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54 lines (48 loc) · 1.34 KB
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Copy pathstate.cpp
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54 lines (48 loc) · 1.34 KB
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#include "state.h"
#include "character.h"
using namespace std;
State::State(vector<Character> &allies, vector<Character> &enemies, Character &round, vector<Character> &alliesOriginal, vector<Character> &enemiesOriginal): allies(allies), enemies(enemies), round(round), alliesOriginal(alliesOriginal), enemiesOriginal(enemiesOriginal) {
maxSkillPoint = 5;
skillPoint = 3;
roundNumber = 1;
victory = false;
difficulty = 1;
previous = false;
reset = false;
}
void State::forward(double time) {
for (auto & ally: allies) {
ally.forward(time);
}
for (auto & enemy: enemies) {
enemy.forward(time);
}
round.forward(time);
}
Character &State::nextCharacter() {
Character *next = &round;
for (auto & ally: allies) {
if (ally.remTime < next->remTime && ally.hp > 0) {
next = &ally;
}
}
for (auto & enemy: enemies) {
if (enemy.remTime < next->remTime && enemy.hp > 0) {
next = &enemy;
}
}
return *next;
}
bool State::incSkillPoint(int amount) {
if (skillPoint + amount > maxSkillPoint) {
skillPoint = maxSkillPoint;
return false;
}
skillPoint += amount;
return true;
}
bool State::decSkillPoint(int amount) {
if (skillPoint - amount < 0) return false;
skillPoint -= amount;
return true;
}