that serves as the positioning boundary.\n * @default document.body\n */\n boundaryElement?: Element,\n /**\n * The ref for the element which the overlay positions itself with respect to.\n */\n targetRef: RefObject,\n /**\n * The ref for the overlay element.\n */\n overlayRef: RefObject,\n /**\n * A ref for the scrollable region within the overlay.\n * @default overlayRef\n */\n scrollRef?: RefObject,\n /**\n * Whether the overlay should update its position automatically.\n * @default true\n */\n shouldUpdatePosition?: boolean,\n /** Handler that is called when the overlay should close. */\n onClose?: (() => void) | null,\n /**\n * The maxHeight specified for the overlay element.\n * By default, it will take all space up to the current viewport height.\n */\n maxHeight?: number,\n /**\n * The minimum distance the arrow's edge should be from the edge of the overlay element.\n * @default 0\n */\n arrowBoundaryOffset?: number\n}\n\nexport interface PositionAria {\n /** Props for the overlay container element. */\n overlayProps: DOMAttributes,\n /** Props for the overlay tip arrow if any. */\n arrowProps: DOMAttributes,\n /** Placement of the overlay with respect to the overlay trigger. */\n placement: PlacementAxis | null,\n /** Updates the position of the overlay. */\n updatePosition(): void\n}\n\ninterface ScrollAnchor {\n type: 'top' | 'bottom',\n offset: number\n}\n\nlet getWindowAndVisualViewport = (targetNode?: Element | null): [Window, VisualViewport | null] => {\n let actualWindow = targetNode?.ownerDocument.defaultView || window;\n let visualViewport = actualWindow?.visualViewport || null;\n return [actualWindow, visualViewport];\n};\n\n\n/**\n * Handles positioning overlays like popovers and menus relative to a trigger\n * element, and updating the position when the window resizes.\n */\nexport function useOverlayPosition(props: AriaPositionProps): PositionAria {\n let {direction} = useLocale();\n let {\n arrowSize = 0,\n targetRef,\n overlayRef,\n scrollRef = overlayRef,\n placement = 'bottom' as Placement,\n containerPadding = 12,\n shouldFlip = true,\n boundaryElement = typeof document !== 'undefined' ? document.body : null,\n offset = 0,\n crossOffset = 0,\n shouldUpdatePosition = true,\n isOpen = true,\n onClose,\n maxHeight,\n arrowBoundaryOffset = 0\n } = props;\n let [position, setPosition] = useState(null);\n let [actualWindow, visualViewport] = getWindowAndVisualViewport(targetRef.current);\n let deps = [\n visualViewport,\n actualWindow,\n shouldUpdatePosition,\n placement,\n overlayRef.current,\n targetRef.current,\n scrollRef.current,\n containerPadding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n isOpen,\n direction,\n maxHeight,\n arrowBoundaryOffset,\n arrowSize\n ];\n\n // Note, the position freezing breaks if body sizes itself dynamicly with the visual viewport but that might\n // just be a non-realistic use case\n // Upon opening a overlay, record the current visual viewport scale so we can freeze the overlay styles\n let lastScale = useRef(visualViewport?.scale);\n useEffect(() => {\n if (isOpen) {\n lastScale.current = visualViewport?.scale;\n }\n }, [isOpen]);\n\n let updatePosition = useCallback(() => {\n if (shouldUpdatePosition === false || !isOpen || !overlayRef.current || !targetRef.current || !boundaryElement) {\n return;\n }\n\n if (visualViewport?.scale !== lastScale.current) {\n return;\n }\n\n // Determine a scroll anchor based on the focused element.\n // This stores the offset of the anchor element from the scroll container\n // so it can be restored after repositioning. This way if the overlay height\n // changes, the focused element appears to stay in the same position.\n let anchor: ScrollAnchor | null = null;\n if (scrollRef.current && scrollRef.current.contains(document.activeElement)) {\n let anchorRect = document.activeElement?.getBoundingClientRect();\n let scrollRect = scrollRef.current.getBoundingClientRect();\n // Anchor from the top if the offset is in the top half of the scrollable element,\n // otherwise anchor from the bottom.\n anchor = {\n type: 'top',\n offset: (anchorRect?.top ?? 0) - scrollRect.top\n };\n if (anchor.offset > scrollRect.height / 2) {\n anchor.type = 'bottom';\n anchor.offset = (anchorRect?.bottom ?? 0) - scrollRect.bottom;\n }\n }\n\n // Always reset the overlay's previous max height if not defined by the user so that we can compensate for\n // RAC collections populating after a second render and properly set a correct max height + positioning when it populates.\n let overlay = (overlayRef.current as HTMLElement);\n if (!maxHeight && overlayRef.current) {\n overlay.style.top = '0px';\n overlay.style.bottom = '';\n overlay.style.maxHeight = (visualViewport?.height ?? actualWindow.innerHeight) + 'px';\n }\n\n let position = calculatePosition({\n placement: translateRTL(placement, direction),\n overlayNode: overlayRef.current,\n targetNode: targetRef.current,\n scrollNode: scrollRef.current || overlayRef.current,\n padding: containerPadding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n maxHeight,\n arrowSize,\n arrowBoundaryOffset\n });\n\n if (!position.position) {\n return;\n }\n\n // Modify overlay styles directly so positioning happens immediately without the need of a second render\n // This is so we don't have to delay autoFocus scrolling or delay applying preventScroll for popovers\n overlay.style.top = '';\n overlay.style.bottom = '';\n overlay.style.left = '';\n overlay.style.right = '';\n\n Object.keys(position.position).forEach(key => overlay.style[key] = (position.position!)[key] + 'px');\n overlay.style.maxHeight = position.maxHeight != null ? position.maxHeight + 'px' : '';\n\n // Restore scroll position relative to anchor element.\n if (anchor && document.activeElement && scrollRef.current) {\n let anchorRect = document.activeElement.getBoundingClientRect();\n let scrollRect = scrollRef.current.getBoundingClientRect();\n let newOffset = anchorRect[anchor.type] - scrollRect[anchor.type];\n scrollRef.current.scrollTop += newOffset - anchor.offset;\n }\n\n // Trigger a set state for a second render anyway for arrow positioning\n setPosition(position);\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, deps);\n\n // Update position when anything changes\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useLayoutEffect(updatePosition, deps);\n\n // Update position on window resize\n useResize(updatePosition, actualWindow);\n\n // Update position when the overlay changes size (might need to flip).\n useResizeObserver({\n ref: overlayRef,\n onResize: updatePosition\n });\n\n // Update position when the target changes size (might need to flip).\n useResizeObserver({\n ref: targetRef,\n onResize: updatePosition\n });\n\n // Reposition the overlay and do not close on scroll while the visual viewport is resizing.\n // This will ensure that overlays adjust their positioning when the iOS virtual keyboard appears.\n let isResizing = useRef(false);\n useLayoutEffect(() => {\n let timeout: ReturnType;\n let onResize = () => {\n isResizing.current = true;\n clearTimeout(timeout);\n\n timeout = setTimeout(() => {\n isResizing.current = false;\n }, 500);\n\n updatePosition();\n };\n\n // Only reposition the overlay if a scroll event happens immediately as a result of resize (aka the virtual keyboard has appears)\n // We don't want to reposition the overlay if the user has pinch zoomed in and is scrolling the viewport around.\n let onScroll = () => {\n if (isResizing.current) {\n onResize();\n }\n };\n\n visualViewport?.addEventListener('resize', onResize);\n visualViewport?.addEventListener('scroll', onScroll);\n return () => {\n visualViewport?.removeEventListener('resize', onResize);\n visualViewport?.removeEventListener('scroll', onScroll);\n };\n }, [updatePosition, visualViewport]);\n\n let close = useCallback(() => {\n if (!isResizing.current) {\n onClose?.();\n }\n }, [onClose, isResizing]);\n\n // When scrolling a parent scrollable region of the trigger (other than the body),\n // we hide the popover. 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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {calculatePosition, PositionResult} from './calculatePosition';\nimport {DOMAttributes, RefObject} from '@react-types/shared';\nimport {Placement, PlacementAxis, PositionProps} from '@react-types/overlays';\nimport {useCallback, useEffect, useRef, useState} from 'react';\nimport {useCloseOnScroll} from './useCloseOnScroll';\nimport {useLayoutEffect, useResizeObserver} from '@react-aria/utils';\nimport {useLocale} from '@react-aria/i18n';\n\nexport interface AriaPositionProps extends PositionProps {\n /**\n * Cross size of the overlay arrow in pixels.\n * @default 0\n */\n arrowSize?: number,\n /**\n * Element that that serves as the positioning boundary.\n * @default document.body\n */\n boundaryElement?: Element,\n /**\n * The ref for the element which the overlay positions itself with respect to.\n */\n targetRef: RefObject,\n /**\n * The ref for the overlay element.\n */\n overlayRef: RefObject,\n /**\n * A ref for the scrollable region within the overlay.\n * @default overlayRef\n */\n scrollRef?: RefObject,\n /**\n * Whether the overlay should update its position automatically.\n * @default true\n */\n shouldUpdatePosition?: boolean,\n /** Handler that is called when the overlay should close. */\n onClose?: (() => void) | null,\n /**\n * The maxHeight specified for the overlay element.\n * By default, it will take all space up to the current viewport height.\n */\n maxHeight?: number,\n /**\n * The minimum distance the arrow's edge should be from the edge of the overlay element.\n * @default 0\n */\n arrowBoundaryOffset?: number\n}\n\nexport interface PositionAria {\n /** Props for the overlay container element. */\n overlayProps: DOMAttributes,\n /** Props for the overlay tip arrow if any. */\n arrowProps: DOMAttributes,\n /** Placement of the overlay with respect to the overlay trigger. */\n placement: PlacementAxis | null,\n /** Updates the position of the overlay. */\n updatePosition(): void\n}\n\ninterface ScrollAnchor {\n type: 'top' | 'bottom',\n offset: number\n}\n\nlet getWindowAndVisualViewport = (targetNode?: Element | null): [Window, VisualViewport | null] => {\n let actualWindow = targetNode?.ownerDocument.defaultView || window;\n let visualViewport = actualWindow?.visualViewport || null;\n return [actualWindow, visualViewport];\n};\n\n\n/**\n * Handles positioning overlays like popovers and menus relative to a trigger\n * element, and updating the position when the window resizes.\n */\nexport function useOverlayPosition(props: AriaPositionProps): PositionAria {\n let {direction} = useLocale();\n let {\n arrowSize = 0,\n targetRef,\n overlayRef,\n scrollRef = overlayRef,\n placement = 'bottom' as Placement,\n containerPadding = 12,\n shouldFlip = true,\n boundaryElement = typeof document !== 'undefined' ? document.body : null,\n offset = 0,\n crossOffset = 0,\n shouldUpdatePosition = true,\n isOpen = true,\n onClose,\n maxHeight,\n arrowBoundaryOffset = 0\n } = props;\n let [position, setPosition] = useState(null);\n let [actualWindow, visualViewport] = getWindowAndVisualViewport(targetRef.current);\n let deps = [\n visualViewport,\n actualWindow,\n shouldUpdatePosition,\n placement,\n overlayRef.current,\n targetRef.current,\n scrollRef.current,\n containerPadding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n isOpen,\n direction,\n maxHeight,\n arrowBoundaryOffset,\n arrowSize\n ];\n\n // Note, the position freezing breaks if body sizes itself dynamicly with the visual viewport but that might\n // just be a non-realistic use case\n // Upon opening a overlay, record the current visual viewport scale so we can freeze the overlay styles\n let lastScale = useRef(visualViewport?.scale);\n useEffect(() => {\n if (isOpen) {\n lastScale.current = visualViewport?.scale;\n }\n }, [isOpen]);\n\n let updatePosition = useCallback(() => {\n if (shouldUpdatePosition === false || !isOpen || !overlayRef.current || !targetRef.current || !boundaryElement) {\n return;\n }\n\n if (visualViewport?.scale !== lastScale.current) {\n return;\n }\n\n // Determine a scroll anchor based on the focused element.\n // This stores the offset of the anchor element from the scroll container\n // so it can be restored after repositioning. This way if the overlay height\n // changes, the focused element appears to stay in the same position.\n let anchor: ScrollAnchor | null = null;\n if (scrollRef.current && scrollRef.current.contains(actualWindow.document.activeElement)) {\n let anchorRect = actualWindow.document.activeElement?.getBoundingClientRect();\n let scrollRect = scrollRef.current.getBoundingClientRect();\n // Anchor from the top if the offset is in the top half of the scrollable element,\n // otherwise anchor from the bottom.\n anchor = {\n type: 'top',\n offset: (anchorRect?.top ?? 0) - scrollRect.top\n };\n if (anchor.offset > scrollRect.height / 2) {\n anchor.type = 'bottom';\n anchor.offset = (anchorRect?.bottom ?? 0) - scrollRect.bottom;\n }\n }\n\n // Always reset the overlay's previous max height if not defined by the user so that we can compensate for\n // RAC collections populating after a second render and properly set a correct max height + positioning when it populates.\n let overlay = (overlayRef.current as HTMLElement);\n if (!maxHeight && overlayRef.current) {\n overlay.style.top = '0px';\n overlay.style.bottom = '';\n overlay.style.maxHeight = (visualViewport?.height ?? actualWindow.innerHeight) + 'px';\n }\n\n let position = calculatePosition({\n placement: translateRTL(placement, direction),\n overlayNode: overlayRef.current,\n targetNode: targetRef.current,\n scrollNode: scrollRef.current || overlayRef.current,\n padding: containerPadding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n maxHeight,\n arrowSize,\n arrowBoundaryOffset\n });\n\n if (!position.position) {\n return;\n }\n\n // Modify overlay styles directly so positioning happens immediately without the need of a second render\n // This is so we don't have to delay autoFocus scrolling or delay applying preventScroll for popovers\n overlay.style.top = '';\n overlay.style.bottom = '';\n overlay.style.left = '';\n overlay.style.right = '';\n\n Object.keys(position.position).forEach(key => overlay.style[key] = (position.position!)[key] + 'px');\n overlay.style.maxHeight = position.maxHeight != null ? position.maxHeight + 'px' : '';\n\n // Restore scroll position relative to anchor element.\n if (anchor && actualWindow.document.activeElement && scrollRef.current) {\n let anchorRect = actualWindow.document.activeElement.getBoundingClientRect();\n let scrollRect = scrollRef.current.getBoundingClientRect();\n let newOffset = anchorRect[anchor.type] - scrollRect[anchor.type];\n scrollRef.current.scrollTop += newOffset - anchor.offset;\n }\n\n // Trigger a set state for a second render anyway for arrow positioning\n setPosition(position);\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, deps);\n\n // Update position when anything changes\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useLayoutEffect(updatePosition, deps);\n\n // Update position on window resize\n useResize(updatePosition, actualWindow);\n\n // Update position when the overlay changes size (might need to flip).\n useResizeObserver({\n ref: overlayRef,\n onResize: updatePosition\n });\n\n // Update position when the target changes size (might need to flip).\n useResizeObserver({\n ref: targetRef,\n onResize: updatePosition\n });\n\n // Reposition the overlay and do not close on scroll while the visual viewport is resizing.\n // This will ensure that overlays adjust their positioning when the iOS virtual keyboard appears.\n let isResizing = useRef(false);\n useLayoutEffect(() => {\n let timeout: ReturnType;\n let onResize = () => {\n isResizing.current = true;\n clearTimeout(timeout);\n\n timeout = setTimeout(() => {\n isResizing.current = false;\n }, 500);\n\n updatePosition();\n };\n\n // Only reposition the overlay if a scroll event happens immediately as a result of resize (aka the virtual keyboard has appears)\n // We don't want to reposition the overlay if the user has pinch zoomed in and is scrolling the viewport around.\n let onScroll = () => {\n if (isResizing.current) {\n onResize();\n }\n };\n\n visualViewport?.addEventListener('resize', onResize);\n visualViewport?.addEventListener('scroll', onScroll);\n return () => {\n visualViewport?.removeEventListener('resize', onResize);\n visualViewport?.removeEventListener('scroll', onScroll);\n };\n }, [updatePosition, visualViewport]);\n\n let close = useCallback(() => {\n if (!isResizing.current) {\n onClose?.();\n }\n }, [onClose, isResizing]);\n\n // When scrolling a parent scrollable region of the trigger (other than the body),\n // we hide the popover. Otherwise, its position would be incorrect.\n useCloseOnScroll({\n triggerRef: targetRef,\n isOpen,\n onClose: onClose && close\n });\n\n return {\n overlayProps: {\n style: {\n position: 'absolute',\n zIndex: 100000, // should match the z-index in ModalTrigger\n ...position?.position,\n maxHeight: position?.maxHeight ?? '100vh'\n }\n },\n placement: position?.placement ?? null,\n arrowProps: {\n 'aria-hidden': 'true',\n role: 'presentation',\n style: {\n left: position?.arrowOffsetLeft,\n top: position?.arrowOffsetTop\n }\n },\n updatePosition\n };\n}\n\nfunction useResize(onResize, actualWindow: Window = window) {\n useLayoutEffect(() => {\n actualWindow.addEventListener('resize', onResize, false);\n return () => {\n actualWindow.removeEventListener('resize', onResize, false);\n };\n }, [onResize, actualWindow]);\n}\n\nfunction translateRTL(position, direction) {\n if (direction === 'rtl') {\n return position.replace('start', 'right').replace('end', 'left');\n }\n return position.replace('start', 'left').replace('end', 'right');\n}\n"],"names":[],"version":3,"file":"useOverlayPosition.main.js.map"} \ No newline at end of file diff --git a/dist/useOverlayPosition.mjs b/dist/useOverlayPosition.mjs -index 1a1371765ece0839f2ddfdcac60731e2c904e93f..f6e02859a5d60ce9503a93173b453b8553f76a70 100644 +index 1a1371765ece0839f2ddfdcac60731e2c904e93f..e0b8530ae2a4fe8755e4a9160c79237828e18dae 100644 --- a/dist/useOverlayPosition.mjs +++ b/dist/useOverlayPosition.mjs @@ -19,12 +19,22 @@ import {useLocale as $39EOa$useLocale} from "@react-aria/i18n"; @@ -146,7 +621,7 @@ index 1a1371765ece0839f2ddfdcac60731e2c904e93f..f6e02859a5d60ce9503a93173b453b85 shouldUpdatePosition, placement, overlayRef.current, -@@ -44,15 +54,15 @@ function $2a41e45df1593e64$export$d39e1813b3bdd0e1(props) { +@@ -44,23 +54,23 @@ function $2a41e45df1593e64$export$d39e1813b3bdd0e1(props) { // Note, the position freezing breaks if body sizes itself dynamicly with the visual viewport but that might // just be a non-realistic use case // Upon opening a overlay, record the current visual viewport scale so we can freeze the overlay styles @@ -165,6 +640,17 @@ index 1a1371765ece0839f2ddfdcac60731e2c904e93f..f6e02859a5d60ce9503a93173b453b85 // Determine a scroll anchor based on the focused element. // This stores the offset of the anchor element from the scroll container // so it can be restored after repositioning. This way if the overlay height + // changes, the focused element appears to stay in the same position. + let anchor = null; +- if (scrollRef.current && scrollRef.current.contains(document.activeElement)) { +- var _document_activeElement; +- let anchorRect = (_document_activeElement = document.activeElement) === null || _document_activeElement === void 0 ? void 0 : _document_activeElement.getBoundingClientRect(); ++ if (scrollRef.current && scrollRef.current.contains(actualWindow.document.activeElement)) { ++ var _actualWindow_document_activeElement; ++ let anchorRect = (_actualWindow_document_activeElement = actualWindow.document.activeElement) === null || _actualWindow_document_activeElement === void 0 ? void 0 : _actualWindow_document_activeElement.getBoundingClientRect(); + let scrollRect = scrollRef.current.getBoundingClientRect(); + var _anchorRect_top; + // Anchor from the top if the offset is in the top half of the scrollable element, @@ -79,11 +89,10 @@ function $2a41e45df1593e64$export$d39e1813b3bdd0e1(props) { // RAC collections populating after a second render and properly set a correct max height + positioning when it populates. let overlay = overlayRef.current; @@ -179,6 +665,17 @@ index 1a1371765ece0839f2ddfdcac60731e2c904e93f..f6e02859a5d60ce9503a93173b453b85 } let position = (0, $edcf132a9284368a$export$b3ceb0cbf1056d98)({ placement: $2a41e45df1593e64$var$translateRTL(placement, direction), +@@ -109,8 +118,8 @@ function $2a41e45df1593e64$export$d39e1813b3bdd0e1(props) { + Object.keys(position.position).forEach((key)=>overlay.style[key] = position.position[key] + 'px'); + overlay.style.maxHeight = position.maxHeight != null ? position.maxHeight + 'px' : ''; + // Restore scroll position relative to anchor element. +- if (anchor && document.activeElement && scrollRef.current) { +- let anchorRect = document.activeElement.getBoundingClientRect(); ++ if (anchor && actualWindow.document.activeElement && scrollRef.current) { ++ let anchorRect = actualWindow.document.activeElement.getBoundingClientRect(); + let scrollRect = scrollRef.current.getBoundingClientRect(); + let newOffset = anchorRect[anchor.type] - scrollRect[anchor.type]; + scrollRef.current.scrollTop += newOffset - anchor.offset; @@ -123,7 +132,7 @@ function $2a41e45df1593e64$export$d39e1813b3bdd0e1(props) { // eslint-disable-next-line react-hooks/exhaustive-deps (0, $39EOa$useLayoutEffect)(updatePosition, deps); @@ -230,7 +727,7 @@ index 1a1371765ece0839f2ddfdcac60731e2c904e93f..f6e02859a5d60ce9503a93173b453b85 } function $2a41e45df1593e64$var$translateRTL(position, direction) { diff --git a/dist/useOverlayPosition.module.js b/dist/useOverlayPosition.module.js -index c87314995a34cb98128a28c4c0acf23dbefc9359..e7a834e44579e23558be7ba178da2150717192f4 100644 +index c87314995a34cb98128a28c4c0acf23dbefc9359..aacbbefa74c9183cff99ce922cfecdbb9442b384 100644 --- a/dist/useOverlayPosition.module.js +++ b/dist/useOverlayPosition.module.js @@ -19,12 +19,22 @@ import {useLocale as $39EOa$useLocale} from "@react-aria/i18n"; @@ -257,7 +754,7 @@ index c87314995a34cb98128a28c4c0acf23dbefc9359..e7a834e44579e23558be7ba178da2150 shouldUpdatePosition, placement, overlayRef.current, -@@ -44,15 +54,15 @@ function $2a41e45df1593e64$export$d39e1813b3bdd0e1(props) { +@@ -44,23 +54,23 @@ function $2a41e45df1593e64$export$d39e1813b3bdd0e1(props) { // Note, the position freezing breaks if body sizes itself dynamicly with the visual viewport but that might // just be a non-realistic use case // Upon opening a overlay, record the current visual viewport scale so we can freeze the overlay styles @@ -276,6 +773,17 @@ index c87314995a34cb98128a28c4c0acf23dbefc9359..e7a834e44579e23558be7ba178da2150 // Determine a scroll anchor based on the focused element. // This stores the offset of the anchor element from the scroll container // so it can be restored after repositioning. This way if the overlay height + // changes, the focused element appears to stay in the same position. + let anchor = null; +- if (scrollRef.current && scrollRef.current.contains(document.activeElement)) { +- var _document_activeElement; +- let anchorRect = (_document_activeElement = document.activeElement) === null || _document_activeElement === void 0 ? void 0 : _document_activeElement.getBoundingClientRect(); ++ if (scrollRef.current && scrollRef.current.contains(actualWindow.document.activeElement)) { ++ var _actualWindow_document_activeElement; ++ let anchorRect = (_actualWindow_document_activeElement = actualWindow.document.activeElement) === null || _actualWindow_document_activeElement === void 0 ? void 0 : _actualWindow_document_activeElement.getBoundingClientRect(); + let scrollRect = scrollRef.current.getBoundingClientRect(); + var _anchorRect_top; + // Anchor from the top if the offset is in the top half of the scrollable element, @@ -79,11 +89,10 @@ function $2a41e45df1593e64$export$d39e1813b3bdd0e1(props) { // RAC collections populating after a second render and properly set a correct max height + positioning when it populates. let overlay = overlayRef.current; @@ -290,6 +798,17 @@ index c87314995a34cb98128a28c4c0acf23dbefc9359..e7a834e44579e23558be7ba178da2150 } let position = (0, $edcf132a9284368a$export$b3ceb0cbf1056d98)({ placement: $2a41e45df1593e64$var$translateRTL(placement, direction), +@@ -109,8 +118,8 @@ function $2a41e45df1593e64$export$d39e1813b3bdd0e1(props) { + Object.keys(position.position).forEach((key)=>overlay.style[key] = position.position[key] + 'px'); + overlay.style.maxHeight = position.maxHeight != null ? position.maxHeight + 'px' : ''; + // Restore scroll position relative to anchor element. +- if (anchor && document.activeElement && scrollRef.current) { +- let anchorRect = document.activeElement.getBoundingClientRect(); ++ if (anchor && actualWindow.document.activeElement && scrollRef.current) { ++ let anchorRect = actualWindow.document.activeElement.getBoundingClientRect(); + let scrollRect = scrollRef.current.getBoundingClientRect(); + let newOffset = anchorRect[anchor.type] - scrollRect[anchor.type]; + scrollRef.current.scrollTop += newOffset - anchor.offset; @@ -123,7 +132,7 @@ function $2a41e45df1593e64$export$d39e1813b3bdd0e1(props) { // eslint-disable-next-line react-hooks/exhaustive-deps (0, $39EOa$useLayoutEffect)(updatePosition, deps); @@ -341,11 +860,11 @@ index c87314995a34cb98128a28c4c0acf23dbefc9359..e7a834e44579e23558be7ba178da2150 } function $2a41e45df1593e64$var$translateRTL(position, direction) { diff --git a/dist/useOverlayPosition.module.js.map b/dist/useOverlayPosition.module.js.map -index fc91cdbf9437c324ff1264e12f9f9bbb84f5bd04..e1d295495ed2b34b7ad6f6b30851c92258b9708b 100644 +index fc91cdbf9437c324ff1264e12f9f9bbb84f5bd04..efdaeaec6a36c075bf62420fb03c1c9775150835 100644 --- a/dist/useOverlayPosition.module.js.map +++ b/dist/useOverlayPosition.module.js.map @@ -1 +1 @@ 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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {calculatePosition, PositionResult} from './calculatePosition';\nimport {DOMAttributes, RefObject} from '@react-types/shared';\nimport {Placement, PlacementAxis, PositionProps} from '@react-types/overlays';\nimport {useCallback, useEffect, useRef, useState} from 'react';\nimport {useCloseOnScroll} from './useCloseOnScroll';\nimport {useLayoutEffect, useResizeObserver} from '@react-aria/utils';\nimport {useLocale} from '@react-aria/i18n';\n\nexport interface AriaPositionProps extends PositionProps {\n /**\n * Cross size of the overlay arrow in pixels.\n * @default 0\n */\n arrowSize?: number,\n /**\n * Element that that serves as the positioning boundary.\n * @default document.body\n */\n boundaryElement?: Element,\n /**\n * The ref for the element which the overlay positions itself with respect to.\n */\n targetRef: RefObject,\n /**\n * The ref for the overlay element.\n */\n overlayRef: RefObject,\n /**\n * A ref for the scrollable region within the overlay.\n * @default overlayRef\n */\n scrollRef?: RefObject,\n /**\n * Whether the overlay should update its position automatically.\n * @default true\n */\n shouldUpdatePosition?: boolean,\n /** Handler that is called when the overlay should close. */\n onClose?: (() => void) | null,\n /**\n * The maxHeight specified for the overlay element.\n * By default, it will take all space up to the current viewport height.\n */\n maxHeight?: number,\n /**\n * The minimum distance the arrow's edge should be from the edge of the overlay element.\n * @default 0\n */\n arrowBoundaryOffset?: number\n}\n\nexport interface PositionAria {\n /** Props for the overlay container element. */\n overlayProps: DOMAttributes,\n /** Props for the overlay tip arrow if any. */\n arrowProps: DOMAttributes,\n /** Placement of the overlay with respect to the overlay trigger. */\n placement: PlacementAxis | null,\n /** Updates the position of the overlay. */\n updatePosition(): void\n}\n\ninterface ScrollAnchor {\n type: 'top' | 'bottom',\n offset: number\n}\n\nlet visualViewport = typeof document !== 'undefined' ? window.visualViewport : null;\n\n/**\n * Handles positioning overlays like popovers and menus relative to a trigger\n * element, and updating the position when the window resizes.\n */\nexport function useOverlayPosition(props: AriaPositionProps): PositionAria {\n let {direction} = useLocale();\n let {\n arrowSize = 0,\n targetRef,\n overlayRef,\n scrollRef = overlayRef,\n placement = 'bottom' as Placement,\n containerPadding = 12,\n shouldFlip = true,\n boundaryElement = typeof document !== 'undefined' ? document.body : null,\n offset = 0,\n crossOffset = 0,\n shouldUpdatePosition = true,\n isOpen = true,\n onClose,\n maxHeight,\n arrowBoundaryOffset = 0\n } = props;\n let [position, setPosition] = useState(null);\n\n let deps = [\n shouldUpdatePosition,\n placement,\n overlayRef.current,\n targetRef.current,\n scrollRef.current,\n containerPadding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n isOpen,\n direction,\n maxHeight,\n arrowBoundaryOffset,\n arrowSize\n ];\n\n // Note, the position freezing breaks if body sizes itself dynamicly with the visual viewport but that might\n // just be a non-realistic use case\n // Upon opening a overlay, record the current visual viewport scale so we can freeze the overlay styles\n let lastScale = useRef(visualViewport?.scale);\n useEffect(() => {\n if (isOpen) {\n lastScale.current = visualViewport?.scale;\n }\n }, [isOpen]);\n\n let updatePosition = useCallback(() => {\n if (shouldUpdatePosition === false || !isOpen || !overlayRef.current || !targetRef.current || !boundaryElement) {\n return;\n }\n\n if (visualViewport?.scale !== lastScale.current) {\n return;\n }\n\n // Determine a scroll anchor based on the focused element.\n // This stores the offset of the anchor element from the scroll container\n // so it can be restored after repositioning. This way if the overlay height\n // changes, the focused element appears to stay in the same position.\n let anchor: ScrollAnchor | null = null;\n if (scrollRef.current && scrollRef.current.contains(document.activeElement)) {\n let anchorRect = document.activeElement?.getBoundingClientRect();\n let scrollRect = scrollRef.current.getBoundingClientRect();\n // Anchor from the top if the offset is in the top half of the scrollable element,\n // otherwise anchor from the bottom.\n anchor = {\n type: 'top',\n offset: (anchorRect?.top ?? 0) - scrollRect.top\n };\n if (anchor.offset > scrollRect.height / 2) {\n anchor.type = 'bottom';\n anchor.offset = (anchorRect?.bottom ?? 0) - scrollRect.bottom;\n }\n }\n\n // Always reset the overlay's previous max height if not defined by the user so that we can compensate for\n // RAC collections populating after a second render and properly set a correct max height + positioning when it populates.\n let overlay = (overlayRef.current as HTMLElement);\n if (!maxHeight && overlayRef.current) {\n overlay.style.top = '0px';\n overlay.style.bottom = '';\n overlay.style.maxHeight = (window.visualViewport?.height ?? window.innerHeight) + 'px';\n }\n\n let position = calculatePosition({\n placement: translateRTL(placement, direction),\n overlayNode: overlayRef.current,\n targetNode: targetRef.current,\n scrollNode: scrollRef.current || overlayRef.current,\n padding: containerPadding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n maxHeight,\n arrowSize,\n arrowBoundaryOffset\n });\n\n if (!position.position) {\n return;\n }\n\n // Modify overlay styles directly so positioning happens immediately without the need of a second render\n // This is so we don't have to delay autoFocus scrolling or delay applying preventScroll for popovers\n overlay.style.top = '';\n overlay.style.bottom = '';\n overlay.style.left = '';\n overlay.style.right = '';\n\n Object.keys(position.position).forEach(key => overlay.style[key] = (position.position!)[key] + 'px');\n overlay.style.maxHeight = position.maxHeight != null ? position.maxHeight + 'px' : '';\n\n // Restore scroll position relative to anchor element.\n if (anchor && document.activeElement && scrollRef.current) {\n let anchorRect = document.activeElement.getBoundingClientRect();\n let scrollRect = scrollRef.current.getBoundingClientRect();\n let newOffset = anchorRect[anchor.type] - scrollRect[anchor.type];\n scrollRef.current.scrollTop += newOffset - anchor.offset;\n }\n\n // Trigger a set state for a second render anyway for arrow positioning\n setPosition(position);\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, deps);\n\n // Update position when anything changes\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useLayoutEffect(updatePosition, deps);\n\n // Update position on window resize\n useResize(updatePosition);\n\n // Update position when the overlay changes size (might need to flip).\n useResizeObserver({\n ref: overlayRef,\n onResize: updatePosition\n });\n\n // Update position when the target changes size (might need to flip).\n useResizeObserver({\n ref: targetRef,\n onResize: updatePosition\n });\n\n // Reposition the overlay and do not close on scroll while the visual viewport is resizing.\n // This will ensure that overlays adjust their positioning when the iOS virtual keyboard appears.\n let isResizing = useRef(false);\n useLayoutEffect(() => {\n let timeout: ReturnType;\n let onResize = () => {\n isResizing.current = true;\n clearTimeout(timeout);\n\n timeout = setTimeout(() => {\n isResizing.current = false;\n }, 500);\n\n updatePosition();\n };\n\n // Only reposition the overlay if a scroll event happens immediately as a result of resize (aka the virtual keyboard has appears)\n // We don't want to reposition the overlay if the user has pinch zoomed in and is scrolling the viewport around.\n let onScroll = () => {\n if (isResizing.current) {\n onResize();\n }\n };\n\n visualViewport?.addEventListener('resize', onResize);\n visualViewport?.addEventListener('scroll', onScroll);\n return () => {\n visualViewport?.removeEventListener('resize', onResize);\n visualViewport?.removeEventListener('scroll', onScroll);\n };\n }, [updatePosition]);\n\n let close = useCallback(() => {\n if (!isResizing.current) {\n onClose?.();\n }\n }, [onClose, isResizing]);\n\n // When scrolling a parent scrollable region of the trigger (other than the body),\n // we hide the popover. Otherwise, its position would be incorrect.\n useCloseOnScroll({\n triggerRef: targetRef,\n isOpen,\n onClose: onClose && close\n });\n\n return {\n overlayProps: {\n style: {\n position: 'absolute',\n zIndex: 100000, // should match the z-index in ModalTrigger\n ...position?.position,\n maxHeight: position?.maxHeight ?? '100vh'\n }\n },\n placement: position?.placement ?? null,\n arrowProps: {\n 'aria-hidden': 'true',\n role: 'presentation',\n style: {\n left: position?.arrowOffsetLeft,\n top: position?.arrowOffsetTop\n }\n },\n updatePosition\n };\n}\n\nfunction useResize(onResize) {\n useLayoutEffect(() => {\n window.addEventListener('resize', onResize, false);\n return () => {\n window.removeEventListener('resize', onResize, false);\n };\n }, [onResize]);\n}\n\nfunction translateRTL(position, direction) {\n if (direction === 'rtl') {\n return position.replace('start', 'right').replace('end', 'left');\n }\n return position.replace('start', 'left').replace('end', 'right');\n}\n"],"names":[],"version":3,"file":"useOverlayPosition.module.js.map"} \ No newline at end of file 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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {calculatePosition, PositionResult} from './calculatePosition';\nimport {DOMAttributes, RefObject} from '@react-types/shared';\nimport {Placement, PlacementAxis, PositionProps} from '@react-types/overlays';\nimport {useCallback, useEffect, useRef, useState} from 'react';\nimport {useCloseOnScroll} from './useCloseOnScroll';\nimport {useLayoutEffect, useResizeObserver} from '@react-aria/utils';\nimport {useLocale} from '@react-aria/i18n';\n\nexport interface AriaPositionProps extends PositionProps {\n /**\n * Cross size of the overlay arrow in pixels.\n * @default 0\n */\n arrowSize?: number,\n /**\n * Element that that serves as the positioning boundary.\n * @default document.body\n */\n boundaryElement?: Element,\n /**\n * The ref for the element which the overlay positions itself with respect to.\n */\n targetRef: RefObject,\n /**\n * The ref for the overlay element.\n */\n overlayRef: RefObject,\n /**\n * A ref for the scrollable region within the overlay.\n * @default overlayRef\n */\n scrollRef?: RefObject,\n /**\n * Whether the overlay should update its position automatically.\n * @default true\n */\n shouldUpdatePosition?: boolean,\n /** Handler that is called when the overlay should close. */\n onClose?: (() => void) | null,\n /**\n * The maxHeight specified for the overlay element.\n * By default, it will take all space up to the current viewport height.\n */\n maxHeight?: number,\n /**\n * The minimum distance the arrow's edge should be from the edge of the overlay element.\n * @default 0\n */\n arrowBoundaryOffset?: number\n}\n\nexport interface PositionAria {\n /** Props for the overlay container element. */\n overlayProps: DOMAttributes,\n /** Props for the overlay tip arrow if any. */\n arrowProps: DOMAttributes,\n /** Placement of the overlay with respect to the overlay trigger. */\n placement: PlacementAxis | null,\n /** Updates the position of the overlay. */\n updatePosition(): void\n}\n\ninterface ScrollAnchor {\n type: 'top' | 'bottom',\n offset: number\n}\n\nlet getWindowAndVisualViewport = (targetNode?: Element | null): [Window, VisualViewport | null] => {\n let actualWindow = targetNode?.ownerDocument.defaultView || window;\n let visualViewport = actualWindow?.visualViewport || null;\n return [actualWindow, visualViewport];\n};\n\n\n/**\n * Handles positioning overlays like popovers and menus relative to a trigger\n * element, and updating the position when the window resizes.\n */\nexport function useOverlayPosition(props: AriaPositionProps): PositionAria {\n let {direction} = useLocale();\n let {\n arrowSize = 0,\n targetRef,\n overlayRef,\n scrollRef = overlayRef,\n placement = 'bottom' as Placement,\n containerPadding = 12,\n shouldFlip = true,\n boundaryElement = typeof document !== 'undefined' ? document.body : null,\n offset = 0,\n crossOffset = 0,\n shouldUpdatePosition = true,\n isOpen = true,\n onClose,\n maxHeight,\n arrowBoundaryOffset = 0\n } = props;\n let [position, setPosition] = useState(null);\n let [actualWindow, visualViewport] = getWindowAndVisualViewport(targetRef.current);\n let deps = [\n visualViewport,\n actualWindow,\n shouldUpdatePosition,\n placement,\n overlayRef.current,\n targetRef.current,\n scrollRef.current,\n containerPadding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n isOpen,\n direction,\n maxHeight,\n arrowBoundaryOffset,\n arrowSize\n ];\n\n // Note, the position freezing breaks if body sizes itself dynamicly with the visual viewport but that might\n // just be a non-realistic use case\n // Upon opening a overlay, record the current visual viewport scale so we can freeze the overlay styles\n let lastScale = useRef(visualViewport?.scale);\n useEffect(() => {\n if (isOpen) {\n lastScale.current = visualViewport?.scale;\n }\n }, [isOpen]);\n\n let updatePosition = useCallback(() => {\n if (shouldUpdatePosition === false || !isOpen || !overlayRef.current || !targetRef.current || !boundaryElement) {\n return;\n }\n\n if (visualViewport?.scale !== lastScale.current) {\n return;\n }\n\n // Determine a scroll anchor based on the focused element.\n // This stores the offset of the anchor element from the scroll container\n // so it can be restored after repositioning. This way if the overlay height\n // changes, the focused element appears to stay in the same position.\n let anchor: ScrollAnchor | null = null;\n if (scrollRef.current && scrollRef.current.contains(document.activeElement)) {\n let anchorRect = document.activeElement?.getBoundingClientRect();\n let scrollRect = scrollRef.current.getBoundingClientRect();\n // Anchor from the top if the offset is in the top half of the scrollable element,\n // otherwise anchor from the bottom.\n anchor = {\n type: 'top',\n offset: (anchorRect?.top ?? 0) - scrollRect.top\n };\n if (anchor.offset > scrollRect.height / 2) {\n anchor.type = 'bottom';\n anchor.offset = (anchorRect?.bottom ?? 0) - scrollRect.bottom;\n }\n }\n\n // Always reset the overlay's previous max height if not defined by the user so that we can compensate for\n // RAC collections populating after a second render and properly set a correct max height + positioning when it populates.\n let overlay = (overlayRef.current as HTMLElement);\n if (!maxHeight && overlayRef.current) {\n overlay.style.top = '0px';\n overlay.style.bottom = '';\n overlay.style.maxHeight = (visualViewport?.height ?? actualWindow.innerHeight) + 'px';\n }\n\n let position = calculatePosition({\n placement: translateRTL(placement, direction),\n overlayNode: overlayRef.current,\n targetNode: targetRef.current,\n scrollNode: scrollRef.current || overlayRef.current,\n padding: containerPadding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n maxHeight,\n arrowSize,\n arrowBoundaryOffset\n });\n\n if (!position.position) {\n return;\n }\n\n // Modify overlay styles directly so positioning happens immediately without the need of a second render\n // This is so we don't have to delay autoFocus scrolling or delay applying preventScroll for popovers\n overlay.style.top = '';\n overlay.style.bottom = '';\n overlay.style.left = '';\n overlay.style.right = '';\n\n Object.keys(position.position).forEach(key => overlay.style[key] = (position.position!)[key] + 'px');\n overlay.style.maxHeight = position.maxHeight != null ? position.maxHeight + 'px' : '';\n\n // Restore scroll position relative to anchor element.\n if (anchor && document.activeElement && scrollRef.current) {\n let anchorRect = document.activeElement.getBoundingClientRect();\n let scrollRect = scrollRef.current.getBoundingClientRect();\n let newOffset = anchorRect[anchor.type] - scrollRect[anchor.type];\n scrollRef.current.scrollTop += newOffset - anchor.offset;\n }\n\n // Trigger a set state for a second render anyway for arrow positioning\n setPosition(position);\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, deps);\n\n // Update position when anything changes\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useLayoutEffect(updatePosition, deps);\n\n // Update position on window resize\n useResize(updatePosition, actualWindow);\n\n // Update position when the overlay changes size (might need to flip).\n useResizeObserver({\n ref: overlayRef,\n onResize: updatePosition\n });\n\n // Update position when the target changes size (might need to flip).\n useResizeObserver({\n ref: targetRef,\n onResize: updatePosition\n });\n\n // Reposition the overlay and do not close on scroll while the visual viewport is resizing.\n // This will ensure that overlays adjust their positioning when the iOS virtual keyboard appears.\n let isResizing = useRef(false);\n useLayoutEffect(() => {\n let timeout: ReturnType;\n let onResize = () => {\n isResizing.current = true;\n clearTimeout(timeout);\n\n timeout = setTimeout(() => {\n isResizing.current = false;\n }, 500);\n\n updatePosition();\n };\n\n // Only reposition the overlay if a scroll event happens immediately as a result of resize (aka the virtual keyboard has appears)\n // We don't want to reposition the overlay if the user has pinch zoomed in and is scrolling the viewport around.\n let onScroll = () => {\n if (isResizing.current) {\n onResize();\n }\n };\n\n visualViewport?.addEventListener('resize', onResize);\n visualViewport?.addEventListener('scroll', onScroll);\n return () => {\n visualViewport?.removeEventListener('resize', onResize);\n visualViewport?.removeEventListener('scroll', onScroll);\n };\n }, [updatePosition, visualViewport]);\n\n let close = useCallback(() => {\n if (!isResizing.current) {\n onClose?.();\n }\n }, [onClose, isResizing]);\n\n // When scrolling a parent scrollable region of the trigger (other than the body),\n // we hide the popover. Otherwise, its position would be incorrect.\n useCloseOnScroll({\n triggerRef: targetRef,\n isOpen,\n onClose: onClose && close\n });\n\n return {\n overlayProps: {\n style: {\n position: 'absolute',\n zIndex: 100000, // should match the z-index in ModalTrigger\n ...position?.position,\n maxHeight: position?.maxHeight ?? '100vh'\n }\n },\n placement: position?.placement ?? null,\n arrowProps: {\n 'aria-hidden': 'true',\n role: 'presentation',\n style: {\n left: position?.arrowOffsetLeft,\n top: position?.arrowOffsetTop\n }\n },\n updatePosition\n };\n}\n\nfunction useResize(onResize, actualWindow: Window = window) {\n useLayoutEffect(() => {\n actualWindow.addEventListener('resize', onResize, false);\n return () => {\n actualWindow.removeEventListener('resize', onResize, false);\n };\n }, [onResize, actualWindow]);\n}\n\nfunction translateRTL(position, direction) {\n if (direction === 'rtl') {\n return position.replace('start', 'right').replace('end', 'left');\n }\n return position.replace('start', 'left').replace('end', 'right');\n}\n"],"names":[],"version":3,"file":"useOverlayPosition.module.js.map"} 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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {calculatePosition, PositionResult} from './calculatePosition';\nimport {DOMAttributes, RefObject} from '@react-types/shared';\nimport {Placement, PlacementAxis, PositionProps} from '@react-types/overlays';\nimport {useCallback, useEffect, useRef, useState} from 'react';\nimport {useCloseOnScroll} from './useCloseOnScroll';\nimport {useLayoutEffect, useResizeObserver} from '@react-aria/utils';\nimport {useLocale} from '@react-aria/i18n';\n\nexport interface AriaPositionProps extends PositionProps {\n /**\n * Cross size of the overlay arrow in pixels.\n * @default 0\n */\n arrowSize?: number,\n /**\n * Element that that serves as the positioning boundary.\n * @default document.body\n */\n boundaryElement?: Element,\n /**\n * The ref for the element which the overlay positions itself with respect to.\n */\n targetRef: RefObject,\n /**\n * The ref for the overlay element.\n */\n overlayRef: RefObject,\n /**\n * A ref for the scrollable region within the overlay.\n * @default overlayRef\n */\n scrollRef?: RefObject,\n /**\n * Whether the overlay should update its position automatically.\n * @default true\n */\n shouldUpdatePosition?: boolean,\n /** Handler that is called when the overlay should close. */\n onClose?: (() => void) | null,\n /**\n * The maxHeight specified for the overlay element.\n * By default, it will take all space up to the current viewport height.\n */\n maxHeight?: number,\n /**\n * The minimum distance the arrow's edge should be from the edge of the overlay element.\n * @default 0\n */\n arrowBoundaryOffset?: number\n}\n\nexport interface PositionAria {\n /** Props for the overlay container element. */\n overlayProps: DOMAttributes,\n /** Props for the overlay tip arrow if any. */\n arrowProps: DOMAttributes,\n /** Placement of the overlay with respect to the overlay trigger. */\n placement: PlacementAxis | null,\n /** Updates the position of the overlay. */\n updatePosition(): void\n}\n\ninterface ScrollAnchor {\n type: 'top' | 'bottom',\n offset: number\n}\n\nlet getWindowAndVisualViewport = (targetNode?: Element | null): [Window, VisualViewport | null] => {\n let actualWindow = targetNode?.ownerDocument.defaultView || window;\n let visualViewport = actualWindow?.visualViewport || null;\n return [actualWindow, visualViewport];\n};\n\n\n/**\n * Handles positioning overlays like popovers and menus relative to a trigger\n * element, and updating the position when the window resizes.\n */\nexport function useOverlayPosition(props: AriaPositionProps): PositionAria {\n let {direction} = useLocale();\n let {\n arrowSize = 0,\n targetRef,\n overlayRef,\n scrollRef = overlayRef,\n placement = 'bottom' as Placement,\n containerPadding = 12,\n shouldFlip = true,\n boundaryElement = typeof document !== 'undefined' ? document.body : null,\n offset = 0,\n crossOffset = 0,\n shouldUpdatePosition = true,\n isOpen = true,\n onClose,\n maxHeight,\n arrowBoundaryOffset = 0\n } = props;\n let [position, setPosition] = useState(null);\n let [actualWindow, visualViewport] = getWindowAndVisualViewport(targetRef.current);\n let deps = [\n visualViewport,\n actualWindow,\n shouldUpdatePosition,\n placement,\n overlayRef.current,\n targetRef.current,\n scrollRef.current,\n containerPadding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n isOpen,\n direction,\n maxHeight,\n arrowBoundaryOffset,\n arrowSize\n ];\n\n // Note, the position freezing breaks if body sizes itself dynamicly with the visual viewport but that might\n // just be a non-realistic use case\n // Upon opening a overlay, record the current visual viewport scale so we can freeze the overlay styles\n let lastScale = useRef(visualViewport?.scale);\n useEffect(() => {\n if (isOpen) {\n lastScale.current = visualViewport?.scale;\n }\n }, [isOpen]);\n\n let updatePosition = useCallback(() => {\n if (shouldUpdatePosition === false || !isOpen || !overlayRef.current || !targetRef.current || !boundaryElement) {\n return;\n }\n\n if (visualViewport?.scale !== lastScale.current) {\n return;\n }\n\n // Determine a scroll anchor based on the focused element.\n // This stores the offset of the anchor element from the scroll container\n // so it can be restored after repositioning. This way if the overlay height\n // changes, the focused element appears to stay in the same position.\n let anchor: ScrollAnchor | null = null;\n if (scrollRef.current && scrollRef.current.contains(actualWindow.document.activeElement)) {\n let anchorRect = actualWindow.document.activeElement?.getBoundingClientRect();\n let scrollRect = scrollRef.current.getBoundingClientRect();\n // Anchor from the top if the offset is in the top half of the scrollable element,\n // otherwise anchor from the bottom.\n anchor = {\n type: 'top',\n offset: (anchorRect?.top ?? 0) - scrollRect.top\n };\n if (anchor.offset > scrollRect.height / 2) {\n anchor.type = 'bottom';\n anchor.offset = (anchorRect?.bottom ?? 0) - scrollRect.bottom;\n }\n }\n\n // Always reset the overlay's previous max height if not defined by the user so that we can compensate for\n // RAC collections populating after a second render and properly set a correct max height + positioning when it populates.\n let overlay = (overlayRef.current as HTMLElement);\n if (!maxHeight && overlayRef.current) {\n overlay.style.top = '0px';\n overlay.style.bottom = '';\n overlay.style.maxHeight = (visualViewport?.height ?? actualWindow.innerHeight) + 'px';\n }\n\n let position = calculatePosition({\n placement: translateRTL(placement, direction),\n overlayNode: overlayRef.current,\n targetNode: targetRef.current,\n scrollNode: scrollRef.current || overlayRef.current,\n padding: containerPadding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n maxHeight,\n arrowSize,\n arrowBoundaryOffset\n });\n\n if (!position.position) {\n return;\n }\n\n // Modify overlay styles directly so positioning happens immediately without the need of a second render\n // This is so we don't have to delay autoFocus scrolling or delay applying preventScroll for popovers\n overlay.style.top = '';\n overlay.style.bottom = '';\n overlay.style.left = '';\n overlay.style.right = '';\n\n Object.keys(position.position).forEach(key => overlay.style[key] = (position.position!)[key] + 'px');\n overlay.style.maxHeight = position.maxHeight != null ? position.maxHeight + 'px' : '';\n\n // Restore scroll position relative to anchor element.\n if (anchor && actualWindow.document.activeElement && scrollRef.current) {\n let anchorRect = actualWindow.document.activeElement.getBoundingClientRect();\n let scrollRect = scrollRef.current.getBoundingClientRect();\n let newOffset = anchorRect[anchor.type] - scrollRect[anchor.type];\n scrollRef.current.scrollTop += newOffset - anchor.offset;\n }\n\n // Trigger a set state for a second render anyway for arrow positioning\n setPosition(position);\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, deps);\n\n // Update position when anything changes\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useLayoutEffect(updatePosition, deps);\n\n // Update position on window resize\n useResize(updatePosition, actualWindow);\n\n // Update position when the overlay changes size (might need to flip).\n useResizeObserver({\n ref: overlayRef,\n onResize: updatePosition\n });\n\n // Update position when the target changes size (might need to flip).\n useResizeObserver({\n ref: targetRef,\n onResize: updatePosition\n });\n\n // Reposition the overlay and do not close on scroll while the visual viewport is resizing.\n // This will ensure that overlays adjust their positioning when the iOS virtual keyboard appears.\n let isResizing = useRef(false);\n useLayoutEffect(() => {\n let timeout: ReturnType;\n let onResize = () => {\n isResizing.current = true;\n clearTimeout(timeout);\n\n timeout = setTimeout(() => {\n isResizing.current = false;\n }, 500);\n\n updatePosition();\n };\n\n // Only reposition the overlay if a scroll event happens immediately as a result of resize (aka the virtual keyboard has appears)\n // We don't want to reposition the overlay if the user has pinch zoomed in and is scrolling the viewport around.\n let onScroll = () => {\n if (isResizing.current) {\n onResize();\n }\n };\n\n visualViewport?.addEventListener('resize', onResize);\n visualViewport?.addEventListener('scroll', onScroll);\n return () => {\n visualViewport?.removeEventListener('resize', onResize);\n visualViewport?.removeEventListener('scroll', onScroll);\n };\n }, [updatePosition, visualViewport]);\n\n let close = useCallback(() => {\n if (!isResizing.current) {\n onClose?.();\n }\n }, [onClose, isResizing]);\n\n // When scrolling a parent scrollable region of the trigger (other than the body),\n // we hide the popover. Otherwise, its position would be incorrect.\n useCloseOnScroll({\n triggerRef: targetRef,\n isOpen,\n onClose: onClose && close\n });\n\n return {\n overlayProps: {\n style: {\n position: 'absolute',\n zIndex: 100000, // should match the z-index in ModalTrigger\n ...position?.position,\n maxHeight: position?.maxHeight ?? '100vh'\n }\n },\n placement: position?.placement ?? null,\n arrowProps: {\n 'aria-hidden': 'true',\n role: 'presentation',\n style: {\n left: position?.arrowOffsetLeft,\n top: position?.arrowOffsetTop\n }\n },\n updatePosition\n };\n}\n\nfunction useResize(onResize, actualWindow: Window = window) {\n useLayoutEffect(() => {\n actualWindow.addEventListener('resize', onResize, false);\n return () => {\n actualWindow.removeEventListener('resize', onResize, false);\n };\n }, [onResize, actualWindow]);\n}\n\nfunction translateRTL(position, direction) {\n if (direction === 'rtl') {\n return position.replace('start', 'right').replace('end', 'left');\n }\n return position.replace('start', 'left').replace('end', 'right');\n}\n"],"names":[],"version":3,"file":"useOverlayPosition.module.js.map"} \ No newline at end of file diff --git a/apps/meteor/app/autotranslate/server/index.ts b/apps/meteor/app/autotranslate/server/index.ts index 8d76d327670ef..e98a30265b12d 100644 --- a/apps/meteor/app/autotranslate/server/index.ts +++ b/apps/meteor/app/autotranslate/server/index.ts @@ -10,6 +10,7 @@ import './methods/saveSettings'; import './methods/translateMessage'; import './googleTranslate'; import './deeplTranslate'; +import './libreTranslate'; import './msTranslate'; import './methods/getProviderUiMetadata'; diff --git a/apps/meteor/app/autotranslate/server/libreTranslate.ts b/apps/meteor/app/autotranslate/server/libreTranslate.ts new file mode 100644 index 0000000000000..fd0134240b5df --- /dev/null +++ b/apps/meteor/app/autotranslate/server/libreTranslate.ts @@ -0,0 +1,179 @@ +import type { IMessage, MessageAttachment, IProviderMetadata, ITranslationResult, ISupportedLanguage } from '@rocket.chat/core-typings'; +import { serverFetch as fetch } from '@rocket.chat/server-fetch'; + +import { TranslationProviderRegistry, AutoTranslate } from './autotranslate'; +import { libreLogger } from './logger'; +import { i18n } from '../../../server/lib/i18n'; +import { settings } from '../../settings/server'; + +interface ILibreTranslateLanguage { + code: string; + name: string; + targets?: string[]; +} + +const REQUEST_TIMEOUT = 10000; + +const toLanguageTag = (code: string): string => { + try { + return new Intl.Locale(code).toString(); + } catch (err) { + libreLogger.error({ msg: 'Invalid language code returned by LibreTranslate', code, err }); + return code; + } +}; + +/** + * LibreTranslate translation service provider class representation. + * @class + * @augments AutoTranslate + */ +class LibreTranslateAutoTranslate extends AutoTranslate { + apiKey: string; + + apiEndPointUrl: string; + + constructor() { + super(); + this.name = 'libre-translate'; + this.apiEndPointUrl = ''; + this.apiKey = ''; + + settings.watch('AutoTranslate_LibreTranslateAPIURL', (value) => { + this.apiEndPointUrl = (value || '').replace(/\/$/, ''); + }); + + settings.watch('AutoTranslate_LibreTranslateAPIKey', (value) => { + this.apiKey = value; + }); + } + + _getProviderMetadata(): IProviderMetadata { + return { + name: this.name, + displayName: i18n.t('AutoTranslate_LibreTranslate'), + settings: this._getSettings(), + }; + } + + _getSettings(): IProviderMetadata['settings'] { + return { + apiKey: this.apiKey, + apiEndPointUrl: this.apiEndPointUrl, + }; + } + + async getSupportedLanguages(target: string): Promise { + if (!this.apiEndPointUrl) { + return []; + } + + if (this.supportedLanguages[target]) { + return this.supportedLanguages[target]; + } + + try { + // SECURITY: the URL comes from a setting only an admin can change, so disabling SSRF validation is safe here. + const request = await fetch(`${this.apiEndPointUrl}/languages`, { + ignoreSsrfValidation: true, + timeout: REQUEST_TIMEOUT, + }); + if (!request.ok) { + throw new Error('Failed to fetch supported languages'); + } + + const result = (await request.json()) as ILibreTranslateLanguage[]; + + this.supportedLanguages[target || 'en'] = result.map(({ code, name }) => ({ + language: toLanguageTag(code), + name, + })); + return this.supportedLanguages[target || 'en']; + } catch (err) { + libreLogger.error({ msg: 'Error fetching supported languages', err }); + return []; + } + } + + private resolveTargetLanguage(language: string, supportedLanguages: ISupportedLanguage[]): string { + if (language.includes('-') && !supportedLanguages.find((supported) => supported.language === language)) { + return language.slice(0, 2); + } + return language; + } + + // `q` is sent as an array of lines; LibreTranslate returns `translatedText` as an array (one entry per line). + private async _query(lines: string[], targetLanguage: string): Promise { + const body: Record = { + q: lines, + source: 'auto', + target: targetLanguage, + format: 'text', + ...(this.apiKey && { api_key: this.apiKey }), + }; + + // SECURITY: the URL comes from a setting only an admin can change, so disabling SSRF validation is safe here. + const result = await fetch(`${this.apiEndPointUrl}/translate`, { + method: 'POST', + ignoreSsrfValidation: true, + timeout: REQUEST_TIMEOUT, + headers: { 'Content-Type': 'application/json' }, + body, + }); + + if (!result.ok) { + throw new Error(result.statusText); + } + + const json = (await result.json()) as { translatedText?: string | string[] }; + if (json.translatedText === undefined) { + return null; + } + return Array.isArray(json.translatedText) ? json.translatedText.join('\n') : json.translatedText; + } + + async _translateMessage(message: IMessage, targetLanguages: string[]): Promise { + const translations: { [k: string]: string } = {}; + if (!this.apiEndPointUrl) { + return translations; + } + + const msgs = message.msg.split('\n'); + const supportedLanguages = await this.getSupportedLanguages('en'); + for (const targetLanguage of targetLanguages) { + const language = this.resolveTargetLanguage(targetLanguage, supportedLanguages); + try { + const translatedText = await this._query(msgs, language); + if (translatedText !== null) { + translations[language] = this.deTokenize(Object.assign({}, message, { msg: translatedText })); + } + } catch (err) { + libreLogger.error({ msg: 'Error translating message', err }); + } + } + return translations; + } + + async _translateAttachmentDescriptions(attachment: MessageAttachment, targetLanguages: string[]): Promise { + const translations: { [k: string]: string } = {}; + if (!this.apiEndPointUrl) { + return translations; + } + + const supportedLanguages = await this.getSupportedLanguages('en'); + for (const targetLanguage of targetLanguages) { + const language = this.resolveTargetLanguage(targetLanguage, supportedLanguages); + try { + const translatedText = await this._query([attachment.description || attachment.text || ''], language); + if (translatedText !== null) { + translations[language] = translatedText; + } + } catch (err) { + libreLogger.error({ msg: 'Error translating message attachment', err }); + } + } + return translations; + } +} + +TranslationProviderRegistry.registerProvider(new LibreTranslateAutoTranslate()); diff --git a/apps/meteor/app/autotranslate/server/logger.ts b/apps/meteor/app/autotranslate/server/logger.ts index 9fbd129acd735..895a9d75c6a60 100644 --- a/apps/meteor/app/autotranslate/server/logger.ts +++ b/apps/meteor/app/autotranslate/server/logger.ts @@ -3,3 +3,5 @@ import { Logger } from '@rocket.chat/logger'; const logger = new Logger('AutoTranslate'); export const msLogger = logger.section('Microsoft'); + +export const libreLogger = logger.section('LibreTranslate'); diff --git a/apps/meteor/app/integrations/server/api/api.ts b/apps/meteor/app/integrations/server/api/api.ts index 25019e64d3799..de016532e92e2 100644 --- a/apps/meteor/app/integrations/server/api/api.ts +++ b/apps/meteor/app/integrations/server/api/api.ts @@ -17,6 +17,7 @@ import { loggerMiddleware } from '../../../api/server/middlewares/logger'; import { metricsMiddleware } from '../../../api/server/middlewares/metrics'; import { tracerSpanMiddleware } from '../../../api/server/middlewares/tracer'; import type { APIActionContext } from '../../../api/server/router'; +import { hasPermissionAsync } from '../../../authorization/server/functions/hasPermission'; import type { WebhookResponseItem } from '../../../lib/server/functions/processWebhookMessage'; import { processWebhookMessage } from '../../../lib/server/functions/processWebhookMessage'; import { metrics } from '../../../metrics/server'; @@ -168,6 +169,15 @@ async function executeIntegrationRest( return API.v1.unavailable('Service Unavailable'); } + if (!(await hasPermissionAsync(this.user._id, 'message-impersonate'))) { + incomingLogger.error({ + msg: 'Error trying to execute integration', + integration: this.request.integration.name, + error: 'The assigned user from the integration must have the message-impersonate permission.', + }); + return API.v1.failure('error-user-lacks-message-impersonate-permission'); + } + const defaultValues = { channel: this.request.integration.channel, alias: this.request.integration.alias || '', diff --git a/apps/meteor/app/integrations/server/methods/incoming/addIncomingIntegration.ts b/apps/meteor/app/integrations/server/methods/incoming/addIncomingIntegration.ts index 95c617cb250fe..b755317c06945 100644 --- a/apps/meteor/app/integrations/server/methods/incoming/addIncomingIntegration.ts +++ b/apps/meteor/app/integrations/server/methods/incoming/addIncomingIntegration.ts @@ -6,7 +6,6 @@ import { removeEmpty } from '@rocket.chat/tools'; import { Match, check } from 'meteor/check'; import { Meteor } from 'meteor/meteor'; -import { addUserRolesAsync } from '../../../../../server/lib/roles/addUserRoles'; import { hasPermissionAsync, hasAllPermissionAsync } from '../../../../authorization/server/functions/hasPermission'; import { methodDeprecationLogger } from '../../../../lib/server/lib/deprecationWarningLogger'; import { notifyOnIntegrationChanged } from '../../../../lib/server/lib/notifyListener'; @@ -83,9 +82,9 @@ export const addIncomingIntegration = async (userId: string, integration: INewIn validateScriptEngine(integration.scriptEngine ?? 'isolated-vm'); } - const user = await Users.findOne({ username: integration.username }); + const user = await Users.findOneByUsername(integration.username, { projection: { _id: 1 } }); - if (!user) { + if (!user || !(await hasPermissionAsync(user._id, 'message-impersonate'))) { throw new Meteor.Error('error-invalid-user', 'Invalid user', { method: 'addIncomingIntegration', }); @@ -158,8 +157,6 @@ export const addIncomingIntegration = async (userId: string, integration: INewIn } } - await addUserRolesAsync(user._id, ['bot']); - const strippedIntegrationData = removeEmpty(integrationData); const { insertedId } = await Integrations.insertOne(strippedIntegrationData); diff --git a/apps/meteor/app/integrations/server/methods/incoming/updateIncomingIntegration.ts b/apps/meteor/app/integrations/server/methods/incoming/updateIncomingIntegration.ts index ae6a6020bdb5e..eabc9e56a8372 100644 --- a/apps/meteor/app/integrations/server/methods/incoming/updateIncomingIntegration.ts +++ b/apps/meteor/app/integrations/server/methods/incoming/updateIncomingIntegration.ts @@ -4,7 +4,6 @@ import { Integrations, Subscriptions, Users, Rooms } from '@rocket.chat/models'; import { wrapExceptions } from '@rocket.chat/tools'; import { Meteor } from 'meteor/meteor'; -import { addUserRolesAsync } from '../../../../../server/lib/roles/addUserRoles'; import { hasAllPermissionAsync, hasPermissionAsync } from '../../../../authorization/server/functions/hasPermission'; import { methodDeprecationLogger } from '../../../../lib/server/lib/deprecationWarningLogger'; import { notifyOnIntegrationChanged } from '../../../../lib/server/lib/notifyListener'; @@ -144,16 +143,14 @@ export const updateIncomingIntegration = async ( } const username = 'username' in integration ? integration.username : currentIntegration.username; - const user = await Users.findOne({ username }); + const user = await Users.findOneByUsername(username, { projection: { _id: 1, username: 1 } }); - if (!user?._id) { + if (!user || !(await hasPermissionAsync(user._id, 'message-impersonate'))) { throw new Meteor.Error('error-invalid-post-as-user', 'Invalid Post As User', { method: 'updateIncomingIntegration', }); } - await addUserRolesAsync(user._id, ['bot']); - const updatedIntegration = await Integrations.findOneAndUpdate( { _id: integrationId }, { diff --git a/apps/meteor/client/providers/MediaCallProvider.tsx b/apps/meteor/client/providers/MediaCallProvider.tsx index e741e76d51025..a9a89d0f066af 100644 --- a/apps/meteor/client/providers/MediaCallProvider.tsx +++ b/apps/meteor/client/providers/MediaCallProvider.tsx @@ -14,8 +14,9 @@ const MediaCallProvider = ({ children }: { children: ReactNode }) => { const unauthorizedContextValue = useMemo( () => ({ - inRoomView: false, - setInRoomView: () => undefined, + currentViews: [], + registerView: () => undefined, + unregisterView: () => undefined, instance: undefined, signalEmitter: new Emitter(), audioElement: undefined, diff --git a/apps/meteor/client/views/admin/integrations/incoming/IncomingWebhookForm.tsx b/apps/meteor/client/views/admin/integrations/incoming/IncomingWebhookForm.tsx index 166fef8202e74..f8a84877c2eed 100644 --- a/apps/meteor/client/views/admin/integrations/incoming/IncomingWebhookForm.tsx +++ b/apps/meteor/client/views/admin/integrations/incoming/IncomingWebhookForm.tsx @@ -208,7 +208,9 @@ const IncomingWebhookForm = ({ webhookData }: { webhookData?: Serialized {t('Choose_the_username_that_this_integration_will_post_as')} - {t('Should_exists_a_user_with_this_username')} + + {t('User_must_exist_and_have_permission', { permission: 'message-impersonate' })} + {errors?.username && ( {errors.username.message} diff --git a/apps/meteor/ee/server/apps/communication/websockets.ts b/apps/meteor/ee/server/apps/communication/websockets.ts index 558ed5e292089..81581363af490 100644 --- a/apps/meteor/ee/server/apps/communication/websockets.ts +++ b/apps/meteor/ee/server/apps/communication/websockets.ts @@ -2,6 +2,7 @@ import type { AppStatus } from '@rocket.chat/apps-engine/definition/AppStatus'; import { AppStatusUtils } from '@rocket.chat/apps-engine/definition/AppStatus'; import type { ISetting as AppsSetting } from '@rocket.chat/apps-engine/definition/settings'; import { api } from '@rocket.chat/core-services'; +import { InstanceStatus } from '@rocket.chat/instance-status'; import { AppEvents } from './events'; import notifications from '../../../../app/notifications/server/lib/Notifications'; @@ -167,7 +168,7 @@ export class AppServerNotifier { return; } - void api.broadcast('apps.updated', appId); + void api.broadcast('apps.updated', appId, InstanceStatus.id()); } async appStatusUpdated(appId: string, status: AppStatus): Promise { diff --git a/apps/meteor/packages/meteor-inject-initial/lib/inject-core.js b/apps/meteor/packages/meteor-inject-initial/lib/inject-core.js index 6f3a23a66c962..06e67ee0814f2 100644 --- a/apps/meteor/packages/meteor-inject-initial/lib/inject-core.js +++ b/apps/meteor/packages/meteor-inject-initial/lib/inject-core.js @@ -45,6 +45,8 @@ Inject.appUrl = function (url) { // Avoid serving app HTML for declared routes such as /sockjs/. if (typeof RoutePolicy !== 'undefined' && RoutePolicy.classify(url)) return false; + if (url === '/voice-call-popup.html') return false; + // we currently return app HTML on all URLs by default return true; }; diff --git a/apps/meteor/public/voice-call-popup.html b/apps/meteor/public/voice-call-popup.html new file mode 120000 index 0000000000000..b800ef444c8d1 --- /dev/null +++ b/apps/meteor/public/voice-call-popup.html @@ -0,0 +1 @@ +../node_modules/@rocket.chat/ui-voip/dist/voice-call-popup.html \ No newline at end of file diff --git a/apps/meteor/server/services/apps-engine/service.ts b/apps/meteor/server/services/apps-engine/service.ts index dcf0497a2ef53..03785939ca097 100644 --- a/apps/meteor/server/services/apps-engine/service.ts +++ b/apps/meteor/server/services/apps-engine/service.ts @@ -6,6 +6,7 @@ import { AppStatusUtils } from '@rocket.chat/apps-engine/definition/AppStatus'; import type { IAppInfo } from '@rocket.chat/apps-engine/definition/metadata'; import type { AppStatusReport, IAppsEngineService } from '@rocket.chat/core-services'; import { ServiceClassInternal } from '@rocket.chat/core-services'; +import { InstanceStatus } from '@rocket.chat/instance-status'; import { isRunningMs } from '../../lib/isRunningMs'; import { SystemLogger } from '../../lib/logger/system'; @@ -66,11 +67,20 @@ export class AppsEngineService extends ServiceClassInternal implements IAppsEngi await Apps.self?.getManager()?.removeLocal(appId); }); - this.onEvent('apps.updated', async (appId: string): Promise => { + this.onEvent('apps.updated', async (appId: string, originInstanceId?: string): Promise => { Apps.self?.getRocketChatLogger().debug({ msg: '"apps.updated" event received for app', appId, }); + + if (originInstanceId && originInstanceId === InstanceStatus.id()) { + Apps.self?.getRocketChatLogger().debug({ + msg: '"apps.updated" event ignored: originated from this instance', + appId, + }); + return; + } + const storageItem = await Apps.self?.getStorage()?.retrieveOne(appId); if (!storageItem) { Apps.self?.getRocketChatLogger().info({ diff --git a/apps/meteor/server/settings/message.ts b/apps/meteor/server/settings/message.ts index 734d3831eebef..3aeebb5de32a8 100644 --- a/apps/meteor/server/settings/message.ts +++ b/apps/meteor/server/settings/message.ts @@ -316,6 +316,10 @@ export const createMessageSettings = () => key: 'microsoft-translate', i18nLabel: 'AutoTranslate_Microsoft', }, + { + key: 'libre-translate', + i18nLabel: 'AutoTranslate_LibreTranslate', + }, ], enableQuery: [{ _id: 'AutoTranslate_Enabled', value: true }], i18nLabel: 'AutoTranslate_ServiceProvider', @@ -375,6 +379,44 @@ export const createMessageSettings = () => }, ], }); + + await this.add('AutoTranslate_LibreTranslateAPIURL', '', { + type: 'string', + group: 'Message', + section: 'AutoTranslate_LibreTranslate', + public: false, + i18nLabel: 'AutoTranslate_LibreTranslate_API_URL', + enableQuery: [ + { + _id: 'AutoTranslate_Enabled', + value: true, + }, + { + _id: 'AutoTranslate_ServiceProvider', + value: 'libre-translate', + }, + ], + }); + + await this.add('AutoTranslate_LibreTranslateAPIKey', '', { + type: 'string', + group: 'Message', + section: 'AutoTranslate_LibreTranslate', + public: false, + secret: true, + i18nLabel: 'AutoTranslate_APIKey', + enableQuery: [ + { + _id: 'AutoTranslate_Enabled', + value: true, + }, + { + _id: 'AutoTranslate_ServiceProvider', + value: 'libre-translate', + }, + ], + }); + await this.add('HexColorPreview_Enabled', true, { type: 'boolean', i18nLabel: 'Enabled', diff --git a/apps/meteor/tests/data/apps/app-packages/app-update-test-broken_0.0.3.zip b/apps/meteor/tests/data/apps/app-packages/app-update-test-broken_0.0.3.zip new file mode 100644 index 0000000000000..dcd983e813b5b Binary files /dev/null and b/apps/meteor/tests/data/apps/app-packages/app-update-test-broken_0.0.3.zip differ diff --git a/apps/meteor/tests/data/apps/app-packages/app-update-test-faulty_0.0.2.zip b/apps/meteor/tests/data/apps/app-packages/app-update-test-faulty_0.0.2.zip new file mode 100644 index 0000000000000..75a113822ed83 Binary files /dev/null and b/apps/meteor/tests/data/apps/app-packages/app-update-test-faulty_0.0.2.zip differ diff --git a/apps/meteor/tests/data/apps/app-packages/app-update-test_0.0.1.zip b/apps/meteor/tests/data/apps/app-packages/app-update-test_0.0.1.zip new file mode 100644 index 0000000000000..6bd98799127a8 Binary files /dev/null and b/apps/meteor/tests/data/apps/app-packages/app-update-test_0.0.1.zip differ diff --git a/apps/meteor/tests/data/apps/app-packages/index.ts b/apps/meteor/tests/data/apps/app-packages/index.ts index 2e454d6013d25..af73089e8c12c 100644 --- a/apps/meteor/tests/data/apps/app-packages/index.ts +++ b/apps/meteor/tests/data/apps/app-packages/index.ts @@ -10,6 +10,14 @@ export const appUiKitRoomTest = path.resolve(__dirname, './uikit-room-test_0.0.1 export const appUpdateStatusTest = path.resolve(__dirname, './update-status-test_0.0.1.zip'); +export const appUpdateTest = path.resolve(__dirname, './app-update-test_0.0.1.zip'); + +// Same app id as appUpdateTest, but its `onEnable()` throws so the update applies yet the app ends up disabled. +export const appUpdateTestFaulty = path.resolve(__dirname, './app-update-test-faulty_0.0.2.zip'); + +// Same app id as appUpdateTest, but the package is missing its main class file, so the update fails to apply. +export const appUpdateTestBroken = path.resolve(__dirname, './app-update-test-broken_0.0.3.zip'); + export const appExternalIdTest = path.resolve(__dirname, './external-id-test_0.0.1.zip'); export const messageReactionTest = path.resolve(__dirname, './message-updater-test_0.0.1.zip'); diff --git a/apps/meteor/tests/e2e/administration.spec.ts b/apps/meteor/tests/e2e/administration.spec.ts index 53b310b1f6051..0afad3ca97a3a 100644 --- a/apps/meteor/tests/e2e/administration.spec.ts +++ b/apps/meteor/tests/e2e/administration.spec.ts @@ -442,7 +442,7 @@ test.describe.parallel('administration', () => { await poAdminIntegrations.btnNew.click(); await poAdminIntegrations.inputName.fill(incomingIntegrationName); await poAdminIntegrations.inputPostToChannel.fill('#general'); - await poAdminIntegrations.inputPostAs.fill(Users.admin.data.username); + await poAdminIntegrations.inputPostAs.fill('rocket.cat'); await poAdminIntegrations.btnSave.click(); await expect(poAdminIntegrations.inputWebhookUrl).not.toHaveValue('Will be available here after saving.'); diff --git a/apps/meteor/tests/e2e/page-objects/fragments/voice-calls.ts b/apps/meteor/tests/e2e/page-objects/fragments/voice-calls.ts index c02b4db8945e0..1570c0c972e58 100644 --- a/apps/meteor/tests/e2e/page-objects/fragments/voice-calls.ts +++ b/apps/meteor/tests/e2e/page-objects/fragments/voice-calls.ts @@ -2,101 +2,385 @@ import type { Locator, Page } from '@playwright/test'; import { expect } from '../../utils/test'; -export class VoiceCalls { +const timerToSeconds = (time: string): number => { + const [seconds, minutes, hours = '00'] = time.split(':').reverse(); + if (!seconds || !minutes) { + throw new Error('Voice call timer has an invalid time format'); + } + return Number(hours) * 3600 + Number(minutes) * 60 + Number(seconds); +}; + +export class VoiceCallControls { + private readonly _controls: Locator; + + constructor(controls: Locator) { + this._controls = controls; + } + + get call(): Locator { + return this._controls.getByRole('button', { name: 'Call', exact: true }); + } + + get accept(): Locator { + return this._controls.getByRole('button', { name: 'Accept', exact: true }); + } + + get hangup(): Locator { + return this._controls.getByRole('button', { name: /End call|Reject/, exact: true }); + } + + get cancel(): Locator { + return this._controls.getByRole('button', { name: 'Cancel', exact: true }); + } + + get dialpad(): Locator { + return this._controls.getByRole('button', { name: /Dialpad/i }); + } + + get mute(): Locator { + return this._controls.getByRole('button', { name: /Mute/i }); + } + + get hold(): Locator { + return this._controls.getByRole('button', { name: /Hold|Resume/i }); + } + + get transfer(): Locator { + return this._controls.getByRole('button', { name: 'Forward', exact: true }); + } + + get shareScreen(): Locator { + return this._controls.getByRole('button', { name: /Share screen|Stop sharing screen/i }); + } + + get toggleChat(): Locator { + return this._controls.getByRole('button', { name: /Hide chat|Show chat/i }); + } + + get directMessage(): Locator { + return this._controls.getByRole('button', { name: /Direct message/i }); + } + + get popout(): Locator { + return this._controls.getByRole('button', { name: /Open in new window|Return to main window/i }); + } +} + +export class TransferModal { + private readonly root: Locator; + private readonly page: Page; - constructor(page: Page) { + constructor(page: Page, root: Locator) { this.page = page; + this.root = root; + } + + get content(): Locator { + return this.root; + } + + get input(): Locator { + return this.root.getByRole('textbox'); + } + + get hangUpAndTransfer(): Locator { + return this.root.getByRole('button', { name: 'Hang up and transfer call', exact: true }); + } + + async transferCall(username: string): Promise { + // await this.input.click(); + await this.input.fill(username); + // Options have to be gotten from the page since the Options are rendered on a portal + await this.page.getByRole('option', { name: username }).getByRole('figure').click(); + await expect(this.content).toContainText(username); + await this.hangUpAndTransfer.click(); + } +} + +export class Widget { + private readonly root: Locator; + + private readonly callControls: VoiceCallControls; + + private readonly headerControls: VoiceCallControls; + + private readonly transferModal: TransferModal; + + constructor(page: Page) { + this.transferModal = new TransferModal(page, page.getByRole('dialog', { name: 'Transfer call' })); + this.root = page.getByRole('dialog', { name: 'Voice call', exact: false }); + this.callControls = new VoiceCallControls(this.root.getByRole('group')); + this.headerControls = new VoiceCallControls(this.root.getByRole('banner')); + } + + get content(): Locator { + return this.root; + } + + get controls(): VoiceCallControls { + return this.callControls; + } + + get timer(): Locator { + return this.root.getByRole('time'); + } + + get btnShowCallHere(): Locator { + return this.root.getByRole('button', { name: 'Show call here' }); + } + + async showCallHere(): Promise { + await this.btnShowCallHere.click(); + await expect(this.btnShowCallHere).not.toBeVisible(); + } + + async getTimerContentInSeconds() { + const text = await this.timer.innerText(); + return timerToSeconds(text); } async initiateCall(): Promise { - await expect(this.callWidget).toBeVisible(); - await this.btnCall.click(); - await expect(this.btnCancel).toBeVisible(); + await this.callControls.call.click(); + await expect(this.callControls.cancel).toBeVisible(); } async acceptCall(): Promise { - await expect(this.btnAcceptCall).toBeVisible(); - await this.btnAcceptCall.click(); - await expect(this.btnOpenDialpad).toBeVisible(); + await this.callControls.accept.click(); + await expect(this.callControls.hangup).toBeVisible(); } - async rejectCall(): Promise { - await expect(this.btnRejectCall).toBeVisible(); - await this.btnRejectCall.click(); + async endCall(): Promise { + await this.callControls.hangup.click(); + await expect(this.content).not.toBeVisible(); } - get callWidget(): Locator { - return this.page.getByRole('article', { name: 'New call' }); + async goToDm(): Promise { + await this.headerControls.directMessage.click(); + await expect(this.content).not.toBeVisible(); } - get btnCall(): Locator { - return this.page.getByRole('button', { name: 'Call', exact: true }); + async transferCall(username: string): Promise { + await this.callControls.transfer.click(); + await expect(this.transferModal.content).toBeVisible(); + await this.transferModal.transferCall(username); + await expect(this.transferModal.content).not.toBeVisible(); + await expect(this.content).not.toBeVisible(); } - get callControlGroup(): Locator { - return this.page.getByRole('article').getByRole('group'); + async muteSelf(): Promise { + await this.callControls.mute.click(); + await expect(this.callControls.mute).toHaveAttribute('title', 'Unmute'); } - btnEndCall(name: string): Locator { - return this.callControlGroup.getByRole('button', { name: `End call with ${name}` }); + async unmuteSelf(): Promise { + await this.callControls.mute.click(); + await expect(this.callControls.mute).toHaveAttribute('title', 'Mute'); } - get btnCancel(): Locator { - return this.page.getByRole('button', { name: 'Cancel', exact: true }); + async holdSelf(): Promise { + await this.callControls.hold.click(); + await expect(this.callControls.hold).toHaveAttribute('title', 'Resume'); } - get btnAcceptCall(): Locator { - return this.page.getByRole('button', { name: 'Accept', exact: true }); + async resumeSelf(): Promise { + await this.callControls.hold.click(); + await expect(this.callControls.hold).toHaveAttribute('title', 'Hold'); } - get btnRejectCall(): Locator { - return this.page.getByRole('button', { name: 'Reject', exact: true }); + async openDialpad(): Promise { + await this.callControls.dialpad.click(); + await expect(this.callControls.dialpad).toHaveAttribute('title', 'Close dialpad'); } - get btnOpenDialpad(): Locator { - return this.page.getByRole('button', { name: /Dialpad/i }); + async closeDialpad(): Promise { + await this.callControls.dialpad.click(); + await expect(this.callControls.dialpad).toHaveAttribute('title', 'Open dialpad'); } - get btnMute(): Locator { - return this.page.getByRole('button', { name: /Mute/i }); + get allScreenShareVideos(): Locator { + return this.root.locator('video'); } - get btnHold(): Locator { - return this.page.getByRole('button', { name: /Hold|Resume/i }); + async shareScreen(): Promise { + await this.callControls.shareScreen.click(); + await expect(this.callControls.shareScreen).toHaveAttribute('title', 'Stop sharing screen'); } - get btnTransfer(): Locator { - return this.page.getByRole('button', { name: 'Forward', exact: true }); + async stopSharing(): Promise { + await this.callControls.shareScreen.click(); + await expect(this.callControls.shareScreen).toHaveAttribute('title', 'Share screen'); } - get transferModal(): Locator { - return this.page.getByRole('dialog', { name: 'Transfer call' }); + async openPopout(): Promise { + await this.headerControls.popout.click(); } - get inputUsername(): Locator { - return this.transferModal.getByRole('textbox', { name: 'Enter username or number' }); + peerCard(username: string): Locator { + return this.root.getByText(username); } +} + +export class RoomSection { + private readonly root: Locator; + + public readonly callControls: VoiceCallControls; - get btnHangupAndTransfer(): Locator { - return this.transferModal.getByRole('button', { name: 'Hang up and transfer call', exact: true }); + public readonly otherControls: VoiceCallControls; + + constructor(root: Locator) { + this.root = root; + // Right now there are 2 control groups in the room view, with no discrimination between them + this.callControls = new VoiceCallControls(this.root.getByRole('group').first()); + this.otherControls = new VoiceCallControls(this.root.getByRole('group').last()); } - get callTransferWidget(): Locator { - return this.page.getByRole('heading', { name: 'Transferring call...' }); + get content(): Locator { + return this.root; } - get incommingCallTransferWidget(): Locator { - return this.page.getByRole('heading', { name: 'Incoming call transfer...' }); + get controls(): VoiceCallControls { + return this.callControls; } - async transferCall(username: string): Promise { - await this.btnTransfer.click(); - await expect(this.transferModal).toBeVisible(); - await this.inputUsername.click(); - await this.inputUsername.fill(username); - await this.page.getByRole('option', { name: username }).getByRole('figure').click(); - await expect(this.transferModal).toContainText(username); - await this.btnHangupAndTransfer.click(); + get timer(): Locator { + return this.root.getByRole('time'); + } + + get allScreenShareVideos(): Locator { + return this.root.locator('video'); + } + + get btnShowCallHere(): Locator { + return this.root.getByRole('button', { name: 'Show call here' }); + } + + async showCallHere(): Promise { + await this.btnShowCallHere.click(); + await expect(this.btnShowCallHere).not.toBeVisible(); + } + + async getTimerContentInSeconds() { + const text = await this.timer.innerText(); + return timerToSeconds(text); + } + + async endCall(): Promise { + await this.callControls.hangup.click(); + await expect(this.content).not.toBeVisible(); + } + + async hideChat(): Promise { + await expect(this.otherControls.toggleChat).toHaveAccessibleName(/Hide chat/i); + await this.otherControls.toggleChat.click(); + await expect(this.otherControls.toggleChat).toHaveAccessibleName(/Show chat/i); + } + + async showChat(): Promise { + await expect(this.otherControls.toggleChat).toHaveAccessibleName(/Show chat/i); + await this.otherControls.toggleChat.click(); + await expect(this.otherControls.toggleChat).toHaveAccessibleName(/Hide chat/i); + } + + async muteSelf(): Promise { + await this.callControls.mute.click(); + await expect(this.callControls.mute).toHaveAttribute('title', 'Unmute'); + } + + async unmuteSelf(): Promise { + await this.callControls.mute.click(); + await expect(this.callControls.mute).toHaveAttribute('title', 'Mute'); + } + + async holdSelf(): Promise { + await this.callControls.hold.click(); + await expect(this.callControls.hold).toHaveAttribute('title', 'Resume'); + } + + async resumeSelf(): Promise { + await this.callControls.hold.click(); + await expect(this.callControls.hold).toHaveAttribute('title', 'Hold'); + } + + async shareScreen(): Promise { + await this.callControls.shareScreen.click(); + await expect(this.callControls.shareScreen).toHaveAttribute('title', 'Stop sharing screen'); + } + + async stopSharing(): Promise { + await this.callControls.shareScreen.click(); + await expect(this.callControls.shareScreen).toHaveAttribute('title', 'Share screen'); + } + + peerCard(username: string): Locator { + return this.root.getByText(username); + } + + async openPopout(): Promise { + await this.otherControls.popout.click(); + } +} + +export class PopoutPage extends RoomSection { + private readonly page: Page; + + constructor(page: Page) { + super(page.getByRole('main', { name: 'Voice call' })); + this.page = page; + } + + override async endCall(): Promise { + const pageClosed = new Promise((resolve) => this.page.on('close', () => resolve(true))); + await this.callControls.hangup.click(); + await expect(pageClosed).resolves.toBe(true); + } +} + +export class VoiceCalls { + public readonly widget: Widget; + + public readonly roomSection: RoomSection; + + public popoutPage: PopoutPage | undefined; + + private readonly page: Page; + + constructor(page: Page) { + this.page = page; + this.widget = new Widget(page); + this.roomSection = new RoomSection(page.getByRole('region', { name: 'Voice call' })); + } + + get popout(): PopoutPage { + if (!this.popoutPage) { + throw new Error('Voice call - Popout is not open (call openPopout(Room|Widget) first)'); + } + return this.popoutPage; + } + + // Open the popout from the room section + async openPopoutRoom(): Promise { + const [popout] = await Promise.all([this.page.waitForEvent('popup'), this.roomSection.openPopout()]); + if (!popout) { + throw new Error('Voice call - Failed to open popout'); + } + await popout.waitForLoadState(); + popout.on('close', () => { + this.popoutPage = undefined; + }); + this.popoutPage = new PopoutPage(popout); + } + + // Open the popout from the widget + async openPopoutWidget(): Promise { + const [popout] = await Promise.all([this.page.waitForEvent('popup'), this.widget.openPopout()]); + if (!popout) { + throw new Error('Voice call - Failed to open popout'); + } + await popout.waitForLoadState(); + popout.on('close', () => { + this.popoutPage = undefined; + }); + this.popoutPage = new PopoutPage(popout); } } diff --git a/apps/meteor/tests/e2e/voice-calls-ee.spec.ts b/apps/meteor/tests/e2e/voice-calls-ee.spec.ts index e699e8bee96d0..ad93f25a37d42 100644 --- a/apps/meteor/tests/e2e/voice-calls-ee.spec.ts +++ b/apps/meteor/tests/e2e/voice-calls-ee.spec.ts @@ -28,6 +28,7 @@ test.describe('Internal Voice Calls - Enterprise Edition', () => { test.afterAll(async ({ api }) => { await setSettingValueById(api, 'VoIP_TeamCollab_Screen_Sharing_Enabled', true); + await Promise.all([...sessions.map(({ page }) => page.close())]); }); test('should initiate voice call from direct message', async () => { @@ -40,18 +41,18 @@ test.describe('Internal Voice Calls - Enterprise Edition', () => { await test.step('initiate a voice call from room toolbar', async () => { await user1.poHomeChannel.content.btnVoiceCall.click(); - await expect(user1.poHomeChannel.voiceCalls.callWidget).toBeVisible(); - await user1.poHomeChannel.voiceCalls.initiateCall(); + await expect(user1.poHomeChannel.voiceCalls.widget.content).toBeVisible(); + await user1.poHomeChannel.voiceCalls.widget.initiateCall(); }); await test.step('user2 accepts the call', async () => { - await user2.poHomeChannel.voiceCalls.acceptCall(); + await user2.poHomeChannel.voiceCalls.widget.acceptCall(); }); await test.step('user2 ends the call', async () => { - await user2.poHomeChannel.voiceCalls.btnEndCall('user1').click(); - await expect(user2.poHomeChannel.voiceCalls.callWidget).not.toBeVisible(); - await expect(user1.poHomeChannel.voiceCalls.callWidget).not.toBeVisible(); + await user2.poHomeChannel.voiceCalls.widget.endCall(); + await expect(user2.poHomeChannel.voiceCalls.widget.content).not.toBeVisible(); + await expect(user1.poHomeChannel.voiceCalls.widget.content).not.toBeVisible(); }); }); @@ -61,44 +62,37 @@ test.describe('Internal Voice Calls - Enterprise Edition', () => { await user1.poHomeChannel.navbar.openChat('user2'); await expect(user1.poHomeChannel.composer.inputMessage).toBeVisible(); await user1.poHomeChannel.content.btnVoiceCall.click(); - await user1.poHomeChannel.voiceCalls.initiateCall(); - await user2.poHomeChannel.voiceCalls.acceptCall(); + await user1.poHomeChannel.voiceCalls.widget.initiateCall(); + await user2.poHomeChannel.voiceCalls.widget.acceptCall(); }); await test.step('should mute/unmute microphone from user1', async () => { // User1 mutes microphone - await user1.poHomeChannel.voiceCalls.btnMute.click(); - await expect(user1.poHomeChannel.voiceCalls.btnMute).toHaveAttribute('title', 'Unmute'); + await user1.poHomeChannel.voiceCalls.widget.muteSelf(); // User1 unmutes microphone - await user1.poHomeChannel.voiceCalls.btnMute.click(); - await expect(user1.poHomeChannel.voiceCalls.btnMute).toHaveAttribute('title', 'Mute'); + await user1.poHomeChannel.voiceCalls.widget.unmuteSelf(); }); await test.step('should put call on hold from user1', async () => { // User1 puts call on hold - await user1.poHomeChannel.voiceCalls.btnHold.click(); - await expect(user1.poHomeChannel.voiceCalls.btnHold).toHaveAttribute('title', 'Resume'); + await user1.poHomeChannel.voiceCalls.widget.holdSelf(); // User1 resumes call - await user1.poHomeChannel.voiceCalls.btnHold.click(); - await expect(user1.poHomeChannel.voiceCalls.btnHold).toHaveAttribute('title', 'Hold'); + await user1.poHomeChannel.voiceCalls.widget.resumeSelf(); }); await test.step('should access dialpad during call', async () => { // User1 opens dial pad - await user1.poHomeChannel.voiceCalls.btnOpenDialpad.click(); - await expect(user1.poHomeChannel.voiceCalls.btnOpenDialpad).toHaveAttribute('title', 'Close dialpad'); + await user1.poHomeChannel.voiceCalls.widget.openDialpad(); // User1 closes dial pad - await user1.poHomeChannel.voiceCalls.btnOpenDialpad.click(); - await expect(user1.poHomeChannel.voiceCalls.btnOpenDialpad).toHaveAttribute('title', 'Open dialpad'); + await user1.poHomeChannel.voiceCalls.widget.closeDialpad(); }); await test.step('should end the call from user1', async () => { - await user1.poHomeChannel.voiceCalls.btnEndCall('user2').click(); - await expect(user1.poHomeChannel.voiceCalls.callWidget).not.toBeVisible(); - await expect(user2.poHomeChannel.voiceCalls.callWidget).not.toBeVisible(); + await user1.poHomeChannel.voiceCalls.widget.endCall(); + await expect(user2.poHomeChannel.voiceCalls.widget.content).not.toBeVisible(); }); }); @@ -115,27 +109,29 @@ test.describe('Internal Voice Calls - Enterprise Edition', () => { await user1.poHomeChannel.navbar.openChat('user2'); await expect(user1.poHomeChannel.composer.inputMessage).toBeVisible(); await user1.poHomeChannel.content.btnVoiceCall.click(); - await user1.poHomeChannel.voiceCalls.initiateCall(); - await user2.poHomeChannel.voiceCalls.acceptCall(); + await user1.poHomeChannel.voiceCalls.widget.initiateCall(); + await user2.poHomeChannel.voiceCalls.widget.acceptCall(); }); await test.step('user1 transfers call to user3', async () => { - await user1.poHomeChannel.voiceCalls.transferCall('user3'); + await user1.poHomeChannel.voiceCalls.widget.transferCall('user3'); await user1.poHomeChannel.toastMessage.waitForDisplay({ type: 'success' }); - await expect(user1.poHomeChannel.voiceCalls.callWidget).not.toBeVisible(); - await expect(user2.poHomeChannel.voiceCalls.callTransferWidget).toBeVisible(); + await expect(user1.poHomeChannel.voiceCalls.widget.content).not.toBeVisible(); + await expect(user2.poHomeChannel.voiceCalls.widget.content).toHaveAccessibleName(/Transferring call.../gi); }); await test.step('user3 receives transferred call', async () => { - await expect(user3.poHomeChannel.voiceCalls.incommingCallTransferWidget).toBeVisible(); - await user3.poHomeChannel.voiceCalls.acceptCall(); + await expect(user3.poHomeChannel.voiceCalls.widget.content).toBeVisible(); + await expect(user3.poHomeChannel.voiceCalls.widget.content).toHaveAccessibleName(/Incoming call transfer.../gi); + await user3.poHomeChannel.voiceCalls.widget.acceptCall(); }); await test.step('user3 ends the call', async () => { - await user3.poHomeChannel.voiceCalls.btnEndCall('user2').click(); - await expect(user3.poHomeChannel.voiceCalls.callWidget).not.toBeVisible(); - await expect(user2.poHomeChannel.voiceCalls.callWidget).not.toBeVisible(); + await user3.poHomeChannel.voiceCalls.widget.endCall(); + await expect(user3.poHomeChannel.voiceCalls.widget.content).not.toBeVisible(); + await expect(user2.poHomeChannel.voiceCalls.widget.content).not.toBeVisible(); }); + await user3.page.close(); }); @@ -146,16 +142,310 @@ test.describe('Internal Voice Calls - Enterprise Edition', () => { await user1.poHomeChannel.navbar.openChat('user2'); await expect(user1.poHomeChannel.composer.inputMessage).toBeVisible(); await user1.poHomeChannel.content.btnVoiceCall.click(); - await user1.poHomeChannel.voiceCalls.initiateCall(); + await user1.poHomeChannel.voiceCalls.widget.initiateCall(); }); await test.step('user2 declines the call', async () => { - await user2.poHomeChannel.voiceCalls.btnRejectCall.click(); + await user2.poHomeChannel.voiceCalls.widget.endCall(); }); await test.step('Verify call widget disappears', async () => { - await expect(user1.poHomeChannel.voiceCalls.callWidget).not.toBeVisible(); - await expect(user2.poHomeChannel.voiceCalls.callWidget).not.toBeVisible(); + await expect(user1.poHomeChannel.voiceCalls.widget.content).not.toBeVisible(); + await expect(user2.poHomeChannel.voiceCalls.widget.content).not.toBeVisible(); + }); + }); +}); + +test.describe('Internal Voice Calls - In-room view - Enterprise Edition', () => { + test.skip(!IS_EE, 'Enterprise Edition Only'); + let sessions: { page: Page; poHomeChannel: HomeChannel }[]; + + test.beforeAll(async ({ api }) => { + await Promise.all([ + api.post('/users.setStatus', { status: 'online', username: 'user1' }), + api.post('/users.setStatus', { status: 'online', username: 'user2' }), + ]); + }); + + test.beforeAll(async ({ browser }) => { + sessions = await Promise.all([ + createAuxContext(browser, Users.user1).then(({ page }) => ({ page, poHomeChannel: new HomeChannel(page) })), + createAuxContext(browser, Users.user2).then(({ page }) => ({ page, poHomeChannel: new HomeChannel(page) })), + ]); + }); + + test.afterAll(async () => { + await Promise.all([...sessions.map(({ page }) => page.close())]); + }); + + test('should show in-room view when navigating to peer DM during call', async () => { + const [user1, user2] = sessions; + + await test.step('establish call from user1 DM with user2', async () => { + await user1.poHomeChannel.navbar.openChat('user2'); + await expect(user1.poHomeChannel.composer.inputMessage).toBeVisible(); + await user1.poHomeChannel.content.btnVoiceCall.click(); + await user1.poHomeChannel.voiceCalls.widget.initiateCall(); + await user2.poHomeChannel.voiceCalls.widget.acceptCall(); + }); + + await test.step('widget should be hidden and room view should be visible', async () => { + await expect(user1.poHomeChannel.voiceCalls.widget.content).not.toBeVisible(); + await expect(user1.poHomeChannel.voiceCalls.roomSection.content).toBeVisible(); + }); + + await test.step('user cards should have correct names', async () => { + await expect(user1.poHomeChannel.voiceCalls.roomSection.peerCard('user1')).toBeVisible(); + await expect(user1.poHomeChannel.voiceCalls.roomSection.peerCard('user2')).toBeVisible(); + }); + + await test.step('mute/unmute and hold/resume', async () => { + await user1.poHomeChannel.voiceCalls.roomSection.muteSelf(); + await user1.poHomeChannel.voiceCalls.roomSection.unmuteSelf(); + + await user1.poHomeChannel.voiceCalls.roomSection.holdSelf(); + await user1.poHomeChannel.voiceCalls.roomSection.resumeSelf(); + }); + + await test.step('should change chat visibility', async () => { + // Visible by default + await expect(user1.poHomeChannel.voiceCalls.roomSection.content).toBeVisible(); + await expect(user1.poHomeChannel.composer.inputMessage).toBeVisible(); + await expect(user1.poHomeChannel.voiceCalls.roomSection.otherControls.toggleChat).toHaveAccessibleName(/Hide chat/i); + await expect(user1.poHomeChannel.composer.inputMessage).toBeVisible(); + + // Hide + await user1.poHomeChannel.voiceCalls.roomSection.hideChat(); + await expect(user1.poHomeChannel.composer.inputMessage).not.toBeVisible(); + + // Show + await user1.poHomeChannel.voiceCalls.roomSection.showChat(); + await expect(user1.poHomeChannel.composer.inputMessage).toBeVisible(); + }); + + await test.step('end call to clean up', async () => { + await user1.poHomeChannel.voiceCalls.roomSection.endCall(); + await expect(user2.poHomeChannel.voiceCalls.widget.content).not.toBeVisible(); + await expect(user2.poHomeChannel.voiceCalls.roomSection.content).not.toBeVisible(); + }); + }); + + test('should switch views when navigating into and away from peer DM', async () => { + const [user1, user2] = sessions; + + await test.step('establish call and navigate to peer DM', async () => { + await user1.poHomeChannel.navbar.openChat('user2'); + await expect(user1.poHomeChannel.composer.inputMessage).toBeVisible(); + await user1.poHomeChannel.content.btnVoiceCall.click(); + await user1.poHomeChannel.voiceCalls.widget.initiateCall(); + await user2.poHomeChannel.voiceCalls.widget.acceptCall(); + }); + + await test.step('navigate user1 away from peer DM', async () => { + await expect(user1.poHomeChannel.voiceCalls.roomSection.content).toBeVisible(); + const initialRoomViewTimer = await user1.poHomeChannel.voiceCalls.roomSection.getTimerContentInSeconds(); + + await user1.poHomeChannel.navbar.openChat('general'); + await expect(user1.poHomeChannel.composer.inputMessage).toBeVisible(); + + await expect(user1.poHomeChannel.voiceCalls.widget.content).toBeVisible(); + await expect(user1.poHomeChannel.voiceCalls.roomSection.content).not.toBeVisible(); + + const widgetTimer = await user1.poHomeChannel.voiceCalls.widget.getTimerContentInSeconds(); + expect(widgetTimer).toBeGreaterThanOrEqual(initialRoomViewTimer); + }); + + await test.step('return to peer DM (go to dm button)', async () => { + await expect(user1.poHomeChannel.voiceCalls.widget.content).toBeVisible(); + const initialWidgetTimer = await user1.poHomeChannel.voiceCalls.widget.getTimerContentInSeconds(); + + await user1.poHomeChannel.voiceCalls.widget.goToDm(); + + await expect(user1.poHomeChannel.voiceCalls.roomSection.content).toBeVisible(); + await expect(user1.poHomeChannel.voiceCalls.widget.content).not.toBeVisible(); + + const roomTimer = await user1.poHomeChannel.voiceCalls.roomSection.getTimerContentInSeconds(); + expect(roomTimer).toBeGreaterThanOrEqual(initialWidgetTimer); + }); + + await test.step('end call to clean up', async () => { + await user1.poHomeChannel.voiceCalls.roomSection.endCall(); + await expect(user2.poHomeChannel.voiceCalls.widget.content).not.toBeVisible(); + }); + }); + + // Maybe flaky + test('Screen sharing', async () => { + const [user1, user2] = sessions; + + await test.step('establish call and navigate to peer DM', async () => { + await user1.poHomeChannel.navbar.openChat('user2'); + await expect(user1.poHomeChannel.composer.inputMessage).toBeVisible(); + await user1.poHomeChannel.content.btnVoiceCall.click(); + await user1.poHomeChannel.voiceCalls.widget.initiateCall(); + await user2.poHomeChannel.voiceCalls.widget.acceptCall(); + await expect(user1.poHomeChannel.voiceCalls.roomSection.content).toBeVisible(); + }); + + await test.step('start screen sharing with both users', async () => { + await user1.poHomeChannel.voiceCalls.roomSection.shareScreen(); + + await expect(user1.poHomeChannel.voiceCalls.roomSection.allScreenShareVideos).toHaveCount(1); + await expect(user2.poHomeChannel.voiceCalls.widget.allScreenShareVideos).toHaveCount(1); + + await user2.poHomeChannel.voiceCalls.widget.shareScreen(); + await expect(user1.poHomeChannel.voiceCalls.roomSection.allScreenShareVideos).toHaveCount(2); + await expect(user2.poHomeChannel.voiceCalls.widget.allScreenShareVideos).toHaveCount(2); + }); + + await test.step('stop sharing with user1 through room view', async () => { + await user1.poHomeChannel.voiceCalls.roomSection.stopSharing(); + await expect(user1.poHomeChannel.voiceCalls.roomSection.allScreenShareVideos).toHaveCount(1); + await expect(user2.poHomeChannel.voiceCalls.widget.allScreenShareVideos).toHaveCount(1); + }); + + await test.step('stop sharing with user2 through widget', async () => { + await user2.poHomeChannel.voiceCalls.widget.stopSharing(); + + await expect(user1.poHomeChannel.voiceCalls.roomSection.allScreenShareVideos).toHaveCount(0); + await expect(user2.poHomeChannel.voiceCalls.widget.allScreenShareVideos).toHaveCount(0); + }); + + await test.step('end call to clean up', async () => { + await user1.poHomeChannel.voiceCalls.roomSection.endCall(); + await expect(user2.poHomeChannel.voiceCalls.widget.content).not.toBeVisible(); + await expect(user2.poHomeChannel.voiceCalls.roomSection.content).not.toBeVisible(); + }); + }); +}); + +test.describe('Internal Voice Calls - Popout view - Enterprise Edition', () => { + test.skip(!IS_EE, 'Enterprise Edition Only'); + let sessions: { page: Page; poHomeChannel: HomeChannel }[]; + + test.beforeAll(async ({ api }) => { + await Promise.all([ + api.post('/users.setStatus', { status: 'online', username: 'user1' }), + api.post('/users.setStatus', { status: 'online', username: 'user2' }), + ]); + }); + + test.beforeAll(async ({ browser }) => { + sessions = await Promise.all([ + createAuxContext(browser, Users.user1).then(({ page }) => ({ page, poHomeChannel: new HomeChannel(page) })), + createAuxContext(browser, Users.user2).then(({ page }) => ({ page, poHomeChannel: new HomeChannel(page) })), + ]); + }); + + test.afterAll(async () => { + await Promise.all([...sessions.map(({ page }) => page.close())]); + }); + + test('should show popout view', async () => { + const [user1, user2] = sessions; + + await test.step('establish call from user1 DM with user2', async () => { + await user1.poHomeChannel.navbar.openChat('user2'); + await expect(user1.poHomeChannel.composer.inputMessage).toBeVisible(); + await user1.poHomeChannel.content.btnVoiceCall.click(); + await user1.poHomeChannel.voiceCalls.widget.initiateCall(); + await user2.poHomeChannel.voiceCalls.widget.acceptCall(); + }); + + await test.step('should open popout for both users', async () => { + await user1.poHomeChannel.voiceCalls.openPopoutRoom(); + await expect(user1.poHomeChannel.voiceCalls.popout.content).toBeVisible(); + + await user2.poHomeChannel.voiceCalls.openPopoutWidget(); + await expect(user2.poHomeChannel.voiceCalls.popout.content).toBeVisible(); + }); + + await test.step('user cards should have correct names', async () => { + await expect(user1.poHomeChannel.voiceCalls.popout.peerCard('user1')).toBeVisible(); + await expect(user1.poHomeChannel.voiceCalls.popout.peerCard('user2')).toBeVisible(); + + await expect(user2.poHomeChannel.voiceCalls.popout.peerCard('user1')).toBeVisible(); + await expect(user2.poHomeChannel.voiceCalls.popout.peerCard('user2')).toBeVisible(); + }); + + await test.step('mute/unmute and hold/resume', async () => { + await user1.poHomeChannel.voiceCalls.popout.muteSelf(); + await user2.poHomeChannel.voiceCalls.popout.muteSelf(); + + await user1.poHomeChannel.voiceCalls.popout.unmuteSelf(); + await user2.poHomeChannel.voiceCalls.popout.unmuteSelf(); + + await user1.poHomeChannel.voiceCalls.popout.holdSelf(); + await user2.poHomeChannel.voiceCalls.popout.holdSelf(); + + await user1.poHomeChannel.voiceCalls.popout.resumeSelf(); + await user2.poHomeChannel.voiceCalls.popout.resumeSelf(); + }); + + await test.step('Widget "Show call here" button', async () => { + await expect(user2.poHomeChannel.voiceCalls.widget.btnShowCallHere).toBeVisible(); + await user2.poHomeChannel.voiceCalls.widget.showCallHere(); + }); + + await test.step('Room "Show call here" button', async () => { + await expect(user1.poHomeChannel.voiceCalls.roomSection.btnShowCallHere).toBeVisible(); + await user1.poHomeChannel.voiceCalls.roomSection.showCallHere(); + }); + + await test.step('end call from within popup', async () => { + await user1.poHomeChannel.voiceCalls.openPopoutRoom(); + await expect(user1.poHomeChannel.voiceCalls.popout.content).toBeVisible(); + + await user1.poHomeChannel.voiceCalls.popout.endCall(); + await expect(user2.poHomeChannel.voiceCalls.widget.content).not.toBeVisible(); + await expect(user2.poHomeChannel.voiceCalls.roomSection.content).not.toBeVisible(); + }); + }); + + // Maybe flaky + test('Screen sharing', async () => { + const [user1, user2] = sessions; + + await test.step('establish call and open popout', async () => { + await user1.poHomeChannel.navbar.openChat('user2'); + await expect(user1.poHomeChannel.composer.inputMessage).toBeVisible(); + await user1.poHomeChannel.content.btnVoiceCall.click(); + await user1.poHomeChannel.voiceCalls.widget.initiateCall(); + await user2.poHomeChannel.voiceCalls.widget.acceptCall(); + await expect(user1.poHomeChannel.voiceCalls.roomSection.content).toBeVisible(); + + await user1.poHomeChannel.voiceCalls.openPopoutRoom(); + await expect(user1.poHomeChannel.voiceCalls.popout.content).toBeVisible(); + + await user2.poHomeChannel.voiceCalls.openPopoutWidget(); + await expect(user2.poHomeChannel.voiceCalls.popout.content).toBeVisible(); + }); + + await test.step('start screen sharing with both users', async () => { + await user1.poHomeChannel.voiceCalls.popout.shareScreen(); + + await expect(user1.poHomeChannel.voiceCalls.popout.allScreenShareVideos).toHaveCount(1); + await expect(user2.poHomeChannel.voiceCalls.popout.allScreenShareVideos).toHaveCount(1); + + await user2.poHomeChannel.voiceCalls.popout.shareScreen(); + await expect(user1.poHomeChannel.voiceCalls.popout.allScreenShareVideos).toHaveCount(2); + await expect(user2.poHomeChannel.voiceCalls.popout.allScreenShareVideos).toHaveCount(2); + }); + + await test.step('stop sharing with both users through popout', async () => { + await user1.poHomeChannel.voiceCalls.popout.stopSharing(); + await expect(user1.poHomeChannel.voiceCalls.popout.allScreenShareVideos).toHaveCount(1); + await expect(user2.poHomeChannel.voiceCalls.popout.allScreenShareVideos).toHaveCount(1); + + await user2.poHomeChannel.voiceCalls.popout.stopSharing(); + await expect(user1.poHomeChannel.voiceCalls.popout.allScreenShareVideos).toHaveCount(0); + await expect(user2.poHomeChannel.voiceCalls.popout.allScreenShareVideos).toHaveCount(0); + }); + + await test.step('end call with user2 from the popout', async () => { + await user2.poHomeChannel.voiceCalls.popout.endCall(); + await expect(user1.poHomeChannel.voiceCalls.widget.content).not.toBeVisible(); + await expect(user1.poHomeChannel.voiceCalls.roomSection.content).not.toBeVisible(); }); }); }); diff --git a/apps/meteor/tests/end-to-end/api/incoming-integrations.ts b/apps/meteor/tests/end-to-end/api/incoming-integrations.ts index 69d609b9b8fb6..151ffe79f6f35 100644 --- a/apps/meteor/tests/end-to-end/api/incoming-integrations.ts +++ b/apps/meteor/tests/end-to-end/api/incoming-integrations.ts @@ -7,7 +7,8 @@ import { after, before, describe, it } from 'mocha'; import { getCredentials, api, request, credentials } from '../../data/api-data'; import { createIntegration, removeIntegration } from '../../data/integration.helper'; -import { updatePermission, updateSetting } from '../../data/permissions.helper'; +import { addPermissions, updatePermission, updateSetting } from '../../data/permissions.helper'; +import { assignRoleToUser } from '../../data/roles.helper'; import { createRoom, deleteRoom } from '../../data/rooms.helper'; import { createTeam, deleteTeam } from '../../data/teams.helper'; import { adminUsername, password } from '../../data/user'; @@ -207,6 +208,30 @@ describe('[Incoming Integrations]', () => { }); }); + describe('With both manage-own-incoming-integrations and manage-incoming-integrations', () => { + it('should not allow users without a role with the message-impersonate permission to be assigned to new incoming integrations', async () => { + await request + .post(api('integrations.create')) + .set(credentials) + .send({ + type: 'webhook-incoming', + name: 'Incoming test', + enabled: true, + alias: 'test', + username: adminUsername, + scriptEnabled: false, + overrideDestinationChannelEnabled: true, + channel: '#general', + }) + .expect('Content-Type', 'application/json') + .expect(400) + .expect((res) => { + expect(res.body).to.have.property('success', false); + expect(res.body).to.have.property('error', 'Invalid user [error-invalid-user]'); + }); + }); + }); + describe('Incoming Integration execution', () => { it('should return an error when the user sends an invalid type of integration', (done) => { void request @@ -362,6 +387,33 @@ describe('[Incoming Integrations]', () => { expect(messagesResult.body).to.have.property('messages').and.to.be.an('array'); expect(!!(messagesResult.body.messages as IMessage[]).find((m) => m.msg === payload.msg)).to.be.true; }); + + describe('When the user does not have a role with the message-impersonate permission', () => { + before(async () => { + await addPermissions({ + 'message-impersonate': ['user'], + }); + }); + + after(async () => { + await addPermissions({ + 'message-impersonate': ['bot', 'app'], + }); + }); + + it('should return an error when executing incoming integration', async () => { + await request + .post(`/hooks/${integration._id}/${integration.token}`) + .send({ + text: 'Example message', + }) + .expect(400) + .expect((res) => { + expect(res.body).to.have.property('success', false); + expect(res.body).to.have.property('error', 'error-user-lacks-message-impersonate-permission'); + }); + }); + }); }); describe('Script integration tests', () => { @@ -854,11 +906,19 @@ describe('[Incoming Integrations]', () => { let sendUserCredentials: Credentials; before(async () => { + await addPermissions({ + 'message-impersonate': ['user'], + }); senderUser = await createUser(); sendUserCredentials = await login(senderUser.username, password); }); - after(() => deleteUser(senderUser)); + after(async () => { + await addPermissions({ + 'message-impersonate': ['bot', 'app'], + }); + await deleteUser(senderUser); + }); it('should update an integration by id and return the new data', (done) => { void request @@ -869,7 +929,7 @@ describe('[Incoming Integrations]', () => { name: 'Incoming test updated', enabled: true, alias: 'test updated', - username: 'rocket.cat', + username: senderUser.username, scriptEnabled: true, overrideDestinationChannelEnabled: true, channel: '#general', @@ -888,6 +948,27 @@ describe('[Incoming Integrations]', () => { .end(done); }); + it('should not allow users without a role with the message-impersonate permission to be assigned to existing incoming integrations', async () => { + await request + .put(api('integrations.update')) + .set(credentials) + .send({ + type: 'webhook-incoming', + name: 'Incoming test update attempt', + enabled: true, + alias: 'test update attempt', + username: 'rocket.cat', + scriptEnabled: true, + overrideDestinationChannelEnabled: true, + channel: '#general', + integrationId: integration._id, + }) + .expect((res) => { + expect(res.body).to.have.property('success', false); + expect(res.body).to.have.property('error', 'Invalid Post As User [error-invalid-post-as-user]'); + }); + }); + it('should have integration updated on subsequent gets', (done) => { void request .get(api('integrations.get')) @@ -1100,8 +1181,9 @@ describe('[Incoming Integrations]', () => { let integrationMixed2: IIntegration; before(async () => { - nonMemberUser = await createUser({ username: `g_${Random.id()}` }); + nonMemberUser = await createUser({ username: `g_${Random.id()}`, roles: ['bot'] }); privateTeam = await createTeam(credentials, `private.team.${Random.id()}`, TeamType.PRIVATE); + await assignRoleToUser({ username: adminUsername, roleId: 'bot' }); const [publicInPrivateResponse, privateRoomResponse, publicRoomResponse] = await Promise.all([ createRoom({ diff --git a/apps/meteor/tests/end-to-end/apps/apps-update.ts b/apps/meteor/tests/end-to-end/apps/apps-update.ts new file mode 100644 index 0000000000000..723b9ab0aa816 --- /dev/null +++ b/apps/meteor/tests/end-to-end/apps/apps-update.ts @@ -0,0 +1,75 @@ +import type { App } from '@rocket.chat/core-typings'; +import { expect } from 'chai'; +import { after, before, describe, it } from 'mocha'; + +import { getCredentials, request, credentials } from '../../data/api-data'; +import { appUpdateTest, appUpdateTestBroken, appUpdateTestFaulty } from '../../data/apps/app-packages'; +import { apps } from '../../data/apps/apps-data'; +import { cleanupApps, installLocalTestPackage } from '../../data/apps/helper'; +import { getUserByUsername } from '../../data/users.helper'; +import { IS_EE } from '../../e2e/config/constants'; + +const APP_USERNAME = 'app-update-test.bot'; + +(IS_EE ? describe : describe.skip)('Apps - Update', () => { + let app: App; + + before((done) => getCredentials(done)); + + before(async () => { + await cleanupApps(); + app = await installLocalTestPackage(appUpdateTest); + }); + + after(() => cleanupApps()); + + describe('[App user presence]', () => { + it('should keep the app user online after the app is updated', async () => { + const appUserBefore = await getUserByUsername(APP_USERNAME); + expect(appUserBefore.status).to.be.equal('online'); + + await request + .post(apps(`/${app.id}`)) + .set(credentials) + .attach('app', appUpdateTest) + .expect(200); + + const appUserAfter = await getUserByUsername(APP_USERNAME); + expect(appUserAfter.status).to.be.equal('online'); + }); + + it('should leave the app user unchanged when the update fails to apply', async () => { + const appUserBefore = await getUserByUsername(APP_USERNAME); + expect(appUserBefore.status).to.be.equal('online'); + + await request + .post(apps(`/${app.id}`)) + .set(credentials) + .attach('app', appUpdateTestBroken) + .expect(400) + .expect((res) => { + expect(res.body).to.have.property('success', false); + }); + + const appUserAfter = await getUserByUsername(APP_USERNAME); + expect(appUserAfter.status).to.be.equal('online'); + }); + + it('should take the app user offline when the updated app ends up disabled', async () => { + const appUserBefore = await getUserByUsername(APP_USERNAME); + expect(appUserBefore.status).to.be.equal('online'); + + await request + .post(apps(`/${app.id}`)) + .set(credentials) + .attach('app', appUpdateTestFaulty) + .expect(200) + .expect((res) => { + expect(res.body.app).to.have.property('status', 'disabled'); + }); + + const appUserAfter = await getUserByUsername(APP_USERNAME); + expect(appUserAfter.status).to.be.equal('offline'); + }); + }); +}); diff --git a/packages/apps/src/server/AppManager.ts b/packages/apps/src/server/AppManager.ts index 64b6ed651617a..ce5656a3b62f8 100644 --- a/packages/apps/src/server/AppManager.ts +++ b/packages/apps/src/server/AppManager.ts @@ -731,7 +731,7 @@ export class AppManager { } // If there is any error during disabling, it doesn't really matter - await this.disable(old.id).catch(() => {}); + await this.disable(old.id, AppStatus.DISABLED, true).catch(() => {}); const descriptor: IAppStorageItem = { ...old, @@ -784,7 +784,7 @@ export class AppManager { if (updateOptions.loadApp) { const shouldEnableApp = AppStatusUtils.isEnabled(old.status); if (shouldEnableApp) { - await this.updateAndStartupLocal(stored, app); + await this.updateAndStartupLocal(stored, app, false); } else { await this.updateAndInitializeLocal(stored, app); } @@ -834,9 +834,9 @@ export class AppManager { return app; } - public async updateAndStartupLocal(stored: IAppStorageItem, appPackageOrInstance: ProxiedApp | Buffer) { + public async updateAndStartupLocal(stored: IAppStorageItem, appPackageOrInstance: ProxiedApp | Buffer, silenceStatus = true) { const app = await this.updateLocal(stored, appPackageOrInstance); - await this.runStartUpProcess(stored, app, true); + await this.runStartUpProcess(stored, app, silenceStatus); } public async updateAndInitializeLocal(stored: IAppStorageItem, appPackageOrInstance: ProxiedApp | Buffer) { diff --git a/packages/core-services/src/events/Events.ts b/packages/core-services/src/events/Events.ts index 397553b37caf3..142220a483b85 100644 --- a/packages/core-services/src/events/Events.ts +++ b/packages/core-services/src/events/Events.ts @@ -296,7 +296,7 @@ export type EventSignatures = { 'watch.priorities'(data: { clientAction: ClientAction; id: ILivechatPriority['_id']; diff?: Record }): void; 'apps.added'(appId: string): void; 'apps.removed'(appId: string): void; - 'apps.updated'(appId: string): void; + 'apps.updated'(appId: string, originInstanceId?: string): void; 'apps.statusUpdate'(appId: string, status: AppStatus): void; 'apps.settingUpdated'(appId: string, setting: AppsSetting): void; 'command.added'(command: string): void; diff --git a/packages/i18n/src/locales/en.i18n.json b/packages/i18n/src/locales/en.i18n.json index 2ab8263d4e6fb..a70cb21ca117d 100644 --- a/packages/i18n/src/locales/en.i18n.json +++ b/packages/i18n/src/locales/en.i18n.json @@ -866,6 +866,8 @@ "AutoTranslate_Enabled_Description": "Enabling auto-translation will allow people with the `auto-translate` permission to have all messages automatically translated into their selected language. Fees may apply.", "AutoTranslate_Enabled_for_room": "Auto-translate enabled for #{{roomName}}", "AutoTranslate_Google": "Google", + "AutoTranslate_LibreTranslate": "LibreTranslate", + "AutoTranslate_LibreTranslate_API_URL": "LibreTranslate API URL", "AutoTranslate_Microsoft": "Microsoft", "AutoTranslate_Microsoft_API_Key": "Ocp-Apim-Subscription-Key", "AutoTranslate_ServiceProvider": "Service Provider", @@ -1053,6 +1055,7 @@ "Call_not_found": "Call not found", "Call_not_found_error": "This could happen when the call URL is not valid, or you're having connection issues. Please check with the source of the call URL and try again, or talk to your workspace administrator if the problem persists", "Call_ongoing": "Call ongoing", + "Call_open_separate_window": "Call open in a separate window", "Call_provider": "Call Provider", "Call_ringer_volume": "Call ringer volume", "Call_ringer_volume_hint": "For all incoming voice and video call notifications", @@ -2157,6 +2160,7 @@ "Exclude_pinned": "Exclude pinned messages", "Execute_Synchronization_Now": "Execute Synchronization Now", "Exit_Full_Screen": "Exit Full Screen", + "Exit_fullscreen": "Exit fullscreen", "Expand": "Expand", "Expand_group": "Expand {{group}}", "Expand_all": "Expand all", @@ -2222,6 +2226,7 @@ "Failed_to_generate_invite_link": "Failed to generate invite link", "Failed_to_transfer_call": "Failed to transfer call", "Failed_to_validate_invite_token": "Failed to validate invite token", + "Failed_to_open_call_window": "Failed to open call window", "Failure": "Failure", "Fallback_forward_department": "Fallback department for forwarding", "Fallback_forward_department_description": "Allows you to define a fallback department which will receive the chats forwarded to this one in case there's no online agents at the moment", @@ -4067,6 +4072,7 @@ "Open_Days": "Open days", "Open_Dialpad": "Open Dialpad", "Open_dialpad": "Open dialpad", + "Open_in_new_window": "Open in new window", "Open_Livechats": "Chats in progress", "Open_Outlook": "Open Outlook", "Open_call": "Open call", @@ -4612,6 +4618,7 @@ "Retrying": "Retrying", "Retry_Count": "Retry Count", "Return_to_home": "Return to home", + "Return_to_main_window": "Return to main window", "Return_to_previous_page": "Return to previous page", "Return_to_the_queue": "Return back to the Queue", "Review": "Review", @@ -4982,6 +4989,7 @@ "Show_agent_email": "Show agent email", "Show_agent_info": "Show agent information", "Show_all": "Show All", + "Show_call_here": "Show call here", "Show_counter": "Mark as unread", "Show_default_content": "Show default content", "Show_email_field": "Show email field", @@ -5749,6 +5757,7 @@ "User_management": "User Management", "User_mentions_only": "User mentions only", "User_menu": "User menu", + "User_must_exist_and_have_permission": "The user must exist and have the {{permission}} permission.", "User_muted": "User Muted", "User_muted_by": "User {{user_muted}} muted by {{user_by}}.", "User_not_found": "User not found", @@ -6029,6 +6038,7 @@ "You_are_not_authorized_to_access_this_feature": "You are not authorized to access this feature.", "You_are_sharing_your_screen": "You are sharing your screen", "You_can_change_a_different_avatar_too": "You can override the avatar used to post from this integration.", + "You_can_close_this_window": "You can close this window", "You_can_close_this_window_now": "You can close this window now.", "You_can_do_from_account_preferences": "You can do this later from your account preferences", "You_can_search_using_RegExp_eg": "You can search using Regular Expression. e.g. /^text$/i", diff --git a/packages/ui-voip/package.json b/packages/ui-voip/package.json index cae9475f57e75..76e16c947bc1a 100644 --- a/packages/ui-voip/package.json +++ b/packages/ui-voip/package.json @@ -8,7 +8,8 @@ "/dist" ], "scripts": { - "build": "rm -rf dist && tsc -p tsconfig.build.json", + "build": "rm -rf dist && tsc -p tsconfig.build.json && yarn build:post", + "build:post": "node --no-warnings dist/generate-landing-view.js && rm -f dist/generate-landing-view.*", "dev": "tsc -p tsconfig.build.json --watch --preserveWatchOutput", "lint": "eslint .", "lint:fix": "eslint --fix .", @@ -51,6 +52,7 @@ "@testing-library/user-event": "~14.6.1", "@types/jest": "~30.0.0", "@types/jest-axe": "~3.5.9", + "@types/node": "~22.19.17", "@types/react": "~18.3.28", "@types/react-dom": "~18.3.7", "date-fns": "~4.1.0", @@ -58,6 +60,7 @@ "i18next": "~23.4.9", "jest": "~30.2.0", "jest-axe": "~10.0.0", + "jsdom": "^26.1.0", "react": "~18.3.1", "react-dom": "~18.3.1", "react-virtuoso": "~4.12.8", diff --git a/packages/ui-voip/src/components/ToggleButton.tsx b/packages/ui-voip/src/components/ToggleButton.tsx index 86f6a72852d4a..03ea1e2362e7b 100644 --- a/packages/ui-voip/src/components/ToggleButton.tsx +++ b/packages/ui-voip/src/components/ToggleButton.tsx @@ -11,20 +11,32 @@ type ToggleButtonProps = { onToggle?: () => void; } & Omit, 'icon' | 'title' | 'aria-label' | 'disabled' | 'onClick'>; -const ToggleButton = ({ disabled, label, pressed, icons, titles, onToggle, ...props }: ToggleButtonProps) => { +const ToggleButton = ({ + disabled, + label, + pressed, + icons, + titles, + onToggle, + danger = true, + secondary = true, + tiny = false, + ...props +}: ToggleButtonProps) => { const iconName = icons[pressed ? 1 : 0]; const title = titles[pressed ? 1 : 0]; - const iconColor = pressed ? 'font-danger' : undefined; + const iconColor = pressed && danger ? 'font-danger' : undefined; + + const size = tiny ? { tiny: true } : { medium: true }; return ( } title={title} - pressed={pressed} aria-label={label} disabled={disabled} onClick={onToggle} diff --git a/packages/ui-voip/src/components/Widget/Widget.tsx b/packages/ui-voip/src/components/Widget/Widget.tsx index d199f0ef0ac81..56c43ea828bba 100644 --- a/packages/ui-voip/src/components/Widget/Widget.tsx +++ b/packages/ui-voip/src/components/Widget/Widget.tsx @@ -10,8 +10,9 @@ import { type LastKnownPosition } from '../../providers/useWidgetPositionTracker // TODO: Initial position from the draggable api instead of style props // TODO: A11Y -const WidgetBase = styled('article')` +const WidgetBase = styled('div')` position: fixed; + padding: 0; right: 2em; top: 11em; display: flex; @@ -45,7 +46,12 @@ const Widget = ({ children, onChangePosition, restorePosition, ...props }: Widge return ( - + {children} diff --git a/packages/ui-voip/src/components/Widget/WidgetHeader.tsx b/packages/ui-voip/src/components/Widget/WidgetHeader.tsx index 733c8c21441cc..02c3495ad1297 100644 --- a/packages/ui-voip/src/components/Widget/WidgetHeader.tsx +++ b/packages/ui-voip/src/components/Widget/WidgetHeader.tsx @@ -1,5 +1,7 @@ import { Box } from '@rocket.chat/fuselage'; import type { ReactNode } from 'react'; +import { VisuallyHidden } from 'react-aria'; +import { useTranslation } from 'react-i18next'; type WidgetHeaderProps = { title: ReactNode; @@ -8,8 +10,10 @@ type WidgetHeaderProps = { // TODO: A11Y - duration/title const WidgetHeader = ({ title, children }: WidgetHeaderProps) => { + const { t } = useTranslation(); return ( + {t('Voice_call')} {title} diff --git a/packages/ui-voip/src/components/Widget/__snapshots__/Widget.spec.tsx.snap b/packages/ui-voip/src/components/Widget/__snapshots__/Widget.spec.tsx.snap index 26354a3750a1d..041b73b7e6363 100644 --- a/packages/ui-voip/src/components/Widget/__snapshots__/Widget.spec.tsx.snap +++ b/packages/ui-voip/src/components/Widget/__snapshots__/Widget.spec.tsx.snap @@ -7,9 +7,10 @@ exports[`renders FullWidget without crashing 1`] = ` data-focus-scope-start="true" hidden="" /> - + + ); +}; + +export default memo(MediaCallPopoutView); diff --git a/packages/ui-voip/src/views/MediaCallPopoutWindow.tsx b/packages/ui-voip/src/views/MediaCallPopoutWindow.tsx new file mode 100644 index 0000000000000..99fee03d46104 --- /dev/null +++ b/packages/ui-voip/src/views/MediaCallPopoutWindow.tsx @@ -0,0 +1,77 @@ +import { Box, OwnerDocument as FuselageOwnerDocument } from '@rocket.chat/fuselage'; +import { OwnerDocument as StyledOwnerDocument } from '@rocket.chat/styled'; +import { ModalProvider, ModalRegion, TooltipProvider, useUserDisplayName } from '@rocket.chat/ui-client'; +import { useUser, useUserAvatarPath } from '@rocket.chat/ui-contexts'; +import { useCallback, useMemo, useState } from 'react'; +import { createPortal } from 'react-dom'; + +import MediaCallPopoutView from './MediaCallPopoutView'; +import type { PopoutContainer } from './usePopoutWindow'; +import MediaCallViewProvider from '../providers/MediaCallViewProvider'; + +type MediaCallPopoutWindowProps = { + container: PopoutContainer; + onClosePopout: () => void; +}; +const MediaCallPopoutWindow = ({ container, onClosePopout }: MediaCallPopoutWindowProps) => { + const [fullscreen, setFullscreen] = useState(false); + const [region] = useState(() => Symbol()); + + const user = useUser(); + const displayName = useUserDisplayName({ name: user?.name, username: user?.username }); + const getUserAvatarPath = useUserAvatarPath(); + const ownUser = useMemo(() => { + return { + displayName: displayName || '', + avatarUrl: getUserAvatarPath({ userId: user?._id || '' }), + }; + }, [displayName, getUserAvatarPath, user?._id]); + + const { root, ownerDocument } = container; + + const onClickFullscreen = useCallback(() => { + const requestFullScreen = async () => { + try { + if (!fullscreen) { + await ownerDocument.documentElement.requestFullscreen(); + setFullscreen(true); + } else { + await ownerDocument.exitFullscreen(); + setFullscreen(false); + } + } catch (error) { + console.error('Error requesting fullscreen', error); + } + }; + void requestFullScreen(); + }, [ownerDocument, fullscreen]); + + const contextValue = useMemo(() => ({ document: ownerDocument }), [ownerDocument]); + + return ( + + + + + + {createPortal( + + + + , + root, + )} + + + + + + ); +}; + +export default MediaCallPopoutWindow; diff --git a/packages/ui-voip/src/views/MediaCallRoomSection/MediaCallRoomSection.tsx b/packages/ui-voip/src/views/MediaCallRoomSection/MediaCallRoomSection.tsx index fdf221acd8e4e..0429312e03f6e 100644 --- a/packages/ui-voip/src/views/MediaCallRoomSection/MediaCallRoomSection.tsx +++ b/packages/ui-voip/src/views/MediaCallRoomSection/MediaCallRoomSection.tsx @@ -1,4 +1,4 @@ -import { Box, ButtonGroup } from '@rocket.chat/fuselage'; +import { Box, Button, ButtonGroup } from '@rocket.chat/fuselage'; import { memo, useState } from 'react'; import { useTranslation } from 'react-i18next'; @@ -16,8 +16,9 @@ import { ActionStrip, ActionToggleChat, } from '../../components'; +import { useMediaCallInstance } from '../../context/MediaCallInstanceContext'; import { useMediaCallView } from '../../context/MediaCallViewContext'; -import useRoomView from '../../context/useRoomView'; +import useRegisterView from '../../context/useRegisterView'; import { usePlayMediaStream } from '../../providers/usePlayMediaStream'; type MediaCallRoomSectionProps = { @@ -55,8 +56,13 @@ const MediaCallRoomSection = ({ showChat, onToggleChat, user, containerHeight }: onForward, onEndCall, onToggleScreenSharing, + onOpenPopout, + onClosePopout, streams: { remoteScreen, localScreen }, } = useMediaCallView(); + const { currentViews } = useMediaCallInstance(); + + const isPopout = currentViews.includes('popout'); const { muted, held, remoteMuted, remoteHeld, peerInfo, connectionState, startedAt } = sessionState; @@ -68,7 +74,7 @@ const MediaCallRoomSection = ({ showChat, onToggleChat, user, containerHeight }: const [remoteStreamRefCallback] = usePlayMediaStream(remoteScreen?.stream ?? null); const [localStreamRefCallback] = usePlayMediaStream(localScreen?.stream ?? null); - useRoomView(); + useRegisterView('room'); const onClickFocusRemoteCard = () => { setFocusedCard((prev) => (prev === 'remote' ? null : 'remote')); @@ -84,7 +90,14 @@ const MediaCallRoomSection = ({ showChat, onToggleChat, user, containerHeight }: const remoteStreamCard = remoteScreen?.active ? ( - @@ -98,7 +111,14 @@ const MediaCallRoomSection = ({ showChat, onToggleChat, user, containerHeight }: focused={focusedCard === 'local'} showStopSharingOnHover > -