void main()
{
int a,b,sum;
cout<<"Please input information:"<<endl;
cin>>a>>b;
sum=a+b;
cout<<"a+b="<<sum<<endl;
}
void main()
{
typedef int fuck;
fuck i=10;
cout<<i<<endl;
}
const MAX=100;
void main()
{
for(int i=0;i<MAX;i++)
{
cout<<"Hello"<<endl;
}
const char*name="John";
cout<<name<<endl;
}
enum MonthType
{
JAN, FEB, MAR, APR,
MAY, JUN, JUL, AUG,
SEP, OCT, NOV, DEC
};
/////////////////////
void main()
{
MonthType thisMonth;
MonthType thatMonth=FEB;
thisMonth=JAN;
for(MonthType month = JAN; month<= DEC;month = MonthType(month+1))
{
cout<<month<<endl; //输出的是序号
}
}
class Student
{
int age; //没声明就默认是private属性
private:
char name[20]; //不能在声明的时候初始化
char *department;
public:
Student() //默认构造函数
{
}
Student(int age_,char name_[],char *department_) //构造函数
{
age=age_;
strcpy(name,name_);
department=department_;
}
~Student() //析构函数
{
//delete(department);
}
void Show() //隐式声明的内联函数
{
cout<<"Name: "<<name<<", Age: "<<age<<", Department: "<<department<<endl;
}
char *GetName() //显式声明的内联函数
{
return name;
}
void Set(int age_,char name_[],char *department_); //在类的外部定义成员函数的声明
};
/////////////////////
void Student::Set(int age_,char name_[],char *department_) //在类的外部定义成员函数
{
age=age_;
strcpy(name,name_);
department=department_;
}
/////////////////////
void main()
{
Student stu1(56,"John","Society"); //实例化一个对象
stu1.Show();
Student *stu2=new Student(55,"Sophia","Computer");
stu2->Show(); //对象的指针访问
delete stu2;
Student stu3,*p;
stu3.Set(54,"Jonny","Computer");
p=&stu3;
cout<<p->GetName()<<endl;
cout<<(*p).GetName()<<endl;
}
class Student
{
private:
int age;
int score;
int weight;
public:
Student(int age_,int score_,int weight_):age(age_),score(score_),weight(weight_){}
//用参数初始化表初始化数据成员
};
class Student
{
public:
char name[20];
int age;
int score;
int weight;
};
void main()
{
Student *p;
p=new Student; //p=new Student();
strcpy(p->name,"John");
p->age=18;
p->score=99;
p->weight=98;
cout<<p->name<<endl;
delete p;
}
class Book
{
private :
string name;
public:
Book(string name)
{
this->name=name;
}
void show()
{
cout<<name<<endl;
}
};
class Time
{
private:
int hour;
public:
Time(int hour):hour(hour){}
friend void Show(Time t)
{ cout<<t.hour<<endl; }
friend void SetHour(Time &t,int hour);
};
void SetHour(Time &t,int hour_)
{
t.hour=hour_;
}
void main()
{
Time t(5);
Show(t);
SetHour(t,6);
Show(t);
}
class Student;
class Teacher
{
public:
void SetScore(Student &s,int score);
};
class Student
{
private:
int score;
public:
Student(int score):score(score){}
void PrintScore()
{
cout<<score<<endl;
}
friend void Teacher::SetScore(Student &s,int score);
};
void Teacher::SetScore(Student &s,int score)
{
s.score=score;
}
void main()
{
Student s(99);
s.PrintScore();
Teacher t;
t.SetScore(s,100);
s.PrintScore();
}
class MyArray
{
private:
int IntArray[10];
public:
MyArray(){}
friend class LookUp;
};
class LookUp
{
public:
int Max(MyArray ma);
int Min(MyArray ma);
};
void main()
{
MyArray ma;
LookUp lu;
cout<<"Max is :"<<lu.Max(ma)<<endl;
cout<<"Min is :"<<lu.Min(ma)<<endl;
}
class Complex
{
private:
double real;
double imag;
public:
Complex():real(0),imag(0){}
Complex(double real,double imag):real(real),imag(imag){}
void Display()
{
cout<<"("<<real<<","<<imag<<")"<<endl;
}
Complex operator+(Complex c);
};
Complex Complex::operator+(Complex c)
{
Complex temp;
temp.real=real+c.real;
temp.imag=imag+c.imag;
return temp;
}
void main()
{
Complex c1(6.8,10.5);
Complex c2(5.7,6.9);
Complex c3=c1+c2;
c3.Display();
}
class Person
{
protected:
int num;
string name;
public:
Person(int num,string name):num(num),name(name){}
};
class Student:public Person
{
private:
int age;
public:
Student(int age,int num,string name):Person(num,name)
{
this->age=age;
}
};
class Student
{
protected:
int num;
string name;
public:
Student(int num,string name):num(num),name(name){}
void StudentShow()
{
cout<<num<<" , "<<name<<endl;
}
};
class BigStudent:public Student
{
private:
int age;
public:
BigStudent(int num,string name,int age):Student(num,name)
{
this->age=age;
}
void BigStudentShow()
{
StudentShow();
cout<<age<<endl;
}
};
class BiggerStudent:public BigStudent
{
private:
int score;
public:
BiggerStudent(int num,string name,int age,int score):BigStudent(num,name,age)
{
this->score=score;
}
void BiggerStudentShow()
{
BigStudentShow();
cout<<score<<endl;
}
};
void main()
{
BiggerStudent me(2011,"John",21,99);
me.BiggerStudentShow();
}
class A
{
public:
A(int i)
{
cout<<"A --"<<i<<endl;
}
};
class B
{
public:
B(int i)
{
cout<<"B --"<<i<<endl;
}
};
class C
{
public:
C()
{
cout<<"C --"<<endl;
}
};
class D:public A,public B,public C
{
private:
A menberA;
B menberB;
C menberC;
public:
D(int i,int j,int k,int l):A(i),B(j),menberA(k),menberB(l){}
};
class A
{
private:
int a;
public:
A(int a):a(a){}
void Show()
{
cout<<"A--"<<a<<endl;
}
};
class B1:virtual public A
{
private:
int b1;
public:
B1(int a,int b1):A(a)
{
this->b1=b1;
}
};
class B2:virtual public A
{
private:
int b2;
public:
B2(int a,int b2):A(a)
{
this->b2=b2;
}
};
class C:public B1,public B2
{
private:
int c;
public:
C(int c,int b2,int b1,int a):A(a),B1(a,b1),B2(a,b2)
{
this->c=c;
}
};
void main()
{
C c(1,2,3,4);
c.Show();
}
class Animal
{
public:
virtual void Show()
{
cout<<"Animal"<<endl;
}
};
class Bird:public Animal
{
public:
void Show()
{
cout<<"Bird"<<endl;
}
};
class Sparrow:public Bird
{
public:
void Show()
{
cout<<"Sparrow"<<endl;
}
};
void main()
{
Animal animal,*p;
Bird bird;
Sparrow sparrow;
p=&animal;
p->Show();
p=&bird;
p->Show();
p=&sparrow;
p->Show();
}
const double PI=3.1415926;
class Figure //抽象类(带有纯虚函数的类称为抽象类)
{
public:
virtual double Area()=0; //声明纯虚函数
};
class Circle:public Figure
{
private:
double radius;
public:
Circle(double radius):radius(radius){}
double Area()
{
return radius*radius*PI;
}
};
template<class T>
T Max(T a,T b)
{
return a>b?a:b;
}
void main()
{
int a=1,b=2;
int c=Max(a,b); //参数只能是相同的类型,否则会报错
cout<<"Max one is "<<c<<endl;
double d=3.5,e=6.5;
double f=Max(d,e);
cout<<"Max one is "<<f<<endl;
}
template<typename T>
class Information
{
private:
T info;
public:
Information(T info):info(info){}
void SetValue(T info);
void Show();
};
template<class T>
void Information<T>::SetValue(T info)
{
this->info=info;
}
template<class T>
void Information<T>::Show()
{
cout<<info<<endl;
}
void main()
{
Information<int> a(3);
a.Show();
a.SetValue(4);
a.Show();
Information<char> b('A');
b.Show();
b.SetValue('B');
b.Show();
}
template<class T>
class A
{
public:
void ShowA(T a)
{
cout<<"A--"<<a<<endl;
}
};
template<class X,class Y>
class B:public A<Y>
{
public:
void ShowB(X b){cout<<"B--"<<b<<endl;}
};
void main()
{
B<char,int> b;
b.ShowA(7);
b.ShowB('A');
}