Hi, is it possible to access to the display's framebuffer pixel data to do some basic drawing stuff without gxm?
I just need to do the following:
- Setup the display in RGB565 format.
- Get a pointer to the framebuffer pixel data.
- Do some drawing.
- Swap buffers (if necessary)
- Wait for vblank.
Can you please add a sample for it? Or does anyone know how to do it?
Hi, is it possible to access to the display's framebuffer pixel data to do some basic drawing stuff without gxm?
I just need to do the following:
Can you please add a sample for it? Or does anyone know how to do it?