Trinity currently allows injection of new feature vectors via either ZeroMQ or REST.
The Hyperspace view supports a mode where injection of new features will update the view.
Need to upgrade the Hypersurface view to hook into the same mode events and update the surface render when new features are received.
Caveats here are that rendering a surface can be computationally expensive depending on the vector widths (dimension count) and total viewable window of feature vectors.
Trinity currently allows injection of new feature vectors via either ZeroMQ or REST.
The Hyperspace view supports a mode where injection of new features will update the view.
Need to upgrade the Hypersurface view to hook into the same mode events and update the surface render when new features are received.
Caveats here are that rendering a surface can be computationally expensive depending on the vector widths (dimension count) and total viewable window of feature vectors.